diff options
author | Andrew Knight <andrew.knight@digia.com> | 2014-08-05 12:59:44 +0300 |
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committer | Andrew Knight <andrew.knight@digia.com> | 2014-08-05 16:43:22 +0200 |
commit | a6a12d8c0fc918972c15268f749ecc7c90b95d6c (patch) | |
tree | cb6d986d30ef97e932ab51768854d5d9b46729d3 /src/3rdparty/angle/src/compiler/translator/UniformHLSL.h | |
parent | 14f9c09542bd6cc19430473da9ce4c68f239ec7d (diff) |
ANGLE: upgrade to 2.1~07d49ef5350a
This version of ANGLE provides partial ES3 support, numerous
bug fixes, and several potentially useful vendor extensions.
All patches have been rebased. The following changes are noted:
0000-General-fixes-for-ANGLE-2.1.patch
contains compile fixes for the new ANGLE
0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch
has incorporated patch 0015.
0007-Make-DX9-DX11-mutually-exclusive.patch
has been removed as it was fixed upstream.
0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
has been moved up to fill the patch number gap.
0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch
now contains patch 0014 and 0017.
0013-ANGLE-Allow-for-universal-program-binaries.patch
has been removed as it is no longer relevant.
0014-ANGLE-D3D11-Fix-internal-index-buffer-for-level-9-ha.patch
has been merged with patch 0010.
0015-ANGLE-Don-t-export-DLLMain-functions-for-static-buil.patch
has been merged with patch 0004.
0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch
has been removed and will be replaced by a follow-up patch using a
different technique.
0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch
has been merged with patch 0010.
0018-ANGLE-WinRT-Create-swap-chain-using-physical-resolut.patch
has been removed and will be replaced by a follow-up patch extending
the EGL_ANGLE_window_fixed_size extension.
0019-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
is now patch 0007.
[ChangeLog][Third-party libraries] ANGLE has been upgraded to
version 2.1, bringing partial support for OpenGL ES3 over
Direct3D 11, numerous bug fixes, and several new vendor extensions.
Change-Id: I6d95ce1480462d67228d83c1e5c74a1706b5b21c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/compiler/translator/UniformHLSL.h')
-rw-r--r-- | src/3rdparty/angle/src/compiler/translator/UniformHLSL.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h b/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h new file mode 100644 index 0000000000..835b1ef2c8 --- /dev/null +++ b/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h @@ -0,0 +1,66 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// UniformHLSL.h: +// Methods for GLSL to HLSL translation for uniforms and interface blocks. +// + +#ifndef TRANSLATOR_UNIFORMHLSL_H_ +#define TRANSLATOR_UNIFORMHLSL_H_ + +#include "common/shadervars.h" +#include "compiler/translator/Types.h" + +namespace sh +{ +class StructureHLSL; + +class UniformHLSL +{ + public: + UniformHLSL(StructureHLSL *structureHLSL, ShShaderOutput outputType); + + void reserveUniformRegisters(unsigned int registerCount); + void reserveInterfaceBlockRegisters(unsigned int registerCount); + TString uniformsHeader(ShShaderOutput outputType, const ReferencedSymbols &referencedUniforms); + TString interfaceBlocksHeader(const ReferencedSymbols &referencedInterfaceBlocks); + + // Used for direct index references + static TString interfaceBlockInstanceString(const TInterfaceBlock& interfaceBlock, unsigned int arrayIndex); + + const std::vector<Uniform> &getUniforms() const { return mActiveUniforms; } + const std::vector<InterfaceBlock> &getInterfaceBlocks() const { return mActiveInterfaceBlocks; } + const std::map<std::string, unsigned int> &getInterfaceBlockRegisterMap() const + { + return mInterfaceBlockRegisterMap; + } + const std::map<std::string, unsigned int> &getUniformRegisterMap() const + { + return mUniformRegisterMap; + } + + private: + TString interfaceBlockString(const TInterfaceBlock &interfaceBlock, unsigned int registerIndex, unsigned int arrayIndex); + TString interfaceBlockMembersString(const TInterfaceBlock &interfaceBlock, TLayoutBlockStorage blockStorage); + TString interfaceBlockStructString(const TInterfaceBlock &interfaceBlock); + + // Returns the uniform's register index + unsigned int declareUniformAndAssignRegister(const TType &type, const TString &name); + + unsigned int mUniformRegister; + unsigned int mInterfaceBlockRegister; + unsigned int mSamplerRegister; + StructureHLSL *mStructureHLSL; + ShShaderOutput mOutputType; + + std::vector<Uniform> mActiveUniforms; + std::vector<InterfaceBlock> mActiveInterfaceBlocks; + std::map<std::string, unsigned int> mInterfaceBlockRegisterMap; + std::map<std::string, unsigned int> mUniformRegisterMap; +}; + +} + +#endif // TRANSLATOR_UNIFORMHLSL_H_ |