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authorEirik Aavitsland <eirik.aavitsland@qt.io>2022-01-21 08:05:29 +0100
committerVolker Hilsheimer <volker.hilsheimer@qt.io>2022-03-02 13:58:10 +0000
commit423b6509382c3bcc36eca78ced0254bfb463d017 (patch)
tree25405db643710cf62a81ad702fbf007cfabc51ee
parent27fae7207fabc5bd5e34beab0cfeedfc8b8ede78 (diff)
Fix painting clipping glitches with fractional scaling
In QPainter, clipping can only be done on whole pixels. The various ways of specifying a clipping rectangle to the QPainter API have been inconsistent in how fractional rectangles (either specified directly, or as a result of fractional scaling) are mapped (rounded) to integer coordinates. Also, the mappings have not made sure to keep the edge-to-edge property of clip rects under scaling. This is particularly important when scaling QRegions with multiple rects, as QRegion is designed on the assumption that an area can be described as a set of edge-to-edge rects. The fix rounds a clip rect identically with a fill rect. (Indeed, a followup plan would be to merge QRasterPaintEngine's toNormalizedFillRect() with the rectangle rounding function in this commit). Notably, a QRectF clip is now interpreted the same as a QPainterPath clip describing the same area. This modifies d9cc1499954829faf9486fb72056e29f1bad58e3 Task-number: QTBUG-100329 Fixes: QTBUG-95957 Task-number: QTBUG-100343 Pick-to: 6.3 Change-Id: Iaae6464b9b17f8bf3adc69007f6ef8d623bf2c80 Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
-rw-r--r--src/gui/kernel/qhighdpiscaling_p.h7
-rw-r--r--src/gui/painting/qmath_p.h15
-rw-r--r--src/gui/painting/qpaintengine_raster.cpp6
-rw-r--r--src/gui/painting/qtransform.cpp6
-rw-r--r--src/opengl/qopenglpaintengine.cpp2
-rw-r--r--tests/auto/gui/painting/qpainter/tst_qpainter.cpp104
-rw-r--r--tests/auto/gui/qopengl/tst_qopengl.cpp9
7 files changed, 130 insertions, 19 deletions
diff --git a/src/gui/kernel/qhighdpiscaling_p.h b/src/gui/kernel/qhighdpiscaling_p.h
index 89856570ce..85527fe598 100644
--- a/src/gui/kernel/qhighdpiscaling_p.h
+++ b/src/gui/kernel/qhighdpiscaling_p.h
@@ -219,10 +219,9 @@ inline QRegion scale(const QRegion &region, qreal scaleFactor, QPoint origin = Q
if (!QHighDpiScaling::isActive())
return region;
- QRegion scaled;
- for (const QRect &rect : region)
- scaled += scale(QRectF(rect), scaleFactor, origin).toRect();
- return scaled;
+ QRegion scaled = region.translated(-origin);
+ scaled = QTransform::fromScale(scaleFactor, scaleFactor).map(scaled);
+ return scaled.translated(origin);
}
template <typename T>
diff --git a/src/gui/painting/qmath_p.h b/src/gui/painting/qmath_p.h
index 0191f8381f..6691665f41 100644
--- a/src/gui/painting/qmath_p.h
+++ b/src/gui/painting/qmath_p.h
@@ -53,12 +53,27 @@
#include <qmath.h>
#include <private/qglobal_p.h>
+#include <qtransform.h>
QT_BEGIN_NAMESPACE
static const qreal Q_PI = qreal(M_PI); // pi
static const qreal Q_MM_PER_INCH = 25.4;
+inline QRect qt_mapFillRect(const QRectF &rect, const QTransform &xf)
+{
+ // Only for xf <= scaling or 90 degree rotations
+ Q_ASSERT(xf.type() <= QTransform::TxScale
+ || (xf.type() == QTransform::TxRotate && qFuzzyIsNull(xf.m11()) && qFuzzyIsNull(xf.m22())));
+ // Transform the corners instead of the rect to avoid hitting numerical accuracy limit
+ // when transforming topleft and size separately and adding afterwards,
+ // as that can sometimes be slightly off around the .5 point, leading to wrong rounding
+ QPoint pt1 = xf.map(rect.topLeft()).toPoint();
+ QPoint pt2 = xf.map(rect.bottomRight()).toPoint();
+ // Normalize and adjust for the QRect vs. QRectF bottomright
+ return QRect::span(pt1, pt2).adjusted(0, 0, -1, -1);
+}
+
QT_END_NAMESPACE
#endif // QMATH_P_H
diff --git a/src/gui/painting/qpaintengine_raster.cpp b/src/gui/painting/qpaintengine_raster.cpp
index b044b485df..6fbedabdbd 100644
--- a/src/gui/painting/qpaintengine_raster.cpp
+++ b/src/gui/painting/qpaintengine_raster.cpp
@@ -49,7 +49,7 @@
#include <qpainterpath.h>
#include <qdebug.h>
#include <qbitmap.h>
-#include <qmath.h>
+#include "qmath_p.h"
#include <qrandom.h>
// #include <private/qdatabuffer_p.h>
@@ -1195,7 +1195,7 @@ void QRasterPaintEngine::clip(const QVectorPath &path, Qt::ClipOperation op)
#endif
const qreal *points = path.points();
QRectF r(points[0], points[1], points[4]-points[0], points[5]-points[1]);
- if (setClipRectInDeviceCoords(s->matrix.mapRect(r).toAlignedRect(), op))
+ if (setClipRectInDeviceCoords(qt_mapFillRect(r, s->matrix), op))
return;
}
}
@@ -1255,7 +1255,7 @@ void QRasterPaintEngine::clip(const QRect &rect, Qt::ClipOperation op)
QPaintEngineEx::clip(rect, op);
return;
- } else if (!setClipRectInDeviceCoords(s->matrix.mapRect(QRectF(rect)).toRect(), op)) {
+ } else if (!setClipRectInDeviceCoords(qt_mapFillRect(rect, s->matrix), op)) {
QPaintEngineEx::clip(rect, op);
return;
}
diff --git a/src/gui/painting/qtransform.cpp b/src/gui/painting/qtransform.cpp
index 9d4f28c895..c318958207 100644
--- a/src/gui/painting/qtransform.cpp
+++ b/src/gui/painting/qtransform.cpp
@@ -45,7 +45,7 @@
#include "qpainterpath.h"
#include "qpainterpath_p.h"
#include "qvariant.h"
-#include <qmath.h>
+#include "qmath_p.h"
#include <qnumeric.h>
#include <private/qbezier_p.h>
@@ -1486,12 +1486,12 @@ QRegion QTransform::map(const QRegion &r) const
QRegion res;
if (m11() < 0 || m22() < 0) {
for (const QRect &rect : r)
- res += mapRect(QRectF(rect)).toRect();
+ res += qt_mapFillRect(QRectF(rect), *this);
} else {
QVarLengthArray<QRect, 32> rects;
rects.reserve(r.rectCount());
for (const QRect &rect : r) {
- QRect nr = mapRect(QRectF(rect)).toRect();
+ QRect nr = qt_mapFillRect(QRectF(rect), *this);
if (!nr.isEmpty())
rects.append(nr);
}
diff --git a/src/opengl/qopenglpaintengine.cpp b/src/opengl/qopenglpaintengine.cpp
index c385b4c62b..98ab71dad5 100644
--- a/src/opengl/qopenglpaintengine.cpp
+++ b/src/opengl/qopenglpaintengine.cpp
@@ -2526,7 +2526,7 @@ void QOpenGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
&& qFuzzyIsNull(state()->matrix.m11())
&& qFuzzyIsNull(state()->matrix.m22())))
{
- state()->rectangleClip = state()->rectangleClip.intersected(state()->matrix.mapRect(rect).toAlignedRect());
+ state()->rectangleClip &= qt_mapFillRect(rect, state()->matrix);
d->updateClipScissorTest();
return;
}
diff --git a/tests/auto/gui/painting/qpainter/tst_qpainter.cpp b/tests/auto/gui/painting/qpainter/tst_qpainter.cpp
index cfcaf5b67e..c8bcd2f030 100644
--- a/tests/auto/gui/painting/qpainter/tst_qpainter.cpp
+++ b/tests/auto/gui/painting/qpainter/tst_qpainter.cpp
@@ -69,6 +69,9 @@ Q_OBJECT
public:
tst_QPainter();
+ enum ClipType { ClipRect, ClipRectF, ClipRegionSingle, ClipRegionMulti, ClipPathR, ClipPath };
+ Q_ENUM(ClipType);
+
private slots:
void cleanupTestCase();
void getSetCheck();
@@ -155,6 +158,8 @@ private slots:
void clipBoundingRect();
void transformedClip();
+ void scaledClipConsistency_data();
+ void scaledClipConsistency();
void setOpacity_data();
void setOpacity();
@@ -1752,10 +1757,11 @@ void tst_QPainter::setClipRect()
/*
Verify that the clipping works correctly.
- The red outline should be covered by the blue rect on top and left,
- while it should be clipped on the right and bottom and thus the red outline be visible
+ Just like fillRect, cliprect should snap rightwards and downwards in case of .5 coordinates.
+ The red outline should be covered by the blue rect on top,
+ while it should be clipped on the other edges and thus the red outline be visible
- See: QTBUG-83229
+ See: QTBUG-83229, modified by QTBUG-100329
*/
void tst_QPainter::clipRect()
{
@@ -1781,7 +1787,7 @@ void tst_QPainter::clipRect()
p.end();
QCOMPARE(image.pixelColor(clipRect.left() + 1, clipRect.top()), QColor(Qt::blue));
- QCOMPARE(image.pixelColor(clipRect.left(), clipRect.top() + 1), QColor(Qt::blue));
+ QCOMPARE(image.pixelColor(clipRect.left(), clipRect.top() + 1), QColor(Qt::red));
QCOMPARE(image.pixelColor(clipRect.left() + 1, clipRect.bottom()), QColor(Qt::red));
QCOMPARE(image.pixelColor(clipRect.right(), clipRect.top() + 1), QColor(Qt::red));
}
@@ -4583,6 +4589,96 @@ void tst_QPainter::transformedClip()
}
}
+void tst_QPainter::scaledClipConsistency_data()
+{
+ QTest::addColumn<ClipType>("clipType");
+
+ QTest::newRow("clipRect") << ClipRect;
+ QTest::newRow("clipRectF") << ClipRectF;
+ QTest::newRow("clipRegionSingle") << ClipRegionSingle;
+ QTest::newRow("clipRegionMulti") << ClipRegionMulti;
+ QTest::newRow("clipPathR") << ClipPathR;
+ QTest::newRow("clipPath") << ClipPath;
+}
+
+void tst_QPainter::scaledClipConsistency()
+{
+ QFETCH(ClipType, clipType);
+
+ const QList<QRect> clipRects = {
+ // Varying odd and even coordinates and width/height
+ QRect(1, 1, 7, 8),
+ QRect(8, 0, 8, 9),
+ QRect(0, 9, 8, 7),
+ QRect(8, 9, 8, 7),
+ };
+ // Assert that these are edge to edge:
+ QPointF center = QRectF(clipRects[0]).bottomRight();
+ Q_ASSERT(QRectF(clipRects[1]).bottomLeft() == center);
+ Q_ASSERT(QRectF(clipRects[2]).topRight() == center);
+ Q_ASSERT(QRectF(clipRects[3]).topLeft() == center);
+
+ QRegion multiRegion;
+ for (const QRect &clipRect : clipRects)
+ multiRegion += clipRect;
+
+ QColor fillColor(Qt::black);
+ fillColor.setAlphaF(0.5);
+
+ for (int i = 100; i <= 300; i++) {
+ qreal dpr = qreal(i) / 100.0;
+ QImage img(QSize(16, 16) * dpr, QImage::Format_RGB32);
+ img.fill(Qt::white);
+ img.setDevicePixelRatio(dpr);
+
+ for (const QRect &clipRect : clipRects) {
+ QPainter p(&img);
+ switch (clipType) {
+ case ClipRect:
+ p.setClipRect(clipRect);
+ break;
+ case ClipRectF:
+ p.setClipRect(QRectF(clipRect));
+ break;
+ case ClipRegionSingle:
+ p.setClipRegion(QRegion(clipRect));
+ break;
+ case ClipRegionMulti:
+ p.setClipRegion(multiRegion);
+ break;
+ case ClipPath:
+ p.rotate(0.001); // Avoid the path being optimized to a rectf
+ Q_FALLTHROUGH();
+ case ClipPathR: {
+ QPainterPath path;
+ path.addRect(clipRect); // Will be recognized and converted back to a rectf
+ p.setClipPath(path);
+ break;
+ }
+ default:
+ Q_ASSERT(false);
+ break;
+ }
+ p.fillRect(p.window(), fillColor);
+ if (clipType == ClipRegionMulti)
+ break; // once is enough, we're not using the clipRect anyway
+ }
+
+ int qtWidth = img.width() / 4;
+ int qtHeight = img.height() / 4;
+ QPoint imgCenter = img.rect().center();
+ const QRgb targetColor = img.pixel(qtWidth, qtHeight);
+
+ // Test that there are no gaps or overlaps where the cliprects meet
+ for (int offset = -2; offset <= 2; offset++) {
+ QCOMPARE(img.pixel(imgCenter.x() + offset, qtHeight), targetColor);
+ QCOMPARE(img.pixel(imgCenter.x() + offset, img.height() - qtHeight), targetColor);
+ QCOMPARE(img.pixel(qtWidth, imgCenter.y() + offset), targetColor);
+ QCOMPARE(img.pixel(img.width() - qtWidth, imgCenter.y() + offset), targetColor);
+ }
+ }
+}
+
#if defined(Q_OS_MAC)
// Only Mac supports sub pixel positions in raster engine currently
void tst_QPainter::drawText_subPixelPositionsInRaster_qtbug5053()
diff --git a/tests/auto/gui/qopengl/tst_qopengl.cpp b/tests/auto/gui/qopengl/tst_qopengl.cpp
index e2e7f153a0..a0a1ecca17 100644
--- a/tests/auto/gui/qopengl/tst_qopengl.cpp
+++ b/tests/auto/gui/qopengl/tst_qopengl.cpp
@@ -1695,10 +1695,11 @@ void tst_QOpenGL::nullTextureInitializtion()
/*
Verify that the clipping works correctly.
- The red outline should be covered by the blue rect on top and left,
- while it should be clipped on the right and bottom and thus the red outline be visible
+ Just like fillRect, cliprect should snap rightwards and downwards in case of .5 coordinates.
+ The red outline should be covered by the blue rect on top,
+ while it should be clipped on the other edges and thus the red outline be visible
- See: QTBUG-83229
+ See: QTBUG-83229, modified by QTBUG-100329
*/
void tst_QOpenGL::clipRect()
{
@@ -1754,7 +1755,7 @@ void tst_QOpenGL::clipRect()
QCOMPARE(fb.size(), size);
QCOMPARE(fb.pixelColor(clipRect.left() + 1, clipRect.top()), QColor(Qt::blue));
- QCOMPARE(fb.pixelColor(clipRect.left(), clipRect.top() + 1), QColor(Qt::blue));
+ QCOMPARE(fb.pixelColor(clipRect.left(), clipRect.top() + 1), QColor(Qt::red));
QCOMPARE(fb.pixelColor(clipRect.left() + 1, clipRect.bottom()), QColor(Qt::red));
// Enable this once QTBUG-85286 is fixed