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authorMarc Mutz <marc.mutz@kdab.com>2015-06-14 01:54:13 +0200
committerMarc Mutz <marc.mutz@kdab.com>2015-07-13 10:36:28 +0000
commita89c62c17d9c7db6548616789c7b20759680e6a0 (patch)
tree6bfd7e907413d9d7a8549b8b60bda1d1bb0e8e9e
parentfa4b57e8c5a82cb1e16c44a3c170850cb6bb6f24 (diff)
QStateMachinePrivate: replace an inefficient QList with QVector
QPropertyAssignment is larger as a void*, and wasn't marked as movable, so QList<QPropertyAssignment> is horribly inefficient. Fix by marking it movable and using a QVector. Change-Id: I34e21e3f28f64dd8b187c144fb5bee022414216b Reviewed-by: Thiago Macieira <thiago.macieira@intel.com> Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
-rw-r--r--src/corelib/statemachine/qstate_p.h3
-rw-r--r--src/corelib/statemachine/qstatemachine.cpp32
-rw-r--r--src/corelib/statemachine/qstatemachine_p.h12
3 files changed, 24 insertions, 23 deletions
diff --git a/src/corelib/statemachine/qstate_p.h b/src/corelib/statemachine/qstate_p.h
index 2ce0c13522..3b8dae9499 100644
--- a/src/corelib/statemachine/qstate_p.h
+++ b/src/corelib/statemachine/qstate_p.h
@@ -75,6 +75,7 @@ struct QPropertyAssignment
QVariant value;
bool explicitlySet; // false means the property is being restored to its old value
};
+Q_DECLARE_TYPEINFO(QPropertyAssignment, Q_MOVABLE_TYPE);
#endif // QT_NO_PROPERTIES
@@ -108,7 +109,7 @@ public:
mutable QList<QAbstractTransition*> transitionsList;
#ifndef QT_NO_PROPERTIES
- QList<QPropertyAssignment> propertyAssignments;
+ QVector<QPropertyAssignment> propertyAssignments;
#endif
};
diff --git a/src/corelib/statemachine/qstatemachine.cpp b/src/corelib/statemachine/qstatemachine.cpp
index c25a6eb5bf..d1a98d96f5 100644
--- a/src/corelib/statemachine/qstatemachine.cpp
+++ b/src/corelib/statemachine/qstatemachine.cpp
@@ -673,7 +673,7 @@ void QStateMachinePrivate::microstep(QEvent *event, const QList<QAbstractTransit
qDebug() << q_func() << ": computed entry set:" << enteredStates;
#endif
- QHash<QAbstractState*, QList<QPropertyAssignment> > assignmentsForEnteredStates =
+ QHash<QAbstractState*, QVector<QPropertyAssignment> > assignmentsForEnteredStates =
computePropertyAssignments(enteredStates, pendingRestorables);
if (!pendingRestorables.isEmpty()) {
// Add "implicit" assignments for restored properties to the first
@@ -784,7 +784,7 @@ QSet<QAbstractState*> QStateMachinePrivate::computeExitSet_Unordered(QAbstractTr
}
void QStateMachinePrivate::exitStates(QEvent *event, const QList<QAbstractState*> &statesToExit_sorted,
- const QHash<QAbstractState*, QList<QPropertyAssignment> > &assignmentsForEnteredStates)
+ const QHash<QAbstractState*, QVector<QPropertyAssignment> > &assignmentsForEnteredStates)
{
for (int i = 0; i < statesToExit_sorted.size(); ++i) {
QAbstractState *s = statesToExit_sorted.at(i);
@@ -932,7 +932,7 @@ QAbstractState *QStateMachinePrivate::getTransitionDomain(QAbstractTransition *t
void QStateMachinePrivate::enterStates(QEvent *event, const QList<QAbstractState*> &exitedStates_sorted,
const QList<QAbstractState*> &statesToEnter_sorted,
const QSet<QAbstractState*> &statesForDefaultEntry,
- QHash<QAbstractState*, QList<QPropertyAssignment> > &propertyAssignmentsForState
+ QHash<QAbstractState*, QVector<QPropertyAssignment> > &propertyAssignmentsForState
#ifndef QT_NO_ANIMATION
, const QList<QAbstractAnimation *> &selectedAnimations
#endif
@@ -955,7 +955,7 @@ void QStateMachinePrivate::enterStates(QEvent *event, const QList<QAbstractState
// Immediately set the properties that are not animated.
{
- QList<QPropertyAssignment> assignments = propertyAssignmentsForState.value(s);
+ QVector<QPropertyAssignment> assignments = propertyAssignmentsForState.value(s);
for (int i = 0; i < assignments.size(); ++i) {
const QPropertyAssignment &assn = assignments.at(i);
if (globalRestorePolicy == QState::RestoreProperties) {
@@ -1402,9 +1402,9 @@ void QStateMachinePrivate::unregisterRestorables(const QList<QAbstractState *> &
}
}
-QList<QPropertyAssignment> QStateMachinePrivate::restorablesToPropertyList(const QHash<RestorableId, QVariant> &restorables) const
+QVector<QPropertyAssignment> QStateMachinePrivate::restorablesToPropertyList(const QHash<RestorableId, QVariant> &restorables) const
{
- QList<QPropertyAssignment> result;
+ QVector<QPropertyAssignment> result;
QHash<RestorableId, QVariant>::const_iterator it;
for (it = restorables.constBegin(); it != restorables.constEnd(); ++it) {
const RestorableId &id = it.key();
@@ -1459,16 +1459,16 @@ QHash<QStateMachinePrivate::RestorableId, QVariant> QStateMachinePrivate::comput
properties that should not be restored because they are assigned by an
entered state).
*/
-QHash<QAbstractState*, QList<QPropertyAssignment> > QStateMachinePrivate::computePropertyAssignments(
+QHash<QAbstractState*, QVector<QPropertyAssignment> > QStateMachinePrivate::computePropertyAssignments(
const QList<QAbstractState*> &statesToEnter_sorted, QHash<RestorableId, QVariant> &pendingRestorables) const
{
- QHash<QAbstractState*, QList<QPropertyAssignment> > assignmentsForState;
+ QHash<QAbstractState*, QVector<QPropertyAssignment> > assignmentsForState;
for (int i = 0; i < statesToEnter_sorted.size(); ++i) {
QState *s = toStandardState(statesToEnter_sorted.at(i));
if (!s)
continue;
- QList<QPropertyAssignment> &assignments = QStatePrivate::get(s)->propertyAssignments;
+ QVector<QPropertyAssignment> &assignments = QStatePrivate::get(s)->propertyAssignments;
for (int j = 0; j < assignments.size(); ++j) {
const QPropertyAssignment &assn = assignments.at(j);
if (assn.objectDeleted()) {
@@ -1641,7 +1641,7 @@ QList<QAbstractAnimation *> QStateMachinePrivate::selectAnimations(const QList<Q
}
void QStateMachinePrivate::terminateActiveAnimations(QAbstractState *state,
- const QHash<QAbstractState*, QList<QPropertyAssignment> > &assignmentsForEnteredStates)
+ const QHash<QAbstractState*, QVector<QPropertyAssignment> > &assignmentsForEnteredStates)
{
Q_Q(QStateMachine);
QList<QAbstractAnimation*> animations = animationsForState.take(state);
@@ -1666,9 +1666,9 @@ void QStateMachinePrivate::terminateActiveAnimations(QAbstractState *state,
// If there is no property assignment that sets this property,
// set the property to its target value.
bool found = false;
- QHash<QAbstractState*, QList<QPropertyAssignment> >::const_iterator it;
+ QHash<QAbstractState*, QVector<QPropertyAssignment> >::const_iterator it;
for (it = assignmentsForEnteredStates.constBegin(); it != assignmentsForEnteredStates.constEnd(); ++it) {
- const QList<QPropertyAssignment> &assignments = it.value();
+ const QVector<QPropertyAssignment> &assignments = it.value();
for (int j = 0; j < assignments.size(); ++j) {
if (assignments.at(j).hasTarget(assn.object, assn.propertyName)) {
found = true;
@@ -1686,15 +1686,15 @@ void QStateMachinePrivate::terminateActiveAnimations(QAbstractState *state,
void QStateMachinePrivate::initializeAnimations(QAbstractState *state, const QList<QAbstractAnimation *> &selectedAnimations,
const QList<QAbstractState*> &exitedStates_sorted,
- QHash<QAbstractState*, QList<QPropertyAssignment> > &assignmentsForEnteredStates)
+ QHash<QAbstractState*, QVector<QPropertyAssignment> > &assignmentsForEnteredStates)
{
Q_Q(QStateMachine);
if (!assignmentsForEnteredStates.contains(state))
return;
- QList<QPropertyAssignment> &assignments = assignmentsForEnteredStates[state];
+ QVector<QPropertyAssignment> &assignments = assignmentsForEnteredStates[state];
for (int i = 0; i < selectedAnimations.size(); ++i) {
QAbstractAnimation *anim = selectedAnimations.at(i);
- QList<QPropertyAssignment>::iterator it;
+ QVector<QPropertyAssignment>::iterator it;
for (it = assignments.begin(); it != assignments.end(); ) {
QPair<QList<QAbstractAnimation*>, QList<QAbstractAnimation*> > ret;
const QPropertyAssignment &assn = *it;
@@ -1853,7 +1853,7 @@ void QStateMachinePrivate::_q_start()
QSet<QAbstractState*> statesForDefaultEntry;
QList<QAbstractState*> enteredStates = computeEntrySet(transitions, statesForDefaultEntry, &calculationCache);
QHash<RestorableId, QVariant> pendingRestorables;
- QHash<QAbstractState*, QList<QPropertyAssignment> > assignmentsForEnteredStates =
+ QHash<QAbstractState*, QVector<QPropertyAssignment> > assignmentsForEnteredStates =
computePropertyAssignments(enteredStates, pendingRestorables);
#ifndef QT_NO_ANIMATION
QList<QAbstractAnimation*> selectedAnimations = selectAnimations(transitions);
diff --git a/src/corelib/statemachine/qstatemachine_p.h b/src/corelib/statemachine/qstatemachine_p.h
index 66b615bb31..34b084b610 100644
--- a/src/corelib/statemachine/qstatemachine_p.h
+++ b/src/corelib/statemachine/qstatemachine_p.h
@@ -134,7 +134,7 @@ public:
virtual void beginMacrostep();
virtual void endMacrostep(bool didChange);
void exitStates(QEvent *event, const QList<QAbstractState *> &statesToExit_sorted,
- const QHash<QAbstractState*, QList<QPropertyAssignment> > &assignmentsForEnteredStates);
+ const QHash<QAbstractState*, QVector<QPropertyAssignment> > &assignmentsForEnteredStates);
QList<QAbstractState*> computeExitSet(const QList<QAbstractTransition*> &enabledTransitions, CalculationCache *cache);
QSet<QAbstractState*> computeExitSet_Unordered(const QList<QAbstractTransition*> &enabledTransitions, CalculationCache *cache);
QSet<QAbstractState*> computeExitSet_Unordered(QAbstractTransition *t, CalculationCache *cache);
@@ -142,7 +142,7 @@ public:
void enterStates(QEvent *event, const QList<QAbstractState*> &exitedStates_sorted,
const QList<QAbstractState*> &statesToEnter_sorted,
const QSet<QAbstractState*> &statesForDefaultEntry,
- QHash<QAbstractState *, QList<QPropertyAssignment> > &propertyAssignmentsForState
+ QHash<QAbstractState *, QVector<QPropertyAssignment> > &propertyAssignmentsForState
#ifndef QT_NO_ANIMATION
, const QList<QAbstractAnimation*> &selectedAnimations
#endif
@@ -233,9 +233,9 @@ public:
const QVariant &value);
void unregisterRestorables(const QList<QAbstractState*> &states, QObject *object,
const QByteArray &propertyName);
- QList<QPropertyAssignment> restorablesToPropertyList(const QHash<RestorableId, QVariant> &restorables) const;
+ QVector<QPropertyAssignment> restorablesToPropertyList(const QHash<RestorableId, QVariant> &restorables) const;
QHash<RestorableId, QVariant> computePendingRestorables(const QList<QAbstractState*> &statesToExit_sorted) const;
- QHash<QAbstractState*, QList<QPropertyAssignment> > computePropertyAssignments(
+ QHash<QAbstractState*, QVector<QPropertyAssignment> > computePropertyAssignments(
const QList<QAbstractState*> &statesToEnter_sorted,
QHash<RestorableId, QVariant> &pendingRestorables) const;
#endif
@@ -276,10 +276,10 @@ public:
QList<QAbstractAnimation *> selectAnimations(const QList<QAbstractTransition *> &transitionList) const;
void terminateActiveAnimations(QAbstractState *state,
- const QHash<QAbstractState*, QList<QPropertyAssignment> > &assignmentsForEnteredStates);
+ const QHash<QAbstractState*, QVector<QPropertyAssignment> > &assignmentsForEnteredStates);
void initializeAnimations(QAbstractState *state, const QList<QAbstractAnimation*> &selectedAnimations,
const QList<QAbstractState *> &exitedStates_sorted,
- QHash<QAbstractState *, QList<QPropertyAssignment> > &assignmentsForEnteredStates);
+ QHash<QAbstractState *, QVector<QPropertyAssignment> > &assignmentsForEnteredStates);
#endif // QT_NO_ANIMATION
QSignalEventGenerator *signalEventGenerator;