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authorEven Oscar Andersen <even.oscar.andersen@qt.io>2024-03-18 14:12:26 +0100
committerEven Oscar Andersen <even.oscar.andersen@qt.io>2024-03-22 14:15:54 +0100
commit6f68cb9a60c037251927d4fe49cedf575fab4c72 (patch)
tree6cb8403b7c3562a6364deb38e1d09209818de671
parentf3b73645a80086b1fb81b3d5554e9edb3500fce7 (diff)
wasm: Fix openglwindow example
Use QOpenGLBuffer to satisfy WebGL Change-Id: Id40a85feb329a85844637c5f5a7a8ae534969086 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
-rw-r--r--examples/opengl/openglwindow/main.cpp81
1 files changed, 38 insertions, 43 deletions
diff --git a/examples/opengl/openglwindow/main.cpp b/examples/opengl/openglwindow/main.cpp
index 6813dc9efd..89933fa379 100644
--- a/examples/opengl/openglwindow/main.cpp
+++ b/examples/opengl/openglwindow/main.cpp
@@ -6,10 +6,10 @@
#include <QGuiApplication>
#include <QMatrix4x4>
#include <QOpenGLShaderProgram>
+#include <QOpenGLBuffer>
#include <QScreen>
#include <QtMath>
-
//! [1]
class TriangleWindow : public OpenGLWindow
{
@@ -20,10 +20,8 @@ public:
void render() override;
private:
- GLint m_posAttr = 0;
- GLint m_colAttr = 0;
GLint m_matrixUniform = 0;
-
+ QOpenGLBuffer m_vbo;
QOpenGLShaderProgram *m_program = nullptr;
int m_frame = 0;
};
@@ -48,36 +46,48 @@ int main(int argc, char **argv)
}
//! [2]
-
//! [3]
-static const char *vertexShaderSource =
- "attribute highp vec4 posAttr;\n"
- "attribute lowp vec4 colAttr;\n"
- "varying lowp vec4 col;\n"
- "uniform highp mat4 matrix;\n"
- "void main() {\n"
- " col = colAttr;\n"
- " gl_Position = matrix * posAttr;\n"
- "}\n";
-
-static const char *fragmentShaderSource =
- "varying lowp vec4 col;\n"
- "void main() {\n"
- " gl_FragColor = col;\n"
- "}\n";
+static const char *vertexShaderSource = "attribute highp vec4 posAttr;\n"
+ "attribute lowp vec4 colAttr;\n"
+ "varying lowp vec4 col;\n"
+ "uniform highp mat4 matrix;\n"
+ "void main() {\n"
+ " col = colAttr;\n"
+ " gl_Position = matrix * posAttr;\n"
+ "}\n";
+
+static const char *fragmentShaderSource = "varying lowp vec4 col;\n"
+ "void main() {\n"
+ " gl_FragColor = col;\n"
+ "}\n";
//! [3]
//! [4]
void TriangleWindow::initialize()
{
+ static const GLfloat vertices_colors[] = { +0.0f, +0.707f, 1.0f, 0.0f, 0.0f,
+ -0.5f, -0.500f, 0.0f, 1.0f, 0.0f,
+ +0.5f, -0.500f, 0.0f, 0.0f, 1.0f };
+
+ m_vbo.create();
+ m_vbo.bind();
+ m_vbo.allocate(vertices_colors, sizeof(vertices_colors));
+
+ glEnableVertexAttribArray(0);
+ glEnableVertexAttribArray(1);
+
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), nullptr);
+ glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat),
+ reinterpret_cast<void *>(2 * sizeof(GLfloat)));
+
m_program = new QOpenGLShaderProgram(this);
m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource);
m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource);
+ m_program->bindAttributeLocation("posAttr", 0);
+ m_program->bindAttributeLocation("colAttr", 1);
m_program->link();
- m_posAttr = m_program->attributeLocation("posAttr");
- Q_ASSERT(m_posAttr != -1);
- m_colAttr = m_program->attributeLocation("colAttr");
- Q_ASSERT(m_colAttr != -1);
+ m_program->bind();
+
m_matrixUniform = m_program->uniformLocation("matrix");
Q_ASSERT(m_matrixUniform != -1);
}
@@ -100,28 +110,13 @@ void TriangleWindow::render()
m_program->setUniformValue(m_matrixUniform, matrix);
- static const GLfloat vertices[] = {
- 0.0f, 0.707f,
- -0.5f, -0.5f,
- 0.5f, -0.5f
- };
-
- static const GLfloat colors[] = {
- 1.0f, 0.0f, 0.0f,
- 0.0f, 1.0f, 0.0f,
- 0.0f, 0.0f, 1.0f
- };
-
- glVertexAttribPointer(m_posAttr, 2, GL_FLOAT, GL_FALSE, 0, vertices);
- glVertexAttribPointer(m_colAttr, 3, GL_FLOAT, GL_FALSE, 0, colors);
-
- glEnableVertexAttribArray(m_posAttr);
- glEnableVertexAttribArray(m_colAttr);
+ glEnableVertexAttribArray(0);
+ glEnableVertexAttribArray(1);
glDrawArrays(GL_TRIANGLES, 0, 3);
- glDisableVertexAttribArray(m_colAttr);
- glDisableVertexAttribArray(m_posAttr);
+ glDisableVertexAttribArray(0);
+ glDisableVertexAttribArray(1);
m_program->release();