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authorAndrew Knight <andrew.knight@intopalo.com>2015-04-08 17:04:36 +0300
committerAndrew Knight <qt@panimo.net>2015-04-09 10:31:12 +0000
commita218a252c4200cfe7048de81a46f7e48349084d5 (patch)
treec1a82865d97e610cd0abb3a1360408363b38205b /src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.h
parent331ddacfca90c91c5b44484bf3c78e2aa5b85947 (diff)
Upgrade ANGLE to 2.1~99f075dade7c
This aligns with Chromium branch 2356. This version brings more complete OpenGL ES 3 support as well as various bug fixes and performance improvements. The following changes were made to earlier patches: -0000-General-fixes-for-ANGLE-2.1 Removed. All changes are now handled elsewhere. +0001-ANGLE-Improve-Windows-Phone-support Consolidated remaining parts from 0009/0010. +0002-ANGLE-Fix-compilation-with-MinGW Remaining issues from patch 0016. +0003-ANGLE-Fix-compilation-with-MSVC2010 Remaining issues from patch 0015. +0004-ANGLE-Dynamically-load-D3D-compiler-from-list Renamed from patch 0008. +0005-ANGLE-Add-support-for-querying-platform-device Renamed from patch 0013. -0004-Make-it-possible-to-link-ANGLE-statically-for-single Removed. Fixed by adding defines to project files. -0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t Renamed to patch 0005. -0009-ANGLE-Support-WinRT Removed. Mostly fixed upstream; remaining parts in patch 0001. -0010-ANGLE-Enable-D3D11-for-feature-level-9-cards Removed. Mostly fixed upstream; remaining parts in patch 0001. -0012-ANGLE-fix-semantic-index-lookup Removed. Fixed upstream. -0013-ANGLE-Add-support-for-querying-platform-device Renamed to patch 0005. -0014-Let-ANGLE-use-multithreaded-devices-if-necessary Removed. No longer needed. -0015-ANGLE-Fix-angle-d3d11-on-MSVC2010 Moved remaining parts to patch 0003. -0016-ANGLE-Fix-compilation-with-MinGW-D3D11 Moved remaining parts to patch 0002. -0017-ANGLE-Fix-compilation-with-D3D9 Removed. Fixed upstream. -0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11 Removed. Fixed upstream. -0019-ANGLE-Fix-handling-of-shader-source-with-fixed-lengt Removed. Fixed upstream. -0020-ANGLE-Do-not-use-std-strlen Removed. Fixed upstream. -0020-ANGLE-Fix-compilation-with-MSVC2013-Update4 Removed. Fixed upstream. [ChangeLog][Third-party libraries] ANGLE was updated to Chromium branch 2356 (2.1~99f075dade7c). Change-Id: I32ccbfe95e10986bd94be7191dfd53445ea09158 Task-number: QTBUG-44815 Task-number: QTBUG-37660 Task-number: QTBUG-44694 Task-number: QTBUG-42443 Reviewed-by: Andrew Knight <qt@panimo.net> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.h')
-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.h95
1 files changed, 95 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.h
new file mode 100644
index 0000000000..898ed340b8
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.h
@@ -0,0 +1,95 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexDataManager.h: Defines the VertexDataManager, a class that
+// runs the Buffer translation process.
+
+#ifndef LIBANGLE_RENDERER_D3D_VERTEXDATAMANAGER_H_
+#define LIBANGLE_RENDERER_D3D_VERTEXDATAMANAGER_H_
+
+#include "libANGLE/Constants.h"
+#include "libANGLE/VertexAttribute.h"
+#include "common/angleutils.h"
+
+namespace gl
+{
+class State;
+struct VertexAttribute;
+struct VertexAttribCurrentValueData;
+}
+
+namespace rx
+{
+class BufferD3D;
+class BufferFactoryD3D;
+class StreamingVertexBufferInterface;
+class VertexBuffer;
+
+struct TranslatedAttribute
+{
+ TranslatedAttribute() : active(false), attribute(NULL), currentValueType(GL_NONE),
+ offset(0), stride(0), vertexBuffer(NULL), storage(NULL),
+ serial(0), divisor(0) {};
+ bool active;
+
+ const gl::VertexAttribute *attribute;
+ GLenum currentValueType;
+ unsigned int offset;
+ unsigned int stride; // 0 means not to advance the read pointer at all
+
+ VertexBuffer *vertexBuffer;
+ BufferD3D *storage;
+ unsigned int serial;
+ unsigned int divisor;
+};
+
+class VertexDataManager : angle::NonCopyable
+{
+ public:
+ VertexDataManager(BufferFactoryD3D *factory);
+ virtual ~VertexDataManager();
+
+ gl::Error prepareVertexData(const gl::State &state, GLint start, GLsizei count,
+ TranslatedAttribute *outAttribs, GLsizei instances);
+
+ private:
+ gl::Error reserveSpaceForAttrib(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue,
+ GLsizei count,
+ GLsizei instances) const;
+
+ void invalidateMatchingStaticData(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue) const;
+
+ gl::Error storeAttribute(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue,
+ TranslatedAttribute *translated,
+ GLint start,
+ GLsizei count,
+ GLsizei instances);
+
+ gl::Error storeCurrentValue(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue,
+ TranslatedAttribute *translated,
+ gl::VertexAttribCurrentValueData *cachedValue,
+ size_t *cachedOffset,
+ StreamingVertexBufferInterface *buffer);
+
+ void hintUnmapAllResources(const std::vector<gl::VertexAttribute> &vertexAttributes);
+
+ BufferFactoryD3D *const mFactory;
+
+ StreamingVertexBufferInterface *mStreamingBuffer;
+
+ gl::VertexAttribCurrentValueData mCurrentValue[gl::MAX_VERTEX_ATTRIBS];
+
+ StreamingVertexBufferInterface *mCurrentValueBuffer[gl::MAX_VERTEX_ATTRIBS];
+ std::size_t mCurrentValueOffsets[gl::MAX_VERTEX_ATTRIBS];
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_VERTEXDATAMANAGER_H_