diff options
author | Jason Barron <jason.barron@digia.com> | 2012-10-15 14:16:51 +0200 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2012-10-24 02:29:15 +0200 |
commit | e0c0e83fd5534b24f18d5e02a453182df54933e0 (patch) | |
tree | b0277ef33d668f49a02203de2c99b1cfbaad5291 /src/3rdparty/angle/src/common/angleutils.h | |
parent | 84d09214bc54b4a0cf9860aa27e78ae27bfd69f9 (diff) |
Add ANGLE as a 3rdparty library to Qt.
ANGLE is a component that implements the OpenGL ES 2.0 API on
top of DirectX 9. See the following for more info:
http://code.google.com/p/angleproject/
ANGLE is now the default configuration on Windows. If you
want to use desktop OpenGL, you should build Qt with the
following configure options:
-opengl desktop
To configure Qt to use another OpenGL ES 2 implementation,
you should use:
-opengl es2 -no-angle
Task-number: QTBUG-24207
Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/common/angleutils.h')
-rw-r--r-- | src/3rdparty/angle/src/common/angleutils.h | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/common/angleutils.h b/src/3rdparty/angle/src/common/angleutils.h new file mode 100644 index 0000000000..ff9730c4da --- /dev/null +++ b/src/3rdparty/angle/src/common/angleutils.h @@ -0,0 +1,26 @@ +// +// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// angleutils.h: Common ANGLE utilities. + +#ifndef COMMON_ANGLEUTILS_H_ +#define COMMON_ANGLEUTILS_H_ + +// A macro to disallow the copy constructor and operator= functions +// This must be used in the private: declarations for a class +#define DISALLOW_COPY_AND_ASSIGN(TypeName) \ + TypeName(const TypeName&); \ + void operator=(const TypeName&) + +#if defined(_MSC_VER) +#define snprintf _snprintf +#endif + +#define VENDOR_ID_AMD 0x1002 +#define VENDOR_ID_INTEL 0x8086 +#define VENDOR_ID_NVIDIA 0x10DE + +#endif // COMMON_ANGLEUTILS_H_ |