diff options
author | Frederik Gladhorn <frederik.gladhorn@digia.com> | 2014-10-09 17:56:51 +0200 |
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committer | Frederik Gladhorn <frederik.gladhorn@digia.com> | 2014-10-09 17:56:52 +0200 |
commit | 881ceeff428c377d02ae3881beccdbb028385075 (patch) | |
tree | 65bd4335d7f67b81b04e33f2cbb17a41cf966dd8 /src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h | |
parent | b3d2c867ed14cd6337d5e32b8750f198b5b7d331 (diff) | |
parent | 106487387d493dab934e19b33bfed55b8df62d67 (diff) |
Merge remote-tracking branch 'origin/5.4' into dev
Change-Id: I05fcd8dc66d9ad0dc76bb7f5bae05c9876bfba14
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h index e6380fbd82..d5471a3061 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h @@ -11,8 +11,11 @@ #define LIBGLESV2_RENDERER_RENDERSTATECACHE_H_ #include "libGLESv2/angletypes.h" +#include "libGLESv2/Error.h" #include "common/angleutils.h" +#include <unordered_map> + namespace gl { class Framebuffer; @@ -31,10 +34,10 @@ class RenderStateCache void initialize(ID3D11Device *device); void clear(); - ID3D11BlendState *getBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState); - ID3D11RasterizerState *getRasterizerState(const gl::RasterizerState &rasterState, bool scissorEnabled); - ID3D11DepthStencilState *getDepthStencilState(const gl::DepthStencilState &dsState); - ID3D11SamplerState *getSamplerState(const gl::SamplerState &samplerState); + gl::Error getBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState, ID3D11BlendState **outBlendState); + gl::Error getRasterizerState(const gl::RasterizerState &rasterState, bool scissorEnabled, ID3D11RasterizerState **outRasterizerState); + gl::Error getDepthStencilState(const gl::DepthStencilState &dsState, ID3D11DepthStencilState **outDSState); + gl::Error getSamplerState(const gl::SamplerState &samplerState, ID3D11SamplerState **outSamplerState); private: DISALLOW_COPY_AND_ASSIGN(RenderStateCache); |