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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-05-18 15:16:30 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-05-26 15:11:40 +0200
commit752497910b67b2a1a80560840ca44548d8893434 (patch)
tree541501c9abfd97c3d2fa450d2e6abb60582c4420 /src/3rdparty/angle/src/libANGLE/Program.h
parent7db527dbdd911c79f31425d099d1fc9c63e42453 (diff)
Remove ANGLE
This marks the end of EGL and OpenGL ES support on Windows. The concepts of -opengl dynamic, -opengl desktop, QT_OPENGL=software, etc. remain unchanged, with the exception of the disapperance of everything ANGLE related. CMake builds now work identically to qmake on Windows: they default to 'dynamic' OpenGL on Windows, unless -DINPUT_opengl=desktop is specified. On Windows, Qt 6 is expected to default to the "dynamic" OpenGL model by default, just like Qt 5.15. This can be changed by switching to "desktop" OpenGL, which will link to opengl32 (publicly, so other libs and applications will do so as well) and disallows using another OpenGL DLL. The "dynamic" mode is essential still because the fallback to a software rasterizer, such as the opengl32sw.dll we ship with the Qt packages, has to to work exactly like in Qt 5, the removal of ANGLE does not change this concept in any way (except of course that the middle option of using ANGLE is now gone) When it comes to the windows plugin's OpenGL blacklist feature, it works like before and accepts the ANGLE/D3D related keywords. They will then be ignored. Similarly, requesting QT_OPENGL=angle is ignored (but will show a warning). The D3D11 and DXGI configure time tests are removed: Qt 5.14 already depends on D3D 11.1 and DXGI 1.3 headers being available unconditionally on Win32 (in QRhi's D3D11 backend). No need to test for these. [ChangeLog][Windows] ANGLE is no longer included with Qt. Dynamic OpenGL builds work like before but ANGLE is no longer an option. OpenGL proper or an alternative opengl32 implementation are the two remaining options now. Attempting to set QT_OPENGL=angle or Qt::AA_UseOpenGLES will have no effect on Windows. Fixes: QTBUG-79103 Change-Id: Ia404e0d07f3fe191b27434d863c81180112ecb3b Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/Program.h')
-rw-r--r--src/3rdparty/angle/src/libANGLE/Program.h735
1 files changed, 0 insertions, 735 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/Program.h b/src/3rdparty/angle/src/libANGLE/Program.h
deleted file mode 100644
index c242d84671..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Program.h
+++ /dev/null
@@ -1,735 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Program.h: Defines the gl::Program class. Implements GL program objects
-// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
-
-#ifndef LIBANGLE_PROGRAM_H_
-#define LIBANGLE_PROGRAM_H_
-
-#include <GLES2/gl2.h>
-#include <GLSLANG/ShaderVars.h>
-
-#include <array>
-#include <map>
-#include <set>
-#include <sstream>
-#include <string>
-#include <vector>
-
-#include "common/angleutils.h"
-#include "common/mathutil.h"
-#include "common/Optional.h"
-
-#include "libANGLE/Constants.h"
-#include "libANGLE/Debug.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/RefCountObject.h"
-#include "libANGLE/Uniform.h"
-#include "libANGLE/angletypes.h"
-
-namespace rx
-{
-class GLImplFactory;
-class ProgramImpl;
-struct TranslatedAttribute;
-}
-
-namespace gl
-{
-struct Caps;
-class Context;
-class ContextState;
-class Shader;
-class ShaderProgramManager;
-class State;
-class InfoLog;
-class Buffer;
-class Framebuffer;
-
-extern const char * const g_fakepath;
-
-class InfoLog : angle::NonCopyable
-{
- public:
- InfoLog();
- ~InfoLog();
-
- size_t getLength() const;
- void getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
-
- void appendSanitized(const char *message);
- void reset();
-
- // This helper class ensures we append a newline after writing a line.
- class StreamHelper : angle::NonCopyable
- {
- public:
- StreamHelper(StreamHelper &&rhs)
- : mStream(rhs.mStream)
- {
- rhs.mStream = nullptr;
- }
-
- StreamHelper &operator=(StreamHelper &&rhs)
- {
- std::swap(mStream, rhs.mStream);
- return *this;
- }
-
- ~StreamHelper()
- {
- // Write newline when destroyed on the stack
- if (mStream)
- {
- (*mStream) << std::endl;
- }
- }
-
- template <typename T>
- StreamHelper &operator<<(const T &value)
- {
- (*mStream) << value;
- return *this;
- }
-
- private:
- friend class InfoLog;
-
- StreamHelper(std::stringstream *stream)
- : mStream(stream)
- {
- ASSERT(stream);
- }
-
- std::stringstream *mStream;
- };
-
- template <typename T>
- StreamHelper operator<<(const T &value)
- {
- ensureInitialized();
- StreamHelper helper(mLazyStream.get());
- helper << value;
- return helper;
- }
-
- std::string str() const { return mLazyStream ? mLazyStream->str() : ""; }
-
- private:
- void ensureInitialized()
- {
- if (!mLazyStream)
- {
- mLazyStream.reset(new std::stringstream());
- }
- }
-
- std::unique_ptr<std::stringstream> mLazyStream;
-};
-
-// Struct used for correlating uniforms/elements of uniform arrays to handles
-struct VariableLocation
-{
- static constexpr unsigned int kUnused = GL_INVALID_INDEX;
-
- VariableLocation();
- VariableLocation(unsigned int arrayIndex, unsigned int index);
-
- // If used is false, it means this location is only used to fill an empty space in an array,
- // and there is no corresponding uniform variable for this location. It can also mean the
- // uniform was optimized out by the implementation.
- bool used() const { return (index != kUnused); }
- void markUnused() { index = kUnused; }
- void markIgnored() { ignored = true; }
-
- // "arrayIndex" stores the index of the innermost GLSL array. It's zero for non-arrays.
- unsigned int arrayIndex;
- // "index" is an index of the variable. The variable contains the indices for other than the
- // innermost GLSL arrays.
- unsigned int index;
-
- // If this location was bound to an unreferenced uniform. Setting data on this uniform is a
- // no-op.
- bool ignored;
-};
-
-// Information about a variable binding.
-// Currently used by CHROMIUM_path_rendering
-struct BindingInfo
-{
- // The type of binding, for example GL_FLOAT_VEC3.
- // This can be GL_NONE if the variable is optimized away.
- GLenum type;
-
- // This is the name of the variable in
- // the translated shader program. Note that
- // this can be empty in the case where the
- // variable has been optimized away.
- std::string name;
-
- // True if the binding is valid, otherwise false.
- bool valid;
-};
-
-// This small structure encapsulates binding sampler uniforms to active GL textures.
-struct SamplerBinding
-{
- SamplerBinding(GLenum textureTypeIn, size_t elementCount, bool unreferenced);
- SamplerBinding(const SamplerBinding &other);
- ~SamplerBinding();
-
- // Necessary for retrieving active textures from the GL state.
- GLenum textureType;
-
- // List of all textures bound to this sampler, of type textureType.
- std::vector<GLuint> boundTextureUnits;
-
- // A note if this sampler is an unreferenced uniform.
- bool unreferenced;
-};
-
-// A varying with tranform feedback enabled. If it's an array, either the whole array or one of its
-// elements specified by 'arrayIndex' can set to be enabled.
-struct TransformFeedbackVarying : public sh::Varying
-{
- TransformFeedbackVarying(const sh::Varying &varyingIn, GLuint index)
- : sh::Varying(varyingIn), arrayIndex(index)
- {
- ASSERT(!isArrayOfArrays());
- }
- std::string nameWithArrayIndex() const
- {
- std::stringstream fullNameStr;
- fullNameStr << name;
- if (arrayIndex != GL_INVALID_INDEX)
- {
- fullNameStr << "[" << arrayIndex << "]";
- }
- return fullNameStr.str();
- }
- GLsizei size() const
- {
- return (isArray() && arrayIndex == GL_INVALID_INDEX ? getOutermostArraySize() : 1);
- }
-
- GLuint arrayIndex;
-};
-
-struct ImageBinding
-{
- ImageBinding(size_t count);
- ImageBinding(GLuint imageUnit, size_t count);
- ImageBinding(const ImageBinding &other);
- ~ImageBinding();
-
- std::vector<GLuint> boundImageUnits;
-};
-
-using ShaderStagesMask = angle::BitSet<SHADER_TYPE_MAX>;
-
-class ProgramState final : angle::NonCopyable
-{
- public:
- ProgramState();
- ~ProgramState();
-
- const std::string &getLabel();
-
- Shader *getAttachedVertexShader() const { return mAttachedVertexShader; }
- Shader *getAttachedFragmentShader() const { return mAttachedFragmentShader; }
- Shader *getAttachedComputeShader() const { return mAttachedComputeShader; }
- Shader *getAttachedGeometryShader() const { return mAttachedGeometryShader; }
- const std::vector<std::string> &getTransformFeedbackVaryingNames() const
- {
- return mTransformFeedbackVaryingNames;
- }
- GLint getTransformFeedbackBufferMode() const { return mTransformFeedbackBufferMode; }
- GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const
- {
- ASSERT(uniformBlockIndex < mUniformBlocks.size());
- return mUniformBlocks[uniformBlockIndex].binding;
- }
- GLuint getShaderStorageBlockBinding(GLuint blockIndex) const
- {
- ASSERT(blockIndex < mShaderStorageBlocks.size());
- return mShaderStorageBlocks[blockIndex].binding;
- }
- const UniformBlockBindingMask &getActiveUniformBlockBindingsMask() const
- {
- return mActiveUniformBlockBindings;
- }
- const std::vector<sh::Attribute> &getAttributes() const { return mAttributes; }
- const AttributesMask &getActiveAttribLocationsMask() const
- {
- return mActiveAttribLocationsMask;
- }
- unsigned int getMaxActiveAttribLocation() const { return mMaxActiveAttribLocation; }
- DrawBufferMask getActiveOutputVariables() const { return mActiveOutputVariables; }
- const std::vector<sh::OutputVariable> &getOutputVariables() const { return mOutputVariables; }
- const std::vector<VariableLocation> &getOutputLocations() const { return mOutputLocations; }
- const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; }
- const std::vector<VariableLocation> &getUniformLocations() const { return mUniformLocations; }
- const std::vector<InterfaceBlock> &getUniformBlocks() const { return mUniformBlocks; }
- const std::vector<InterfaceBlock> &getShaderStorageBlocks() const
- {
- return mShaderStorageBlocks;
- }
- const std::vector<BufferVariable> &getBufferVariables() const { return mBufferVariables; }
- const std::vector<SamplerBinding> &getSamplerBindings() const { return mSamplerBindings; }
- const std::vector<ImageBinding> &getImageBindings() const { return mImageBindings; }
- const sh::WorkGroupSize &getComputeShaderLocalSize() const { return mComputeShaderLocalSize; }
- const RangeUI &getSamplerUniformRange() const { return mSamplerUniformRange; }
- const RangeUI &getImageUniformRange() const { return mImageUniformRange; }
- const RangeUI &getAtomicCounterUniformRange() const { return mAtomicCounterUniformRange; }
-
- const std::vector<TransformFeedbackVarying> &getLinkedTransformFeedbackVaryings() const
- {
- return mLinkedTransformFeedbackVaryings;
- }
- const std::vector<AtomicCounterBuffer> &getAtomicCounterBuffers() const
- {
- return mAtomicCounterBuffers;
- }
-
- GLuint getUniformIndexFromName(const std::string &name) const;
- GLuint getUniformIndexFromLocation(GLint location) const;
- Optional<GLuint> getSamplerIndex(GLint location) const;
- bool isSamplerUniformIndex(GLuint index) const;
- GLuint getSamplerIndexFromUniformIndex(GLuint uniformIndex) const;
- GLuint getAttributeLocation(const std::string &name) const;
-
- GLuint getBufferVariableIndexFromName(const std::string &name) const;
-
- int getNumViews() const { return mNumViews; }
- bool usesMultiview() const { return mNumViews != -1; }
-
- const ShaderStagesMask &getLinkedShaderStages() const { return mLinkedShaderStages; }
-
- private:
- friend class MemoryProgramCache;
- friend class Program;
-
- std::string mLabel;
-
- sh::WorkGroupSize mComputeShaderLocalSize;
-
- Shader *mAttachedFragmentShader;
- Shader *mAttachedVertexShader;
- Shader *mAttachedComputeShader;
- Shader *mAttachedGeometryShader;
-
- std::vector<std::string> mTransformFeedbackVaryingNames;
- std::vector<TransformFeedbackVarying> mLinkedTransformFeedbackVaryings;
- GLenum mTransformFeedbackBufferMode;
-
- // For faster iteration on the blocks currently being bound.
- UniformBlockBindingMask mActiveUniformBlockBindings;
-
- std::vector<sh::Attribute> mAttributes;
- angle::BitSet<MAX_VERTEX_ATTRIBS> mActiveAttribLocationsMask;
- unsigned int mMaxActiveAttribLocation;
-
- // Uniforms are sorted in order:
- // 1. Non-opaque uniforms
- // 2. Sampler uniforms
- // 3. Image uniforms
- // 4. Atomic counter uniforms
- // 5. Uniform block uniforms
- // This makes opaque uniform validation easier, since we don't need a separate list.
- // For generating the entries and naming them we follow the spec: GLES 3.1 November 2016 section
- // 7.3.1.1 Naming Active Resources. There's a separate entry for each struct member and each
- // inner array of an array of arrays. Names and mapped names of uniforms that are arrays include
- // [0] in the end. This makes implementation of queries simpler.
- std::vector<LinkedUniform> mUniforms;
-
- std::vector<VariableLocation> mUniformLocations;
- std::vector<InterfaceBlock> mUniformBlocks;
- std::vector<BufferVariable> mBufferVariables;
- std::vector<InterfaceBlock> mShaderStorageBlocks;
- std::vector<AtomicCounterBuffer> mAtomicCounterBuffers;
- RangeUI mSamplerUniformRange;
- RangeUI mImageUniformRange;
- RangeUI mAtomicCounterUniformRange;
-
- // An array of the samplers that are used by the program
- std::vector<gl::SamplerBinding> mSamplerBindings;
-
- // An array of the images that are used by the program
- std::vector<gl::ImageBinding> mImageBindings;
-
- // Names and mapped names of output variables that are arrays include [0] in the end, similarly
- // to uniforms.
- std::vector<sh::OutputVariable> mOutputVariables;
- std::vector<VariableLocation> mOutputLocations;
- DrawBufferMask mActiveOutputVariables;
-
- // Fragment output variable base types: FLOAT, INT, or UINT. Ordered by location.
- std::vector<GLenum> mOutputVariableTypes;
-
- bool mBinaryRetrieveableHint;
- bool mSeparable;
- ShaderStagesMask mLinkedShaderStages;
-
- // ANGLE_multiview.
- int mNumViews;
-};
-
-class Program final : angle::NonCopyable, public LabeledObject
-{
- public:
- Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle);
- void onDestroy(const Context *context);
-
- GLuint id() const { return mHandle; }
-
- void setLabel(const std::string &label) override;
- const std::string &getLabel() const override;
-
- rx::ProgramImpl *getImplementation() const { return mProgram; }
-
- void attachShader(Shader *shader);
- void detachShader(const Context *context, Shader *shader);
- int getAttachedShadersCount() const;
-
- const Shader *getAttachedVertexShader() const { return mState.mAttachedVertexShader; }
- const Shader *getAttachedFragmentShader() const { return mState.mAttachedFragmentShader; }
- const Shader *getAttachedComputeShader() const { return mState.mAttachedComputeShader; }
- const Shader *getAttachedGeometryShader() const { return mState.mAttachedGeometryShader; }
-
- void bindAttributeLocation(GLuint index, const char *name);
- void bindUniformLocation(GLuint index, const char *name);
-
- // CHROMIUM_path_rendering
- BindingInfo getFragmentInputBindingInfo(const Context *context, GLint index) const;
- void bindFragmentInputLocation(GLint index, const char *name);
- void pathFragmentInputGen(const Context *context,
- GLint index,
- GLenum genMode,
- GLint components,
- const GLfloat *coeffs);
-
- Error link(const gl::Context *context);
- bool isLinked() const;
-
- bool hasLinkedVertexShader() const { return mState.mLinkedShaderStages[SHADER_VERTEX]; }
- bool hasLinkedFragmentShader() const { return mState.mLinkedShaderStages[SHADER_FRAGMENT]; }
- bool hasLinkedComputeShader() const { return mState.mLinkedShaderStages[SHADER_COMPUTE]; }
-
- Error loadBinary(const Context *context,
- GLenum binaryFormat,
- const void *binary,
- GLsizei length);
- Error saveBinary(const Context *context,
- GLenum *binaryFormat,
- void *binary,
- GLsizei bufSize,
- GLsizei *length) const;
- GLint getBinaryLength(const Context *context) const;
- void setBinaryRetrievableHint(bool retrievable);
- bool getBinaryRetrievableHint() const;
-
- void setSeparable(bool separable);
- bool isSeparable() const;
-
- int getInfoLogLength() const;
- void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
- void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const;
-
- GLuint getAttributeLocation(const std::string &name) const;
- bool isAttribLocationActive(size_t attribLocation) const;
-
- void getActiveAttribute(GLuint index,
- GLsizei bufsize,
- GLsizei *length,
- GLint *size,
- GLenum *type,
- GLchar *name) const;
- GLint getActiveAttributeCount() const;
- GLint getActiveAttributeMaxLength() const;
- const std::vector<sh::Attribute> &getAttributes() const { return mState.mAttributes; }
-
- GLint getFragDataLocation(const std::string &name) const;
- size_t getOutputResourceCount() const;
- const std::vector<GLenum> &getOutputVariableTypes() const
- {
- return mState.mOutputVariableTypes;
- }
- DrawBufferMask getActiveOutputVariables() const { return mState.mActiveOutputVariables; }
-
- void getActiveUniform(GLuint index,
- GLsizei bufsize,
- GLsizei *length,
- GLint *size,
- GLenum *type,
- GLchar *name) const;
- GLint getActiveUniformCount() const;
- size_t getActiveBufferVariableCount() const;
- GLint getActiveUniformMaxLength() const;
- bool isValidUniformLocation(GLint location) const;
- const LinkedUniform &getUniformByLocation(GLint location) const;
- const VariableLocation &getUniformLocation(GLint location) const;
- const std::vector<VariableLocation> &getUniformLocations() const;
- const LinkedUniform &getUniformByIndex(GLuint index) const;
-
- const BufferVariable &getBufferVariableByIndex(GLuint index) const;
-
- enum SetUniformResult
- {
- SamplerChanged,
- NoSamplerChange,
- };
-
- GLint getUniformLocation(const std::string &name) const;
- GLuint getUniformIndex(const std::string &name) const;
- void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
- void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
- void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
- void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
- SetUniformResult setUniform1iv(GLint location, GLsizei count, const GLint *v);
- void setUniform2iv(GLint location, GLsizei count, const GLint *v);
- void setUniform3iv(GLint location, GLsizei count, const GLint *v);
- void setUniform4iv(GLint location, GLsizei count, const GLint *v);
- void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
- void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
- void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
- void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
- void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-
- void getUniformfv(const Context *context, GLint location, GLfloat *params) const;
- void getUniformiv(const Context *context, GLint location, GLint *params) const;
- void getUniformuiv(const Context *context, GLint location, GLuint *params) const;
-
- void getActiveUniformBlockName(const GLuint blockIndex,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *blockName) const;
- void getActiveShaderStorageBlockName(const GLuint blockIndex,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *blockName) const;
- GLuint getActiveUniformBlockCount() const;
- GLuint getActiveAtomicCounterBufferCount() const;
- GLuint getActiveShaderStorageBlockCount() const;
- GLint getActiveUniformBlockMaxLength() const;
-
- GLuint getUniformBlockIndex(const std::string &name) const;
- GLuint getShaderStorageBlockIndex(const std::string &name) const;
-
- void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
- GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
- GLuint getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const;
-
- const InterfaceBlock &getUniformBlockByIndex(GLuint index) const;
- const InterfaceBlock &getShaderStorageBlockByIndex(GLuint index) const;
-
- void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
- void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const;
- GLsizei getTransformFeedbackVaryingCount() const;
- GLsizei getTransformFeedbackVaryingMaxLength() const;
- GLenum getTransformFeedbackBufferMode() const;
-
- static bool linkValidateInterfaceBlockFields(InfoLog &infoLog,
- const std::string &uniformName,
- const sh::InterfaceBlockField &vertexUniform,
- const sh::InterfaceBlockField &fragmentUniform,
- bool webglCompatibility);
-
- void addRef();
- void release(const Context *context);
- unsigned int getRefCount() const;
- void flagForDeletion();
- bool isFlaggedForDeletion() const;
-
- void validate(const Caps &caps);
- bool validateSamplers(InfoLog *infoLog, const Caps &caps);
- bool isValidated() const;
- bool samplesFromTexture(const gl::State &state, GLuint textureID) const;
-
- const AttributesMask &getActiveAttribLocationsMask() const
- {
- return mState.mActiveAttribLocationsMask;
- }
-
- const std::vector<SamplerBinding> &getSamplerBindings() const
- {
- return mState.mSamplerBindings;
- }
-
- const std::vector<ImageBinding> &getImageBindings() const { return mState.mImageBindings; }
- const sh::WorkGroupSize &getComputeShaderLocalSize() const
- {
- return mState.mComputeShaderLocalSize;
- }
-
- const ProgramState &getState() const { return mState; }
-
- static bool linkValidateVariablesBase(InfoLog &infoLog,
- const std::string &variableName,
- const sh::ShaderVariable &vertexVariable,
- const sh::ShaderVariable &fragmentVariable,
- bool validatePrecision);
-
- GLuint getInputResourceIndex(const GLchar *name) const;
- GLuint getOutputResourceIndex(const GLchar *name) const;
- void getInputResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const;
- void getOutputResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const;
- void getUniformResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const;
- void getBufferVariableResourceName(GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *name) const;
- const sh::Attribute &getInputResource(GLuint index) const;
- const sh::OutputVariable &getOutputResource(GLuint index) const;
-
- class Bindings final : angle::NonCopyable
- {
- public:
- Bindings();
- ~Bindings();
- void bindLocation(GLuint index, const std::string &name);
- int getBinding(const std::string &name) const;
-
- typedef std::unordered_map<std::string, GLuint>::const_iterator const_iterator;
- const_iterator begin() const;
- const_iterator end() const;
-
- private:
- std::unordered_map<std::string, GLuint> mBindings;
- };
-
- const Bindings &getAttributeBindings() const { return mAttributeBindings; }
- const Bindings &getUniformLocationBindings() const { return mUniformLocationBindings; }
- const Bindings &getFragmentInputBindings() const { return mFragmentInputBindings; }
-
- int getNumViews() const { return mState.getNumViews(); }
- bool usesMultiview() const { return mState.usesMultiview(); }
-
- struct VaryingRef
- {
- const sh::Varying *get() const { return vertex ? vertex : fragment; }
-
- const sh::Varying *vertex = nullptr;
- const sh::Varying *fragment = nullptr;
- };
- using MergedVaryings = std::map<std::string, VaryingRef>;
-
- private:
- ~Program() override;
-
- void unlink();
-
- bool linkAttributes(const Context *context, InfoLog &infoLog);
- bool validateVertexAndFragmentInterfaceBlocks(
- const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks,
- const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks,
- InfoLog &infoLog,
- bool webglCompatibility) const;
- bool linkInterfaceBlocks(const Context *context, InfoLog &infoLog);
- bool linkVaryings(const Context *context, InfoLog &infoLog) const;
-
- bool linkUniforms(const Context *context,
- InfoLog &infoLog,
- const Bindings &uniformLocationBindings);
- void linkSamplerAndImageBindings();
- bool linkAtomicCounterBuffers();
-
- void updateLinkedShaderStages();
-
- bool areMatchingInterfaceBlocks(InfoLog &infoLog,
- const sh::InterfaceBlock &vertexInterfaceBlock,
- const sh::InterfaceBlock &fragmentInterfaceBlock,
- bool webglCompatibility) const;
-
- static bool linkValidateVaryings(InfoLog &infoLog,
- const std::string &varyingName,
- const sh::Varying &vertexVarying,
- const sh::Varying &fragmentVarying,
- int shaderVersion);
- bool linkValidateBuiltInVaryings(const Context *context, InfoLog &infoLog) const;
- bool linkValidateTransformFeedback(const gl::Context *context,
- InfoLog &infoLog,
- const MergedVaryings &linkedVaryings,
- const Caps &caps) const;
- bool linkValidateGlobalNames(const Context *context, InfoLog &infoLog) const;
-
- void gatherTransformFeedbackVaryings(const MergedVaryings &varyings);
-
- MergedVaryings getMergedVaryings(const Context *context) const;
- void linkOutputVariables(const Context *context);
-
- void setUniformValuesFromBindingQualifiers();
-
- void gatherAtomicCounterBuffers();
- void initInterfaceBlockBindings();
-
- // Both these function update the cached uniform values and return a modified "count"
- // so that the uniform update doesn't overflow the uniform.
- template <typename T>
- GLsizei clampUniformCount(const VariableLocation &locationInfo,
- GLsizei count,
- int vectorSize,
- const T *v);
- template <size_t cols, size_t rows, typename T>
- GLsizei clampMatrixUniformCount(GLint location, GLsizei count, GLboolean transpose, const T *v);
-
- void updateSamplerUniform(const VariableLocation &locationInfo,
- GLsizei clampedCount,
- const GLint *v);
-
- template <typename DestT>
- void getUniformInternal(const Context *context,
- DestT *dataOut,
- GLint location,
- GLenum nativeType,
- int components) const;
-
- template <typename T>
- void getResourceName(GLuint index,
- const std::vector<T> &resources,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *name) const;
-
- ProgramState mState;
- rx::ProgramImpl *mProgram;
-
- bool mValidated;
-
- Bindings mAttributeBindings;
-
- // Note that this has nothing to do with binding layout qualifiers that can be set for some
- // uniforms in GLES3.1+. It is used to pre-set the location of uniforms.
- Bindings mUniformLocationBindings;
-
- // CHROMIUM_path_rendering
- Bindings mFragmentInputBindings;
-
- bool mLinked;
- bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
-
- unsigned int mRefCount;
-
- ShaderProgramManager *mResourceManager;
- const GLuint mHandle;
-
- InfoLog mInfoLog;
-
- // Cache for sampler validation
- Optional<bool> mCachedValidateSamplersResult;
- std::vector<GLenum> mTextureUnitTypesCache;
-};
-} // namespace gl
-
-#endif // LIBANGLE_PROGRAM_H_