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authorFrederik Gladhorn <frederik.gladhorn@digia.com>2014-10-09 17:56:51 +0200
committerFrederik Gladhorn <frederik.gladhorn@digia.com>2014-10-09 17:56:52 +0200
commit881ceeff428c377d02ae3881beccdbb028385075 (patch)
tree65bd4335d7f67b81b04e33f2cbb17a41cf966dd8 /src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h
parentb3d2c867ed14cd6337d5e32b8750f198b5b7d331 (diff)
parent106487387d493dab934e19b33bfed55b8df62d67 (diff)
Merge remote-tracking branch 'origin/5.4' into dev
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h
index e6380fbd82..d5471a3061 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h
@@ -11,8 +11,11 @@
#define LIBGLESV2_RENDERER_RENDERSTATECACHE_H_
#include "libGLESv2/angletypes.h"
+#include "libGLESv2/Error.h"
#include "common/angleutils.h"
+#include <unordered_map>
+
namespace gl
{
class Framebuffer;
@@ -31,10 +34,10 @@ class RenderStateCache
void initialize(ID3D11Device *device);
void clear();
- ID3D11BlendState *getBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState);
- ID3D11RasterizerState *getRasterizerState(const gl::RasterizerState &rasterState, bool scissorEnabled);
- ID3D11DepthStencilState *getDepthStencilState(const gl::DepthStencilState &dsState);
- ID3D11SamplerState *getSamplerState(const gl::SamplerState &samplerState);
+ gl::Error getBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState, ID3D11BlendState **outBlendState);
+ gl::Error getRasterizerState(const gl::RasterizerState &rasterState, bool scissorEnabled, ID3D11RasterizerState **outRasterizerState);
+ gl::Error getDepthStencilState(const gl::DepthStencilState &dsState, ID3D11DepthStencilState **outDSState);
+ gl::Error getSamplerState(const gl::SamplerState &samplerState, ID3D11SamplerState **outSamplerState);
private:
DISALLOW_COPY_AND_ASSIGN(RenderStateCache);