summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/compiler/InitializeGLPosition.h
diff options
context:
space:
mode:
authorAndrew Knight <andrew.knight@digia.com>2013-09-18 11:51:20 +0300
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-09-19 08:53:35 +0200
commit1a334f8135d4be7b73b39ac736af0e722c864e83 (patch)
treecc0b7703b815e9fca858e8eecd7eb556e186998c /src/3rdparty/angle/src/compiler/InitializeGLPosition.h
parentd84ed9a92ae0ce96b843c9dd5c263c6a0925405b (diff)
ANGLE: Update to version 2446
Update ANGLE and reapply patches. Patch changes: "Dynamically resolve functions of dwmapi.dll" Removed; ANGLE no longer uses DWM API "Make it possible to link ANGLE statically for single-thread use" Avoid name collision by using ANGLE-style getCurrent() "Fix build when SSE2 is not available." Added guard for __cpuid(), which is not available on ARM "Make DX9/DX11 mutually exclusive" Adjustments due to underlying code changes "ANGLE: Avoid memory copies on buffers when data is null" Removed; fixed upstream "Add missing intrin.h include for __cpuid" Removed; fixed upstream Change-Id: I4f3d850fc555d3194ddc05e0b51c4966d33f7eaf Reviewed-by: Oliver Wolff <oliver.wolff@digia.com> Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com> Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/compiler/InitializeGLPosition.h')
-rw-r--r--src/3rdparty/angle/src/compiler/InitializeGLPosition.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/compiler/InitializeGLPosition.h b/src/3rdparty/angle/src/compiler/InitializeGLPosition.h
new file mode 100644
index 0000000000..1b11075a13
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/InitializeGLPosition.h
@@ -0,0 +1,33 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_INITIALIZE_GL_POSITION_H_
+#define COMPILER_INITIALIZE_GL_POSITION_H_
+
+#include "compiler/intermediate.h"
+
+class InitializeGLPosition : public TIntermTraverser
+{
+public:
+ InitializeGLPosition() : mCodeInserted(false) { }
+
+protected:
+ virtual bool visitBinary(Visit visit, TIntermBinary* node) { return false; }
+ virtual bool visitUnary(Visit visit, TIntermUnary* node) { return false; }
+ virtual bool visitSelection(Visit visit, TIntermSelection* node) { return false; }
+ virtual bool visitLoop(Visit visit, TIntermLoop* node) { return false; }
+ virtual bool visitBranch(Visit visit, TIntermBranch* node) { return false; }
+
+ virtual bool visitAggregate(Visit visit, TIntermAggregate* node);
+
+private:
+ // Insert AST node in the beginning of main() for "gl_Position = vec4(0.0, 0.0, 0.0, 1.0);".
+ void insertCode(TIntermSequence& sequence);
+
+ bool mCodeInserted;
+};
+
+#endif // COMPILER_INITIALIZE_GL_POSITION_H_