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authorYuya Nishihara <yuya@tcha.org>2021-08-01 14:02:27 +0900
committerInho Lee <inho.lee@qt.io>2023-02-03 15:05:28 +0100
commite2bc6e02755845f8cd754e01d15df1f7e6d17e3a (patch)
tree462986a7f273c97af39efd4bcb88072f07bcd7ab
parent3d6e3fe2034523be0827a22ba478f2084b969083 (diff)
QtGui/math3d: Fix QQuaternion::getEulerAngles for GimbalLock cases
This is heavily inspired by the patch written by Inho Lee <inho.lee@qt.io>, which says "There is a precision problem in the previous algorithm when checking pitch value. (In the case that the rotation on the X-axis makes Gimbal lock.)" In order to work around the precision problem, this patch does: 1. switch to the algorithm described in the inline comment to make the story simple. 2. forcibly normalize the {x, y, z, w} components to eliminate fractional errors. 3. set threshold to avoid hidden division by cos(pitch) =~ 0. From my testing which compares dot product of the original quaternion and the one recreated from Euler angles, calculation within float range seems okay. (abs(normalize(q_orig) * normalize(q_roundtrip)) >= 0.99999) Many thanks to Inho Lee for the original patch and discussion about rounding errors. Fixes: QTBUG-72103 Change-Id: I8995e4affe603111ff2303a0dfcbdb0b1ae03f10 Reviewed-by: Yuya Nishihara <yuya@tcha.org> Reviewed-by: Inho Lee <inho.lee@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> (cherry picked from commit 6ffc8d8eb6c44fbd51e37770e7013c4610ead96d) Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
-rw-r--r--src/gui/math3d/qquaternion.cpp74
-rw-r--r--tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp29
2 files changed, 64 insertions, 39 deletions
diff --git a/src/gui/math3d/qquaternion.cpp b/src/gui/math3d/qquaternion.cpp
index 71554d15ee..7145330cfd 100644
--- a/src/gui/math3d/qquaternion.cpp
+++ b/src/gui/math3d/qquaternion.cpp
@@ -508,50 +508,46 @@ void QQuaternion::getEulerAngles(float *pitch, float *yaw, float *roll) const
{
Q_ASSERT(pitch && yaw && roll);
- // Algorithm from:
- // http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q37
-
- float xx = xp * xp;
- float xy = xp * yp;
- float xz = xp * zp;
- float xw = xp * wp;
- float yy = yp * yp;
- float yz = yp * zp;
- float yw = yp * wp;
- float zz = zp * zp;
- float zw = zp * wp;
-
- const float lengthSquared = xx + yy + zz + wp * wp;
- if (!qFuzzyIsNull(lengthSquared - 1.0f) && !qFuzzyIsNull(lengthSquared)) {
- xx /= lengthSquared;
- xy /= lengthSquared; // same as (xp / length) * (yp / length)
- xz /= lengthSquared;
- xw /= lengthSquared;
- yy /= lengthSquared;
- yz /= lengthSquared;
- yw /= lengthSquared;
- zz /= lengthSquared;
- zw /= lengthSquared;
- }
+ // Algorithm adapted from:
+ // https://ingmec.ual.es/~jlblanco/papers/jlblanco2010geometry3D_techrep.pdf
+ // "A tutorial on SE(3) transformation parameterizations and on-manifold optimization".
+
+ // Normalize values even if the length is below the margin. Otherwise we might fail
+ // to detect Gimbal lock due to cumulative errors.
+ const float len = length();
+ const bool rescale = !qFuzzyIsNull(len);
+ const float xps = rescale ? xp / len : xp;
+ const float yps = rescale ? yp / len : yp;
+ const float zps = rescale ? zp / len : zp;
+ const float wps = rescale ? wp / len : wp;
+
+ const float xx = xps * xps;
+ const float xy = xps * yps;
+ const float xz = xps * zps;
+ const float xw = xps * wps;
+ const float yy = yps * yps;
+ const float yz = yps * zps;
+ const float yw = yps * wps;
+ const float zz = zps * zps;
+ const float zw = zps * wps;
+
+ // For the common case, we have a hidden division by cos(pitch) to calculate
+ // yaw and roll: atan2(a / cos(pitch), b / cos(pitch)) = atan2(a, b). This equation
+ // wouldn't work if cos(pitch) is close to zero (i.e. abs(sin(pitch)) =~ 1.0).
+ // This threshold is copied from qFuzzyIsNull() to avoid the hidden division by zero.
+ constexpr float epsilon = 0.00001f;
const float sinp = -2.0f * (yz - xw);
- if (std::abs(sinp) >= 1.0f)
- *pitch = std::copysign(M_PI_2, sinp);
- else
+ if (std::abs(sinp) < 1.0f - epsilon) {
*pitch = std::asin(sinp);
- if (*pitch < M_PI_2) {
- if (*pitch > -M_PI_2) {
- *yaw = std::atan2(2.0f * (xz + yw), 1.0f - 2.0f * (xx + yy));
- *roll = std::atan2(2.0f * (xy + zw), 1.0f - 2.0f * (xx + zz));
- } else {
- // not a unique solution
- *roll = 0.0f;
- *yaw = -std::atan2(-2.0f * (xy - zw), 1.0f - 2.0f * (yy + zz));
- }
+ *yaw = std::atan2(2.0f * (xz + yw), 1.0f - 2.0f * (xx + yy));
+ *roll = std::atan2(2.0f * (xy + zw), 1.0f - 2.0f * (xx + zz));
} else {
- // not a unique solution
+ // Gimbal lock case, which doesn't have a unique solution. We just use
+ // XY rotation.
+ *pitch = std::copysign(static_cast<float>(M_PI_2), sinp);
+ *yaw = 2.0f * std::atan2(yps, wps);
*roll = 0.0f;
- *yaw = std::atan2(-2.0f * (xy - zw), 1.0f - 2.0f * (yy + zz));
}
*pitch = qRadiansToDegrees(*pitch);
diff --git a/tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp b/tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp
index 7dbd587451..ed7a6a4d5d 100644
--- a/tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp
+++ b/tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp
@@ -1113,6 +1113,35 @@ void tst_QQuaternion::fromEulerAngles_data()
QTest::newRow("complex")
<< 30.0f << 240.0f << -45.0f << QQuaternion(-0.531976f, -0.43968f, 0.723317f, -0.02226f);
+
+ // Three gimbal_lock cases are not unique for the conversions from quaternion
+ // to euler, Qt will use only XY rotations for these cases.
+ // For example, QQuaternion(0.5f, 0.5f, -0.5f, 0.5f) can be EulerXYZ(90.0f, 0.0f, 90.0f), too.
+ // But Qt will always convert it to EulerXYZ(90.0f, -90.0f, 0.0f) without Z-rotation.
+ QTest::newRow("gimbal_lock_1")
+ << 90.0f << -90.0f << 0.0f << QQuaternion(0.5f, 0.5f, -0.5f, 0.5f);
+
+ QTest::newRow("gimbal_lock_2")
+ << 90.0f << 40.0f << 0.0f << QQuaternion(0.664463f, 0.664463f, 0.241845f, -0.241845f);
+
+ QTest::newRow("gimbal_lock_3") << 90.0f << 170.0f << 0.0f
+ << QQuaternion(0.0616285f, 0.0616285f, 0.704416f, -0.704416f);
+
+ // These four examples have a fraction of errors that would bypass normalize() threshold
+ // and could make Gimbal lock detection fail.
+ QTest::newRow("gimbal_lock_fraction_1")
+ << -90.0f << 90.001152f << 0.0f << QQuaternion(0.499989986f, -0.5f, 0.5f, 0.5f);
+
+ QTest::newRow("gimbal_lock_fraction_2")
+ << -90.0f << -179.999985f << 0.0f
+ << QQuaternion(1.00000001e-07f, 1.00000001e-10f, -0.707106769f, -0.707105756f);
+
+ QTest::newRow("gimbal_lock_fraction_3")
+ << -90.0f << 90.0011597f << 0.0f << QQuaternion(0.499989986f, -0.49999994f, 0.5f, 0.5f);
+
+ QTest::newRow("gimbal_lock_fraction_4")
+ << -90.0f << -180.0f << 0.0f
+ << QQuaternion(9.99999996e-12f, 9.99999996e-12f, -0.707106769f, -0.707096756f);
}
void tst_QQuaternion::fromEulerAngles()
{