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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-08-08 11:00:11 +0200
committerLaszlo Agocs <laszlo.agocs@digia.com>2014-08-08 17:32:23 +0200
commit9aaa61562675ddcdbf835e5acaf044db2a08f155 (patch)
tree4b9e22d2c2a871b0b51a3f56f1a9ca418430a8c6
parent1e2af8078526689b12e0c2a16bb95b21e467bd1e (diff)
Fix crash in QOpenGLWidget when changing the TLW
The documentation was also somewhat incomplete when it comes to widgets that change their tlw multiple times. Change-Id: I09dd70167804c50a5283ab3709162c93a3827e9b Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
-rw-r--r--src/widgets/kernel/qopenglwidget.cpp20
1 files changed, 19 insertions, 1 deletions
diff --git a/src/widgets/kernel/qopenglwidget.cpp b/src/widgets/kernel/qopenglwidget.cpp
index e59057a662..1d86d2e8d9 100644
--- a/src/widgets/kernel/qopenglwidget.cpp
+++ b/src/widgets/kernel/qopenglwidget.cpp
@@ -314,6 +314,19 @@ QT_BEGIN_NAMESPACE
\snippet code/doc_gui_widgets_qopenglwidget.cpp 5
+ \note For widgets that change their associated top-level window multiple times
+ during their lifetime, a combined approach is essential. Whenever the widget
+ or a parent of it gets reparented so that the top-level window becomes
+ different, the widget's associated context is destroyed and a new one is
+ created. This is then followed by a call to initializeGL() where all OpenGL
+ resources must get reinitialized. Due to this the only option to perform
+ proper cleanup is to connect to the context's aboutToBeDestroyed()
+ signal. Note that the context in question may not be the current one when the
+ signal gets emitted. Therefore it is good practice to call makeCurrent() in
+ the connected slot. Additionally, the same cleanup steps must be performed
+ from the derived class' destructor, since the slot connected to the signal
+ will not get invoked when the widget is being destroyed.
+
Proper cleanup is especially important due to context sharing. Even though
each QOpenGLWidget's associated context is destroyed together with the
QOpenGLWidget, the sharable resources in that context, like textures, will
@@ -459,6 +472,9 @@ void QOpenGLWidgetPrivate::reset()
fbo = 0;
delete resolvedFbo;
resolvedFbo = 0;
+ // Delete the context first, then the surface. Slots connected to
+ // the context's aboutToBeDestroyed() may still call makeCurrent()
+ // to perform some cleanup.
delete context;
context = 0;
delete surface;
@@ -705,7 +721,9 @@ void QOpenGLWidget::makeCurrent()
}
d->context->makeCurrent(d->surface);
- d->fbo->bind();
+
+ if (d->fbo) // there may not be one if we are in reset()
+ d->fbo->bind();
}
/*!