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author | Liang Qi <liang.qi@theqtcompany.com> | 2015-04-22 09:04:29 +0200 |
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committer | Liang Qi <liang.qi@theqtcompany.com> | 2015-04-22 09:25:54 +0200 |
commit | aed5a7168354c6ae47687d20b4bd3f0adcc14f8e (patch) | |
tree | d2060479a7c12fdba8c1955e5d363754feffabb8 /src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Query11.cpp | |
parent | d3d10cf23d61f4a011f1a7e9abdee1a92717e80f (diff) | |
parent | 628fa13ea4d6ff0e2e2ee76c9adfc78676de3c59 (diff) |
Merge remote-tracking branch 'origin/5.5' into dev
Conflicts:
src/corelib/statemachine/qstatemachine.cpp
src/corelib/statemachine/qstatemachine_p.h
src/gui/painting/qdrawhelper.cpp
src/plugins/platforms/xcb/qxcbnativeinterface.cpp
src/plugins/platforms/xcb/qxcbwindow.cpp
src/plugins/platforms/xcb/qxcbwindow.h
src/testlib/qtestblacklist.cpp
src/tools/qdoc/node.cpp
src/tools/qdoc/node.h
tests/auto/gui/painting/qcolor/tst_qcolor.cpp
Change-Id: I6c78b7b162001712d5774293f501b06b4ff32684
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Query11.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Query11.cpp | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Query11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Query11.cpp new file mode 100644 index 0000000000..4979ff51a9 --- /dev/null +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Query11.cpp @@ -0,0 +1,164 @@ +// +// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Query11.cpp: Defines the rx::Query11 class which implements rx::QueryImpl. + +#include "libANGLE/renderer/d3d/d3d11/Query11.h" +#include "libANGLE/renderer/d3d/d3d11/Renderer11.h" +#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" +#include "common/utilities.h" + +#include <GLES2/gl2ext.h> + +#if defined(ANGLE_MINGW32_COMPAT) +typedef struct D3D11_QUERY_DATA_SO_STATISTICS { + UINT64 NumPrimitivesWritten; + UINT64 PrimitivesStorageNeeded; +} D3D11_QUERY_DATA_SO_STATISTICS; +#endif + +namespace rx +{ + +Query11::Query11(Renderer11 *renderer, GLenum type) + : QueryImpl(type), + mResult(0), + mQueryFinished(false), + mRenderer(renderer), + mQuery(NULL) +{ +} + +Query11::~Query11() +{ + SafeRelease(mQuery); +} + +gl::Error Query11::begin() +{ + if (mQuery == NULL) + { + D3D11_QUERY_DESC queryDesc; + queryDesc.Query = gl_d3d11::ConvertQueryType(getType()); + queryDesc.MiscFlags = 0; + + HRESULT result = mRenderer->getDevice()->CreateQuery(&queryDesc, &mQuery); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Internal query creation failed, result: 0x%X.", result); + } + } + + mRenderer->getDeviceContext()->Begin(mQuery); + return gl::Error(GL_NO_ERROR); +} + +gl::Error Query11::end() +{ + ASSERT(mQuery); + mRenderer->getDeviceContext()->End(mQuery); + + mQueryFinished = false; + mResult = GL_FALSE; + + return gl::Error(GL_NO_ERROR); +} + +gl::Error Query11::getResult(GLuint *params) +{ + while (!mQueryFinished) + { + gl::Error error = testQuery(); + if (error.isError()) + { + return error; + } + + if (!mQueryFinished) + { + ScheduleYield(); + } + } + + ASSERT(mQueryFinished); + *params = mResult; + + return gl::Error(GL_NO_ERROR); +} + +gl::Error Query11::isResultAvailable(GLuint *available) +{ + gl::Error error = testQuery(); + if (error.isError()) + { + return error; + } + + *available = (mQueryFinished ? GL_TRUE : GL_FALSE); + + return gl::Error(GL_NO_ERROR); +} + +gl::Error Query11::testQuery() +{ + if (!mQueryFinished) + { + ASSERT(mQuery); + + ID3D11DeviceContext *context = mRenderer->getDeviceContext(); + switch (getType()) + { + case GL_ANY_SAMPLES_PASSED_EXT: + case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: + { + UINT64 numPixels = 0; + HRESULT result = context->GetData(mQuery, &numPixels, sizeof(numPixels), 0); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the data of an internal query, result: 0x%X.", result); + } + + if (result == S_OK) + { + mQueryFinished = true; + mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE; + } + } + break; + + case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: + { + D3D11_QUERY_DATA_SO_STATISTICS soStats = { 0 }; + HRESULT result = context->GetData(mQuery, &soStats, sizeof(soStats), 0); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the data of an internal query, result: 0x%X.", result); + } + + if (result == S_OK) + { + mQueryFinished = true; + mResult = static_cast<GLuint>(soStats.NumPrimitivesWritten); + } + } + break; + + default: + UNREACHABLE(); + break; + } + + if (!mQueryFinished && mRenderer->testDeviceLost()) + { + mRenderer->notifyDeviceLost(); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to test get query result, device is lost."); + } + } + + return gl::Error(GL_NO_ERROR); +} + +} |