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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-05-18 15:16:30 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-05-26 15:11:40 +0200
commit752497910b67b2a1a80560840ca44548d8893434 (patch)
tree541501c9abfd97c3d2fa450d2e6abb60582c4420 /src/3rdparty/angle/src/libANGLE/renderer/Format.h
parent7db527dbdd911c79f31425d099d1fc9c63e42453 (diff)
Remove ANGLE
This marks the end of EGL and OpenGL ES support on Windows. The concepts of -opengl dynamic, -opengl desktop, QT_OPENGL=software, etc. remain unchanged, with the exception of the disapperance of everything ANGLE related. CMake builds now work identically to qmake on Windows: they default to 'dynamic' OpenGL on Windows, unless -DINPUT_opengl=desktop is specified. On Windows, Qt 6 is expected to default to the "dynamic" OpenGL model by default, just like Qt 5.15. This can be changed by switching to "desktop" OpenGL, which will link to opengl32 (publicly, so other libs and applications will do so as well) and disallows using another OpenGL DLL. The "dynamic" mode is essential still because the fallback to a software rasterizer, such as the opengl32sw.dll we ship with the Qt packages, has to to work exactly like in Qt 5, the removal of ANGLE does not change this concept in any way (except of course that the middle option of using ANGLE is now gone) When it comes to the windows plugin's OpenGL blacklist feature, it works like before and accepts the ANGLE/D3D related keywords. They will then be ignored. Similarly, requesting QT_OPENGL=angle is ignored (but will show a warning). The D3D11 and DXGI configure time tests are removed: Qt 5.14 already depends on D3D 11.1 and DXGI 1.3 headers being available unconditionally on Win32 (in QRhi's D3D11 backend). No need to test for these. [ChangeLog][Windows] ANGLE is no longer included with Qt. Dynamic OpenGL builds work like before but ANGLE is no longer an option. OpenGL proper or an alternative opengl32 implementation are the two remaining options now. Attempting to set QT_OPENGL=angle or Qt::AA_UseOpenGLES will have no effect on Windows. Fixes: QTBUG-79103 Change-Id: Ia404e0d07f3fe191b27434d863c81180112ecb3b Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/Format.h')
-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/Format.h105
1 files changed, 0 insertions, 105 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/Format.h b/src/3rdparty/angle/src/libANGLE/renderer/Format.h
deleted file mode 100644
index 66bdace3e9..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/Format.h
+++ /dev/null
@@ -1,105 +0,0 @@
-//
-// Copyright 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Format:
-// A universal description of typed GPU storage. Across multiple
-// renderer back-ends, there are common formats and some distinct
-// permutations, this enum encapsulates them all. Formats apply to
-// textures, but could also apply to any typed data.
-
-#ifndef LIBANGLE_RENDERER_FORMAT_H_
-#define LIBANGLE_RENDERER_FORMAT_H_
-
-#include "libANGLE/renderer/renderer_utils.h"
-
-namespace angle
-{
-
-struct Format final : private angle::NonCopyable
-{
- enum class ID;
-
- constexpr Format(ID id,
- GLenum glFormat,
- GLenum fboFormat,
- rx::MipGenerationFunction mipGen,
- const rx::FastCopyFunctionMap &fastCopyFunctions,
- rx::ColorReadFunction colorRead,
- rx::ColorWriteFunction colorWrite,
- GLenum componentType,
- GLuint redBits,
- GLuint greenBits,
- GLuint blueBits,
- GLuint alphaBits,
- GLuint depthBits,
- GLuint stencilBits);
-
- static const Format &Get(ID id);
- static ID InternalFormatToID(GLenum internalFormat);
-
- ID id;
-
- // The closest matching GL internal format for the storage this format uses. Note that this
- // may be a different internal format than the one this ANGLE format is used for.
- GLenum glInternalFormat;
-
- // The format we should report to the GL layer when querying implementation formats from a FBO.
- // This might not be the same as the glInternalFormat, since some DXGI formats don't have
- // matching GL format enums, like BGRA4, BGR5A1 and B5G6R6.
- GLenum fboImplementationInternalFormat;
-
- rx::MipGenerationFunction mipGenerationFunction;
- rx::ColorReadFunction colorReadFunction;
- rx::ColorWriteFunction colorWriteFunction;
-
- // A map from a gl::FormatType to a fast pixel copy function for this format.
- const rx::FastCopyFunctionMap &fastCopyFunctions;
-
- GLenum componentType;
-
- GLuint redBits;
- GLuint greenBits;
- GLuint blueBits;
- GLuint alphaBits;
- GLuint depthBits;
- GLuint stencilBits;
-};
-
-constexpr Format::Format(ID id,
- GLenum glFormat,
- GLenum fboFormat,
- rx::MipGenerationFunction mipGen,
- const rx::FastCopyFunctionMap &fastCopyFunctions,
- rx::ColorReadFunction colorRead,
- rx::ColorWriteFunction colorWrite,
- GLenum componentType,
- GLuint redBits,
- GLuint greenBits,
- GLuint blueBits,
- GLuint alphaBits,
- GLuint depthBits,
- GLuint stencilBits)
- : id(id),
- glInternalFormat(glFormat),
- fboImplementationInternalFormat(fboFormat),
- mipGenerationFunction(mipGen),
- colorReadFunction(colorRead),
- colorWriteFunction(colorWrite),
- fastCopyFunctions(fastCopyFunctions),
- componentType(componentType),
- redBits(redBits),
- greenBits(greenBits),
- blueBits(blueBits),
- alphaBits(alphaBits),
- depthBits(depthBits),
- stencilBits(stencilBits)
-{
-}
-
-} // namespace angle
-
-#include "libANGLE/renderer/Format_ID_autogen.inl"
-
-#endif // LIBANGLE_RENDERER_FORMAT_H_