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authorAndrew Knight <andrew.knight@digia.com>2014-08-05 12:59:44 +0300
committerAndrew Knight <andrew.knight@digia.com>2014-08-05 16:43:22 +0200
commita6a12d8c0fc918972c15268f749ecc7c90b95d6c (patch)
treecb6d986d30ef97e932ab51768854d5d9b46729d3 /src/3rdparty/angle/src/compiler/translator/UniformHLSL.h
parent14f9c09542bd6cc19430473da9ce4c68f239ec7d (diff)
ANGLE: upgrade to 2.1~07d49ef5350a
This version of ANGLE provides partial ES3 support, numerous bug fixes, and several potentially useful vendor extensions. All patches have been rebased. The following changes are noted: 0000-General-fixes-for-ANGLE-2.1.patch contains compile fixes for the new ANGLE 0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch has incorporated patch 0015. 0007-Make-DX9-DX11-mutually-exclusive.patch has been removed as it was fixed upstream. 0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch has been moved up to fill the patch number gap. 0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch now contains patch 0014 and 0017. 0013-ANGLE-Allow-for-universal-program-binaries.patch has been removed as it is no longer relevant. 0014-ANGLE-D3D11-Fix-internal-index-buffer-for-level-9-ha.patch has been merged with patch 0010. 0015-ANGLE-Don-t-export-DLLMain-functions-for-static-buil.patch has been merged with patch 0004. 0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch has been removed and will be replaced by a follow-up patch using a different technique. 0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch has been merged with patch 0010. 0018-ANGLE-WinRT-Create-swap-chain-using-physical-resolut.patch has been removed and will be replaced by a follow-up patch extending the EGL_ANGLE_window_fixed_size extension. 0019-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch is now patch 0007. [ChangeLog][Third-party libraries] ANGLE has been upgraded to version 2.1, bringing partial support for OpenGL ES3 over Direct3D 11, numerous bug fixes, and several new vendor extensions. Change-Id: I6d95ce1480462d67228d83c1e5c74a1706b5b21c Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/compiler/translator/UniformHLSL.h')
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diff --git a/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h b/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h
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+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// UniformHLSL.h:
+// Methods for GLSL to HLSL translation for uniforms and interface blocks.
+//
+
+#ifndef TRANSLATOR_UNIFORMHLSL_H_
+#define TRANSLATOR_UNIFORMHLSL_H_
+
+#include "common/shadervars.h"
+#include "compiler/translator/Types.h"
+
+namespace sh
+{
+class StructureHLSL;
+
+class UniformHLSL
+{
+ public:
+ UniformHLSL(StructureHLSL *structureHLSL, ShShaderOutput outputType);
+
+ void reserveUniformRegisters(unsigned int registerCount);
+ void reserveInterfaceBlockRegisters(unsigned int registerCount);
+ TString uniformsHeader(ShShaderOutput outputType, const ReferencedSymbols &referencedUniforms);
+ TString interfaceBlocksHeader(const ReferencedSymbols &referencedInterfaceBlocks);
+
+ // Used for direct index references
+ static TString interfaceBlockInstanceString(const TInterfaceBlock& interfaceBlock, unsigned int arrayIndex);
+
+ const std::vector<Uniform> &getUniforms() const { return mActiveUniforms; }
+ const std::vector<InterfaceBlock> &getInterfaceBlocks() const { return mActiveInterfaceBlocks; }
+ const std::map<std::string, unsigned int> &getInterfaceBlockRegisterMap() const
+ {
+ return mInterfaceBlockRegisterMap;
+ }
+ const std::map<std::string, unsigned int> &getUniformRegisterMap() const
+ {
+ return mUniformRegisterMap;
+ }
+
+ private:
+ TString interfaceBlockString(const TInterfaceBlock &interfaceBlock, unsigned int registerIndex, unsigned int arrayIndex);
+ TString interfaceBlockMembersString(const TInterfaceBlock &interfaceBlock, TLayoutBlockStorage blockStorage);
+ TString interfaceBlockStructString(const TInterfaceBlock &interfaceBlock);
+
+ // Returns the uniform's register index
+ unsigned int declareUniformAndAssignRegister(const TType &type, const TString &name);
+
+ unsigned int mUniformRegister;
+ unsigned int mInterfaceBlockRegister;
+ unsigned int mSamplerRegister;
+ StructureHLSL *mStructureHLSL;
+ ShShaderOutput mOutputType;
+
+ std::vector<Uniform> mActiveUniforms;
+ std::vector<InterfaceBlock> mActiveInterfaceBlocks;
+ std::map<std::string, unsigned int> mInterfaceBlockRegisterMap;
+ std::map<std::string, unsigned int> mUniformRegisterMap;
+};
+
+}
+
+#endif // TRANSLATOR_UNIFORMHLSL_H_