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authorHatem ElKharashy <hatem.elkharashy@qt.io>2023-06-01 11:34:49 +0300
committerHatem ElKharashy <hatem.elkharashy@qt.io>2023-09-20 10:51:55 +0300
commit8dee03500eb491375804cde8fe3c9d8b96bfd4d7 (patch)
treef179fa9ed0cbb2d1eb05574a092a489a3989806c
parente456232ad3cef052980a07a0a9a9f5fa49b65ba3 (diff)
Add Manual test for Graphics Frame Capture
Simple window with a rotating rectangle that can be captured using QGraphicsFrameCapture. Task-number: QTBUG-116146 Change-Id: Ia3b6928e469d926c53260ee40ed5af97dd280c08 Reviewed-by: Janne Koskinen <janne.p.koskinen@qt.io>
-rw-r--r--tests/manual/CMakeLists.txt3
-rw-r--r--tests/manual/graphicsframecapture/CMakeLists.txt35
-rw-r--r--tests/manual/graphicsframecapture/examplewindow.cpp116
-rw-r--r--tests/manual/graphicsframecapture/examplewindow.h31
-rw-r--r--tests/manual/graphicsframecapture/main.cpp128
-rw-r--r--tests/manual/graphicsframecapture/window.cpp256
-rw-r--r--tests/manual/graphicsframecapture/window.h55
7 files changed, 624 insertions, 0 deletions
diff --git a/tests/manual/CMakeLists.txt b/tests/manual/CMakeLists.txt
index 788a0beb71..af13d736b4 100644
--- a/tests/manual/CMakeLists.txt
+++ b/tests/manual/CMakeLists.txt
@@ -13,6 +13,9 @@ add_subdirectory(filetest)
# add_subdirectory(embeddedintoforeignwindow)
# add_subdirectory(foreignwindows)
add_subdirectory(gestures)
+if (QT_FEATURE_graphicsframecapture)
+ add_subdirectory(graphicsframecapture)
+endif()
add_subdirectory(highdpi)
add_subdirectory(inputmethodhints)
add_subdirectory(keypadnavigation)
diff --git a/tests/manual/graphicsframecapture/CMakeLists.txt b/tests/manual/graphicsframecapture/CMakeLists.txt
new file mode 100644
index 0000000000..8d5fc5952d
--- /dev/null
+++ b/tests/manual/graphicsframecapture/CMakeLists.txt
@@ -0,0 +1,35 @@
+# Copyright (C) 2023 The Qt Company Ltd.
+# SPDX-License-Identifier: BSD-3-Clause
+
+#####################################################################
+## graphicsframecapture Binary:
+#####################################################################
+
+qt_internal_add_manual_test(graphicsframecapture
+ SOURCES
+ examplewindow.cpp examplewindow.h
+ main.cpp
+ window.cpp window.h
+ LIBRARIES
+ Qt::Gui
+ Qt::GuiPrivate
+)
+
+# Resources:
+set_source_files_properties("../rhi/shared/color.frag.qsb"
+ PROPERTIES QT_RESOURCE_ALIAS "color.frag.qsb"
+)
+set_source_files_properties("../rhi/shared/color.vert.qsb"
+ PROPERTIES QT_RESOURCE_ALIAS "color.vert.qsb"
+)
+set(graphicsframecapture_resource_files
+ "../rhi/shared/color.frag.qsb"
+ "../rhi/shared/color.vert.qsb"
+)
+
+qt_internal_add_resource(graphicsframecapture "graphicsframecapture"
+ PREFIX
+ "/"
+ FILES
+ ${graphicsframecapture_resource_files}
+)
diff --git a/tests/manual/graphicsframecapture/examplewindow.cpp b/tests/manual/graphicsframecapture/examplewindow.cpp
new file mode 100644
index 0000000000..8a8959541e
--- /dev/null
+++ b/tests/manual/graphicsframecapture/examplewindow.cpp
@@ -0,0 +1,116 @@
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+#include "examplewindow.h"
+#include <QFile>
+#include <rhi/qshader.h>
+
+static float vertexData[] = {
+ // Y up (note clipSpaceCorrMatrix in m_proj), CCW
+ -0.5f, 0.5f, 1.0f, 0.0f, 0.0f,
+ -0.5f, -0.5f, 1.0f, 0.0f, 0.0f,
+ 0.5f, 0.5f, 1.0f, 0.0f, 0.0f,
+
+ 0.5f, 0.5f, 1.0f, 0.0f, 0.0f,
+ -0.5f, -0.5f, 1.0f, 0.0f, 0.0f,
+ 0.5f, -0.5f, 1.0f, 0.0f, 0.0f,
+};
+
+ExampleWindow::ExampleWindow(QRhi::Implementation graphicsApi)
+ : Window(graphicsApi)
+{
+}
+
+QShader ExampleWindow::getShader(const QString &name)
+{
+ QFile f(name);
+ if (f.open(QIODevice::ReadOnly))
+ return QShader::fromSerialized(f.readAll());
+
+ return QShader();
+}
+
+void ExampleWindow::customInit()
+{
+ m_vbuf.reset(m_rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData)));
+ m_vbuf->create();
+ m_vbufReady = false;
+
+ m_ubuf.reset(m_rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68));
+ m_ubuf->create();
+
+ m_srb.reset(m_rhi->newShaderResourceBindings());
+ m_srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage,
+ m_ubuf.get())
+ });
+ m_srb->create();
+
+ m_ps.reset(m_rhi->newGraphicsPipeline());
+
+ QRhiGraphicsPipeline::TargetBlend premulAlphaBlend;
+ premulAlphaBlend.enable = true;
+ m_ps->setTargetBlends({ premulAlphaBlend });
+
+ const QShader vs = getShader(QLatin1String(":/color.vert.qsb"));
+ if (!vs.isValid())
+ qFatal("Failed to load shader pack (vertex)");
+ const QShader fs = getShader(QLatin1String(":/color.frag.qsb"));
+ if (!fs.isValid())
+ qFatal("Failed to load shader pack (fragment)");
+
+ m_ps->setShaderStages({
+ { QRhiShaderStage::Vertex, vs },
+ { QRhiShaderStage::Fragment, fs }
+ });
+
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 5 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
+ { 0, 1, QRhiVertexInputAttribute::Float3, 2 * sizeof(float) }
+ });
+
+ m_ps->setVertexInputLayout(inputLayout);
+ m_ps->setShaderResourceBindings(m_srb.get());
+ m_ps->setRenderPassDescriptor(m_rp.get());
+
+ m_ps->create();
+}
+
+// called once per frame
+void ExampleWindow::customRender()
+{
+ QRhiResourceUpdateBatch *u = m_rhi->nextResourceUpdateBatch();
+ if (!m_vbufReady) {
+ m_vbufReady = true;
+ u->uploadStaticBuffer(m_vbuf.get(), vertexData);
+ }
+ m_rotation += 1.0f;
+ QMatrix4x4 mvp = m_proj;
+ mvp.rotate(m_rotation, 0, 0, 1);
+ u->updateDynamicBuffer(m_ubuf.get(), 0, 64, mvp.constData());
+ m_opacity += m_opacityDir * 0.005f;
+ if (m_opacity < 0.0f || m_opacity > 1.0f) {
+ m_opacityDir *= -1;
+ m_opacity = qBound(0.0f, m_opacity, 1.0f);
+ }
+ u->updateDynamicBuffer(m_ubuf.get(), 64, 4, &m_opacity);
+
+ QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
+ const QSize outputSizeInPixels = m_sc->currentPixelSize();
+
+ cb->beginPass(m_sc->currentFrameRenderTarget(), QColor::fromRgbF(0.0f, 0.0f, 0.0f, 1.0f), { 1.0f, 0 }, u);
+
+ cb->setGraphicsPipeline(m_ps.get());
+ cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
+ cb->setShaderResources();
+
+ const QRhiCommandBuffer::VertexInput vbufBinding(m_vbuf.get(), 0);
+ cb->setVertexInput(0, 1, &vbufBinding);
+ cb->draw(6);
+
+ cb->endPass();
+}
diff --git a/tests/manual/graphicsframecapture/examplewindow.h b/tests/manual/graphicsframecapture/examplewindow.h
new file mode 100644
index 0000000000..ef0379a82e
--- /dev/null
+++ b/tests/manual/graphicsframecapture/examplewindow.h
@@ -0,0 +1,31 @@
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+#ifndef EXAMPLEWINDOW_H
+#define EXAMPLEWINDOW_H
+
+#include "window.h"
+
+class ExampleWindow : public Window
+{
+public:
+ ExampleWindow(QRhi::Implementation graphicsApi);
+
+ void customInit() override;
+ void customRender() override;
+
+private:
+ QShader getShader(const QString &name);
+
+ std::unique_ptr<QRhiBuffer> m_vbuf;
+ bool m_vbufReady = false;
+ std::unique_ptr<QRhiBuffer> m_ubuf;
+ std::unique_ptr<QRhiShaderResourceBindings> m_srb;
+ std::unique_ptr<QRhiGraphicsPipeline> m_ps;
+
+ float m_rotation = 0;
+ float m_opacity = 1;
+ int m_opacityDir = -1;
+};
+
+#endif
diff --git a/tests/manual/graphicsframecapture/main.cpp b/tests/manual/graphicsframecapture/main.cpp
new file mode 100644
index 0000000000..389d0bdc1c
--- /dev/null
+++ b/tests/manual/graphicsframecapture/main.cpp
@@ -0,0 +1,128 @@
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+// This is a compact, minimal demo of deciding the backend at runtime while
+// using the exact same shaders and rendering code without any branching
+// whatsoever once the QWindow is up and the RHI is initialized.
+
+#include <QGuiApplication>
+#include <QCommandLineParser>
+#include "examplewindow.h"
+
+
+QString graphicsApiName(QRhi::Implementation graphicsApi);
+QRhi::Implementation graphicsApiFromCmd(const QGuiApplication &app);
+
+int main(int argc, char **argv)
+{
+ QGuiApplication app(argc, argv);
+ QRhi::Implementation graphicsApi = graphicsApiFromCmd(app);
+
+ QSurfaceFormat fmt;
+ fmt.setDepthBufferSize(24);
+ fmt.setStencilBufferSize(8);
+ QSurfaceFormat::setDefaultFormat(fmt);
+
+ ExampleWindow w(graphicsApi);
+
+#if QT_CONFIG(vulkan)
+ QVulkanInstance inst;
+ if (graphicsApi == QRhi::Vulkan) {
+ inst.setLayers({ "VK_LAYER_KHRONOS_validation" });
+ inst.setExtensions(QRhiVulkanInitParams::preferredInstanceExtensions());
+ if (!inst.create()) {
+ qWarning("Failed to create Vulkan instance, switching to OpenGL");
+ graphicsApi = QRhi::OpenGLES2;
+ }
+ }
+#endif
+
+#if QT_CONFIG(vulkan)
+ if (graphicsApi == QRhi::Vulkan)
+ w.setVulkanInstance(&inst);
+#endif
+ w.resize(1280, 720);
+ w.setTitle(QCoreApplication::applicationName() + QLatin1String(" - ") + graphicsApiName(graphicsApi));
+ w.show();
+
+ int ret = app.exec();
+
+ // Window::event() will not get invoked when the
+ // PlatformSurfaceAboutToBeDestroyed event is sent during the QWindow
+ // destruction. That happens only when exiting via app::quit() instead of
+ // the more common QWindow::close(). Take care of it: if the QPlatformWindow
+ // is still around (there was no close() yet), get rid of the swapchain
+ // while it's not too late.
+ if (w.handle())
+ w.releaseSwapChain();
+
+ return ret;
+}
+
+QString graphicsApiName(QRhi::Implementation graphicsApi)
+{
+ switch (graphicsApi) {
+ case QRhi::Null:
+ return QLatin1String("Null (no output)");
+ case QRhi::OpenGLES2:
+ return QLatin1String("OpenGL 2.x");
+ case QRhi::Vulkan:
+ return QLatin1String("Vulkan");
+ case QRhi::D3D11:
+ return QLatin1String("Direct3D 11");
+ case QRhi::D3D12:
+ return QLatin1String("Direct3D 12");
+ case QRhi::Metal:
+ return QLatin1String("Metal");
+ default:
+ break;
+ }
+ return QString();
+}
+
+QRhi::Implementation graphicsApiFromCmd(const QGuiApplication &app) {
+ QRhi::Implementation graphicsApi;
+#if defined(Q_OS_WIN)
+ graphicsApi = QRhi::D3D11;
+#elif defined(Q_OS_MACOS) || defined(Q_OS_IOS)
+ graphicsApi = QRhi::Metal;
+#elif QT_CONFIG(vulkan)
+ graphicsApi = QRhi::Vulkan;
+#else
+ graphicsApi = QRhi::OpenGLES2;
+#endif
+
+ QCommandLineParser cmdLineParser;
+ cmdLineParser.addHelpOption();
+ QCommandLineOption nullOption({ "n", "null" }, QLatin1String("Null"));
+ cmdLineParser.addOption(nullOption);
+ QCommandLineOption glOption({ "g", "opengl" }, QLatin1String("OpenGL (2.x)"));
+ cmdLineParser.addOption(glOption);
+ QCommandLineOption vkOption({ "v", "vulkan" }, QLatin1String("Vulkan"));
+ cmdLineParser.addOption(vkOption);
+ QCommandLineOption d3d11Option({ "d", "d3d11" }, QLatin1String("Direct3D 11"));
+ cmdLineParser.addOption(d3d11Option);
+ QCommandLineOption d3d12Option({ "D", "d3d12" }, QLatin1String("Direct3D 12"));
+ cmdLineParser.addOption(d3d12Option);
+ QCommandLineOption mtlOption({ "m", "metal" }, QLatin1String("Metal"));
+ cmdLineParser.addOption(mtlOption);
+
+ cmdLineParser.process(app);
+ if (cmdLineParser.isSet(nullOption))
+ graphicsApi = QRhi::Null;
+ if (cmdLineParser.isSet(glOption))
+ graphicsApi = QRhi::OpenGLES2;
+ if (cmdLineParser.isSet(vkOption))
+ graphicsApi = QRhi::Vulkan;
+ if (cmdLineParser.isSet(d3d11Option))
+ graphicsApi = QRhi::D3D11;
+ if (cmdLineParser.isSet(d3d12Option))
+ graphicsApi = QRhi::D3D12;
+ if (cmdLineParser.isSet(mtlOption))
+ graphicsApi = QRhi::Metal;
+
+ qDebug("Selected graphics API is %s", qPrintable(graphicsApiName(graphicsApi)));
+ qDebug("This is a multi-api example, use command line arguments to override:\n%s", qPrintable(cmdLineParser.helpText()));
+
+ return graphicsApi;
+}
diff --git a/tests/manual/graphicsframecapture/window.cpp b/tests/manual/graphicsframecapture/window.cpp
new file mode 100644
index 0000000000..55725958f5
--- /dev/null
+++ b/tests/manual/graphicsframecapture/window.cpp
@@ -0,0 +1,256 @@
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+#include "window.h"
+#include <QPlatformSurfaceEvent>
+#include <QTimer>
+
+Window::Window(QRhi::Implementation graphicsApi)
+ : m_graphicsApi(graphicsApi)
+{
+ m_capturer.reset(new QGraphicsFrameCapture);
+#if defined(Q_OS_MACOS) || defined(Q_OS_IOS)
+ qDebug("This example uses Metal Capture Manager In App API to capture frames. Press F9 to capture a frame and F10 to open it for analysis");
+#else
+ qDebug("This example uses RenderDoc In App API to capture frames. Press F9 to capture a frame and F10 to open it for analysis");
+ qDebug("On Linux with OpenGL, make sure that librenderdoc.so is loaded using LD_PRELOAD");
+#endif
+ qDebug("The Frame Capturer API will save captures in this directory : %s", qPrintable(m_capturer->capturePath()));
+
+ switch (graphicsApi) {
+ case QRhi::OpenGLES2:
+ setSurfaceType(OpenGLSurface);
+ break;
+ case QRhi::Vulkan:
+ setSurfaceType(VulkanSurface);
+ break;
+ case QRhi::D3D11:
+ case QRhi::D3D12:
+ setSurfaceType(Direct3DSurface);
+ break;
+ case QRhi::Metal:
+ setSurfaceType(MetalSurface);
+ break;
+ default:
+ break;
+ }
+}
+
+void Window::exposeEvent(QExposeEvent *)
+{
+ // initialize and start rendering when the window becomes usable for graphics purposes
+ if (isExposed() && !m_running) {
+ qDebug("init");
+ m_running = true;
+ init();
+ resizeSwapChain();
+ }
+
+ const QSize surfaceSize = m_hasSwapChain ? m_sc->surfacePixelSize() : QSize();
+
+ // stop pushing frames when not exposed (or size is 0)
+ if ((!isExposed() || (m_hasSwapChain && surfaceSize.isEmpty())) && m_running && !m_notExposed) {
+ qDebug("not exposed");
+ m_notExposed = true;
+ }
+
+ // Continue when exposed again and the surface has a valid size. Note that
+ // surfaceSize can be (0, 0) even though size() reports a valid one, hence
+ // trusting surfacePixelSize() and not QWindow.
+ if (isExposed() && m_running && m_notExposed && !surfaceSize.isEmpty()) {
+ qDebug("exposed again");
+ m_notExposed = false;
+ m_newlyExposed = true;
+ }
+
+ // always render a frame on exposeEvent() (when exposed) in order to update
+ // immediately on window resize.
+ if (isExposed() && !surfaceSize.isEmpty())
+ render();
+}
+
+bool Window::event(QEvent *e)
+{
+
+ switch (e->type()) {
+ case QEvent::UpdateRequest:
+ render();
+ break;
+
+ case QEvent::PlatformSurface:
+ // this is the proper time to tear down the swapchain (while the native window and surface are still around)
+ if (static_cast<QPlatformSurfaceEvent *>(e)->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed)
+ releaseSwapChain();
+ break;
+
+ case QEvent::KeyRelease:
+ if (static_cast<QKeyEvent *>(e)->key() == Qt::Key::Key_F9 && !static_cast<QKeyEvent *>(e)->isAutoRepeat()) {
+ m_shouldCapture = true;
+ return true;
+ }
+ else if (static_cast<QKeyEvent *>(e)->key() == Qt::Key::Key_F10 && !static_cast<QKeyEvent *>(e)->isAutoRepeat()) {
+ if (!m_capturer.isNull())
+ m_capturer->openCapture();
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ return QWindow::event(e);
+
+}
+
+void Window::init()
+{
+ QRhi::Flags rhiFlags = QRhi::EnableDebugMarkers;
+
+ if (m_graphicsApi == QRhi::Null) {
+ QRhiNullInitParams params;
+ m_rhi.reset(QRhi::create(QRhi::Null, &params, rhiFlags));
+ }
+
+#if QT_CONFIG(opengl)
+ if (m_graphicsApi == QRhi::OpenGLES2) {
+ m_fallbackSurface.reset(QRhiGles2InitParams::newFallbackSurface());
+ QRhiGles2InitParams params;
+ params.fallbackSurface = m_fallbackSurface.get();
+ params.window = this;
+ m_rhi.reset(QRhi::create(QRhi::OpenGLES2, &params, rhiFlags));
+ }
+#endif
+
+#if QT_CONFIG(vulkan)
+ if (m_graphicsApi == QRhi::Vulkan) {
+ QRhiVulkanInitParams params;
+ params.inst = vulkanInstance();
+ params.window = this;
+ m_rhi.reset(QRhi::create(QRhi::Vulkan, &params, rhiFlags));
+ }
+#endif
+
+#ifdef Q_OS_WIN
+ if (m_graphicsApi == QRhi::D3D11) {
+ QRhiD3D11InitParams params;
+ params.enableDebugLayer = true;
+ m_rhi.reset(QRhi::create(QRhi::D3D11, &params, rhiFlags));
+ } else if (m_graphicsApi == QRhi::D3D12) {
+ QRhiD3D12InitParams params;
+ params.enableDebugLayer = true;
+ m_rhi.reset(QRhi::create(QRhi::D3D12, &params, rhiFlags));
+ }
+#endif
+
+#if defined(Q_OS_MACOS) || defined(Q_OS_IOS)
+ if (m_graphicsApi == QRhi::Metal) {
+ QRhiMetalInitParams params;
+ m_rhi.reset(QRhi::create(QRhi::Metal, &params, rhiFlags));
+ }
+#endif
+
+ if (!m_rhi)
+ qFatal("Failed to create RHI backend");
+
+ m_sc.reset(m_rhi->newSwapChain());
+ m_ds.reset(m_rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil,
+ QSize(), // no need to set the size here, due to UsedWithSwapChainOnly
+ 1,
+ QRhiRenderBuffer::UsedWithSwapChainOnly));
+ m_sc->setWindow(this);
+ m_sc->setDepthStencil(m_ds.get());
+ m_rp.reset(m_sc->newCompatibleRenderPassDescriptor());
+ m_sc->setRenderPassDescriptor(m_rp.get());
+
+ m_capturer->setRhi(m_rhi.get());
+
+ customInit();
+}
+
+void Window::resizeSwapChain()
+{
+ m_hasSwapChain = m_sc->createOrResize(); // also handles m_ds
+
+ const QSize outputSize = m_sc->currentPixelSize();
+ m_proj = m_rhi->clipSpaceCorrMatrix();
+ m_proj.perspective(45.0f, outputSize.width() / (float) outputSize.height(), 0.01f, 1000.0f);
+ m_proj.translate(0, 0, -4);
+}
+
+void Window::releaseSwapChain()
+{
+ if (m_hasSwapChain) {
+ m_hasSwapChain = false;
+ m_sc->destroy();
+ }
+}
+
+void Window::render()
+{
+ if (!m_hasSwapChain || m_notExposed)
+ return;
+
+ // If the window got resized or newly exposed, resize the swapchain. (the
+ // newly-exposed case is not actually required by some platforms, but
+ // f.ex. Vulkan on Windows seems to need it)
+ //
+ // This (exposeEvent + the logic here) is the only safe way to perform
+ // resize handling. Note the usage of the RHI's surfacePixelSize(), and
+ // never QWindow::size(). (the two may or may not be the same under the hood,
+ // depending on the backend and platform)
+ //
+ if (m_sc->currentPixelSize() != m_sc->surfacePixelSize() || m_newlyExposed) {
+ resizeSwapChain();
+ if (!m_hasSwapChain)
+ return;
+ m_newlyExposed = false;
+ }
+
+ if (m_shouldCapture)
+ m_capturer->startCaptureFrame();
+
+ QRhi::FrameOpResult r = m_rhi->beginFrame(m_sc.get());
+ if (r == QRhi::FrameOpSwapChainOutOfDate) {
+ resizeSwapChain();
+ if (!m_hasSwapChain)
+ return;
+ r = m_rhi->beginFrame(m_sc.get());
+ }
+ if (r != QRhi::FrameOpSuccess) {
+ qDebug("beginFrame failed with %d, retry", r);
+ requestUpdate();
+ return;
+ }
+
+ customRender();
+
+ m_rhi->endFrame(m_sc.get());
+
+ if (m_shouldCapture) {
+ m_capturer->endCaptureFrame();
+ m_shouldCapture = false;
+ }
+
+// Always request the next frame via requestUpdate(). On some platforms this is backed
+// by a platform-specific solution, e.g. CVDisplayLink on macOS, which is potentially
+// more efficient than a timer, queued metacalls, etc.
+//
+// However, the rendering behavior is identical no matter how the next round of
+// rendering is triggered: the rendering thread is throttled to the presentation rate
+// (either in beginFrame() or endFrame()) so the triangle should rotate at the exact
+// same speed no matter which approach is taken here.
+
+#if 1
+ requestUpdate();
+#else
+ QTimer::singleShot(0, this, [this] { render(); });
+#endif
+}
+
+void Window::customInit()
+{
+}
+
+void Window::customRender()
+{
+}
diff --git a/tests/manual/graphicsframecapture/window.h b/tests/manual/graphicsframecapture/window.h
new file mode 100644
index 0000000000..faacdabfc1
--- /dev/null
+++ b/tests/manual/graphicsframecapture/window.h
@@ -0,0 +1,55 @@
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+#ifndef WINDOW_H
+#define WINDOW_H
+
+#include <QWindow>
+#include <QOffscreenSurface>
+#include <rhi/qrhi.h>
+#include <QtGui/private/qgraphicsframecapture_p.h>
+
+class Window : public QWindow
+{
+public:
+ Window(QRhi::Implementation graphicsApi);
+
+ void releaseSwapChain();
+
+protected:
+ virtual void customInit();
+ virtual void customRender();
+
+ // destruction order matters to a certain degree: the fallbackSurface must
+ // outlive the rhi, the rhi must outlive all other resources. The resources
+ // need no special order when destroying.
+#if QT_CONFIG(opengl)
+ std::unique_ptr<QOffscreenSurface> m_fallbackSurface;
+#endif
+ std::unique_ptr<QRhi> m_rhi;
+ std::unique_ptr<QRhiSwapChain> m_sc;
+ std::unique_ptr<QRhiRenderBuffer> m_ds;
+ std::unique_ptr<QRhiRenderPassDescriptor> m_rp;
+
+ bool m_hasSwapChain = false;
+ QMatrix4x4 m_proj;
+
+private:
+ void init();
+ void resizeSwapChain();
+ void render();
+
+ void exposeEvent(QExposeEvent *) override;
+ bool event(QEvent *) override;
+
+ QRhi::Implementation m_graphicsApi;
+
+ bool m_running = false;
+ bool m_notExposed = false;
+ bool m_newlyExposed = false;
+
+ QScopedPointer<QGraphicsFrameCapture> m_capturer;
+ bool m_shouldCapture = false;
+};
+
+#endif