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authorJason Barron <jason.barron@digia.com>2012-10-15 14:16:51 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2012-10-24 02:29:15 +0200
commite0c0e83fd5534b24f18d5e02a453182df54933e0 (patch)
treeb0277ef33d668f49a02203de2c99b1cfbaad5291 /src/3rdparty/angle/src/common/angleutils.h
parent84d09214bc54b4a0cf9860aa27e78ae27bfd69f9 (diff)
Add ANGLE as a 3rdparty library to Qt.
ANGLE is a component that implements the OpenGL ES 2.0 API on top of DirectX 9. See the following for more info: http://code.google.com/p/angleproject/ ANGLE is now the default configuration on Windows. If you want to use desktop OpenGL, you should build Qt with the following configure options: -opengl desktop To configure Qt to use another OpenGL ES 2 implementation, you should use: -opengl es2 -no-angle Task-number: QTBUG-24207 Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/common/angleutils.h')
-rw-r--r--src/3rdparty/angle/src/common/angleutils.h26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/common/angleutils.h b/src/3rdparty/angle/src/common/angleutils.h
new file mode 100644
index 0000000000..ff9730c4da
--- /dev/null
+++ b/src/3rdparty/angle/src/common/angleutils.h
@@ -0,0 +1,26 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// angleutils.h: Common ANGLE utilities.
+
+#ifndef COMMON_ANGLEUTILS_H_
+#define COMMON_ANGLEUTILS_H_
+
+// A macro to disallow the copy constructor and operator= functions
+// This must be used in the private: declarations for a class
+#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
+ TypeName(const TypeName&); \
+ void operator=(const TypeName&)
+
+#if defined(_MSC_VER)
+#define snprintf _snprintf
+#endif
+
+#define VENDOR_ID_AMD 0x1002
+#define VENDOR_ID_INTEL 0x8086
+#define VENDOR_ID_NVIDIA 0x10DE
+
+#endif // COMMON_ANGLEUTILS_H_