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authorJason Barron <jason.barron@digia.com>2012-10-15 14:16:51 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2012-10-24 02:29:15 +0200
commite0c0e83fd5534b24f18d5e02a453182df54933e0 (patch)
treeb0277ef33d668f49a02203de2c99b1cfbaad5291 /src/3rdparty/angle/src/libGLESv2/main.h
parent84d09214bc54b4a0cf9860aa27e78ae27bfd69f9 (diff)
Add ANGLE as a 3rdparty library to Qt.
ANGLE is a component that implements the OpenGL ES 2.0 API on top of DirectX 9. See the following for more info: http://code.google.com/p/angleproject/ ANGLE is now the default configuration on Windows. If you want to use desktop OpenGL, you should build Qt with the following configure options: -opengl desktop To configure Qt to use another OpenGL ES 2 implementation, you should use: -opengl es2 -no-angle Task-number: QTBUG-24207 Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/main.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/main.h50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/main.h b/src/3rdparty/angle/src/libGLESv2/main.h
new file mode 100644
index 0000000000..504848aa65
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/main.h
@@ -0,0 +1,50 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// main.h: Management of thread-local data.
+
+#ifndef LIBGLESV2_MAIN_H_
+#define LIBGLESV2_MAIN_H_
+
+#define GL_APICALL
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include "common/debug.h"
+#include "libEGL/Display.h"
+
+#include "libGLESv2/Context.h"
+
+namespace gl
+{
+struct Current
+{
+ Context *context;
+ egl::Display *display;
+};
+
+void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface);
+
+Context *getContext();
+Context *getNonLostContext();
+egl::Display *getDisplay();
+
+IDirect3DDevice9 *getDevice();
+
+bool checkDeviceLost(HRESULT errorCode);
+}
+
+void error(GLenum errorCode);
+
+template<class T>
+const T &error(GLenum errorCode, const T &returnValue)
+{
+ error(errorCode);
+
+ return returnValue;
+}
+
+#endif // LIBGLESV2_MAIN_H_