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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/Program.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/Program.h | 735 |
1 files changed, 0 insertions, 735 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/Program.h b/src/3rdparty/angle/src/libANGLE/Program.h deleted file mode 100644 index c242d84671..0000000000 --- a/src/3rdparty/angle/src/libANGLE/Program.h +++ /dev/null @@ -1,735 +0,0 @@ -// -// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// Program.h: Defines the gl::Program class. Implements GL program objects -// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. - -#ifndef LIBANGLE_PROGRAM_H_ -#define LIBANGLE_PROGRAM_H_ - -#include <GLES2/gl2.h> -#include <GLSLANG/ShaderVars.h> - -#include <array> -#include <map> -#include <set> -#include <sstream> -#include <string> -#include <vector> - -#include "common/angleutils.h" -#include "common/mathutil.h" -#include "common/Optional.h" - -#include "libANGLE/Constants.h" -#include "libANGLE/Debug.h" -#include "libANGLE/Error.h" -#include "libANGLE/RefCountObject.h" -#include "libANGLE/Uniform.h" -#include "libANGLE/angletypes.h" - -namespace rx -{ -class GLImplFactory; -class ProgramImpl; -struct TranslatedAttribute; -} - -namespace gl -{ -struct Caps; -class Context; -class ContextState; -class Shader; -class ShaderProgramManager; -class State; -class InfoLog; -class Buffer; -class Framebuffer; - -extern const char * const g_fakepath; - -class InfoLog : angle::NonCopyable -{ - public: - InfoLog(); - ~InfoLog(); - - size_t getLength() const; - void getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const; - - void appendSanitized(const char *message); - void reset(); - - // This helper class ensures we append a newline after writing a line. - class StreamHelper : angle::NonCopyable - { - public: - StreamHelper(StreamHelper &&rhs) - : mStream(rhs.mStream) - { - rhs.mStream = nullptr; - } - - StreamHelper &operator=(StreamHelper &&rhs) - { - std::swap(mStream, rhs.mStream); - return *this; - } - - ~StreamHelper() - { - // Write newline when destroyed on the stack - if (mStream) - { - (*mStream) << std::endl; - } - } - - template <typename T> - StreamHelper &operator<<(const T &value) - { - (*mStream) << value; - return *this; - } - - private: - friend class InfoLog; - - StreamHelper(std::stringstream *stream) - : mStream(stream) - { - ASSERT(stream); - } - - std::stringstream *mStream; - }; - - template <typename T> - StreamHelper operator<<(const T &value) - { - ensureInitialized(); - StreamHelper helper(mLazyStream.get()); - helper << value; - return helper; - } - - std::string str() const { return mLazyStream ? mLazyStream->str() : ""; } - - private: - void ensureInitialized() - { - if (!mLazyStream) - { - mLazyStream.reset(new std::stringstream()); - } - } - - std::unique_ptr<std::stringstream> mLazyStream; -}; - -// Struct used for correlating uniforms/elements of uniform arrays to handles -struct VariableLocation -{ - static constexpr unsigned int kUnused = GL_INVALID_INDEX; - - VariableLocation(); - VariableLocation(unsigned int arrayIndex, unsigned int index); - - // If used is false, it means this location is only used to fill an empty space in an array, - // and there is no corresponding uniform variable for this location. It can also mean the - // uniform was optimized out by the implementation. - bool used() const { return (index != kUnused); } - void markUnused() { index = kUnused; } - void markIgnored() { ignored = true; } - - // "arrayIndex" stores the index of the innermost GLSL array. It's zero for non-arrays. - unsigned int arrayIndex; - // "index" is an index of the variable. The variable contains the indices for other than the - // innermost GLSL arrays. - unsigned int index; - - // If this location was bound to an unreferenced uniform. Setting data on this uniform is a - // no-op. - bool ignored; -}; - -// Information about a variable binding. -// Currently used by CHROMIUM_path_rendering -struct BindingInfo -{ - // The type of binding, for example GL_FLOAT_VEC3. - // This can be GL_NONE if the variable is optimized away. - GLenum type; - - // This is the name of the variable in - // the translated shader program. Note that - // this can be empty in the case where the - // variable has been optimized away. - std::string name; - - // True if the binding is valid, otherwise false. - bool valid; -}; - -// This small structure encapsulates binding sampler uniforms to active GL textures. -struct SamplerBinding -{ - SamplerBinding(GLenum textureTypeIn, size_t elementCount, bool unreferenced); - SamplerBinding(const SamplerBinding &other); - ~SamplerBinding(); - - // Necessary for retrieving active textures from the GL state. - GLenum textureType; - - // List of all textures bound to this sampler, of type textureType. - std::vector<GLuint> boundTextureUnits; - - // A note if this sampler is an unreferenced uniform. - bool unreferenced; -}; - -// A varying with tranform feedback enabled. If it's an array, either the whole array or one of its -// elements specified by 'arrayIndex' can set to be enabled. -struct TransformFeedbackVarying : public sh::Varying -{ - TransformFeedbackVarying(const sh::Varying &varyingIn, GLuint index) - : sh::Varying(varyingIn), arrayIndex(index) - { - ASSERT(!isArrayOfArrays()); - } - std::string nameWithArrayIndex() const - { - std::stringstream fullNameStr; - fullNameStr << name; - if (arrayIndex != GL_INVALID_INDEX) - { - fullNameStr << "[" << arrayIndex << "]"; - } - return fullNameStr.str(); - } - GLsizei size() const - { - return (isArray() && arrayIndex == GL_INVALID_INDEX ? getOutermostArraySize() : 1); - } - - GLuint arrayIndex; -}; - -struct ImageBinding -{ - ImageBinding(size_t count); - ImageBinding(GLuint imageUnit, size_t count); - ImageBinding(const ImageBinding &other); - ~ImageBinding(); - - std::vector<GLuint> boundImageUnits; -}; - -using ShaderStagesMask = angle::BitSet<SHADER_TYPE_MAX>; - -class ProgramState final : angle::NonCopyable -{ - public: - ProgramState(); - ~ProgramState(); - - const std::string &getLabel(); - - Shader *getAttachedVertexShader() const { return mAttachedVertexShader; } - Shader *getAttachedFragmentShader() const { return mAttachedFragmentShader; } - Shader *getAttachedComputeShader() const { return mAttachedComputeShader; } - Shader *getAttachedGeometryShader() const { return mAttachedGeometryShader; } - const std::vector<std::string> &getTransformFeedbackVaryingNames() const - { - return mTransformFeedbackVaryingNames; - } - GLint getTransformFeedbackBufferMode() const { return mTransformFeedbackBufferMode; } - GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const - { - ASSERT(uniformBlockIndex < mUniformBlocks.size()); - return mUniformBlocks[uniformBlockIndex].binding; - } - GLuint getShaderStorageBlockBinding(GLuint blockIndex) const - { - ASSERT(blockIndex < mShaderStorageBlocks.size()); - return mShaderStorageBlocks[blockIndex].binding; - } - const UniformBlockBindingMask &getActiveUniformBlockBindingsMask() const - { - return mActiveUniformBlockBindings; - } - const std::vector<sh::Attribute> &getAttributes() const { return mAttributes; } - const AttributesMask &getActiveAttribLocationsMask() const - { - return mActiveAttribLocationsMask; - } - unsigned int getMaxActiveAttribLocation() const { return mMaxActiveAttribLocation; } - DrawBufferMask getActiveOutputVariables() const { return mActiveOutputVariables; } - const std::vector<sh::OutputVariable> &getOutputVariables() const { return mOutputVariables; } - const std::vector<VariableLocation> &getOutputLocations() const { return mOutputLocations; } - const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; } - const std::vector<VariableLocation> &getUniformLocations() const { return mUniformLocations; } - const std::vector<InterfaceBlock> &getUniformBlocks() const { return mUniformBlocks; } - const std::vector<InterfaceBlock> &getShaderStorageBlocks() const - { - return mShaderStorageBlocks; - } - const std::vector<BufferVariable> &getBufferVariables() const { return mBufferVariables; } - const std::vector<SamplerBinding> &getSamplerBindings() const { return mSamplerBindings; } - const std::vector<ImageBinding> &getImageBindings() const { return mImageBindings; } - const sh::WorkGroupSize &getComputeShaderLocalSize() const { return mComputeShaderLocalSize; } - const RangeUI &getSamplerUniformRange() const { return mSamplerUniformRange; } - const RangeUI &getImageUniformRange() const { return mImageUniformRange; } - const RangeUI &getAtomicCounterUniformRange() const { return mAtomicCounterUniformRange; } - - const std::vector<TransformFeedbackVarying> &getLinkedTransformFeedbackVaryings() const - { - return mLinkedTransformFeedbackVaryings; - } - const std::vector<AtomicCounterBuffer> &getAtomicCounterBuffers() const - { - return mAtomicCounterBuffers; - } - - GLuint getUniformIndexFromName(const std::string &name) const; - GLuint getUniformIndexFromLocation(GLint location) const; - Optional<GLuint> getSamplerIndex(GLint location) const; - bool isSamplerUniformIndex(GLuint index) const; - GLuint getSamplerIndexFromUniformIndex(GLuint uniformIndex) const; - GLuint getAttributeLocation(const std::string &name) const; - - GLuint getBufferVariableIndexFromName(const std::string &name) const; - - int getNumViews() const { return mNumViews; } - bool usesMultiview() const { return mNumViews != -1; } - - const ShaderStagesMask &getLinkedShaderStages() const { return mLinkedShaderStages; } - - private: - friend class MemoryProgramCache; - friend class Program; - - std::string mLabel; - - sh::WorkGroupSize mComputeShaderLocalSize; - - Shader *mAttachedFragmentShader; - Shader *mAttachedVertexShader; - Shader *mAttachedComputeShader; - Shader *mAttachedGeometryShader; - - std::vector<std::string> mTransformFeedbackVaryingNames; - std::vector<TransformFeedbackVarying> mLinkedTransformFeedbackVaryings; - GLenum mTransformFeedbackBufferMode; - - // For faster iteration on the blocks currently being bound. - UniformBlockBindingMask mActiveUniformBlockBindings; - - std::vector<sh::Attribute> mAttributes; - angle::BitSet<MAX_VERTEX_ATTRIBS> mActiveAttribLocationsMask; - unsigned int mMaxActiveAttribLocation; - - // Uniforms are sorted in order: - // 1. Non-opaque uniforms - // 2. Sampler uniforms - // 3. Image uniforms - // 4. Atomic counter uniforms - // 5. Uniform block uniforms - // This makes opaque uniform validation easier, since we don't need a separate list. - // For generating the entries and naming them we follow the spec: GLES 3.1 November 2016 section - // 7.3.1.1 Naming Active Resources. There's a separate entry for each struct member and each - // inner array of an array of arrays. Names and mapped names of uniforms that are arrays include - // [0] in the end. This makes implementation of queries simpler. - std::vector<LinkedUniform> mUniforms; - - std::vector<VariableLocation> mUniformLocations; - std::vector<InterfaceBlock> mUniformBlocks; - std::vector<BufferVariable> mBufferVariables; - std::vector<InterfaceBlock> mShaderStorageBlocks; - std::vector<AtomicCounterBuffer> mAtomicCounterBuffers; - RangeUI mSamplerUniformRange; - RangeUI mImageUniformRange; - RangeUI mAtomicCounterUniformRange; - - // An array of the samplers that are used by the program - std::vector<gl::SamplerBinding> mSamplerBindings; - - // An array of the images that are used by the program - std::vector<gl::ImageBinding> mImageBindings; - - // Names and mapped names of output variables that are arrays include [0] in the end, similarly - // to uniforms. - std::vector<sh::OutputVariable> mOutputVariables; - std::vector<VariableLocation> mOutputLocations; - DrawBufferMask mActiveOutputVariables; - - // Fragment output variable base types: FLOAT, INT, or UINT. Ordered by location. - std::vector<GLenum> mOutputVariableTypes; - - bool mBinaryRetrieveableHint; - bool mSeparable; - ShaderStagesMask mLinkedShaderStages; - - // ANGLE_multiview. - int mNumViews; -}; - -class Program final : angle::NonCopyable, public LabeledObject -{ - public: - Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle); - void onDestroy(const Context *context); - - GLuint id() const { return mHandle; } - - void setLabel(const std::string &label) override; - const std::string &getLabel() const override; - - rx::ProgramImpl *getImplementation() const { return mProgram; } - - void attachShader(Shader *shader); - void detachShader(const Context *context, Shader *shader); - int getAttachedShadersCount() const; - - const Shader *getAttachedVertexShader() const { return mState.mAttachedVertexShader; } - const Shader *getAttachedFragmentShader() const { return mState.mAttachedFragmentShader; } - const Shader *getAttachedComputeShader() const { return mState.mAttachedComputeShader; } - const Shader *getAttachedGeometryShader() const { return mState.mAttachedGeometryShader; } - - void bindAttributeLocation(GLuint index, const char *name); - void bindUniformLocation(GLuint index, const char *name); - - // CHROMIUM_path_rendering - BindingInfo getFragmentInputBindingInfo(const Context *context, GLint index) const; - void bindFragmentInputLocation(GLint index, const char *name); - void pathFragmentInputGen(const Context *context, - GLint index, - GLenum genMode, - GLint components, - const GLfloat *coeffs); - - Error link(const gl::Context *context); - bool isLinked() const; - - bool hasLinkedVertexShader() const { return mState.mLinkedShaderStages[SHADER_VERTEX]; } - bool hasLinkedFragmentShader() const { return mState.mLinkedShaderStages[SHADER_FRAGMENT]; } - bool hasLinkedComputeShader() const { return mState.mLinkedShaderStages[SHADER_COMPUTE]; } - - Error loadBinary(const Context *context, - GLenum binaryFormat, - const void *binary, - GLsizei length); - Error saveBinary(const Context *context, - GLenum *binaryFormat, - void *binary, - GLsizei bufSize, - GLsizei *length) const; - GLint getBinaryLength(const Context *context) const; - void setBinaryRetrievableHint(bool retrievable); - bool getBinaryRetrievableHint() const; - - void setSeparable(bool separable); - bool isSeparable() const; - - int getInfoLogLength() const; - void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const; - void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const; - - GLuint getAttributeLocation(const std::string &name) const; - bool isAttribLocationActive(size_t attribLocation) const; - - void getActiveAttribute(GLuint index, - GLsizei bufsize, - GLsizei *length, - GLint *size, - GLenum *type, - GLchar *name) const; - GLint getActiveAttributeCount() const; - GLint getActiveAttributeMaxLength() const; - const std::vector<sh::Attribute> &getAttributes() const { return mState.mAttributes; } - - GLint getFragDataLocation(const std::string &name) const; - size_t getOutputResourceCount() const; - const std::vector<GLenum> &getOutputVariableTypes() const - { - return mState.mOutputVariableTypes; - } - DrawBufferMask getActiveOutputVariables() const { return mState.mActiveOutputVariables; } - - void getActiveUniform(GLuint index, - GLsizei bufsize, - GLsizei *length, - GLint *size, - GLenum *type, - GLchar *name) const; - GLint getActiveUniformCount() const; - size_t getActiveBufferVariableCount() const; - GLint getActiveUniformMaxLength() const; - bool isValidUniformLocation(GLint location) const; - const LinkedUniform &getUniformByLocation(GLint location) const; - const VariableLocation &getUniformLocation(GLint location) const; - const std::vector<VariableLocation> &getUniformLocations() const; - const LinkedUniform &getUniformByIndex(GLuint index) const; - - const BufferVariable &getBufferVariableByIndex(GLuint index) const; - - enum SetUniformResult - { - SamplerChanged, - NoSamplerChange, - }; - - GLint getUniformLocation(const std::string &name) const; - GLuint getUniformIndex(const std::string &name) const; - void setUniform1fv(GLint location, GLsizei count, const GLfloat *v); - void setUniform2fv(GLint location, GLsizei count, const GLfloat *v); - void setUniform3fv(GLint location, GLsizei count, const GLfloat *v); - void setUniform4fv(GLint location, GLsizei count, const GLfloat *v); - SetUniformResult setUniform1iv(GLint location, GLsizei count, const GLint *v); - void setUniform2iv(GLint location, GLsizei count, const GLint *v); - void setUniform3iv(GLint location, GLsizei count, const GLint *v); - void setUniform4iv(GLint location, GLsizei count, const GLint *v); - void setUniform1uiv(GLint location, GLsizei count, const GLuint *v); - void setUniform2uiv(GLint location, GLsizei count, const GLuint *v); - void setUniform3uiv(GLint location, GLsizei count, const GLuint *v); - void setUniform4uiv(GLint location, GLsizei count, const GLuint *v); - void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - - void getUniformfv(const Context *context, GLint location, GLfloat *params) const; - void getUniformiv(const Context *context, GLint location, GLint *params) const; - void getUniformuiv(const Context *context, GLint location, GLuint *params) const; - - void getActiveUniformBlockName(const GLuint blockIndex, - GLsizei bufSize, - GLsizei *length, - GLchar *blockName) const; - void getActiveShaderStorageBlockName(const GLuint blockIndex, - GLsizei bufSize, - GLsizei *length, - GLchar *blockName) const; - GLuint getActiveUniformBlockCount() const; - GLuint getActiveAtomicCounterBufferCount() const; - GLuint getActiveShaderStorageBlockCount() const; - GLint getActiveUniformBlockMaxLength() const; - - GLuint getUniformBlockIndex(const std::string &name) const; - GLuint getShaderStorageBlockIndex(const std::string &name) const; - - void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding); - GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const; - GLuint getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const; - - const InterfaceBlock &getUniformBlockByIndex(GLuint index) const; - const InterfaceBlock &getShaderStorageBlockByIndex(GLuint index) const; - - void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode); - void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const; - GLsizei getTransformFeedbackVaryingCount() const; - GLsizei getTransformFeedbackVaryingMaxLength() const; - GLenum getTransformFeedbackBufferMode() const; - - static bool linkValidateInterfaceBlockFields(InfoLog &infoLog, - const std::string &uniformName, - const sh::InterfaceBlockField &vertexUniform, - const sh::InterfaceBlockField &fragmentUniform, - bool webglCompatibility); - - void addRef(); - void release(const Context *context); - unsigned int getRefCount() const; - void flagForDeletion(); - bool isFlaggedForDeletion() const; - - void validate(const Caps &caps); - bool validateSamplers(InfoLog *infoLog, const Caps &caps); - bool isValidated() const; - bool samplesFromTexture(const gl::State &state, GLuint textureID) const; - - const AttributesMask &getActiveAttribLocationsMask() const - { - return mState.mActiveAttribLocationsMask; - } - - const std::vector<SamplerBinding> &getSamplerBindings() const - { - return mState.mSamplerBindings; - } - - const std::vector<ImageBinding> &getImageBindings() const { return mState.mImageBindings; } - const sh::WorkGroupSize &getComputeShaderLocalSize() const - { - return mState.mComputeShaderLocalSize; - } - - const ProgramState &getState() const { return mState; } - - static bool linkValidateVariablesBase(InfoLog &infoLog, - const std::string &variableName, - const sh::ShaderVariable &vertexVariable, - const sh::ShaderVariable &fragmentVariable, - bool validatePrecision); - - GLuint getInputResourceIndex(const GLchar *name) const; - GLuint getOutputResourceIndex(const GLchar *name) const; - void getInputResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const; - void getOutputResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const; - void getUniformResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const; - void getBufferVariableResourceName(GLuint index, - GLsizei bufSize, - GLsizei *length, - GLchar *name) const; - const sh::Attribute &getInputResource(GLuint index) const; - const sh::OutputVariable &getOutputResource(GLuint index) const; - - class Bindings final : angle::NonCopyable - { - public: - Bindings(); - ~Bindings(); - void bindLocation(GLuint index, const std::string &name); - int getBinding(const std::string &name) const; - - typedef std::unordered_map<std::string, GLuint>::const_iterator const_iterator; - const_iterator begin() const; - const_iterator end() const; - - private: - std::unordered_map<std::string, GLuint> mBindings; - }; - - const Bindings &getAttributeBindings() const { return mAttributeBindings; } - const Bindings &getUniformLocationBindings() const { return mUniformLocationBindings; } - const Bindings &getFragmentInputBindings() const { return mFragmentInputBindings; } - - int getNumViews() const { return mState.getNumViews(); } - bool usesMultiview() const { return mState.usesMultiview(); } - - struct VaryingRef - { - const sh::Varying *get() const { return vertex ? vertex : fragment; } - - const sh::Varying *vertex = nullptr; - const sh::Varying *fragment = nullptr; - }; - using MergedVaryings = std::map<std::string, VaryingRef>; - - private: - ~Program() override; - - void unlink(); - - bool linkAttributes(const Context *context, InfoLog &infoLog); - bool validateVertexAndFragmentInterfaceBlocks( - const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks, - const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks, - InfoLog &infoLog, - bool webglCompatibility) const; - bool linkInterfaceBlocks(const Context *context, InfoLog &infoLog); - bool linkVaryings(const Context *context, InfoLog &infoLog) const; - - bool linkUniforms(const Context *context, - InfoLog &infoLog, - const Bindings &uniformLocationBindings); - void linkSamplerAndImageBindings(); - bool linkAtomicCounterBuffers(); - - void updateLinkedShaderStages(); - - bool areMatchingInterfaceBlocks(InfoLog &infoLog, - const sh::InterfaceBlock &vertexInterfaceBlock, - const sh::InterfaceBlock &fragmentInterfaceBlock, - bool webglCompatibility) const; - - static bool linkValidateVaryings(InfoLog &infoLog, - const std::string &varyingName, - const sh::Varying &vertexVarying, - const sh::Varying &fragmentVarying, - int shaderVersion); - bool linkValidateBuiltInVaryings(const Context *context, InfoLog &infoLog) const; - bool linkValidateTransformFeedback(const gl::Context *context, - InfoLog &infoLog, - const MergedVaryings &linkedVaryings, - const Caps &caps) const; - bool linkValidateGlobalNames(const Context *context, InfoLog &infoLog) const; - - void gatherTransformFeedbackVaryings(const MergedVaryings &varyings); - - MergedVaryings getMergedVaryings(const Context *context) const; - void linkOutputVariables(const Context *context); - - void setUniformValuesFromBindingQualifiers(); - - void gatherAtomicCounterBuffers(); - void initInterfaceBlockBindings(); - - // Both these function update the cached uniform values and return a modified "count" - // so that the uniform update doesn't overflow the uniform. - template <typename T> - GLsizei clampUniformCount(const VariableLocation &locationInfo, - GLsizei count, - int vectorSize, - const T *v); - template <size_t cols, size_t rows, typename T> - GLsizei clampMatrixUniformCount(GLint location, GLsizei count, GLboolean transpose, const T *v); - - void updateSamplerUniform(const VariableLocation &locationInfo, - GLsizei clampedCount, - const GLint *v); - - template <typename DestT> - void getUniformInternal(const Context *context, - DestT *dataOut, - GLint location, - GLenum nativeType, - int components) const; - - template <typename T> - void getResourceName(GLuint index, - const std::vector<T> &resources, - GLsizei bufSize, - GLsizei *length, - GLchar *name) const; - - ProgramState mState; - rx::ProgramImpl *mProgram; - - bool mValidated; - - Bindings mAttributeBindings; - - // Note that this has nothing to do with binding layout qualifiers that can be set for some - // uniforms in GLES3.1+. It is used to pre-set the location of uniforms. - Bindings mUniformLocationBindings; - - // CHROMIUM_path_rendering - Bindings mFragmentInputBindings; - - bool mLinked; - bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use - - unsigned int mRefCount; - - ShaderProgramManager *mResourceManager; - const GLuint mHandle; - - InfoLog mInfoLog; - - // Cache for sampler validation - Optional<bool> mCachedValidateSamplersResult; - std::vector<GLenum> mTextureUnitTypesCache; -}; -} // namespace gl - -#endif // LIBANGLE_PROGRAM_H_ |