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author | Andrew Knight <andrew.knight@theqtcompany.com> | 2014-11-14 10:52:01 +0200 |
---|---|---|
committer | Jani Heikkinen <jani.heikkinen@theqtcompany.com> | 2014-11-14 19:01:38 +0100 |
commit | c6df5fe3ed0f2a722931be098914978cf17a666f (patch) | |
tree | 23abe340dbc427a3afd255c79316f79fef937059 /src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h | |
parent | 32db2f425a0b85bc03d7de42d7b44337d0aa16f4 (diff) |
ANGLE: Upgrade to version 1.2.30d6c255d238
The following patches have been changed:
0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch
Removed because it is no longer possible to build ANGLE with MSVC2008
0002-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch
Removed because the minimum version of MinGW moved to 4.8.2
0005-Fix-build-when-SSE2-is-not-available.patch
Removed because it was fixed upstream
0006-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch
Removed because older versions of MinGW are not supported
0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
Removed because it was fixed upstream
Task-number: QTBUG-41903
Change-Id: I976d30802f7f6fee725cf9a9f1325d5e82609835
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h index 2ad3022839..6d7d2d648f 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h @@ -10,6 +10,8 @@ #ifndef LIBGLESV2_RENDERER_SHADER_CACHE_H_ #define LIBGLESV2_RENDERER_SHADER_CACHE_H_ +#include "libGLESv2/Error.h" + #include "common/debug.h" #include <cstddef> @@ -37,21 +39,22 @@ class ShaderCache mDevice = device; } - ShaderObject *create(const DWORD *function, size_t length) + gl::Error create(const DWORD *function, size_t length, ShaderObject **outShaderObject) { std::string key(reinterpret_cast<const char*>(function), length); typename Map::iterator it = mMap.find(key); if (it != mMap.end()) { it->second->AddRef(); - return it->second; + *outShaderObject = it->second; + return gl::Error(GL_NO_ERROR); } ShaderObject *shader; HRESULT result = createShader(function, &shader); if (FAILED(result)) { - return NULL; + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create shader, result: 0x%X.", result); } // Random eviction policy. @@ -64,7 +67,8 @@ class ShaderCache shader->AddRef(); mMap[key] = shader; - return shader; + *outShaderObject = shader; + return gl::Error(GL_NO_ERROR); } void clear() |