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diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.h
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+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.h
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+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexDataManager.h: Defines the VertexDataManager, a class that
+// runs the Buffer translation process.
+
+#ifndef LIBANGLE_RENDERER_D3D_VERTEXDATAMANAGER_H_
+#define LIBANGLE_RENDERER_D3D_VERTEXDATAMANAGER_H_
+
+#include "libANGLE/Constants.h"
+#include "libANGLE/VertexAttribute.h"
+#include "common/angleutils.h"
+
+namespace gl
+{
+class State;
+struct VertexAttribute;
+struct VertexAttribCurrentValueData;
+}
+
+namespace rx
+{
+class BufferD3D;
+class BufferFactoryD3D;
+class StreamingVertexBufferInterface;
+class VertexBuffer;
+
+struct TranslatedAttribute
+{
+ TranslatedAttribute() : active(false), attribute(NULL), currentValueType(GL_NONE),
+ offset(0), stride(0), vertexBuffer(NULL), storage(NULL),
+ serial(0), divisor(0) {};
+ bool active;
+
+ const gl::VertexAttribute *attribute;
+ GLenum currentValueType;
+ unsigned int offset;
+ unsigned int stride; // 0 means not to advance the read pointer at all
+
+ VertexBuffer *vertexBuffer;
+ BufferD3D *storage;
+ unsigned int serial;
+ unsigned int divisor;
+};
+
+class VertexDataManager : angle::NonCopyable
+{
+ public:
+ VertexDataManager(BufferFactoryD3D *factory);
+ virtual ~VertexDataManager();
+
+ gl::Error prepareVertexData(const gl::State &state, GLint start, GLsizei count,
+ TranslatedAttribute *outAttribs, GLsizei instances);
+
+ private:
+ gl::Error reserveSpaceForAttrib(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue,
+ GLsizei count,
+ GLsizei instances) const;
+
+ void invalidateMatchingStaticData(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue) const;
+
+ gl::Error storeAttribute(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue,
+ TranslatedAttribute *translated,
+ GLint start,
+ GLsizei count,
+ GLsizei instances);
+
+ gl::Error storeCurrentValue(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue,
+ TranslatedAttribute *translated,
+ gl::VertexAttribCurrentValueData *cachedValue,
+ size_t *cachedOffset,
+ StreamingVertexBufferInterface *buffer);
+
+ void hintUnmapAllResources(const std::vector<gl::VertexAttribute> &vertexAttributes);
+
+ BufferFactoryD3D *const mFactory;
+
+ StreamingVertexBufferInterface *mStreamingBuffer;
+
+ gl::VertexAttribCurrentValueData mCurrentValue[gl::MAX_VERTEX_ATTRIBS];
+
+ StreamingVertexBufferInterface *mCurrentValueBuffer[gl::MAX_VERTEX_ATTRIBS];
+ std::size_t mCurrentValueOffsets[gl::MAX_VERTEX_ATTRIBS];
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_VERTEXDATAMANAGER_H_