diff options
author | Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com> | 2012-03-23 14:39:34 +0100 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2012-04-03 14:49:25 +0200 |
commit | f49a26623650d3bcc2f6759b3c32acee0ac3c051 (patch) | |
tree | 4036229e37a892a11dd65279594bef7aa0131909 | |
parent | 98fed68347ed59f5f9a55230cc6ec21311f3ef07 (diff) |
Make API in QPlatformSharedGraphicsCache a little more generic
Use EGL extensions for some things to allow serialization
instead of the somewhat specialized serializeBuffer() function.
Change-Id: I8d15e85bfb80d12fa953ba094564ddfca1aa6d6a
Reviewed-by: Jiang Jiang <jiang.jiang@nokia.com>
-rw-r--r-- | src/gui/kernel/qplatformsharedgraphicscache_qpa.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/gui/kernel/qplatformsharedgraphicscache_qpa.h b/src/gui/kernel/qplatformsharedgraphicscache_qpa.h index d59cd7c3c8..b2a302702d 100644 --- a/src/gui/kernel/qplatformsharedgraphicscache_qpa.h +++ b/src/gui/kernel/qplatformsharedgraphicscache_qpa.h @@ -76,17 +76,18 @@ public: const QVector<QImage> &items) = 0; Q_INVOKABLE virtual void releaseItems(const QByteArray &cacheId, const QVector<quint32> &itemIds) = 0; - virtual void serializeBuffer(void *bufferId, QByteArray *serializedData, int *fileDescriptor) const = 0; virtual uint textureIdForBuffer(void *bufferId) = 0; virtual void referenceBuffer(void *bufferId) = 0; virtual bool dereferenceBuffer(void *bufferId) = 0; + virtual QSize sizeOfBuffer(void *bufferId) = 0; + virtual void *eglImageForBuffer(void *bufferId) = 0; Q_SIGNALS: void itemsMissing(const QByteArray &cacheId, const QVector<quint32> &itemIds); - void itemsAvailable(const QByteArray &cacheId, void *bufferId, const QSize &bufferSize, + void itemsAvailable(const QByteArray &cacheId, void *bufferId, const QVector<quint32> &itemIds, const QVector<QPoint> &positionsInBuffer); void itemsInvalidated(const QByteArray &cacheId, const QVector<quint32> &itemIds); - void itemsUpdated(const QByteArray &cacheId, void *bufferId, const QSize &bufferSize, + void itemsUpdated(const QByteArray &cacheId, void *bufferId, const QVector<quint32> &itemIds, const QVector<QPoint> &positionsInBuffer); }; |