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authorGunnar Sletta <gunnar.sletta@digia.com>2013-07-30 10:58:29 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-07-30 20:34:11 +0200
commitdb13d9b8a13b82df71f199f20f03a24a4c5b8175 (patch)
tree32d6e4116d1c0f93d4d5dccbafd96beefb90459d /configure
parentcf3e435299ef2705fb217279bb5e93847cfc7d8c (diff)
Fix upload of glyphs when using RGB32 masks on OpenGL ES
OpenGL ES doesn't allow internal format to be different from external format, so always do the conversion from BGRA -> RGBA. We are anyway iterating over all the pixels so the performance impact of this should be minimal. Change-Id: Ie891665ad66e31692b69db02d34be8d303a7d631 Reviewed-by: Andy Shaw <andy.shaw@digia.com> Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Diffstat (limited to 'configure')
0 files changed, 0 insertions, 0 deletions