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authorGunnar Sletta <gunnar.sletta@digia.com>2013-07-30 10:58:29 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-07-30 20:34:11 +0200
commitdb13d9b8a13b82df71f199f20f03a24a4c5b8175 (patch)
tree32d6e4116d1c0f93d4d5dccbafd96beefb90459d
parentcf3e435299ef2705fb217279bb5e93847cfc7d8c (diff)
Fix upload of glyphs when using RGB32 masks on OpenGL ES
OpenGL ES doesn't allow internal format to be different from external format, so always do the conversion from BGRA -> RGBA. We are anyway iterating over all the pixels so the performance impact of this should be minimal. Change-Id: Ie891665ad66e31692b69db02d34be8d303a7d631 Reviewed-by: Andy Shaw <andy.shaw@digia.com> Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
-rw-r--r--src/gui/opengl/qopengltextureglyphcache.cpp18
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp8
2 files changed, 10 insertions, 16 deletions
diff --git a/src/gui/opengl/qopengltextureglyphcache.cpp b/src/gui/opengl/qopengltextureglyphcache.cpp
index 7d49c03f5b..66ca5c601f 100644
--- a/src/gui/opengl/qopengltextureglyphcache.cpp
+++ b/src/gui/opengl/qopengltextureglyphcache.cpp
@@ -305,11 +305,6 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed
const int maskWidth = mask.width();
const int maskHeight = mask.height();
-#if defined(QT_OPENGL_ES_2)
- QOpenGLExtensions extensions(ctx);
- bool hasBGRA = extensions.hasOpenGLExtension(QOpenGLExtensions::BGRATextureFormat);
-#endif
-
if (mask.format() == QImage::Format_Mono) {
mask = mask.convertToFormat(QImage::Format_Indexed8);
for (int y = 0; y < maskHeight; ++y) {
@@ -321,9 +316,6 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed
if (mask.format() == QImage::Format_RGB32
// We need to make the alpha component equal to the average of the RGB values.
// This is needed when drawing sub-pixel antialiased text on translucent targets.
-#if defined(QT_OPENGL_ES_2)
- || !hasBGRA // We need to reverse the bytes
-#endif
) {
for (int y = 0; y < maskHeight; ++y) {
quint32 *src = (quint32 *) mask.scanLine(y);
@@ -338,12 +330,10 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed
avg = src[x] >> 24;
#if defined(QT_OPENGL_ES_2)
- if (!hasBGRA) {
- // Reverse bytes to match GL_RGBA
- src[x] = (avg << 24) | (quint32(r) << 0) | (quint32(g) << 8) | (quint32(b) << 16);
- } else
+ // swizzle the bits to accommodate for the GL_RGBA upload.
+ src[x] = (avg << 24) | (quint32(r) << 0) | (quint32(g) << 8) | (quint32(b) << 16);
#endif
- src[x] = (src[x] & 0x00ffffff) | (avg << 24);
+ src[x] = (src[x] & 0x00ffffff) | (avg << 24);
}
}
}
@@ -352,7 +342,7 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed
glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
if (mask.depth() == 32) {
#if defined(QT_OPENGL_ES_2)
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, hasBGRA ? GL_BGRA_EXT : GL_RGBA, GL_UNSIGNED_BYTE, mask.bits());
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_RGBA, GL_UNSIGNED_BYTE, mask.bits());
#else
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
#endif
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
index 59401fe1e9..8e397295d1 100644
--- a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
+++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
@@ -317,7 +317,12 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed sub
uchar g = src[x] >> 8;
uchar b = src[x];
quint32 avg = (quint32(r) + quint32(g) + quint32(b) + 1) / 3; // "+1" for rounding.
+#if defined(QT_OPENGL_ES_2)
+ // swizzle the bits to accommodate for the GL_RGBA upload.
+ src[x] = (avg << 24) | (quint32(r) << 0) | (quint32(g) << 8) | (quint32(b) << 16);
+#else
src[x] = (src[x] & 0x00ffffff) | (avg << 24);
+#endif
}
}
}
@@ -325,8 +330,7 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed sub
glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
if (mask.format() == QImage::Format_RGB32) {
#if defined(QT_OPENGL_ES_2)
- // ###TODO Ensure extension is actually present on ES2
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA_EXT, GL_UNSIGNED_BYTE, mask.bits());
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_RGBA, GL_UNSIGNED_BYTE, mask.bits());
#else
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
#endif