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-rw-r--r--src/3rdparty/angle/src/libGLESv2/main.h50
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diff --git a/src/3rdparty/angle/src/libGLESv2/main.h b/src/3rdparty/angle/src/libGLESv2/main.h
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+++ b/src/3rdparty/angle/src/libGLESv2/main.h
@@ -0,0 +1,50 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// main.h: Management of thread-local data.
+
+#ifndef LIBGLESV2_MAIN_H_
+#define LIBGLESV2_MAIN_H_
+
+#define GL_APICALL
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include "common/debug.h"
+#include "libEGL/Display.h"
+
+#include "libGLESv2/Context.h"
+
+namespace gl
+{
+struct Current
+{
+ Context *context;
+ egl::Display *display;
+};
+
+void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface);
+
+Context *getContext();
+Context *getNonLostContext();
+egl::Display *getDisplay();
+
+IDirect3DDevice9 *getDevice();
+
+bool checkDeviceLost(HRESULT errorCode);
+}
+
+void error(GLenum errorCode);
+
+template<class T>
+const T &error(GLenum errorCode, const T &returnValue)
+{
+ error(errorCode);
+
+ return returnValue;
+}
+
+#endif // LIBGLESV2_MAIN_H_