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authorNico Vertriest <nico.vertriest@digia.com>2014-09-11 11:57:14 +0200
committerNico Vertriest <nico.vertriest@digia.com>2014-09-30 13:52:51 +0200
commit54853c5f66288a82fc77e4e8c3e01a8565073436 (patch)
treed34db62b6b73aa0a536e06cdeb1fd9c92af09d19 /examples/json/savegame/doc
parenteda8af2a699da594644517f9ff5d5cf38fa039d3 (diff)
Doc: Use title case in section1 titles
Using Python script title-cased.py Task-number: QTBUG-41250 Change-Id: I00d3d7a0b30db7304a7904efd6d63abd9a7b493b Reviewed-by: Topi Reiniƶ <topi.reinio@digia.com>
Diffstat (limited to 'examples/json/savegame/doc')
-rw-r--r--examples/json/savegame/doc/src/savegame.qdoc2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/json/savegame/doc/src/savegame.qdoc b/examples/json/savegame/doc/src/savegame.qdoc
index 586c100399..872f2faf42 100644
--- a/examples/json/savegame/doc/src/savegame.qdoc
+++ b/examples/json/savegame/doc/src/savegame.qdoc
@@ -43,7 +43,7 @@
In this example, we'll demonstrate how to save and load a simple game to
and from JSON and binary formats.
- \section1 The Character class
+ \section1 The Character Class
The Character class represents a non-player character (NPC) in our game, and
stores the player's name, level, and class type.