diff options
author | Andrew Knight <andrew.knight@theqtcompany.com> | 2014-11-14 10:52:01 +0200 |
---|---|---|
committer | Jani Heikkinen <jani.heikkinen@theqtcompany.com> | 2014-11-14 19:01:38 +0100 |
commit | c6df5fe3ed0f2a722931be098914978cf17a666f (patch) | |
tree | 23abe340dbc427a3afd255c79316f79fef937059 /src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9 | |
parent | 32db2f425a0b85bc03d7de42d7b44337d0aa16f4 (diff) |
ANGLE: Upgrade to version 1.2.30d6c255d238
The following patches have been changed:
0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch
Removed because it is no longer possible to build ANGLE with MSVC2008
0002-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch
Removed because the minimum version of MinGW moved to 4.8.2
0005-Fix-build-when-SSE2-is-not-available.patch
Removed because it was fixed upstream
0006-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch
Removed because older versions of MinGW are not supported
0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
Removed because it was fixed upstream
Task-number: QTBUG-41903
Change-Id: I976d30802f7f6fee725cf9a9f1325d5e82609835
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9')
25 files changed, 1575 insertions, 1132 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp index f061a32c52..2ca7a9cf8a 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp @@ -46,10 +46,16 @@ const size_t g_shaderSize[] = namespace rx { -Blit9::Blit9(rx::Renderer9 *renderer) - : mRenderer(renderer), mQuadVertexBuffer(NULL), mQuadVertexDeclaration(NULL), mSavedStateBlock(NULL), mSavedRenderTarget(NULL), mSavedDepthStencil(NULL) + +Blit9::Blit9(Renderer9 *renderer) + : mRenderer(renderer), + mGeometryLoaded(false), + mQuadVertexBuffer(NULL), + mQuadVertexDeclaration(NULL), + mSavedStateBlock(NULL), + mSavedRenderTarget(NULL), + mSavedDepthStencil(NULL) { - initGeometry(); memset(mCompiledShaders, 0, sizeof(mCompiledShaders)); } @@ -65,8 +71,13 @@ Blit9::~Blit9() } } -void Blit9::initGeometry() +gl::Error Blit9::initialize() { + if (mGeometryLoaded) + { + return gl::Error(GL_NO_ERROR); + } + static const float quad[] = { -1, -1, @@ -82,7 +93,7 @@ void Blit9::initGeometry() if (FAILED(result)) { ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); - return gl::error(GL_OUT_OF_MEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal blit vertex shader, result: 0x%X.", result); } void *lockPtr = NULL; @@ -91,7 +102,8 @@ void Blit9::initGeometry() if (FAILED(result) || lockPtr == NULL) { ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); - return gl::error(GL_OUT_OF_MEMORY); + SafeRelease(mQuadVertexBuffer); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal blit vertex shader, result: 0x%X.", result); } memcpy(lockPtr, quad, sizeof(quad)); @@ -108,14 +120,18 @@ void Blit9::initGeometry() if (FAILED(result)) { ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); - return gl::error(GL_OUT_OF_MEMORY); + SafeRelease(mQuadVertexBuffer); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal blit vertex declaration, result: 0x%X.", result); } + + mGeometryLoaded = true; + return gl::Error(GL_NO_ERROR); } template <class D3DShaderType> -bool Blit9::setShader(ShaderId source, const char *profile, - D3DShaderType *(rx::Renderer9::*createShader)(const DWORD *, size_t length), - HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*)) +gl::Error Blit9::setShader(ShaderId source, const char *profile, + gl::Error (Renderer9::*createShader)(const DWORD *, size_t length, D3DShaderType **outShader), + HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*)) { IDirect3DDevice9 *device = mRenderer->getDevice(); @@ -130,35 +146,32 @@ bool Blit9::setShader(ShaderId source, const char *profile, const BYTE* shaderCode = g_shaderCode[source]; size_t shaderSize = g_shaderSize[source]; - shader = (mRenderer->*createShader)(reinterpret_cast<const DWORD*>(shaderCode), shaderSize); - if (!shader) + gl::Error error = (mRenderer->*createShader)(reinterpret_cast<const DWORD*>(shaderCode), shaderSize, &shader); + if (error.isError()) { - ERR("Failed to create shader for blit operation"); - return false; + return error; } mCompiledShaders[source] = shader; } HRESULT hr = (device->*setShader)(shader); - if (FAILED(hr)) { - ERR("Failed to set shader for blit operation"); - return false; + return gl::Error(GL_OUT_OF_MEMORY, "Failed to set shader for blit operation, result: 0x%X.", hr); } - return true; + return gl::Error(GL_NO_ERROR); } -bool Blit9::setVertexShader(ShaderId shader) +gl::Error Blit9::setVertexShader(ShaderId shader) { - return setShader<IDirect3DVertexShader9>(shader, "vs_2_0", &rx::Renderer9::createVertexShader, &IDirect3DDevice9::SetVertexShader); + return setShader<IDirect3DVertexShader9>(shader, "vs_2_0", &Renderer9::createVertexShader, &IDirect3DDevice9::SetVertexShader); } -bool Blit9::setPixelShader(ShaderId shader) +gl::Error Blit9::setPixelShader(ShaderId shader) { - return setShader<IDirect3DPixelShader9>(shader, "ps_2_0", &rx::Renderer9::createPixelShader, &IDirect3DDevice9::SetPixelShader); + return setShader<IDirect3DPixelShader9>(shader, "ps_2_0", &Renderer9::createPixelShader, &IDirect3DDevice9::SetPixelShader); } RECT Blit9::getSurfaceRect(IDirect3DSurface9 *surface) const @@ -175,12 +188,19 @@ RECT Blit9::getSurfaceRect(IDirect3DSurface9 *surface) const return rect; } -bool Blit9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest) +gl::Error Blit9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest) { - IDirect3DTexture9 *texture = copySurfaceToTexture(source, getSurfaceRect(source)); - if (!texture) + gl::Error error = initialize(); + if (error.isError()) { - return false; + return error; + } + + IDirect3DTexture9 *texture = NULL; + error = copySurfaceToTexture(source, getSurfaceRect(source), &texture); + if (error.isError()) + { + return error; } IDirect3DDevice9 *device = mRenderer->getDevice(); @@ -205,87 +225,90 @@ bool Blit9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest) restoreState(); - return true; + return gl::Error(GL_NO_ERROR); } -bool Blit9::copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level) +gl::Error Blit9::copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level) { - RenderTarget9 *renderTarget = NULL; - IDirect3DSurface9 *source = NULL; - gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0); - - if (colorbuffer) + gl::Error error = initialize(); + if (error.isError()) { - renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer); + return error; } - if (renderTarget) - { - source = renderTarget->getSurface(); - } + gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0); + ASSERT(colorbuffer); - if (!source) + RenderTarget9 *renderTarget9 = NULL; + error = d3d9::GetAttachmentRenderTarget(colorbuffer, &renderTarget9); + if (error.isError()) { - ERR("Failed to retrieve the render target."); - return gl::error(GL_OUT_OF_MEMORY, false); + return error; } + ASSERT(renderTarget9); - TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage); - IDirect3DSurface9 *destSurface = storage9->getSurfaceLevel(level, true); - bool result = false; + IDirect3DSurface9 *source = renderTarget9->getSurface(); + ASSERT(source); - if (destSurface) + IDirect3DSurface9 *destSurface = NULL; + TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage); + error = storage9->getSurfaceLevel(level, true, &destSurface); + if (error.isError()) { - result = copy(source, sourceRect, destFormat, xoffset, yoffset, destSurface); - SafeRelease(destSurface); + return error; } + ASSERT(destSurface); + + gl::Error result = copy(source, sourceRect, destFormat, xoffset, yoffset, destSurface); + SafeRelease(destSurface); SafeRelease(source); + return result; } -bool Blit9::copyCube(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level) +gl::Error Blit9::copyCube(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level) { - RenderTarget9 *renderTarget = NULL; - IDirect3DSurface9 *source = NULL; - gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0); - - if (colorbuffer) + gl::Error error = initialize(); + if (error.isError()) { - renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer); + return error; } - if (renderTarget) - { - source = renderTarget->getSurface(); - } + gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0); + ASSERT(colorbuffer); - if (!source) + RenderTarget9 *renderTarget9 = NULL; + error = d3d9::GetAttachmentRenderTarget(colorbuffer, &renderTarget9); + if (error.isError()) { - ERR("Failed to retrieve the render target."); - return gl::error(GL_OUT_OF_MEMORY, false); + return error; } + ASSERT(renderTarget9); - TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage); - IDirect3DSurface9 *destSurface = storage9->getCubeMapSurface(target, level, true); - bool result = false; + IDirect3DSurface9 *source = renderTarget9->getSurface(); + ASSERT(source); - if (destSurface) + IDirect3DSurface9 *destSurface = NULL; + TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage); + error = storage9->getCubeMapSurface(target, level, true, &destSurface); + if (error.isError()) { - result = copy(source, sourceRect, destFormat, xoffset, yoffset, destSurface); - SafeRelease(destSurface); + return error; } + ASSERT(destSurface); + + gl::Error result = copy(source, sourceRect, destFormat, xoffset, yoffset, destSurface); + SafeRelease(destSurface); SafeRelease(source); + return result; } -bool Blit9::copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest) +gl::Error Blit9::copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest) { - if (!dest) - { - return false; - } + ASSERT(source != NULL && dest != NULL); IDirect3DDevice9 *device = mRenderer->getDevice(); @@ -303,22 +326,30 @@ bool Blit9::copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destF if (FAILED(result)) { ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); - return gl::error(GL_OUT_OF_MEMORY, false); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to blit between textures, StretchRect result: 0x%X.", result); } + + return gl::Error(GL_NO_ERROR); } else { return formatConvert(source, sourceRect, destFormat, xoffset, yoffset, dest); } - return true; } -bool Blit9::formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest) +gl::Error Blit9::formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest) { - IDirect3DTexture9 *texture = copySurfaceToTexture(source, sourceRect); - if (!texture) + gl::Error error = initialize(); + if (error.isError()) { - return false; + return error; + } + + IDirect3DTexture9 *texture = NULL; + error = copySurfaceToTexture(source, sourceRect, &texture); + if (error.isError()) + { + return error; } IDirect3DDevice9 *device = mRenderer->getDevice(); @@ -331,7 +362,9 @@ bool Blit9::formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLe setViewport(sourceRect, xoffset, yoffset); setCommonBlitState(); - if (setFormatConvertShaders(destFormat)) + + error = setFormatConvertShaders(destFormat); + if (!error.isError()) { render(); } @@ -340,12 +373,16 @@ bool Blit9::formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLe restoreState(); - return true; + return error; } -bool Blit9::setFormatConvertShaders(GLenum destFormat) +gl::Error Blit9::setFormatConvertShaders(GLenum destFormat) { - bool okay = setVertexShader(SHADER_VS_STANDARD); + gl::Error error = setVertexShader(SHADER_VS_STANDARD); + if (error.isError()) + { + return error; + } switch (destFormat) { @@ -356,18 +393,18 @@ bool Blit9::setFormatConvertShaders(GLenum destFormat) case GL_RG_EXT: case GL_RED_EXT: case GL_ALPHA: - okay = okay && setPixelShader(SHADER_PS_COMPONENTMASK); + error = setPixelShader(SHADER_PS_COMPONENTMASK); break; case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: - okay = okay && setPixelShader(SHADER_PS_LUMINANCE); + error = setPixelShader(SHADER_PS_LUMINANCE); break; } - if (!okay) + if (error.isError()) { - return false; + return error; } enum { X = 0, Y = 1, Z = 2, W = 3 }; @@ -463,15 +500,12 @@ bool Blit9::setFormatConvertShaders(GLenum destFormat) mRenderer->getDevice()->SetPixelShaderConstantF(0, psConst, 2); - return true; + return gl::Error(GL_NO_ERROR); } -IDirect3DTexture9 *Blit9::copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect) +gl::Error Blit9::copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect, IDirect3DTexture9 **outTexture) { - if (!surface) - { - return NULL; - } + ASSERT(surface); IDirect3DDevice9 *device = mRenderer->getDevice(); @@ -485,7 +519,7 @@ IDirect3DTexture9 *Blit9::copySurfaceToTexture(IDirect3DSurface9 *surface, const if (FAILED(result)) { ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); - return gl::error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal texture for blit, result: 0x%X.", result); } IDirect3DSurface9 *textureSurface; @@ -495,7 +529,7 @@ IDirect3DTexture9 *Blit9::copySurfaceToTexture(IDirect3DSurface9 *surface, const { ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); SafeRelease(texture); - return gl::error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to query surface of internal blit texture, result: 0x%X.", result); } mRenderer->endScene(); @@ -507,10 +541,11 @@ IDirect3DTexture9 *Blit9::copySurfaceToTexture(IDirect3DSurface9 *surface, const { ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); SafeRelease(texture); - return gl::error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to copy between internal blit textures, result: 0x%X.", result); } - return texture; + *outTexture = texture; + return gl::Error(GL_NO_ERROR); } void Blit9::setViewport(const RECT &sourceRect, GLint xoffset, GLint yoffset) diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h index 46a3ee1cf3..5c7a76ce05 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h @@ -10,6 +10,7 @@ #define LIBGLESV2_BLIT9_H_ #include "common/angleutils.h" +#include "libGLESv2/Error.h" #include <GLES2/gl2.h> @@ -29,32 +30,33 @@ class Blit9 explicit Blit9(Renderer9 *renderer); ~Blit9(); + gl::Error initialize(); + // Copy from source surface to dest surface. // sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left) - bool copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level); - bool copyCube(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level); + gl::Error copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level); + gl::Error copyCube(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level); // Copy from source surface to dest surface. // sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left) // source is interpreted as RGBA and destFormat specifies the desired result format. For example, if destFormat = GL_RGB, the alpha channel will be forced to 0. - bool formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest); + gl::Error formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest); // 2x2 box filter sample from source to dest. // Requires that source is RGB(A) and dest has the same format as source. - bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest); + gl::Error boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest); private: - rx::Renderer9 *mRenderer; + Renderer9 *mRenderer; + bool mGeometryLoaded; IDirect3DVertexBuffer9 *mQuadVertexBuffer; IDirect3DVertexDeclaration9 *mQuadVertexDeclaration; - void initGeometry(); - - bool setFormatConvertShaders(GLenum destFormat); + gl::Error setFormatConvertShaders(GLenum destFormat); - bool copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest); - IDirect3DTexture9 *copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect); + gl::Error copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest); + gl::Error copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect, IDirect3DTexture9 **outTexture); void setViewport(const RECT &sourceRect, GLint xoffset, GLint yoffset); void setCommonBlitState(); RECT getSurfaceRect(IDirect3DSurface9 *surface) const; @@ -74,12 +76,12 @@ class Blit9 IUnknown *mCompiledShaders[SHADER_COUNT]; template <class D3DShaderType> - bool setShader(ShaderId source, const char *profile, - D3DShaderType *(Renderer9::*createShader)(const DWORD *, size_t length), - HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*)); + gl::Error setShader(ShaderId source, const char *profile, + gl::Error (Renderer9::*createShader)(const DWORD *, size_t length, D3DShaderType **outShader), + HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*)); - bool setVertexShader(ShaderId shader); - bool setPixelShader(ShaderId shader); + gl::Error setVertexShader(ShaderId shader); + gl::Error setPixelShader(ShaderId shader); void render(); void saveState(); diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp index c02db515a2..430fe81e50 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp @@ -13,7 +13,7 @@ namespace rx { -Buffer9::Buffer9(rx::Renderer9 *renderer) +Buffer9::Buffer9(Renderer9 *renderer) : BufferD3D(), mRenderer(renderer), mSize(0) @@ -41,7 +41,7 @@ gl::Error Buffer9::setData(const void* data, size_t size, GLenum usage) } mSize = size; - if (data) + if (data && size > 0) { memcpy(mMemory.data(), data, size); } @@ -56,9 +56,10 @@ gl::Error Buffer9::setData(const void* data, size_t size, GLenum usage) return gl::Error(GL_NO_ERROR); } -void *Buffer9::getData() +gl::Error Buffer9::getData(const uint8_t **outData) { - return mMemory.data(); + *outData = mMemory.data(); + return gl::Error(GL_NO_ERROR); } gl::Error Buffer9::setSubData(const void* data, size_t size, size_t offset) @@ -72,7 +73,7 @@ gl::Error Buffer9::setSubData(const void* data, size_t size, size_t offset) } mSize = std::max(mSize, offset + size); - if (data) + if (data && size > 0) { memcpy(mMemory.data() + offset, data, size); } @@ -113,7 +114,7 @@ void Buffer9::markTransformFeedbackUsage() UNREACHABLE(); } -Renderer* Buffer9::getRenderer() +RendererD3D *Buffer9::getRenderer() { return mRenderer; } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.h index e78182f905..c80b009738 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.h @@ -20,7 +20,7 @@ class Renderer9; class Buffer9 : public BufferD3D { public: - Buffer9(rx::Renderer9 *renderer); + Buffer9(Renderer9 *renderer); virtual ~Buffer9(); static Buffer9 *makeBuffer9(BufferImpl *buffer); @@ -28,11 +28,11 @@ class Buffer9 : public BufferD3D // BufferD3D implementation virtual size_t getSize() const { return mSize; } virtual bool supportsDirectBinding() const { return false; } - virtual Renderer* getRenderer(); + RendererD3D *getRenderer() override; // BufferImpl implementation virtual gl::Error setData(const void* data, size_t size, GLenum usage); - virtual void *getData(); + gl::Error getData(const uint8_t **outData) override; virtual gl::Error setSubData(const void* data, size_t size, size_t offset); virtual gl::Error copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size); virtual gl::Error map(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr); @@ -42,7 +42,7 @@ class Buffer9 : public BufferD3D private: DISALLOW_COPY_AND_ASSIGN(Buffer9); - rx::Renderer9 *mRenderer; + Renderer9 *mRenderer; MemoryBuffer mMemory; size_t mSize; }; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp index e352a5f50a..66263fe110 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp @@ -4,7 +4,7 @@ // found in the LICENSE file. // -// Fence9.cpp: Defines the rx::Fence9 class. +// Fence9.cpp: Defines the rx::FenceNV9 class. #include "libGLESv2/renderer/d3d/d3d9/Fence9.h" #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h" @@ -14,39 +14,41 @@ namespace rx { -Fence9::Fence9(rx::Renderer9 *renderer) +FenceNV9::FenceNV9(Renderer9 *renderer) + : FenceNVImpl(), + mRenderer(renderer), + mQuery(NULL) { - mRenderer = renderer; - mQuery = NULL; } -Fence9::~Fence9() +FenceNV9::~FenceNV9() { SafeRelease(mQuery); } -bool Fence9::isSet() const -{ - return mQuery != NULL; -} - -void Fence9::set() +gl::Error FenceNV9::set() { if (!mQuery) { - mQuery = mRenderer->allocateEventQuery(); - if (!mQuery) + gl::Error error = mRenderer->allocateEventQuery(&mQuery); + if (error.isError()) { - return gl::error(GL_OUT_OF_MEMORY); + return error; } } HRESULT result = mQuery->Issue(D3DISSUE_END); - UNUSED_ASSERTION_VARIABLE(result); - ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); + SafeRelease(mQuery); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to end event query, result: 0x%X.", result); + } + + return gl::Error(GL_NO_ERROR); } -bool Fence9::test(bool flushCommandBuffer) +gl::Error FenceNV9::test(bool flushCommandBuffer, GLboolean *outFinished) { ASSERT(mQuery); @@ -56,17 +58,34 @@ bool Fence9::test(bool flushCommandBuffer) if (d3d9::isDeviceLostError(result)) { mRenderer->notifyDeviceLost(); - return gl::error(GL_OUT_OF_MEMORY, true); + return gl::Error(GL_OUT_OF_MEMORY, "Device was lost while querying result of an event query."); + } + else if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to get query data, result: 0x%X.", result); } ASSERT(result == S_OK || result == S_FALSE); - - return (result == S_OK); + *outFinished = ((result == S_OK) ? GL_TRUE : GL_FALSE); + return gl::Error(GL_NO_ERROR); } -bool Fence9::hasError() const +gl::Error FenceNV9::finishFence(GLboolean *outFinished) { - return mRenderer->isDeviceLost(); + ASSERT(outFinished); + + while (*outFinished != GL_TRUE) + { + gl::Error error = test(true, outFinished); + if (error.isError()) + { + return error; + } + + Sleep(0); + } + + return gl::Error(GL_NO_ERROR); } } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.h index e923a2178c..d7873d5264 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.h @@ -4,7 +4,7 @@ // found in the LICENSE file. // -// Fence9.h: Defines the rx::Fence9 class which implements rx::FenceImpl. +// Fence9.h: Defines the rx::FenceNV9 class which implements rx::FenceNVImpl. #ifndef LIBGLESV2_RENDERER_FENCE9_H_ #define LIBGLESV2_RENDERER_FENCE9_H_ @@ -15,21 +15,20 @@ namespace rx { class Renderer9; -class Fence9 : public FenceImpl +class FenceNV9 : public FenceNVImpl { public: - explicit Fence9(rx::Renderer9 *renderer); - virtual ~Fence9(); + explicit FenceNV9(Renderer9 *renderer); + virtual ~FenceNV9(); - bool isSet() const; - void set(); - bool test(bool flushCommandBuffer); - bool hasError() const; + gl::Error set(); + gl::Error test(bool flushCommandBuffer, GLboolean *outFinished); + gl::Error finishFence(GLboolean *outFinished); private: - DISALLOW_COPY_AND_ASSIGN(Fence9); + DISALLOW_COPY_AND_ASSIGN(FenceNV9); - rx::Renderer9 *mRenderer; + Renderer9 *mRenderer; IDirect3DQuery9 *mQuery; }; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp index 18383fba78..2a06d12942 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp @@ -17,7 +17,7 @@ #include "libGLESv2/Framebuffer.h" #include "libGLESv2/FramebufferAttachment.h" #include "libGLESv2/Renderbuffer.h" - +#include "common/utilities.h" namespace rx { @@ -36,15 +36,23 @@ Image9::~Image9() SafeRelease(mSurface); } -void Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface) +gl::Error Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface) { D3DSURFACE_DESC destDesc; HRESULT result = destSurface->GetDesc(&destDesc); ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to query the source surface description for mipmap generation, result: 0x%X.", result); + } D3DSURFACE_DESC sourceDesc; result = sourceSurface->GetDesc(&sourceDesc); ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to query the destination surface description for mipmap generation, result: 0x%X.", result); + } ASSERT(sourceDesc.Format == destDesc.Format); ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width); @@ -56,74 +64,111 @@ void Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sour D3DLOCKED_RECT sourceLocked = {0}; result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY); ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the source surface for mipmap generation, result: 0x%X.", result); + } D3DLOCKED_RECT destLocked = {0}; result = destSurface->LockRect(&destLocked, NULL, 0); ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + sourceSurface->UnlockRect(); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the destination surface for mipmap generation, result: 0x%X.", result); + } const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(sourceLocked.pBits); uint8_t *destData = reinterpret_cast<uint8_t*>(destLocked.pBits); - if (sourceData && destData) - { - d3dFormatInfo.mipGenerationFunction(sourceDesc.Width, sourceDesc.Height, 1, sourceData, sourceLocked.Pitch, 0, - destData, destLocked.Pitch, 0); - } + ASSERT(sourceData && destData); + + d3dFormatInfo.mipGenerationFunction(sourceDesc.Width, sourceDesc.Height, 1, sourceData, sourceLocked.Pitch, 0, + destData, destLocked.Pitch, 0); destSurface->UnlockRect(); sourceSurface->UnlockRect(); + + return gl::Error(GL_NO_ERROR); } Image9 *Image9::makeImage9(Image *img) { - ASSERT(HAS_DYNAMIC_TYPE(rx::Image9*, img)); - return static_cast<rx::Image9*>(img); + ASSERT(HAS_DYNAMIC_TYPE(Image9*, img)); + return static_cast<Image9*>(img); } -void Image9::generateMipmap(Image9 *dest, Image9 *source) +gl::Error Image9::generateMipmap(Image9 *dest, Image9 *source) { - IDirect3DSurface9 *sourceSurface = source->getSurface(); - if (sourceSurface == NULL) - return gl::error(GL_OUT_OF_MEMORY); + IDirect3DSurface9 *sourceSurface = NULL; + gl::Error error = source->getSurface(&sourceSurface); + if (error.isError()) + { + return error; + } - IDirect3DSurface9 *destSurface = dest->getSurface(); - generateMip(destSurface, sourceSurface); + IDirect3DSurface9 *destSurface = NULL; + error = dest->getSurface(&destSurface); + if (error.isError()) + { + return error; + } + + error = generateMip(destSurface, sourceSurface); + if (error.isError()) + { + return error; + } dest->markDirty(); + + return gl::Error(GL_NO_ERROR); } -void Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source) +gl::Error Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source) { D3DLOCKED_RECT sourceLock = {0}; D3DLOCKED_RECT destLock = {0}; - source->LockRect(&sourceLock, NULL, 0); - dest->LockRect(&destLock, NULL, 0); + HRESULT result; + + result = source->LockRect(&sourceLock, NULL, 0); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock source surface for copy, result: 0x%X.", result); + } - if (sourceLock.pBits && destLock.pBits) + result = dest->LockRect(&destLock, NULL, 0); + if (FAILED(result)) { - D3DSURFACE_DESC desc; - source->GetDesc(&desc); + source->UnlockRect(); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock source surface for copy, result: 0x%X.", result); + } - const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format); - unsigned int rows = desc.Height / d3dFormatInfo.blockHeight; + ASSERT(sourceLock.pBits && destLock.pBits); - unsigned int bytes = d3d9::ComputeBlockSize(desc.Format, desc.Width, d3dFormatInfo.blockHeight); - ASSERT(bytes <= static_cast<unsigned int>(sourceLock.Pitch) && - bytes <= static_cast<unsigned int>(destLock.Pitch)); + D3DSURFACE_DESC desc; + source->GetDesc(&desc); - for(unsigned int i = 0; i < rows; i++) - { - memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes); - } + const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format); + unsigned int rows = desc.Height / d3dFormatInfo.blockHeight; - source->UnlockRect(); - dest->UnlockRect(); + unsigned int bytes = d3d9::ComputeBlockSize(desc.Format, desc.Width, d3dFormatInfo.blockHeight); + ASSERT(bytes <= static_cast<unsigned int>(sourceLock.Pitch) && + bytes <= static_cast<unsigned int>(destLock.Pitch)); + + for(unsigned int i = 0; i < rows; i++) + { + memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes); } - else UNREACHABLE(); + + source->UnlockRect(); + dest->UnlockRect(); + + return gl::Error(GL_NO_ERROR); } -bool Image9::redefine(rx::Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease) +bool Image9::redefine(RendererD3D *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease) { // 3D textures are not supported by the D3D9 backend. ASSERT(depth <= 1); @@ -160,11 +205,11 @@ bool Image9::redefine(rx::Renderer *renderer, GLenum target, GLenum internalform return false; } -void Image9::createSurface() +gl::Error Image9::createSurface() { - if(mSurface) + if (mSurface) { - return; + return gl::Error(GL_NO_ERROR); } IDirect3DTexture9 *newTexture = NULL; @@ -187,8 +232,7 @@ void Image9::createSurface() if (FAILED(result)) { ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); - ERR("Creating image surface failed."); - return gl::error(GL_OUT_OF_MEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create image surface, result: 0x%X.", result); } newTexture->GetSurfaceLevel(levelToFetch, &newSurface); @@ -206,35 +250,51 @@ void Image9::createSurface() D3DLOCKED_RECT lockedRect; result = newSurface->LockRect(&lockedRect, &entireRect, 0); ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock image surface, result: 0x%X.", result); + } d3dFormatInfo.dataInitializerFunction(mWidth, mHeight, 1, reinterpret_cast<uint8_t*>(lockedRect.pBits), lockedRect.Pitch, 0); result = newSurface->UnlockRect(); ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to unlock image surface, result: 0x%X.", result); + } } } mSurface = newSurface; mDirty = false; mD3DPool = poolToUse; + + return gl::Error(GL_NO_ERROR); } -HRESULT Image9::lock(D3DLOCKED_RECT *lockedRect, const RECT *rect) +gl::Error Image9::lock(D3DLOCKED_RECT *lockedRect, const RECT &rect) { - createSurface(); - - HRESULT result = D3DERR_INVALIDCALL; + gl::Error error = createSurface(); + if (error.isError()) + { + return error; + } if (mSurface) { - result = mSurface->LockRect(lockedRect, rect, 0); + HRESULT result = mSurface->LockRect(lockedRect, &rect, 0); ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock image surface, result: 0x%X.", result); + } mDirty = true; } - return result; + return gl::Error(GL_NO_ERROR); } void Image9::unlock() @@ -263,26 +323,43 @@ bool Image9::isDirty() const return (mSurface || d3d9::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL) && mDirty; } -IDirect3DSurface9 *Image9::getSurface() +gl::Error Image9::getSurface(IDirect3DSurface9 **outSurface) { - createSurface(); + gl::Error error = createSurface(); + if (error.isError()) + { + return error; + } - return mSurface; + *outSurface = mSurface; + return gl::Error(GL_NO_ERROR); } -void Image9::setManagedSurface2D(TextureStorage *storage, int level) +gl::Error Image9::setManagedSurface2D(TextureStorage *storage, int level) { + IDirect3DSurface9 *surface = NULL; TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage); - setManagedSurface(storage9->getSurfaceLevel(level, false)); + gl::Error error = storage9->getSurfaceLevel(level, false, &surface); + if (error.isError()) + { + return error; + } + return setManagedSurface(surface); } -void Image9::setManagedSurfaceCube(TextureStorage *storage, int face, int level) +gl::Error Image9::setManagedSurfaceCube(TextureStorage *storage, int face, int level) { + IDirect3DSurface9 *surface = NULL; TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage); - setManagedSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false)); + gl::Error error = storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false, &surface); + if (error.isError()) + { + return error; + } + return setManagedSurface(surface); } -void Image9::setManagedSurface(IDirect3DSurface9 *surface) +gl::Error Image9::setManagedSurface(IDirect3DSurface9 *surface) { D3DSURFACE_DESC desc; surface->GetDesc(&desc); @@ -292,97 +369,119 @@ void Image9::setManagedSurface(IDirect3DSurface9 *surface) { if (mSurface) { - copyLockableSurfaces(surface, mSurface); + gl::Error error = copyLockableSurfaces(surface, mSurface); SafeRelease(mSurface); + if (error.isError()) + { + return error; + } } mSurface = surface; mD3DPool = desc.Pool; } -} -bool Image9::copyToStorage2D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) -{ - ASSERT(getSurface() != NULL); - TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage); - return copyToSurface(storage9->getSurfaceLevel(level, true), xoffset, yoffset, width, height); + return gl::Error(GL_NO_ERROR); } -bool Image9::copyToStorageCube(TextureStorage *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) +gl::Error Image9::copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box ®ion) { - ASSERT(getSurface() != NULL); - TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage); - return copyToSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true), xoffset, yoffset, width, height); -} + gl::Error error = createSurface(); + if (error.isError()) + { + return error; + } -bool Image9::copyToStorage3D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) -{ - // 3D textures are not supported by the D3D9 backend. - UNREACHABLE(); - return false; -} + IDirect3DSurface9 *destSurface = NULL; -bool Image9::copyToStorage2DArray(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height) -{ - // 2D array textures are not supported by the D3D9 backend. - UNREACHABLE(); - return false; + if (index.type == GL_TEXTURE_2D) + { + TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage); + gl::Error error = storage9->getSurfaceLevel(index.mipIndex, true, &destSurface); + if (error.isError()) + { + return error; + } + } + else + { + ASSERT(gl::IsCubemapTextureTarget(index.type)); + TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage); + gl::Error error = storage9->getCubeMapSurface(index.type, index.mipIndex, true, &destSurface); + if (error.isError()) + { + return error; + } + } + + error = copyToSurface(destSurface, region.x, region.y, region.width, region.height); + SafeRelease(destSurface); + return error; } -bool Image9::copyToSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) +gl::Error Image9::copyToSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) { ASSERT(width > 0 && height > 0); + ASSERT(destSurface); - if (!destSurface) - return false; + IDirect3DSurface9 *sourceSurface = NULL; + gl::Error error = getSurface(&sourceSurface); + if (error.isError()) + { + return error; + } - IDirect3DSurface9 *sourceSurface = getSurface(); + ASSERT(sourceSurface && sourceSurface != destSurface); - if (sourceSurface && sourceSurface != destSurface) - { - RECT rect; - rect.left = xoffset; - rect.top = yoffset; - rect.right = xoffset + width; - rect.bottom = yoffset + height; + RECT rect; + rect.left = xoffset; + rect.top = yoffset; + rect.right = xoffset + width; + rect.bottom = yoffset + height; - POINT point = {rect.left, rect.top}; + POINT point = {rect.left, rect.top}; - IDirect3DDevice9 *device = mRenderer->getDevice(); + IDirect3DDevice9 *device = mRenderer->getDevice(); - if (mD3DPool == D3DPOOL_MANAGED) - { - D3DSURFACE_DESC desc; - sourceSurface->GetDesc(&desc); + if (mD3DPool == D3DPOOL_MANAGED) + { + D3DSURFACE_DESC desc; + sourceSurface->GetDesc(&desc); - IDirect3DSurface9 *surf = 0; - HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL); + IDirect3DSurface9 *surf = 0; + HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Internal CreateOffscreenPlainSurface call failed, result: 0x%X.", result); + } - if (SUCCEEDED(result)) - { - copyLockableSurfaces(surf, sourceSurface); - result = device->UpdateSurface(surf, &rect, destSurface, &point); - ASSERT(SUCCEEDED(result)); - SafeRelease(surf); - } + copyLockableSurfaces(surf, sourceSurface); + result = device->UpdateSurface(surf, &rect, destSurface, &point); + SafeRelease(surf); + ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Internal UpdateSurface call failed, result: 0x%X.", result); } - else + } + else + { + // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools + HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point); + ASSERT(SUCCEEDED(result)); + if (FAILED(result)) { - // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools - HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point); - UNUSED_ASSERTION_VARIABLE(result); - ASSERT(SUCCEEDED(result)); + return gl::Error(GL_OUT_OF_MEMORY, "Internal UpdateSurface call failed, result: 0x%X.", result); } } - SafeRelease(destSurface); - return true; + return gl::Error(GL_NO_ERROR); } // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input // into the target pixel rectangle. -void Image9::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, - GLint unpackAlignment, GLenum type, const void *input) +gl::Error Image9::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, + GLint unpackAlignment, GLenum type, const void *input) { // 3D textures are not supported by the D3D9 backend. ASSERT(zoffset == 0 && depth == 1); @@ -400,10 +499,10 @@ void Image9::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width }; D3DLOCKED_RECT locked; - HRESULT result = lock(&locked, &lockRect); - if (FAILED(result)) + gl::Error error = lock(&locked, lockRect); + if (error.isError()) { - return; + return error; } d3dFormatInfo.loadFunction(width, height, depth, @@ -411,10 +510,12 @@ void Image9::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width reinterpret_cast<uint8_t*>(locked.pBits), locked.Pitch, 0); unlock(); + + return gl::Error(GL_NO_ERROR); } -void Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, - const void *input) +gl::Error Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, + const void *input) { // 3D textures are not supported by the D3D9 backend. ASSERT(zoffset == 0 && depth == 1); @@ -437,10 +538,10 @@ void Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLs }; D3DLOCKED_RECT locked; - HRESULT result = lock(&locked, &lockRect); - if (FAILED(result)) + gl::Error error = lock(&locked, lockRect); + if (error.isError()) { - return; + return error; } d3d9FormatInfo.loadFunction(width, height, depth, @@ -448,33 +549,22 @@ void Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLs reinterpret_cast<uint8_t*>(locked.pBits), locked.Pitch, 0); unlock(); + + return gl::Error(GL_NO_ERROR); } // This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures -void Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) +gl::Error Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, RenderTarget *source) { + ASSERT(source); + // ES3.0 only behaviour to copy into a 3d texture ASSERT(zoffset == 0); - RenderTarget9 *renderTarget = NULL; - IDirect3DSurface9 *surface = NULL; - gl::FramebufferAttachment *colorbuffer = source->getColorbuffer(0); - - if (colorbuffer) - { - renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer); - } - - if (renderTarget) - { - surface = renderTarget->getSurface(); - } + RenderTarget9 *renderTarget = RenderTarget9::makeRenderTarget9(source); - if (!surface) - { - ERR("Failed to retrieve the render target."); - return gl::error(GL_OUT_OF_MEMORY); - } + IDirect3DSurface9 *surface = renderTarget->getSurface(); + ASSERT(surface); IDirect3DDevice9 *device = mRenderer->getDevice(); @@ -486,212 +576,200 @@ void Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, if (FAILED(result)) { - ERR("Could not create matching destination surface."); SafeRelease(surface); - return gl::error(GL_OUT_OF_MEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Could not create matching destination surface, result: 0x%X.", result); } result = device->GetRenderTargetData(surface, renderTargetData); if (FAILED(result)) { - ERR("GetRenderTargetData unexpectedly failed."); SafeRelease(renderTargetData); SafeRelease(surface); - return gl::error(GL_OUT_OF_MEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "GetRenderTargetData unexpectedly failed, result: 0x%X.", result); } - RECT sourceRect = {x, y, x + width, y + height}; - RECT destRect = {xoffset, yoffset, xoffset + width, yoffset + height}; + int width = sourceArea.width; + int height = sourceArea.height; + + RECT sourceRect = { sourceArea.x, sourceArea.y, sourceArea.x + width, sourceArea.y + height }; + RECT destRect = { xoffset, yoffset, xoffset + width, yoffset + height }; D3DLOCKED_RECT sourceLock = {0}; result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0); if (FAILED(result)) { - ERR("Failed to lock the source surface (rectangle might be invalid)."); SafeRelease(renderTargetData); SafeRelease(surface); - return gl::error(GL_OUT_OF_MEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the source surface (rectangle might be invalid), result: 0x%X.", result); } D3DLOCKED_RECT destLock = {0}; - result = lock(&destLock, &destRect); - - if (FAILED(result)) + gl::Error error = lock(&destLock, destRect); + if (error.isError()) { - ERR("Failed to lock the destination surface (rectangle might be invalid)."); renderTargetData->UnlockRect(); SafeRelease(renderTargetData); SafeRelease(surface); - return gl::error(GL_OUT_OF_MEMORY); + return error; } - if (destLock.pBits && sourceLock.pBits) - { - unsigned char *source = (unsigned char*)sourceLock.pBits; - unsigned char *dest = (unsigned char*)destLock.pBits; + ASSERT(destLock.pBits && sourceLock.pBits); - switch (description.Format) + unsigned char *sourcePixels = (unsigned char*)sourceLock.pBits; + unsigned char *destPixels = (unsigned char*)destLock.pBits; + + switch (description.Format) + { + case D3DFMT_X8R8G8B8: + case D3DFMT_A8R8G8B8: + switch (getD3DFormat()) { case D3DFMT_X8R8G8B8: case D3DFMT_A8R8G8B8: - switch(getD3DFormat()) + for (int y = 0; y < height; y++) { - case D3DFMT_X8R8G8B8: - case D3DFMT_A8R8G8B8: - for(int y = 0; y < height; y++) + memcpy(destPixels, sourcePixels, 4 * width); + sourcePixels += sourceLock.Pitch; + destPixels += destLock.Pitch; + } + break; + case D3DFMT_L8: + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) { - memcpy(dest, source, 4 * width); - - source += sourceLock.Pitch; - dest += destLock.Pitch; + destPixels[x] = sourcePixels[x * 4 + 2]; } - break; - case D3DFMT_L8: - for(int y = 0; y < height; y++) - { - for(int x = 0; x < width; x++) - { - dest[x] = source[x * 4 + 2]; - } - - source += sourceLock.Pitch; - dest += destLock.Pitch; - } - break; - case D3DFMT_A8L8: - for(int y = 0; y < height; y++) + sourcePixels += sourceLock.Pitch; + destPixels += destLock.Pitch; + } + break; + case D3DFMT_A8L8: + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) { - for(int x = 0; x < width; x++) - { - dest[x * 2 + 0] = source[x * 4 + 2]; - dest[x * 2 + 1] = source[x * 4 + 3]; - } - - source += sourceLock.Pitch; - dest += destLock.Pitch; + destPixels[x * 2 + 0] = sourcePixels[x * 4 + 2]; + destPixels[x * 2 + 1] = sourcePixels[x * 4 + 3]; } - break; - default: - UNREACHABLE(); + sourcePixels += sourceLock.Pitch; + destPixels += destLock.Pitch; } break; - case D3DFMT_R5G6B5: - switch(getD3DFormat()) + default: + UNREACHABLE(); + } + break; + case D3DFMT_R5G6B5: + switch (getD3DFormat()) + { + case D3DFMT_X8R8G8B8: + for (int y = 0; y < height; y++) { - case D3DFMT_X8R8G8B8: - for(int y = 0; y < height; y++) + for (int x = 0; x < width; x++) { - for(int x = 0; x < width; x++) - { - unsigned short rgb = ((unsigned short*)source)[x]; - unsigned char red = (rgb & 0xF800) >> 8; - unsigned char green = (rgb & 0x07E0) >> 3; - unsigned char blue = (rgb & 0x001F) << 3; - dest[x + 0] = blue | (blue >> 5); - dest[x + 1] = green | (green >> 6); - dest[x + 2] = red | (red >> 5); - dest[x + 3] = 0xFF; - } - - source += sourceLock.Pitch; - dest += destLock.Pitch; + unsigned short rgb = ((unsigned short*)sourcePixels)[x]; + unsigned char red = (rgb & 0xF800) >> 8; + unsigned char green = (rgb & 0x07E0) >> 3; + unsigned char blue = (rgb & 0x001F) << 3; + destPixels[x + 0] = blue | (blue >> 5); + destPixels[x + 1] = green | (green >> 6); + destPixels[x + 2] = red | (red >> 5); + destPixels[x + 3] = 0xFF; } - break; - case D3DFMT_L8: - for(int y = 0; y < height; y++) + sourcePixels += sourceLock.Pitch; + destPixels += destLock.Pitch; + } + break; + case D3DFMT_L8: + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) { - for(int x = 0; x < width; x++) - { - unsigned char red = source[x * 2 + 1] & 0xF8; - dest[x] = red | (red >> 5); - } - - source += sourceLock.Pitch; - dest += destLock.Pitch; + unsigned char red = sourcePixels[x * 2 + 1] & 0xF8; + destPixels[x] = red | (red >> 5); } - break; - default: - UNREACHABLE(); + sourcePixels += sourceLock.Pitch; + destPixels += destLock.Pitch; } break; - case D3DFMT_A1R5G5B5: - switch(getD3DFormat()) + default: + UNREACHABLE(); + } + break; + case D3DFMT_A1R5G5B5: + switch (getD3DFormat()) + { + case D3DFMT_X8R8G8B8: + for (int y = 0; y < height; y++) { - case D3DFMT_X8R8G8B8: - for(int y = 0; y < height; y++) + for (int x = 0; x < width; x++) { - for(int x = 0; x < width; x++) - { - unsigned short argb = ((unsigned short*)source)[x]; - unsigned char red = (argb & 0x7C00) >> 7; - unsigned char green = (argb & 0x03E0) >> 2; - unsigned char blue = (argb & 0x001F) << 3; - dest[x + 0] = blue | (blue >> 5); - dest[x + 1] = green | (green >> 5); - dest[x + 2] = red | (red >> 5); - dest[x + 3] = 0xFF; - } - - source += sourceLock.Pitch; - dest += destLock.Pitch; + unsigned short argb = ((unsigned short*)sourcePixels)[x]; + unsigned char red = (argb & 0x7C00) >> 7; + unsigned char green = (argb & 0x03E0) >> 2; + unsigned char blue = (argb & 0x001F) << 3; + destPixels[x + 0] = blue | (blue >> 5); + destPixels[x + 1] = green | (green >> 5); + destPixels[x + 2] = red | (red >> 5); + destPixels[x + 3] = 0xFF; } - break; - case D3DFMT_A8R8G8B8: - for(int y = 0; y < height; y++) + sourcePixels += sourceLock.Pitch; + destPixels += destLock.Pitch; + } + break; + case D3DFMT_A8R8G8B8: + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) { - for(int x = 0; x < width; x++) - { - unsigned short argb = ((unsigned short*)source)[x]; - unsigned char red = (argb & 0x7C00) >> 7; - unsigned char green = (argb & 0x03E0) >> 2; - unsigned char blue = (argb & 0x001F) << 3; - unsigned char alpha = (signed short)argb >> 15; - dest[x + 0] = blue | (blue >> 5); - dest[x + 1] = green | (green >> 5); - dest[x + 2] = red | (red >> 5); - dest[x + 3] = alpha; - } - - source += sourceLock.Pitch; - dest += destLock.Pitch; + unsigned short argb = ((unsigned short*)sourcePixels)[x]; + unsigned char red = (argb & 0x7C00) >> 7; + unsigned char green = (argb & 0x03E0) >> 2; + unsigned char blue = (argb & 0x001F) << 3; + unsigned char alpha = (signed short)argb >> 15; + destPixels[x + 0] = blue | (blue >> 5); + destPixels[x + 1] = green | (green >> 5); + destPixels[x + 2] = red | (red >> 5); + destPixels[x + 3] = alpha; } - break; - case D3DFMT_L8: - for(int y = 0; y < height; y++) + sourcePixels += sourceLock.Pitch; + destPixels += destLock.Pitch; + } + break; + case D3DFMT_L8: + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) { - for(int x = 0; x < width; x++) - { - unsigned char red = source[x * 2 + 1] & 0x7C; - dest[x] = (red << 1) | (red >> 4); - } - - source += sourceLock.Pitch; - dest += destLock.Pitch; + unsigned char red = sourcePixels[x * 2 + 1] & 0x7C; + destPixels[x] = (red << 1) | (red >> 4); } - break; - case D3DFMT_A8L8: - for(int y = 0; y < height; y++) + sourcePixels += sourceLock.Pitch; + destPixels += destLock.Pitch; + } + break; + case D3DFMT_A8L8: + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) { - for(int x = 0; x < width; x++) - { - unsigned char red = source[x * 2 + 1] & 0x7C; - dest[x * 2 + 0] = (red << 1) | (red >> 4); - dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7; - } - - source += sourceLock.Pitch; - dest += destLock.Pitch; + unsigned char red = sourcePixels[x * 2 + 1] & 0x7C; + destPixels[x * 2 + 0] = (red << 1) | (red >> 4); + destPixels[x * 2 + 1] = (signed char)sourcePixels[x * 2 + 1] >> 7; } - break; - default: - UNREACHABLE(); + sourcePixels += sourceLock.Pitch; + destPixels += destLock.Pitch; } break; default: UNREACHABLE(); } + break; + default: + UNREACHABLE(); } unlock(); @@ -701,6 +779,14 @@ void Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, SafeRelease(surface); mDirty = true; + return gl::Error(GL_NO_ERROR); +} + +gl::Error Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &area, const gl::ImageIndex &srcIndex, TextureStorage *srcStorage) +{ + // Currently unreachable, due to only being used in a D3D11-only workaround + UNIMPLEMENTED(); + return gl::Error(GL_INVALID_OPERATION); } } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h index 08d8ee3545..8cc2258859 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h @@ -20,7 +20,6 @@ class Framebuffer; namespace rx { -class Renderer; class Renderer9; class Image9 : public ImageD3D @@ -31,41 +30,41 @@ class Image9 : public ImageD3D static Image9 *makeImage9(Image *img); - static void generateMipmap(Image9 *dest, Image9 *source); - static void generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface); - static void copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source); + static gl::Error generateMipmap(Image9 *dest, Image9 *source); + static gl::Error generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface); + static gl::Error copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source); - virtual bool redefine(Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease); + bool redefine(RendererD3D *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease) override; D3DFORMAT getD3DFormat() const; virtual bool isDirty() const; - IDirect3DSurface9 *getSurface(); - virtual void setManagedSurface2D(TextureStorage *storage, int level); - virtual void setManagedSurfaceCube(TextureStorage *storage, int face, int level); - virtual bool copyToStorage2D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); - virtual bool copyToStorageCube(TextureStorage *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); - virtual bool copyToStorage3D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); - virtual bool copyToStorage2DArray(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height); + virtual gl::Error setManagedSurface2D(TextureStorage *storage, int level); + virtual gl::Error setManagedSurfaceCube(TextureStorage *storage, int face, int level); + virtual gl::Error copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box ®ion); - virtual void loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, - GLint unpackAlignment, GLenum type, const void *input); - virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, - const void *input); + virtual gl::Error loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, + GLint unpackAlignment, GLenum type, const void *input); + virtual gl::Error loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, + const void *input); - virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset,GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); + virtual gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, RenderTarget *source); + virtual gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, + const gl::ImageIndex &sourceIndex, TextureStorage *source); private: DISALLOW_COPY_AND_ASSIGN(Image9); - void createSurface(); - void setManagedSurface(IDirect3DSurface9 *surface); - bool copyToSurface(IDirect3DSurface9 *dest, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); + gl::Error getSurface(IDirect3DSurface9 **outSurface); - HRESULT lock(D3DLOCKED_RECT *lockedRect, const RECT *rect); + gl::Error createSurface(); + gl::Error setManagedSurface(IDirect3DSurface9 *surface); + gl::Error copyToSurface(IDirect3DSurface9 *dest, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); + + gl::Error lock(D3DLOCKED_RECT *lockedRect, const RECT &rect); void unlock(); - + Renderer9 *mRenderer; D3DPOOL mD3DPool; // can only be D3DPOOL_SYSTEMMEM or D3DPOOL_MANAGED since it needs to be lockable. diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h index d0970d6ac5..2375fcf4b0 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h @@ -40,7 +40,7 @@ class IndexBuffer9 : public IndexBuffer private: DISALLOW_COPY_AND_ASSIGN(IndexBuffer9); - rx::Renderer9 *const mRenderer; + Renderer9 *const mRenderer; IDirect3DIndexBuffer9 *mIndexBuffer; unsigned int mBufferSize; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.cpp index 815fc01a9b..a3cab578be 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.cpp @@ -15,7 +15,7 @@ namespace rx { -Query9::Query9(rx::Renderer9 *renderer, GLenum type) +Query9::Query9(Renderer9 *renderer, GLenum type) : QueryImpl(type), mResult(GL_FALSE), mQueryFinished(false), diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.h index 513e0ba6fd..36851c6c6c 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.h @@ -18,7 +18,7 @@ class Renderer9; class Query9 : public QueryImpl { public: - Query9(rx::Renderer9 *renderer, GLenum type); + Query9(Renderer9 *renderer, GLenum type); virtual ~Query9(); virtual gl::Error begin(); @@ -34,7 +34,7 @@ class Query9 : public QueryImpl GLuint mResult; bool mQueryFinished; - rx::Renderer9 *mRenderer; + Renderer9 *mRenderer; IDirect3DQuery9 *mQuery; }; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp index 13321ac8cd..53d1f752fa 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp @@ -10,115 +10,83 @@ #include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h" #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h" +#include "libGLESv2/renderer/d3d/d3d9/SwapChain9.h" #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" #include "libGLESv2/main.h" namespace rx { +RenderTarget9 *RenderTarget9::makeRenderTarget9(RenderTarget *target) +{ + ASSERT(HAS_DYNAMIC_TYPE(RenderTarget9*, target)); + return static_cast<RenderTarget9*>(target); +} + +void RenderTarget9::invalidate(GLint x, GLint y, GLsizei width, GLsizei height) +{ + // Currently a no-op +} + // TODO: AddRef the incoming surface to take ownership instead of expecting that its ref is being given. -RenderTarget9::RenderTarget9(Renderer *renderer, IDirect3DSurface9 *surface) +TextureRenderTarget9::TextureRenderTarget9(IDirect3DSurface9 *surface, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, + GLsizei samples) + : mWidth(width), + mHeight(height), + mDepth(depth), + mInternalFormat(internalFormat), + mActualFormat(internalFormat), + mSamples(samples), + mRenderTarget(surface) { - mRenderer = Renderer9::makeRenderer9(renderer); - mRenderTarget = surface; + ASSERT(mDepth == 1); if (mRenderTarget) { D3DSURFACE_DESC description; mRenderTarget->GetDesc(&description); - mWidth = description.Width; - mHeight = description.Height; - mDepth = 1; - const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(description.Format); - mInternalFormat = d3dFormatInfo.internalFormat; mActualFormat = d3dFormatInfo.internalFormat; - mSamples = d3d9_gl::GetSamplesCount(description.MultiSampleType); } } -RenderTarget9::RenderTarget9(Renderer *renderer, GLsizei width, GLsizei height, GLenum internalFormat, GLsizei samples) +TextureRenderTarget9::~TextureRenderTarget9() { - mRenderer = Renderer9::makeRenderer9(renderer); - mRenderTarget = NULL; - - const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(internalFormat); - const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(d3d9FormatInfo.renderFormat); - - const gl::TextureCaps &textureCaps = mRenderer->getRendererTextureCaps().get(internalFormat); - GLuint supportedSamples = textureCaps.getNearestSamples(samples); + SafeRelease(mRenderTarget); +} - HRESULT result = D3DERR_INVALIDCALL; +GLsizei TextureRenderTarget9::getWidth() const +{ + return mWidth; +} - if (width > 0 && height > 0) - { - IDirect3DDevice9 *device = mRenderer->getDevice(); - - bool requiresInitialization = false; - - const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat); - if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0) - { - result = device->CreateDepthStencilSurface(width, height, d3d9FormatInfo.renderFormat, - gl_d3d9::GetMultisampleType(supportedSamples), - 0, FALSE, &mRenderTarget, NULL); - } - else - { - requiresInitialization = (d3d9FormatInfo.dataInitializerFunction != NULL); - result = device->CreateRenderTarget(width, height, d3d9FormatInfo.renderFormat, - gl_d3d9::GetMultisampleType(supportedSamples), - 0, FALSE, &mRenderTarget, NULL); - } - - if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) - { - gl::error(GL_OUT_OF_MEMORY); - - return; - } - - ASSERT(SUCCEEDED(result)); - - if (requiresInitialization) - { - // This format requires that the data be initialized before the render target can be used - // Unfortunately this requires a Get call on the d3d device but it is far better than having - // to mark the render target as lockable and copy data to the gpu. - IDirect3DSurface9 *prevRenderTarget = NULL; - device->GetRenderTarget(0, &prevRenderTarget); - device->SetRenderTarget(0, mRenderTarget); - device->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_RGBA(0, 0, 0, 255), 0.0f, 0); - device->SetRenderTarget(0, prevRenderTarget); - } - } +GLsizei TextureRenderTarget9::getHeight() const +{ + return mHeight; +} - mWidth = width; - mHeight = height; - mDepth = 1; - mInternalFormat = internalFormat; - mSamples = supportedSamples; - mActualFormat = d3dFormatInfo.internalFormat; +GLsizei TextureRenderTarget9::getDepth() const +{ + return mDepth; } -RenderTarget9::~RenderTarget9() +GLenum TextureRenderTarget9::getInternalFormat() const { - SafeRelease(mRenderTarget); + return mInternalFormat; } -RenderTarget9 *RenderTarget9::makeRenderTarget9(RenderTarget *target) +GLenum TextureRenderTarget9::getActualFormat() const { - ASSERT(HAS_DYNAMIC_TYPE(rx::RenderTarget9*, target)); - return static_cast<rx::RenderTarget9*>(target); + return mActualFormat; } -void RenderTarget9::invalidate(GLint x, GLint y, GLsizei width, GLsizei height) +GLsizei TextureRenderTarget9::getSamples() const { - // Currently a no-op + return mSamples; } -IDirect3DSurface9 *RenderTarget9::getSurface() +IDirect3DSurface9 *TextureRenderTarget9::getSurface() { // Caller is responsible for releasing the returned surface reference. // TODO: remove the AddRef to match RenderTarget11 @@ -130,4 +98,51 @@ IDirect3DSurface9 *RenderTarget9::getSurface() return mRenderTarget; } + +SurfaceRenderTarget9::SurfaceRenderTarget9(SwapChain9 *swapChain, bool depth) + : mSwapChain(swapChain), + mDepth(depth) +{ +} + +SurfaceRenderTarget9::~SurfaceRenderTarget9() +{ +} + +GLsizei SurfaceRenderTarget9::getWidth() const +{ + return mSwapChain->getWidth(); +} + +GLsizei SurfaceRenderTarget9::getHeight() const +{ + return mSwapChain->getHeight(); +} + +GLsizei SurfaceRenderTarget9::getDepth() const +{ + return 1; +} + +GLenum SurfaceRenderTarget9::getInternalFormat() const +{ + return (mDepth ? mSwapChain->GetDepthBufferInternalFormat() : mSwapChain->GetBackBufferInternalFormat()); +} + +GLenum SurfaceRenderTarget9::getActualFormat() const +{ + return d3d9::GetD3DFormatInfo(d3d9::GetTextureFormatInfo(getInternalFormat()).texFormat).internalFormat; +} + +GLsizei SurfaceRenderTarget9::getSamples() const +{ + // Our EGL surfaces do not support multisampling. + return 0; +} + +IDirect3DSurface9 *SurfaceRenderTarget9::getSurface() +{ + return (mDepth ? mSwapChain->getDepthStencil() : mSwapChain->getRenderTarget()); +} + } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.h index 68d7adb49e..4585697f4c 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.h @@ -14,28 +14,74 @@ namespace rx { -class Renderer; class Renderer9; +class SwapChain9; class RenderTarget9 : public RenderTarget { public: - RenderTarget9(Renderer *renderer, IDirect3DSurface9 *surface); - RenderTarget9(Renderer *renderer, GLsizei width, GLsizei height, GLenum internalFormat, GLsizei samples); - virtual ~RenderTarget9(); + RenderTarget9() { } + virtual ~RenderTarget9() { } static RenderTarget9 *makeRenderTarget9(RenderTarget *renderTarget); - virtual void invalidate(GLint x, GLint y, GLsizei width, GLsizei height); + void invalidate(GLint x, GLint y, GLsizei width, GLsizei height) override; - IDirect3DSurface9 *getSurface(); + virtual IDirect3DSurface9 *getSurface() = 0; private: DISALLOW_COPY_AND_ASSIGN(RenderTarget9); +}; + +class TextureRenderTarget9 : public RenderTarget9 +{ + public: + TextureRenderTarget9(IDirect3DSurface9 *surface, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, + GLsizei samples); + virtual ~TextureRenderTarget9(); + + GLsizei getWidth() const override; + GLsizei getHeight() const override; + GLsizei getDepth() const override; + GLenum getInternalFormat() const override; + GLenum getActualFormat() const override; + GLsizei getSamples() const override; + + IDirect3DSurface9 *getSurface() override; + + private: + DISALLOW_COPY_AND_ASSIGN(TextureRenderTarget9); + + GLsizei mWidth; + GLsizei mHeight; + GLsizei mDepth; + GLenum mInternalFormat; + GLenum mActualFormat; + GLsizei mSamples; IDirect3DSurface9 *mRenderTarget; +}; + +class SurfaceRenderTarget9 : public RenderTarget9 +{ + public: + SurfaceRenderTarget9(SwapChain9 *swapChain, bool depth); + virtual ~SurfaceRenderTarget9(); + + GLsizei getWidth() const override; + GLsizei getHeight() const override; + GLsizei getDepth() const override; + GLenum getInternalFormat() const override; + GLenum getActualFormat() const override; + GLsizei getSamples() const override; + + IDirect3DSurface9 *getSurface() override; + + private: + DISALLOW_COPY_AND_ASSIGN(SurfaceRenderTarget9); - Renderer9 *mRenderer; + SwapChain9 *mSwapChain; + bool mDepth; }; } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp index d63f9b8582..601cd24b10 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp @@ -26,6 +26,7 @@ #include "libGLESv2/renderer/d3d/ShaderD3D.h" #include "libGLESv2/renderer/d3d/TextureD3D.h" #include "libGLESv2/renderer/d3d/TransformFeedbackD3D.h" +#include "libGLESv2/renderer/d3d/RenderbufferD3D.h" #include "libGLESv2/main.h" #include "libGLESv2/Buffer.h" #include "libGLESv2/Texture.h" @@ -33,10 +34,12 @@ #include "libGLESv2/FramebufferAttachment.h" #include "libGLESv2/Renderbuffer.h" #include "libGLESv2/ProgramBinary.h" +#include "libGLESv2/State.h" #include "libGLESv2/angletypes.h" #include "libEGL/Display.h" +#include "common/features.h" #include "common/utilities.h" #include <sstream> @@ -44,14 +47,6 @@ // Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros #define REF_RAST 0 -// The "Debug This Pixel..." feature in PIX often fails when using the -// D3D9Ex interfaces. In order to get debug pixel to work on a Vista/Win 7 -// machine, define "ANGLE_ENABLE_D3D9EX=0" in your project file. -#if !defined(ANGLE_ENABLE_D3D9EX) -// Enables use of the IDirect3D9Ex interface, when available -#define ANGLE_ENABLE_D3D9EX 1 -#endif // !defined(ANGLE_ENABLE_D3D9EX) - #if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL) #define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3 #endif @@ -96,8 +91,8 @@ enum MAX_TEXTURE_IMAGE_UNITS_VTF_SM3 = 4 }; -Renderer9::Renderer9(egl::Display *display, EGLNativeDisplayType hDc, EGLint requestedDisplay) - : Renderer(display), +Renderer9::Renderer9(egl::Display *display, EGLNativeDisplayType hDc, const egl::AttributeMap &attributes) + : RendererD3D(display), mDc(hDc) { mD3d9Module = NULL; @@ -177,8 +172,8 @@ void Renderer9::release() Renderer9 *Renderer9::makeRenderer9(Renderer *renderer) { - ASSERT(HAS_DYNAMIC_TYPE(rx::Renderer9*, renderer)); - return static_cast<rx::Renderer9*>(renderer); + ASSERT(HAS_DYNAMIC_TYPE(Renderer9*, renderer)); + return static_cast<Renderer9*>(renderer); } EGLint Renderer9::initialize() @@ -202,7 +197,7 @@ EGLint Renderer9::initialize() // Use Direct3D9Ex if available. Among other things, this version is less // inclined to report a lost context, for example when the user switches // desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are available. - if (ANGLE_ENABLE_D3D9EX && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9Ex))) + if (ANGLE_D3D9EX == ANGLE_ENABLED && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9Ex))) { ASSERT(mD3d9Ex); mD3d9Ex->QueryInterface(IID_IDirect3D9, reinterpret_cast<void**>(&mD3d9)); @@ -386,10 +381,13 @@ void Renderer9::initializeDevice() mSceneStarted = false; - ASSERT(!mBlit && !mVertexDataManager && !mIndexDataManager); + ASSERT(!mBlit); mBlit = new Blit9(this); - mVertexDataManager = new rx::VertexDataManager(this); - mIndexDataManager = new rx::IndexDataManager(this); + mBlit->initialize(); + + ASSERT(!mVertexDataManager && !mIndexDataManager); + mVertexDataManager = new VertexDataManager(this); + mIndexDataManager = new IndexDataManager(this); } D3DPRESENT_PARAMETERS Renderer9::getDefaultPresentParameters() @@ -481,68 +479,92 @@ void Renderer9::endScene() } } -void Renderer9::sync(bool block) +gl::Error Renderer9::sync(bool block) { - HRESULT result; + IDirect3DQuery9* query = NULL; + gl::Error error = allocateEventQuery(&query); + if (error.isError()) + { + return error; + } - IDirect3DQuery9* query = allocateEventQuery(); - if (!query) + HRESULT result = query->Issue(D3DISSUE_END); + if (FAILED(result)) { - return; + ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to issue event query, result: 0x%X.", result); } - result = query->Issue(D3DISSUE_END); - ASSERT(SUCCEEDED(result)); + // Grab the query data once in blocking and non-blocking case + result = query->GetData(NULL, 0, D3DGETDATA_FLUSH); + if (FAILED(result)) + { + if (d3d9::isDeviceLostError(result)) + { + notifyDeviceLost(); + } + + freeEventQuery(query); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to get event query data, result: 0x%X.", result); + } - do + // If blocking, loop until the query completes + while (block && result == S_FALSE) { + // Keep polling, but allow other threads to do something useful first + Sleep(0); + result = query->GetData(NULL, 0, D3DGETDATA_FLUSH); - if(block && result == S_FALSE) + // explicitly check for device loss + // some drivers seem to return S_FALSE even if the device is lost + // instead of D3DERR_DEVICELOST like they should + if (result == S_FALSE && testDeviceLost(false)) { - // Keep polling, but allow other threads to do something useful first - Sleep(0); - // explicitly check for device loss - // some drivers seem to return S_FALSE even if the device is lost - // instead of D3DERR_DEVICELOST like they should - if (testDeviceLost(false)) + result = D3DERR_DEVICELOST; + } + + if (FAILED(result)) + { + if (d3d9::isDeviceLostError(result)) { - result = D3DERR_DEVICELOST; + notifyDeviceLost(); } + + freeEventQuery(query); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to get event query data, result: 0x%X.", result); } + } - while(block && result == S_FALSE); freeEventQuery(query); - if (d3d9::isDeviceLostError(result)) - { - notifyDeviceLost(); - } + return gl::Error(GL_NO_ERROR); } -SwapChain *Renderer9::createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) +SwapChain *Renderer9::createSwapChain(NativeWindow nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) { - return new rx::SwapChain9(this, window, shareHandle, backBufferFormat, depthBufferFormat); + return new SwapChain9(this, nativeWindow, shareHandle, backBufferFormat, depthBufferFormat); } -IDirect3DQuery9* Renderer9::allocateEventQuery() +gl::Error Renderer9::allocateEventQuery(IDirect3DQuery9 **outQuery) { - IDirect3DQuery9 *query = NULL; - if (mEventQueryPool.empty()) { - HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_EVENT, &query); - UNUSED_ASSERTION_VARIABLE(result); - ASSERT(SUCCEEDED(result)); + HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_EVENT, outQuery); + if (FAILED(result)) + { + ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate event query, result: 0x%X.", result); + } } else { - query = mEventQueryPool.back(); + *outQuery = mEventQueryPool.back(); mEventQueryPool.pop_back(); } - return query; + return gl::Error(GL_NO_ERROR); } void Renderer9::freeEventQuery(IDirect3DQuery9* query) @@ -557,14 +579,14 @@ void Renderer9::freeEventQuery(IDirect3DQuery9* query) } } -IDirect3DVertexShader9 *Renderer9::createVertexShader(const DWORD *function, size_t length) +gl::Error Renderer9::createVertexShader(const DWORD *function, size_t length, IDirect3DVertexShader9 **outShader) { - return mVertexShaderCache.create(function, length); + return mVertexShaderCache.create(function, length, outShader); } -IDirect3DPixelShader9 *Renderer9::createPixelShader(const DWORD *function, size_t length) +gl::Error Renderer9::createPixelShader(const DWORD *function, size_t length, IDirect3DPixelShader9 **outShader) { - return mPixelShaderCache.create(function, length); + return mPixelShaderCache.create(function, length, outShader); } HRESULT Renderer9::createVertexBuffer(UINT Length, DWORD Usage, IDirect3DVertexBuffer9 **ppVertexBuffer) @@ -604,9 +626,16 @@ QueryImpl *Renderer9::createQuery(GLenum type) return new Query9(this, type); } -FenceImpl *Renderer9::createFence() +FenceNVImpl *Renderer9::createFenceNV() +{ + return new FenceNV9(this); +} + +FenceSyncImpl *Renderer9::createFenceSync() { - return new Fence9(this); + // Renderer9 doesn't support ES 3.0 and its sync objects. + UNREACHABLE(); + return NULL; } TransformFeedbackImpl* Renderer9::createTransformFeedback() @@ -620,12 +649,12 @@ bool Renderer9::supportsFastCopyBufferToTexture(GLenum internalFormat) const return false; } -bool Renderer9::fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget, - GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea) +gl::Error Renderer9::fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget, + GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea) { // Pixel buffer objects are not supported in D3D9, since D3D9 is ES2-only and PBOs are ES3. UNREACHABLE(); - return false; + return gl::Error(GL_INVALID_OPERATION); } gl::Error Renderer9::generateSwizzle(gl::Texture *texture) @@ -635,7 +664,7 @@ gl::Error Renderer9::generateSwizzle(gl::Texture *texture) return gl::Error(GL_INVALID_OPERATION); } -gl::Error Renderer9::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState) +gl::Error Renderer9::setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &samplerState) { std::vector<bool> &forceSetSamplers = (type == gl::SAMPLER_PIXEL) ? mForceSetPixelSamplerStates : mForceSetVertexSamplerStates; std::vector<gl::SamplerState> &appliedSamplers = (type == gl::SAMPLER_PIXEL) ? mCurPixelSamplerStates: mCurVertexSamplerStates; @@ -645,6 +674,10 @@ gl::Error Renderer9::setSamplerState(gl::SamplerType type, int index, const gl:: int d3dSamplerOffset = (type == gl::SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0; int d3dSampler = index + d3dSamplerOffset; + // Make sure to add the level offset for our tiny compressed texture workaround + TextureD3D *textureD3D = TextureD3D::makeTextureD3D(texture->getImplementation()); + DWORD baseLevel = samplerState.baseLevel + textureD3D->getNativeTexture()->getTopLevel(); + mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSU, gl_d3d9::ConvertTextureWrap(samplerState.wrapS)); mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSV, gl_d3d9::ConvertTextureWrap(samplerState.wrapT)); @@ -653,7 +686,7 @@ gl::Error Renderer9::setSamplerState(gl::SamplerType type, int index, const gl:: gl_d3d9::ConvertMinFilter(samplerState.minFilter, &d3dMinFilter, &d3dMipFilter, samplerState.maxAnisotropy); mDevice->SetSamplerState(d3dSampler, D3DSAMP_MINFILTER, d3dMinFilter); mDevice->SetSamplerState(d3dSampler, D3DSAMP_MIPFILTER, d3dMipFilter); - mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXMIPLEVEL, samplerState.baseLevel); + mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXMIPLEVEL, baseLevel); if (getRendererExtensions().textureFilterAnisotropic) { mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXANISOTROPY, (DWORD)samplerState.maxAnisotropy); @@ -684,7 +717,12 @@ gl::Error Renderer9::setTexture(gl::SamplerType type, int index, gl::Texture *te if (texStorage) { TextureStorage9 *storage9 = TextureStorage9::makeTextureStorage9(texStorage); - d3dTexture = storage9->getBaseTexture(); + + gl::Error error = storage9->getBaseTexture(&d3dTexture); + if (error.isError()) + { + return error; + } } // If we get NULL back from getBaseTexture here, something went wrong // in the texture class and we're unexpectedly missing the d3d texture @@ -751,7 +789,7 @@ gl::Error Renderer9::setRasterizerState(const gl::RasterizerState &rasterState) return gl::Error(GL_NO_ERROR); } -gl::Error Renderer9::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor, +gl::Error Renderer9::setBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor, unsigned int sampleMask) { bool blendStateChanged = mForceSetBlendState || memcmp(&blendState, &mCurBlendState, sizeof(gl::BlendState)) != 0; @@ -1097,13 +1135,9 @@ bool Renderer9::applyPrimitiveType(GLenum mode, GLsizei count) } -gl::FramebufferAttachment *Renderer9::getNullColorbuffer(gl::FramebufferAttachment *depthbuffer) +gl::Error Renderer9::getNullColorbuffer(gl::FramebufferAttachment *depthbuffer, gl::FramebufferAttachment **outColorBuffer) { - if (!depthbuffer) - { - ERR("Unexpected null depthbuffer for depth-only FBO."); - return NULL; - } + ASSERT(depthbuffer); GLsizei width = depthbuffer->getWidth(); GLsizei height = depthbuffer->getHeight(); @@ -1116,11 +1150,19 @@ gl::FramebufferAttachment *Renderer9::getNullColorbuffer(gl::FramebufferAttachme mNullColorbufferCache[i].height == height) { mNullColorbufferCache[i].lruCount = ++mMaxNullColorbufferLRU; - return mNullColorbufferCache[i].buffer; + *outColorBuffer = mNullColorbufferCache[i].buffer; + return gl::Error(GL_NO_ERROR); } } - gl::Renderbuffer *nullRenderbuffer = new gl::Renderbuffer(0, new gl::Colorbuffer(this, width, height, GL_NONE, 0)); + gl::Renderbuffer *nullRenderbuffer = new gl::Renderbuffer(createRenderbuffer(), 0); + gl::Error error = nullRenderbuffer->setStorage(width, height, GL_NONE, 0); + if (error.isError()) + { + SafeDelete(nullRenderbuffer); + return error; + } + gl::RenderbufferAttachment *nullbuffer = new gl::RenderbufferAttachment(GL_NONE, nullRenderbuffer); // add nullbuffer to the cache @@ -1139,40 +1181,40 @@ gl::FramebufferAttachment *Renderer9::getNullColorbuffer(gl::FramebufferAttachme oldest->width = width; oldest->height = height; - return nullbuffer; + *outColorBuffer = nullbuffer; + return gl::Error(GL_NO_ERROR); } -gl::Error Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer) +gl::Error Renderer9::applyRenderTarget(const gl::Framebuffer *framebuffer) { // if there is no color attachment we must synthesize a NULL colorattachment // to keep the D3D runtime happy. This should only be possible if depth texturing. gl::FramebufferAttachment *attachment = framebuffer->getColorbuffer(0); if (!attachment) { - attachment = getNullColorbuffer(framebuffer->getDepthbuffer()); - } - if (!attachment) - { - return gl::Error(GL_OUT_OF_MEMORY, "Unable to locate renderbuffer for FBO."); + gl::Error error = getNullColorbuffer(framebuffer->getDepthbuffer(), &attachment); + if (error.isError()) + { + return error; + } } + ASSERT(attachment); bool renderTargetChanged = false; unsigned int renderTargetSerial = GetAttachmentSerial(attachment); if (renderTargetSerial != mAppliedRenderTargetSerial) { // Apply the render target on the device - IDirect3DSurface9 *renderTargetSurface = NULL; - - RenderTarget9 *renderTarget = d3d9::GetAttachmentRenderTarget(attachment); - if (renderTarget) + RenderTarget9 *renderTarget = NULL; + gl::Error error = d3d9::GetAttachmentRenderTarget(attachment, &renderTarget); + if (error.isError()) { - renderTargetSurface = renderTarget->getSurface(); + return error; } + ASSERT(renderTarget); - if (!renderTargetSurface) - { - return gl::Error(GL_OUT_OF_MEMORY, "Internal render target pointer unexpectedly null."); - } + IDirect3DSurface9 *renderTargetSurface = renderTarget->getSurface(); + ASSERT(renderTargetSurface); mDevice->SetRenderTarget(0, renderTargetSurface); SafeRelease(renderTargetSurface); @@ -1204,18 +1246,16 @@ gl::Error Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer) // Apply the depth stencil on the device if (depthStencil) { - IDirect3DSurface9 *depthStencilSurface = NULL; - rx::RenderTarget9 *depthStencilRenderTarget = d3d9::GetAttachmentRenderTarget(depthStencil); - - if (depthStencilRenderTarget) + RenderTarget9 *depthStencilRenderTarget = NULL; + gl::Error error = d3d9::GetAttachmentRenderTarget(depthStencil, &depthStencilRenderTarget); + if (error.isError()) { - depthStencilSurface = depthStencilRenderTarget->getSurface(); + return error; } + ASSERT(depthStencilRenderTarget); - if (!depthStencilSurface) - { - return gl::Error(GL_OUT_OF_MEMORY, "Internal depth stencil pointer unexpectedly null."); - } + IDirect3DSurface9 *depthStencilSurface = depthStencilRenderTarget->getSurface(); + ASSERT(depthStencilSurface); mDevice->SetDepthStencilSurface(depthStencilSurface); SafeRelease(depthStencilSurface); @@ -1260,17 +1300,16 @@ gl::Error Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer) return gl::Error(GL_NO_ERROR); } -gl::Error Renderer9::applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[], - GLint first, GLsizei count, GLsizei instances) +gl::Error Renderer9::applyVertexBuffer(const gl::State &state, GLint first, GLsizei count, GLsizei instances) { TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS]; - gl::Error error = mVertexDataManager->prepareVertexData(vertexAttributes, currentValues, programBinary, first, count, attributes, instances); + gl::Error error = mVertexDataManager->prepareVertexData(state, first, count, attributes, instances); if (error.isError()) { return error; } - return mVertexDeclarationCache.applyDeclaration(mDevice, attributes, programBinary, instances, &mRepeatDraw); + return mVertexDeclarationCache.applyDeclaration(mDevice, attributes, state.getCurrentProgramBinary(), instances, &mRepeatDraw); } // Applies the indices and element array bindings to the Direct3D 9 device @@ -1296,7 +1335,7 @@ gl::Error Renderer9::applyIndexBuffer(const GLvoid *indices, gl::Buffer *element return gl::Error(GL_NO_ERROR); } -void Renderer9::applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[]) +void Renderer9::applyTransformFeedbackBuffers(const gl::State& state) { UNREACHABLE(); } @@ -1373,10 +1412,15 @@ gl::Error Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indi // Get the raw indices for an indexed draw if (type != GL_NONE && elementArrayBuffer) { - gl::Buffer *indexBuffer = elementArrayBuffer; - BufferImpl *storage = indexBuffer->getImplementation(); + BufferD3D *storage = BufferD3D::makeFromBuffer(elementArrayBuffer); intptr_t offset = reinterpret_cast<intptr_t>(indices); - indices = static_cast<const GLubyte*>(storage->getData()) + offset; + const uint8_t *bufferData = NULL; + gl::Error error = storage->getData(&bufferData); + if (error.isError()) + { + return error; + } + indices = bufferData + offset; } unsigned int startIndex = 0; @@ -1570,9 +1614,17 @@ gl::Error Renderer9::drawIndexedPoints(GLsizei count, GLenum type, const GLvoid if (elementArrayBuffer) { - BufferImpl *storage = elementArrayBuffer->getImplementation(); + BufferD3D *storage = BufferD3D::makeFromBuffer(elementArrayBuffer); intptr_t offset = reinterpret_cast<intptr_t>(indices); - indices = static_cast<const GLubyte*>(storage->getData()) + offset; + + const uint8_t *bufferData = NULL; + gl::Error error = storage->getData(&bufferData); + if (error.isError()) + { + return error; + } + + indices = bufferData + offset; } switch (type) @@ -1662,8 +1714,21 @@ gl::Error Renderer9::applyShaders(gl::ProgramBinary *programBinary, const gl::Ve ASSERT(!transformFeedbackActive); ASSERT(!rasterizerDiscard); - ShaderExecutable *vertexExe = programBinary->getVertexExecutableForInputLayout(inputLayout); - ShaderExecutable *pixelExe = programBinary->getPixelExecutableForFramebuffer(framebuffer); + ProgramD3D *programD3D = ProgramD3D::makeProgramD3D(programBinary->getImplementation()); + + ShaderExecutable *vertexExe = NULL; + gl::Error error = programD3D->getVertexExecutableForInputLayout(inputLayout, &vertexExe); + if (error.isError()) + { + return error; + } + + ShaderExecutable *pixelExe = NULL; + error = programD3D->getPixelExecutableForFramebuffer(framebuffer, &pixelExe); + if (error.isError()) + { + return error; + } IDirect3DVertexShader9 *vertexShader = (vertexExe ? ShaderExecutable9::makeShaderExecutable9(vertexExe)->getVertexShader() : NULL); IDirect3DPixelShader9 *pixelShader = (pixelExe ? ShaderExecutable9::makeShaderExecutable9(pixelExe)->getPixelShader() : NULL); @@ -1688,7 +1753,7 @@ gl::Error Renderer9::applyShaders(gl::ProgramBinary *programBinary, const gl::Ve unsigned int programSerial = programBinary->getSerial(); if (programSerial != mAppliedProgramSerial) { - programBinary->dirtyAllUniforms(); + programD3D->dirtyAllUniforms(); mDxUniformsDirty = true; mAppliedProgramSerial = programSerial; } @@ -1696,10 +1761,8 @@ gl::Error Renderer9::applyShaders(gl::ProgramBinary *programBinary, const gl::Ve return gl::Error(GL_NO_ERROR); } -gl::Error Renderer9::applyUniforms(const gl::ProgramBinary &programBinary) +gl::Error Renderer9::applyUniforms(const ProgramImpl &program, const std::vector<gl::LinkedUniform*> &uniformArray) { - const std::vector<gl::LinkedUniform*> &uniformArray = programBinary.getUniforms(); - for (size_t uniformIndex = 0; uniformIndex < uniformArray.size(); uniformIndex++) { gl::LinkedUniform *targetUniform = uniformArray[uniformIndex]; @@ -1797,7 +1860,7 @@ void Renderer9::applyUniformnbv(gl::LinkedUniform *targetUniform, const GLint *v applyUniformnfv(targetUniform, (GLfloat*)vector); } -gl::Error Renderer9::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) +gl::Error Renderer9::clear(const gl::ClearParameters &clearParams, const gl::Framebuffer *frameBuffer) { if (clearParams.colorClearType != GL_FLOAT) { @@ -2219,7 +2282,7 @@ bool Renderer9::isRemovedDeviceResettable() const { bool success = false; -#ifdef ANGLE_ENABLE_D3D9EX +#if ANGLE_D3D9EX == ANGLE_ENABLED IDirect3D9Ex *d3d9Ex = NULL; typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex**); Direct3DCreate9ExFunc Direct3DCreate9ExPtr = reinterpret_cast<Direct3DCreate9ExFunc>(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex")); @@ -2330,82 +2393,6 @@ int Renderer9::getMaxSwapInterval() const return mMaxSwapInterval; } -bool Renderer9::copyToRenderTarget2D(TextureStorage *dest, TextureStorage *source) -{ - bool result = false; - - if (source && dest) - { - TextureStorage9_2D *source9 = TextureStorage9_2D::makeTextureStorage9_2D(source); - TextureStorage9_2D *dest9 = TextureStorage9_2D::makeTextureStorage9_2D(dest); - - int levels = source9->getLevelCount(); - for (int i = 0; i < levels; ++i) - { - IDirect3DSurface9 *srcSurf = source9->getSurfaceLevel(i, false); - IDirect3DSurface9 *dstSurf = dest9->getSurfaceLevel(i, false); - - result = copyToRenderTarget(dstSurf, srcSurf, source9->isManaged()); - - SafeRelease(srcSurf); - SafeRelease(dstSurf); - - if (!result) - { - return false; - } - } - } - - return result; -} - -bool Renderer9::copyToRenderTargetCube(TextureStorage *dest, TextureStorage *source) -{ - bool result = false; - - if (source && dest) - { - TextureStorage9_Cube *source9 = TextureStorage9_Cube::makeTextureStorage9_Cube(source); - TextureStorage9_Cube *dest9 = TextureStorage9_Cube::makeTextureStorage9_Cube(dest); - int levels = source9->getLevelCount(); - for (int f = 0; f < 6; f++) - { - for (int i = 0; i < levels; i++) - { - IDirect3DSurface9 *srcSurf = source9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, false); - IDirect3DSurface9 *dstSurf = dest9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, true); - - result = copyToRenderTarget(dstSurf, srcSurf, source9->isManaged()); - - SafeRelease(srcSurf); - SafeRelease(dstSurf); - - if (!result) - { - return false; - } - } - } - } - - return result; -} - -bool Renderer9::copyToRenderTarget3D(TextureStorage *dest, TextureStorage *source) -{ - // 3D textures are not available in the D3D9 backend. - UNREACHABLE(); - return false; -} - -bool Renderer9::copyToRenderTarget2DArray(TextureStorage *dest, TextureStorage *source) -{ - // 2D array textures are not supported by the D3D9 backend. - UNREACHABLE(); - return false; -} - D3DPOOL Renderer9::getBufferPool(DWORD usage) const { if (mD3d9Ex != NULL) @@ -2423,8 +2410,8 @@ D3DPOOL Renderer9::getBufferPool(DWORD usage) const return D3DPOOL_DEFAULT; } -bool Renderer9::copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level) +gl::Error Renderer9::copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level) { RECT rect; rect.left = sourceRect.x; @@ -2435,8 +2422,8 @@ bool Renderer9::copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &s return mBlit->copy2D(framebuffer, rect, destFormat, xoffset, yoffset, storage, level); } -bool Renderer9::copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level) +gl::Error Renderer9::copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level) { RECT rect; rect.left = sourceRect.x; @@ -2447,24 +2434,26 @@ bool Renderer9::copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle return mBlit->copyCube(framebuffer, rect, destFormat, xoffset, yoffset, storage, target, level); } -bool Renderer9::copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level) +gl::Error Renderer9::copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level) { // 3D textures are not available in the D3D9 backend. UNREACHABLE(); - return false; + return gl::Error(GL_INVALID_OPERATION); } -bool Renderer9::copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level) +gl::Error Renderer9::copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level) { // 2D array textures are not available in the D3D9 backend. UNREACHABLE(); - return false; + return gl::Error(GL_INVALID_OPERATION); } -bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle &readRect, gl::Framebuffer *drawFramebuffer, const gl::Rectangle &drawRect, - const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter) +gl::Error Renderer9::blitRect(const gl::Framebuffer *readFramebuffer, const gl::Rectangle &readRect, + const gl::Framebuffer *drawFramebuffer, const gl::Rectangle &drawRect, + const gl::Rectangle *scissor, bool blitRenderTarget, + bool blitDepth, bool blitStencil, GLenum filter) { ASSERT(filter == GL_NEAREST); @@ -2473,35 +2462,33 @@ bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle & if (blitRenderTarget) { gl::FramebufferAttachment *readBuffer = readFramebuffer->getColorbuffer(0); - gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getColorbuffer(0); - RenderTarget9 *readRenderTarget = NULL; - RenderTarget9 *drawRenderTarget = NULL; - IDirect3DSurface9* readSurface = NULL; - IDirect3DSurface9* drawSurface = NULL; + ASSERT(readBuffer); - if (readBuffer) - { - readRenderTarget = d3d9::GetAttachmentRenderTarget(readBuffer); - } - if (drawBuffer) + RenderTarget9 *readRenderTarget = NULL; + gl::Error error = d3d9::GetAttachmentRenderTarget(readBuffer, &readRenderTarget); + if (error.isError()) { - drawRenderTarget = d3d9::GetAttachmentRenderTarget(drawBuffer); + return error; } + ASSERT(readRenderTarget); - if (readRenderTarget) - { - readSurface = readRenderTarget->getSurface(); - } - if (drawRenderTarget) - { - drawSurface = drawRenderTarget->getSurface(); - } + gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getColorbuffer(0); + ASSERT(drawBuffer); - if (!readSurface || !drawSurface) + RenderTarget9 *drawRenderTarget = NULL; + error = d3d9::GetAttachmentRenderTarget(drawBuffer, &drawRenderTarget); + if (error.isError()) { - ERR("Failed to retrieve the render target."); - return gl::error(GL_OUT_OF_MEMORY, false); + return error; } + ASSERT(drawRenderTarget); + + // The getSurface calls do an AddRef so save them until after no errors are possible + IDirect3DSurface9* readSurface = readRenderTarget->getSurface(); + ASSERT(readSurface); + + IDirect3DSurface9* drawSurface = drawRenderTarget->getSurface(); + ASSERT(drawSurface); gl::Extents srcSize(readRenderTarget->getWidth(), readRenderTarget->getHeight(), 1); gl::Extents dstSize(drawRenderTarget->getWidth(), drawRenderTarget->getHeight(), 1); @@ -2594,43 +2581,40 @@ bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle & if (FAILED(result)) { - ERR("BlitFramebufferANGLE failed: StretchRect returned %x.", result); - return false; + return gl::Error(GL_OUT_OF_MEMORY, "Internal blit failed, StretchRect returned 0x%X.", result); } } if (blitDepth || blitStencil) { gl::FramebufferAttachment *readBuffer = readFramebuffer->getDepthOrStencilbuffer(); - gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getDepthOrStencilbuffer(); - RenderTarget9 *readDepthStencil = NULL; - RenderTarget9 *drawDepthStencil = NULL; - IDirect3DSurface9* readSurface = NULL; - IDirect3DSurface9* drawSurface = NULL; + ASSERT(readBuffer); - if (readBuffer) - { - readDepthStencil = d3d9::GetAttachmentRenderTarget(readBuffer); - } - if (drawBuffer) + RenderTarget9 *readDepthStencil = NULL; + gl::Error error = d3d9::GetAttachmentRenderTarget(readBuffer, &readDepthStencil); + if (error.isError()) { - drawDepthStencil = d3d9::GetAttachmentRenderTarget(drawBuffer); + return error; } + ASSERT(readDepthStencil); - if (readDepthStencil) - { - readSurface = readDepthStencil->getSurface(); - } - if (drawDepthStencil) - { - drawSurface = drawDepthStencil->getSurface(); - } + gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getDepthOrStencilbuffer(); + ASSERT(drawBuffer); - if (!readSurface || !drawSurface) + RenderTarget9 *drawDepthStencil = NULL; + error = d3d9::GetAttachmentRenderTarget(drawBuffer, &drawDepthStencil); + if (error.isError()) { - ERR("Failed to retrieve the render target."); - return gl::error(GL_OUT_OF_MEMORY, false); + return error; } + ASSERT(drawDepthStencil); + + // The getSurface calls do an AddRef so save them until after no errors are possible + IDirect3DSurface9* readSurface = readDepthStencil->getSurface(); + ASSERT(readDepthStencil); + + IDirect3DSurface9* drawSurface = drawDepthStencil->getSurface(); + ASSERT(drawDepthStencil); HRESULT result = mDevice->StretchRect(readSurface, NULL, drawSurface, NULL, D3DTEXF_NONE); @@ -2639,38 +2623,31 @@ bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle & if (FAILED(result)) { - ERR("BlitFramebufferANGLE failed: StretchRect returned %x.", result); - return false; + return gl::Error(GL_OUT_OF_MEMORY, "Internal blit failed, StretchRect returned 0x%X.", result); } } - return true; + return gl::Error(GL_NO_ERROR); } -gl::Error Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, +gl::Error Renderer9::readPixels(const gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels) { ASSERT(pack.pixelBuffer.get() == NULL); - RenderTarget9 *renderTarget = NULL; - IDirect3DSurface9 *surface = NULL; gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0); + ASSERT(colorbuffer); - if (colorbuffer) - { - renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer); - } - - if (renderTarget) + RenderTarget9 *renderTarget = NULL; + gl::Error error = d3d9::GetAttachmentRenderTarget(colorbuffer, &renderTarget); + if (error.isError()) { - surface = renderTarget->getSurface(); + return error; } + ASSERT(renderTarget); - if (!surface) - { - // context must be lost - return gl::Error(GL_NO_ERROR); - } + IDirect3DSurface9 *surface = renderTarget->getSurface(); + ASSERT(surface); D3DSURFACE_DESC desc; surface->GetDesc(&desc); @@ -2825,33 +2802,67 @@ gl::Error Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, return gl::Error(GL_NO_ERROR); } -RenderTarget *Renderer9::createRenderTarget(SwapChain *swapChain, bool depth) +gl::Error Renderer9::createRenderTarget(SwapChain *swapChain, bool depth, RenderTarget **outRT) { SwapChain9 *swapChain9 = SwapChain9::makeSwapChain9(swapChain); - IDirect3DSurface9 *surface = NULL; - if (depth) - { - surface = swapChain9->getDepthStencil(); - } - else + *outRT = new SurfaceRenderTarget9(swapChain9, depth); + return gl::Error(GL_NO_ERROR); +} + +gl::Error Renderer9::createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTarget **outRT) +{ + const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(format); + + const gl::TextureCaps &textureCaps = getRendererTextureCaps().get(format); + GLuint supportedSamples = textureCaps.getNearestSamples(samples); + + IDirect3DSurface9 *renderTarget = NULL; + if (width > 0 && height > 0) { - surface = swapChain9->getRenderTarget(); - } + bool requiresInitialization = false; + HRESULT result = D3DERR_INVALIDCALL; + + const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format); + if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0) + { + result = mDevice->CreateDepthStencilSurface(width, height, d3d9FormatInfo.renderFormat, + gl_d3d9::GetMultisampleType(supportedSamples), + 0, FALSE, &renderTarget, NULL); + } + else + { + requiresInitialization = (d3d9FormatInfo.dataInitializerFunction != NULL); + result = mDevice->CreateRenderTarget(width, height, d3d9FormatInfo.renderFormat, + gl_d3d9::GetMultisampleType(supportedSamples), + 0, FALSE, &renderTarget, NULL); + } - RenderTarget9 *renderTarget = new RenderTarget9(this, surface); + if (FAILED(result)) + { + ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create render target, result: 0x%X.", result); + } - return renderTarget; -} + if (requiresInitialization) + { + // This format requires that the data be initialized before the render target can be used + // Unfortunately this requires a Get call on the d3d device but it is far better than having + // to mark the render target as lockable and copy data to the gpu. + IDirect3DSurface9 *prevRenderTarget = NULL; + mDevice->GetRenderTarget(0, &prevRenderTarget); + mDevice->SetRenderTarget(0, renderTarget); + mDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_RGBA(0, 0, 0, 255), 0.0f, 0); + mDevice->SetRenderTarget(0, prevRenderTarget); + } + } -RenderTarget *Renderer9::createRenderTarget(int width, int height, GLenum format, GLsizei samples) -{ - RenderTarget9 *renderTarget = new RenderTarget9(this, width, height, format, samples); - return renderTarget; + *outRT = new TextureRenderTarget9(renderTarget, format, width, height, 1, supportedSamples); + return gl::Error(GL_NO_ERROR); } -ShaderImpl *Renderer9::createShader(GLenum type) +ShaderImpl *Renderer9::createShader(const gl::Data &data, GLenum type) { - return new ShaderD3D(type, this); + return new ShaderD3D(data, type, this); } ProgramImpl *Renderer9::createProgram() @@ -2864,64 +2875,69 @@ void Renderer9::releaseShaderCompiler() ShaderD3D::releaseCompiler(); } -ShaderExecutable *Renderer9::loadExecutable(const void *function, size_t length, rx::ShaderType type, - const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, - bool separatedOutputBuffers) +gl::Error Renderer9::loadExecutable(const void *function, size_t length, ShaderType type, + const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, + bool separatedOutputBuffers, ShaderExecutable **outExecutable) { // Transform feedback is not supported in ES2 or D3D9 ASSERT(transformFeedbackVaryings.size() == 0); - ShaderExecutable9 *executable = NULL; - switch (type) { - case rx::SHADER_VERTEX: + case SHADER_VERTEX: { - IDirect3DVertexShader9 *vshader = createVertexShader((DWORD*)function, length); - if (vshader) + IDirect3DVertexShader9 *vshader = NULL; + gl::Error error = createVertexShader((DWORD*)function, length, &vshader); + if (error.isError()) { - executable = new ShaderExecutable9(function, length, vshader); + return error; } + *outExecutable = new ShaderExecutable9(function, length, vshader); } break; - case rx::SHADER_PIXEL: + case SHADER_PIXEL: { - IDirect3DPixelShader9 *pshader = createPixelShader((DWORD*)function, length); - if (pshader) + IDirect3DPixelShader9 *pshader = NULL; + gl::Error error = createPixelShader((DWORD*)function, length, &pshader); + if (error.isError()) { - executable = new ShaderExecutable9(function, length, pshader); + return error; } + *outExecutable = new ShaderExecutable9(function, length, pshader); } break; default: UNREACHABLE(); - break; + return gl::Error(GL_INVALID_OPERATION); } - return executable; + return gl::Error(GL_NO_ERROR); } -ShaderExecutable *Renderer9::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, - const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, - bool separatedOutputBuffers, D3DWorkaroundType workaround) +gl::Error Renderer9::compileToExecutable(gl::InfoLog &infoLog, const std::string &shaderHLSL, ShaderType type, + const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, + bool separatedOutputBuffers, D3DWorkaroundType workaround, + ShaderExecutable **outExectuable) { // Transform feedback is not supported in ES2 or D3D9 ASSERT(transformFeedbackVaryings.size() == 0); - const char *profile = NULL; - + const char *profileType = NULL; switch (type) { - case rx::SHADER_VERTEX: - profile = getMajorShaderModel() >= 3 ? "vs_3_0" : "vs_2_0"; + case SHADER_VERTEX: + profileType = "vs"; break; - case rx::SHADER_PIXEL: - profile = getMajorShaderModel() >= 3 ? "ps_3_0" : "ps_2_0"; + case SHADER_PIXEL: + profileType = "ps"; break; default: UNREACHABLE(); - return NULL; + return gl::Error(GL_INVALID_OPERATION); } + unsigned int profileMajorVersion = (getMajorShaderModel() >= 3) ? 3 : 2; + unsigned int profileMinorVersion = 0; + std::string profile = FormatString("%s_%u_%u", profileType, profileMajorVersion, profileMinorVersion); UINT flags = ANGLE_COMPILE_OPTIMIZATION_LEVEL; @@ -2942,49 +2958,54 @@ ShaderExecutable *Renderer9::compileToExecutable(gl::InfoLog &infoLog, const cha #endif flags |= D3DCOMPILE_DEBUG; - - std::string sourcePath = getTempPath(); - std::string sourceText = std::string("#line 2 \"") + sourcePath + std::string("\"\n\n") + std::string(shaderHLSL); - writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size()); } // Sometimes D3DCompile will fail with the default compilation flags for complicated shaders when it would otherwise pass with alternative options. // Try the default flags first and if compilation fails, try some alternatives. - const UINT extraFlags[] = + std::vector<CompileConfig> configs; + configs.push_back(CompileConfig(flags, "default" )); + configs.push_back(CompileConfig(flags | D3DCOMPILE_AVOID_FLOW_CONTROL, "avoid flow control" )); + configs.push_back(CompileConfig(flags | D3DCOMPILE_PREFER_FLOW_CONTROL, "prefer flow control")); + + ID3DBlob *binary = NULL; + std::string debugInfo; + gl::Error error = mCompiler.compileToBinary(infoLog, shaderHLSL, profile, configs, NULL, &binary, &debugInfo); + if (error.isError()) { - flags, - flags | D3DCOMPILE_AVOID_FLOW_CONTROL, - flags | D3DCOMPILE_PREFER_FLOW_CONTROL - }; + return error; + } - const static char *extraFlagNames[] = + // It's possible that binary is NULL if the compiler failed in all configurations. Set the executable to NULL + // and return GL_NO_ERROR to signify that there was a link error but the internal state is still OK. + if (!binary) { - "default", - "avoid flow control", - "prefer flow control" - }; + *outExectuable = NULL; + return gl::Error(GL_NO_ERROR); + } - int attempts = ArraySize(extraFlags); + error = loadExecutable(binary->GetBufferPointer(), binary->GetBufferSize(), type, + transformFeedbackVaryings, separatedOutputBuffers, outExectuable); - ID3DBlob *binary = (ID3DBlob*)mCompiler.compileToBinary(infoLog, shaderHLSL, profile, extraFlags, extraFlagNames, attempts); - if (!binary) + SafeRelease(binary); + if (error.isError()) { - return NULL; + return error; } - ShaderExecutable *executable = loadExecutable(binary->GetBufferPointer(), binary->GetBufferSize(), type, - transformFeedbackVaryings, separatedOutputBuffers); - SafeRelease(binary); + if (!debugInfo.empty()) + { + (*outExectuable)->appendDebugInfo(debugInfo); + } - return executable; + return gl::Error(GL_NO_ERROR); } -rx::UniformStorage *Renderer9::createUniformStorage(size_t storageSize) +UniformStorage *Renderer9::createUniformStorage(size_t storageSize) { return new UniformStorage(storageSize); } -bool Renderer9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest) +gl::Error Renderer9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest) { return mBlit->boxFilter(source, dest); } @@ -3006,41 +3027,40 @@ D3DPOOL Renderer9::getTexturePool(DWORD usage) const return D3DPOOL_DEFAULT; } -bool Renderer9::copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged) +gl::Error Renderer9::copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged) { - if (source && dest) - { - HRESULT result = D3DERR_OUTOFVIDEOMEMORY; + ASSERT(source && dest); - if (fromManaged) - { - D3DSURFACE_DESC desc; - source->GetDesc(&desc); + HRESULT result = D3DERR_OUTOFVIDEOMEMORY; - IDirect3DSurface9 *surf = 0; - result = mDevice->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL); + if (fromManaged) + { + D3DSURFACE_DESC desc; + source->GetDesc(&desc); - if (SUCCEEDED(result)) - { - Image9::copyLockableSurfaces(surf, source); - result = mDevice->UpdateSurface(surf, NULL, dest, NULL); - SafeRelease(surf); - } - } - else - { - endScene(); - result = mDevice->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE); - } + IDirect3DSurface9 *surf = 0; + result = mDevice->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL); - if (FAILED(result)) + if (SUCCEEDED(result)) { - ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); - return false; + Image9::copyLockableSurfaces(surf, source); + result = mDevice->UpdateSurface(surf, NULL, dest, NULL); + SafeRelease(surf); } } + else + { + endScene(); + result = mDevice->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE); + } - return true; + if (FAILED(result)) + { + ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to blit internal texture, result: 0x%X.", result); + } + + return gl::Error(GL_NO_ERROR); } Image *Renderer9::createImage() @@ -3048,11 +3068,11 @@ Image *Renderer9::createImage() return new Image9(); } -void Renderer9::generateMipmap(Image *dest, Image *src) +gl::Error Renderer9::generateMipmap(Image *dest, Image *src) { Image9 *src9 = Image9::makeImage9(src); Image9 *dst9 = Image9::makeImage9(dest); - Image9::generateMipmap(dst9, src9); + return Image9::generateMipmap(dst9, src9); } TextureStorage *Renderer9::createTextureStorage2D(SwapChain *swapChain) @@ -3099,6 +3119,19 @@ TextureImpl *Renderer9::createTexture(GLenum target) return NULL; } +RenderbufferImpl *Renderer9::createRenderbuffer() +{ + RenderbufferD3D *renderbuffer = new RenderbufferD3D(this); + return renderbuffer; +} + +RenderbufferImpl *Renderer9::createRenderbuffer(SwapChain *swapChain, bool depth) +{ + RenderbufferD3D *renderbuffer = new RenderbufferD3D(this); + renderbuffer->setStorage(swapChain, depth); + return renderbuffer; +} + bool Renderer9::getLUID(LUID *adapterLuid) const { adapterLuid->HighPart = 0; @@ -3113,7 +3146,7 @@ bool Renderer9::getLUID(LUID *adapterLuid) const return false; } -rx::VertexConversionType Renderer9::getVertexConversionType(const gl::VertexFormat &vertexFormat) const +VertexConversionType Renderer9::getVertexConversionType(const gl::VertexFormat &vertexFormat) const { return d3d9::GetVertexFormatInfo(getCapsDeclTypes(), vertexFormat).conversionType; } @@ -3128,4 +3161,9 @@ void Renderer9::generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCa d3d9_gl::GenerateCaps(mD3d9, mDevice, mDeviceType, mAdapter, outCaps, outTextureCaps, outExtensions); } +Workarounds Renderer9::generateWorkarounds() const +{ + return d3d9::GenerateWorkarounds(); +} + } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h index dd5f30268a..10d2fb11e8 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h @@ -11,10 +11,10 @@ #include "common/angleutils.h" #include "common/mathutil.h" -#include "libGLESv2/renderer/d3d/HLSLCompiler.h" #include "libGLESv2/renderer/d3d/d3d9/ShaderCache.h" #include "libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.h" -#include "libGLESv2/renderer/Renderer.h" +#include "libGLESv2/renderer/d3d/HLSLCompiler.h" +#include "libGLESv2/renderer/d3d/RendererD3D.h" #include "libGLESv2/renderer/RenderTarget.h" namespace gl @@ -22,6 +22,11 @@ namespace gl class FramebufferAttachment; } +namespace egl +{ +class AttributeMap; +} + namespace rx { class VertexDataManager; @@ -31,10 +36,10 @@ class StaticIndexBufferInterface; struct TranslatedAttribute; class Blit9; -class Renderer9 : public Renderer +class Renderer9 : public RendererD3D { public: - Renderer9(egl::Display *display, EGLNativeDisplayType hDc, EGLint requestedDisplay); + Renderer9(egl::Display *display, EGLNativeDisplayType hDc, const egl::AttributeMap &attributes); virtual ~Renderer9(); static Renderer9 *makeRenderer9(Renderer *renderer); @@ -48,27 +53,27 @@ class Renderer9 : public Renderer void startScene(); void endScene(); - virtual void sync(bool block); + virtual gl::Error sync(bool block); - virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat); + virtual SwapChain *createSwapChain(NativeWindow nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat); - IDirect3DQuery9* allocateEventQuery(); + gl::Error allocateEventQuery(IDirect3DQuery9 **outQuery); void freeEventQuery(IDirect3DQuery9* query); // resource creation - IDirect3DVertexShader9 *createVertexShader(const DWORD *function, size_t length); - IDirect3DPixelShader9 *createPixelShader(const DWORD *function, size_t length); + gl::Error createVertexShader(const DWORD *function, size_t length, IDirect3DVertexShader9 **outShader); + gl::Error createPixelShader(const DWORD *function, size_t length, IDirect3DPixelShader9 **outShader); HRESULT createVertexBuffer(UINT Length, DWORD Usage, IDirect3DVertexBuffer9 **ppVertexBuffer); HRESULT createIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, IDirect3DIndexBuffer9 **ppIndexBuffer); virtual gl::Error generateSwizzle(gl::Texture *texture); - virtual gl::Error setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler); + virtual gl::Error setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &sampler); virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture); virtual gl::Error setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]); virtual gl::Error setRasterizerState(const gl::RasterizerState &rasterState); - virtual gl::Error setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor, - unsigned int sampleMask); + gl::Error setBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor, + unsigned int sampleMask) override; virtual gl::Error setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, int stencilBackRef, bool frontFaceCCW); @@ -76,35 +81,35 @@ class Renderer9 : public Renderer virtual void setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace, bool ignoreViewport); - virtual gl::Error applyRenderTarget(gl::Framebuffer *frameBuffer); + gl::Error applyRenderTarget(const gl::Framebuffer *frameBuffer) override; virtual gl::Error applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer, bool rasterizerDiscard, bool transformFeedbackActive); - virtual gl::Error applyUniforms(const gl::ProgramBinary &programBinary); + virtual gl::Error applyUniforms(const ProgramImpl &program, const std::vector<gl::LinkedUniform*> &uniformArray); virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount); - virtual gl::Error applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[], - GLint first, GLsizei count, GLsizei instances); + virtual gl::Error applyVertexBuffer(const gl::State &state, GLint first, GLsizei count, GLsizei instances); virtual gl::Error applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo); - virtual void applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[]); + virtual void applyTransformFeedbackBuffers(const gl::State& state); virtual gl::Error drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive); virtual gl::Error drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances); - virtual gl::Error clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer); + gl::Error clear(const gl::ClearParameters &clearParams, const gl::Framebuffer *frameBuffer) override; virtual void markAllStateDirty(); // lost device - void notifyDeviceLost(); - virtual bool isDeviceLost(); - virtual bool testDeviceLost(bool notify); - virtual bool testDeviceResettable(); + void notifyDeviceLost() override; + bool isDeviceLost() override; + bool testDeviceLost(bool notify) override; + bool testDeviceResettable() override; + + DWORD getAdapterVendor() const override; + std::string getRendererDescription() const override; + GUID getAdapterIdentifier() const override; IDirect3DDevice9 *getDevice() { return mDevice; } - virtual DWORD getAdapterVendor() const; - virtual std::string getRendererDescription() const; - virtual GUID getAdapterIdentifier() const; virtual unsigned int getReservedVertexUniformVectors() const; virtual unsigned int getReservedFragmentUniformVectors() const; @@ -119,47 +124,45 @@ class Renderer9 : public Renderer virtual int getMaxSwapInterval() const; // Pixel operations - virtual bool copyToRenderTarget2D(TextureStorage *dest, TextureStorage *source); - virtual bool copyToRenderTargetCube(TextureStorage *dest, TextureStorage *source); - virtual bool copyToRenderTarget3D(TextureStorage *dest, TextureStorage *source); - virtual bool copyToRenderTarget2DArray(TextureStorage *dest, TextureStorage *source); - - virtual bool copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level); - virtual bool copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level); - virtual bool copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level); - virtual bool copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + virtual gl::Error copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level); + virtual gl::Error copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level); + virtual gl::Error copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level); + virtual gl::Error copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level); - virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect, - const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter); + gl::Error blitRect(const gl::Framebuffer *readTarget, const gl::Rectangle &readRect, + const gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect, + const gl::Rectangle *scissor, bool blitRenderTarget, + bool blitDepth, bool blitStencil, GLenum filter) override; - virtual gl::Error readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, + virtual gl::Error readPixels(const gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels); // RenderTarget creation - virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth); - virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples); + virtual gl::Error createRenderTarget(SwapChain *swapChain, bool depth, RenderTarget **outRT); + virtual gl::Error createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTarget **outRT); // Shader creation - virtual ShaderImpl *createShader(GLenum type); + virtual ShaderImpl *createShader(const gl::Data &data, GLenum type); virtual ProgramImpl *createProgram(); // Shader operations - virtual void releaseShaderCompiler(); - virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type, - const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, - bool separatedOutputBuffers); - virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, - const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, - bool separatedOutputBuffers, D3DWorkaroundType workaround); + void releaseShaderCompiler() override; + virtual gl::Error loadExecutable(const void *function, size_t length, ShaderType type, + const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, + bool separatedOutputBuffers, ShaderExecutable **outExecutable); + virtual gl::Error compileToExecutable(gl::InfoLog &infoLog, const std::string &shaderHLSL, ShaderType type, + const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, + bool separatedOutputBuffers, D3DWorkaroundType workaround, + ShaderExecutable **outExectuable); virtual UniformStorage *createUniformStorage(size_t storageSize); // Image operations virtual Image *createImage(); - virtual void generateMipmap(Image *dest, Image *source); + gl::Error generateMipmap(Image *dest, Image *source) override; virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain); virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels); virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels); @@ -169,6 +172,10 @@ class Renderer9 : public Renderer // Texture creation virtual TextureImpl *createTexture(GLenum target); + // Renderbuffer creation + virtual RenderbufferImpl *createRenderbuffer(); + virtual RenderbufferImpl *createRenderbuffer(SwapChain *swapChain, bool depth); + // Buffer creation virtual BufferImpl *createBuffer(); virtual VertexBuffer *createVertexBuffer(); @@ -179,29 +186,33 @@ class Renderer9 : public Renderer // Query and Fence creation virtual QueryImpl *createQuery(GLenum type); - virtual FenceImpl *createFence(); + virtual FenceNVImpl *createFenceNV(); + virtual FenceSyncImpl *createFenceSync(); // Transform Feedback creation virtual TransformFeedbackImpl* createTransformFeedback(); // Buffer-to-texture and Texture-to-buffer copies virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const; - virtual bool fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget, - GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea); + virtual gl::Error fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget, + GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea); // D3D9-renderer specific methods - bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest); + gl::Error boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest); D3DPOOL getTexturePool(DWORD usage) const; virtual bool getLUID(LUID *adapterLuid) const; - virtual rx::VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const; + virtual VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const; virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const; + gl::Error copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged); + private: DISALLOW_COPY_AND_ASSIGN(Renderer9); - virtual void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps, gl::Extensions *outExtensions) const; + void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps, gl::Extensions *outExtensions) const override; + Workarounds generateWorkarounds() const override; void release(); @@ -214,8 +225,7 @@ class Renderer9 : public Renderer gl::Error getCountingIB(size_t count, StaticIndexBufferInterface **outIB); - bool copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged); - gl::FramebufferAttachment *getNullColorbuffer(gl::FramebufferAttachment *depthbuffer); + gl::Error getNullColorbuffer(gl::FramebufferAttachment *depthbuffer, gl::FramebufferAttachment **outColorBuffer); D3DPOOL getBufferPool(DWORD usage) const; @@ -263,7 +273,7 @@ class Renderer9 : public Renderer unsigned int mAppliedStencilbufferSerial; bool mDepthStencilInitialized; bool mRenderTargetDescInitialized; - rx::RenderTarget::Desc mRenderTargetDesc; + RenderTarget::Desc mRenderTargetDesc; unsigned int mCurStencilSize; unsigned int mCurDepthSize; @@ -310,8 +320,8 @@ class Renderer9 : public Renderer IDirect3DPixelShader9 *mAppliedPixelShader; unsigned int mAppliedProgramSerial; - rx::dx_VertexConstants mVertexConstants; - rx::dx_PixelConstants mPixelConstants; + dx_VertexConstants mVertexConstants; + dx_PixelConstants mPixelConstants; bool mDxUniformsDirty; // A pool of event queries that are currently unused. diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h index 2ad3022839..6d7d2d648f 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h @@ -10,6 +10,8 @@ #ifndef LIBGLESV2_RENDERER_SHADER_CACHE_H_ #define LIBGLESV2_RENDERER_SHADER_CACHE_H_ +#include "libGLESv2/Error.h" + #include "common/debug.h" #include <cstddef> @@ -37,21 +39,22 @@ class ShaderCache mDevice = device; } - ShaderObject *create(const DWORD *function, size_t length) + gl::Error create(const DWORD *function, size_t length, ShaderObject **outShaderObject) { std::string key(reinterpret_cast<const char*>(function), length); typename Map::iterator it = mMap.find(key); if (it != mMap.end()) { it->second->AddRef(); - return it->second; + *outShaderObject = it->second; + return gl::Error(GL_NO_ERROR); } ShaderObject *shader; HRESULT result = createShader(function, &shader); if (FAILED(result)) { - return NULL; + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create shader, result: 0x%X.", result); } // Random eviction policy. @@ -64,7 +67,8 @@ class ShaderCache shader->AddRef(); mMap[key] = shader; - return shader; + *outShaderObject = shader; + return gl::Error(GL_NO_ERROR); } void clear() diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp index 0aeaabb1ca..95eb1a4371 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp @@ -11,12 +11,15 @@ #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" +#include "common/features.h" + namespace rx { -SwapChain9::SwapChain9(Renderer9 *renderer, HWND window, HANDLE shareHandle, +SwapChain9::SwapChain9(Renderer9 *renderer, NativeWindow nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) - : mRenderer(renderer), SwapChain(window, shareHandle, backBufferFormat, depthBufferFormat) + : mRenderer(renderer), + SwapChain(nativeWindow, shareHandle, backBufferFormat, depthBufferFormat) { mSwapChain = NULL; mBackBuffer = NULL; @@ -41,7 +44,7 @@ void SwapChain9::release() SafeRelease(mRenderTarget); SafeRelease(mOffscreenTexture); - if (mWindow) + if (mNativeWindow.getNativeWindow()) { mShareHandle = NULL; } @@ -49,7 +52,7 @@ void SwapChain9::release() static DWORD convertInterval(EGLint interval) { -#ifdef ANGLE_FORCE_VSYNC_OFF +#if ANGLE_VSYNC == ANGLE_DISABLED return D3DPRESENT_INTERVAL_IMMEDIATE; #else switch(interval) @@ -95,7 +98,7 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI SafeRelease(mDepthStencil); HANDLE *pShareHandle = NULL; - if (!mWindow && mRenderer->getShareHandleSupport()) + if (!mNativeWindow.getNativeWindow() && mRenderer->getShareHandleSupport()) { pShareHandle = &mShareHandle; } @@ -152,7 +155,8 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI const d3d9::TextureFormat &depthBufferd3dFormatInfo = d3d9::GetTextureFormatInfo(mDepthBufferFormat); - if (mWindow) + EGLNativeWindowType window = mNativeWindow.getNativeWindow(); + if (window) { D3DPRESENT_PARAMETERS presentParameters = {0}; presentParameters.AutoDepthStencilFormat = depthBufferd3dFormatInfo.renderFormat; @@ -160,7 +164,7 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI presentParameters.BackBufferFormat = backBufferd3dFormatInfo.renderFormat; presentParameters.EnableAutoDepthStencil = FALSE; presentParameters.Flags = 0; - presentParameters.hDeviceWindow = mWindow; + presentParameters.hDeviceWindow = window; presentParameters.MultiSampleQuality = 0; // FIXME: Unimplemented presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE; // FIXME: Unimplemented presentParameters.PresentationInterval = convertInterval(swapInterval); @@ -203,7 +207,7 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI result = mSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &mBackBuffer); ASSERT(SUCCEEDED(result)); - InvalidateRect(mWindow, NULL, FALSE); + InvalidateRect(window, NULL, FALSE); } if (mDepthBufferFormat != GL_NONE) @@ -238,7 +242,7 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI } // parameters should be validated/clamped by caller -EGLint SwapChain9::swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EGLint) +EGLint SwapChain9::swapRect(EGLint x, EGLint y, EGLint width, EGLint height) { if (!mSwapChain) { @@ -379,8 +383,8 @@ IDirect3DTexture9 *SwapChain9::getOffscreenTexture() SwapChain9 *SwapChain9::makeSwapChain9(SwapChain *swapChain) { - ASSERT(HAS_DYNAMIC_TYPE(rx::SwapChain9*, swapChain)); - return static_cast<rx::SwapChain9*>(swapChain); + ASSERT(HAS_DYNAMIC_TYPE(SwapChain9*, swapChain)); + return static_cast<SwapChain9*>(swapChain); } void SwapChain9::recreate() diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.h index 4d756f80d1..cb33bfbc0c 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.h @@ -19,19 +19,22 @@ class Renderer9; class SwapChain9 : public SwapChain { public: - SwapChain9(Renderer9 *renderer, HWND window, HANDLE shareHandle, + SwapChain9(Renderer9 *renderer, NativeWindow nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat); virtual ~SwapChain9(); EGLint resize(EGLint backbufferWidth, EGLint backbufferHeight); virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval); - virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EGLint); + virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height); virtual void recreate(); virtual IDirect3DSurface9 *getRenderTarget(); virtual IDirect3DSurface9 *getDepthStencil(); virtual IDirect3DTexture9 *getOffscreenTexture(); + EGLint getWidth() const { return mWidth; } + EGLint getHeight() const { return mHeight; } + static SwapChain9 *makeSwapChain9(SwapChain *swapChain); private: diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp index f44e33db18..0ff4fd3b0f 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp @@ -20,8 +20,13 @@ namespace rx { -TextureStorage9::TextureStorage9(Renderer *renderer, DWORD usage) +TextureStorage9::TextureStorage9(Renderer9 *renderer, DWORD usage) : mTopLevel(0), + mMipLevels(0), + mTextureWidth(0), + mTextureHeight(0), + mInternalFormat(GL_NONE), + mTextureFormat(D3DFMT_UNKNOWN), mRenderer(Renderer9::makeRenderer9(renderer)), mD3DUsage(usage), mD3DPool(mRenderer->getTexturePool(usage)) @@ -84,44 +89,52 @@ int TextureStorage9::getTopLevel() const int TextureStorage9::getLevelCount() const { - return getBaseTexture() ? (getBaseTexture()->GetLevelCount() - getTopLevel()) : 0; + return mMipLevels - mTopLevel; } -TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain) +gl::Error TextureStorage9::setData(const gl::ImageIndex &index, Image *image, const gl::Box *destBox, GLenum type, + const gl::PixelUnpackState &unpack, const uint8_t *pixelData) +{ + UNREACHABLE(); + return gl::Error(GL_INVALID_OPERATION); +} + +TextureStorage9_2D::TextureStorage9_2D(Renderer9 *renderer, SwapChain9 *swapchain) : TextureStorage9(renderer, D3DUSAGE_RENDERTARGET) { IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture(); mTexture = surfaceTexture; + mMipLevels = surfaceTexture->GetLevelCount(); + + mInternalFormat = swapchain->GetBackBufferInternalFormat(); + + D3DSURFACE_DESC surfaceDesc; + surfaceTexture->GetLevelDesc(0, &surfaceDesc); + mTextureWidth = surfaceDesc.Width; + mTextureHeight = surfaceDesc.Height; + mTextureFormat = surfaceDesc.Format; + mRenderTarget = NULL; - initializeRenderTarget(); initializeSerials(1, 1); } -TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels) +TextureStorage9_2D::TextureStorage9_2D(Renderer9 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels) : TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget)) { mTexture = NULL; mRenderTarget = NULL; - // if the width or height is not positive this should be treated as an incomplete texture - // we handle that here by skipping the d3d texture creation - if (width > 0 && height > 0) - { - IDirect3DDevice9 *device = mRenderer->getDevice(); - const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat); - d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &width, &height, &mTopLevel); - UINT creationLevels = (levels == 0) ? 0 : mTopLevel + levels; - HRESULT result = device->CreateTexture(width, height, creationLevels, getUsage(), d3dFormatInfo.texFormat, getPool(), &mTexture, NULL); + mInternalFormat = internalformat; - if (FAILED(result)) - { - ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); - gl::error(GL_OUT_OF_MEMORY); - } - } + const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat); + mTextureFormat = d3dFormatInfo.texFormat; + + d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &width, &height, &mTopLevel); + mTextureWidth = width; + mTextureHeight = height; + mMipLevels = mTopLevel + levels; - initializeRenderTarget(); initializeSerials(getLevelCount(), 1); } @@ -139,104 +152,168 @@ TextureStorage9_2D *TextureStorage9_2D::makeTextureStorage9_2D(TextureStorage *s // Increments refcount on surface. // caller must Release() the returned surface -IDirect3DSurface9 *TextureStorage9_2D::getSurfaceLevel(int level, bool dirty) +gl::Error TextureStorage9_2D::getSurfaceLevel(int level, bool dirty, IDirect3DSurface9 **outSurface) { - IDirect3DSurface9 *surface = NULL; + IDirect3DBaseTexture9 *baseTexture = NULL; + gl::Error error = getBaseTexture(&baseTexture); + if (error.isError()) + { + return error; + } + + IDirect3DTexture9 *texture = static_cast<IDirect3DTexture9*>(baseTexture); - if (mTexture) + HRESULT result = texture->GetSurfaceLevel(level + mTopLevel, outSurface); + + ASSERT(SUCCEEDED(result)); + if (FAILED(result)) { - HRESULT result = mTexture->GetSurfaceLevel(level + mTopLevel, &surface); - UNUSED_ASSERTION_VARIABLE(result); - ASSERT(SUCCEEDED(result)); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the surface from a texture, result: 0x%X.", result); + } - // With managed textures the driver needs to be informed of updates to the lower mipmap levels - if (level + mTopLevel != 0 && isManaged() && dirty) + // With managed textures the driver needs to be informed of updates to the lower mipmap levels + if (level + mTopLevel != 0 && isManaged() && dirty) + { + texture->AddDirtyRect(NULL); + } + + return gl::Error(GL_NO_ERROR); +} + +gl::Error TextureStorage9_2D::getRenderTarget(const gl::ImageIndex &/*index*/, RenderTarget **outRT) +{ + if (!mRenderTarget && isRenderTarget()) + { + IDirect3DSurface9 *surface = NULL; + gl::Error error = getSurfaceLevel(0, false, &surface); + if (error.isError()) { - mTexture->AddDirtyRect(NULL); + return error; } + + mRenderTarget = new TextureRenderTarget9(surface, mInternalFormat, mTextureWidth, mTextureHeight, 1, 0); } - return surface; + ASSERT(outRT); + *outRT = mRenderTarget; + return gl::Error(GL_NO_ERROR); } -RenderTarget *TextureStorage9_2D::getRenderTarget(const gl::ImageIndex &/*index*/) +gl::Error TextureStorage9_2D::generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex) { - return mRenderTarget; + IDirect3DSurface9 *upper = NULL; + gl::Error error = getSurfaceLevel(sourceIndex.mipIndex, false, &upper); + if (error.isError()) + { + return error; + } + + IDirect3DSurface9 *lower = NULL; + error = getSurfaceLevel(destIndex.mipIndex, true, &lower); + if (error.isError()) + { + SafeRelease(upper); + return error; + } + + ASSERT(upper && lower); + error = mRenderer->boxFilter(upper, lower); + + SafeRelease(upper); + SafeRelease(lower); + + return error; } -void TextureStorage9_2D::generateMipmaps() +gl::Error TextureStorage9_2D::getBaseTexture(IDirect3DBaseTexture9 **outTexture) { - // Base level must already be defined - - for (int level = 1; level < getLevelCount(); level++) + // if the width or height is not positive this should be treated as an incomplete texture + // we handle that here by skipping the d3d texture creation + if (mTexture == NULL && mTextureWidth > 0 && mTextureHeight > 0) { - IDirect3DSurface9 *upper = getSurfaceLevel(level - 1, false); - IDirect3DSurface9 *lower = getSurfaceLevel(level, true); + ASSERT(mMipLevels > 0); - if (upper != NULL && lower != NULL) + IDirect3DDevice9 *device = mRenderer->getDevice(); + HRESULT result = device->CreateTexture(mTextureWidth, mTextureHeight, mMipLevels, getUsage(), mTextureFormat, + getPool(), &mTexture, NULL); + + if (FAILED(result)) { - mRenderer->boxFilter(upper, lower); + ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 2D storage texture, result: 0x%X.", result); } - - SafeRelease(upper); - SafeRelease(lower); } -} -IDirect3DBaseTexture9 *TextureStorage9_2D::getBaseTexture() const -{ - return mTexture; + *outTexture = mTexture; + return gl::Error(GL_NO_ERROR); } -void TextureStorage9_2D::initializeRenderTarget() +gl::Error TextureStorage9_2D::copyToStorage(TextureStorage *destStorage) { - ASSERT(mRenderTarget == NULL); + ASSERT(destStorage); + + TextureStorage9_2D *dest9 = TextureStorage9_2D::makeTextureStorage9_2D(destStorage); - if (mTexture != NULL && isRenderTarget()) + int levels = getLevelCount(); + for (int i = 0; i < levels; ++i) { - IDirect3DSurface9 *surface = getSurfaceLevel(0, false); + IDirect3DSurface9 *srcSurf = NULL; + gl::Error error = getSurfaceLevel(i, false, &srcSurf); + if (error.isError()) + { + return error; + } - mRenderTarget = new RenderTarget9(mRenderer, surface); + IDirect3DSurface9 *dstSurf = NULL; + error = dest9->getSurfaceLevel(i, true, &dstSurf); + if (error.isError()) + { + SafeRelease(srcSurf); + return error; + } + + error = mRenderer->copyToRenderTarget(dstSurf, srcSurf, isManaged()); + + SafeRelease(srcSurf); + SafeRelease(dstSurf); + + if (error.isError()) + { + return error; + } } + + return gl::Error(GL_NO_ERROR); } -TextureStorage9_Cube::TextureStorage9_Cube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels) +TextureStorage9_Cube::TextureStorage9_Cube(Renderer9 *renderer, GLenum internalformat, bool renderTarget, int size, int levels) : TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget)) { mTexture = NULL; - for (int i = 0; i < 6; ++i) + for (int i = 0; i < CUBE_FACE_COUNT; ++i) { mRenderTarget[i] = NULL; } - // if the size is not positive this should be treated as an incomplete texture - // we handle that here by skipping the d3d texture creation - if (size > 0) - { - IDirect3DDevice9 *device = mRenderer->getDevice(); - int height = size; - const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat); - d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &size, &height, &mTopLevel); - UINT creationLevels = (levels == 0) ? 0 : mTopLevel + levels; + mInternalFormat = internalformat; - HRESULT result = device->CreateCubeTexture(size, creationLevels, getUsage(), d3dFormatInfo.texFormat, getPool(), &mTexture, NULL); + const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat); + mTextureFormat = d3dFormatInfo.texFormat; - if (FAILED(result)) - { - ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); - gl::error(GL_OUT_OF_MEMORY); - } - } + int height = size; + d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &size, &height, &mTopLevel); + mTextureWidth = size; + mTextureHeight = size; + mMipLevels = mTopLevel + levels; - initializeRenderTarget(); - initializeSerials(getLevelCount() * 6, 6); + initializeSerials(getLevelCount() * CUBE_FACE_COUNT, CUBE_FACE_COUNT); } TextureStorage9_Cube::~TextureStorage9_Cube() { SafeRelease(mTexture); - for (int i = 0; i < 6; ++i) + for (int i = 0; i < CUBE_FACE_COUNT; ++i) { SafeDelete(mRenderTarget[i]); } @@ -250,74 +327,146 @@ TextureStorage9_Cube *TextureStorage9_Cube::makeTextureStorage9_Cube(TextureStor // Increments refcount on surface. // caller must Release() the returned surface -IDirect3DSurface9 *TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, int level, bool dirty) +gl::Error TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, int level, bool dirty, IDirect3DSurface9 **outSurface) { - IDirect3DSurface9 *surface = NULL; + IDirect3DBaseTexture9 *baseTexture = NULL; + gl::Error error = getBaseTexture(&baseTexture); + if (error.isError()) + { + return error; + } + + IDirect3DCubeTexture9 *texture = static_cast<IDirect3DCubeTexture9*>(baseTexture); - if (mTexture) + D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(faceTarget); + HRESULT result = texture->GetCubeMapSurface(face, level + mTopLevel, outSurface); + + ASSERT(SUCCEEDED(result)); + if (FAILED(result)) { - D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(faceTarget); - HRESULT result = mTexture->GetCubeMapSurface(face, level + mTopLevel, &surface); - UNUSED_ASSERTION_VARIABLE(result); - ASSERT(SUCCEEDED(result)); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the surface from a texture, result: 0x%X.", result); + } - // With managed textures the driver needs to be informed of updates to the lower mipmap levels - if (level != 0 && isManaged() && dirty) + // With managed textures the driver needs to be informed of updates to the lower mipmap levels + if (level != 0 && isManaged() && dirty) + { + texture->AddDirtyRect(face, NULL); + } + + return gl::Error(GL_NO_ERROR); +} + +gl::Error TextureStorage9_Cube::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT) +{ + ASSERT(outRT); + ASSERT(index.mipIndex == 0); + ASSERT(index.layerIndex >= 0 && index.layerIndex < CUBE_FACE_COUNT); + + if (mRenderTarget[index.layerIndex] == NULL && isRenderTarget()) + { + IDirect3DSurface9 *surface = NULL; + gl::Error error = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + index.layerIndex, 0, false, &surface); + if (error.isError()) { - mTexture->AddDirtyRect(face, NULL); + return error; } + + mRenderTarget[index.layerIndex] = new TextureRenderTarget9(surface, mInternalFormat, mTextureWidth, mTextureHeight, 1, 0); } - return surface; + *outRT = mRenderTarget[index.layerIndex]; + return gl::Error(GL_NO_ERROR); } -RenderTarget *TextureStorage9_Cube::getRenderTarget(const gl::ImageIndex &index) +gl::Error TextureStorage9_Cube::generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex) { - return mRenderTarget[index.layerIndex]; + IDirect3DSurface9 *upper = NULL; + gl::Error error = getCubeMapSurface(sourceIndex.type, sourceIndex.mipIndex, false, &upper); + if (error.isError()) + { + return error; + } + + IDirect3DSurface9 *lower = NULL; + error = getCubeMapSurface(destIndex.type, destIndex.mipIndex, true, &lower); + if (error.isError()) + { + SafeRelease(upper); + return error; + } + + ASSERT(upper && lower); + error = mRenderer->boxFilter(upper, lower); + + SafeRelease(upper); + SafeRelease(lower); + + return error; } -void TextureStorage9_Cube::generateMipmaps() +gl::Error TextureStorage9_Cube::getBaseTexture(IDirect3DBaseTexture9 **outTexture) { - // Base level must already be defined - - for (int faceIndex = 0; faceIndex < 6; faceIndex++) + // if the size is not positive this should be treated as an incomplete texture + // we handle that here by skipping the d3d texture creation + if (mTexture == NULL && mTextureWidth > 0 && mTextureHeight > 0) { - for (int level = 1; level < getLevelCount(); level++) - { - IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level - 1, false); - IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level, true); + ASSERT(mMipLevels > 0); + ASSERT(mTextureWidth == mTextureHeight); - if (upper != NULL && lower != NULL) - { - mRenderer->boxFilter(upper, lower); - } + IDirect3DDevice9 *device = mRenderer->getDevice(); + HRESULT result = device->CreateCubeTexture(mTextureWidth, mMipLevels, getUsage(), mTextureFormat, getPool(), + &mTexture, NULL); - SafeRelease(upper); - SafeRelease(lower); + if (FAILED(result)) + { + ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create cube storage texture, result: 0x%X.", result); } } -} -IDirect3DBaseTexture9 *TextureStorage9_Cube::getBaseTexture() const -{ - return mTexture; + *outTexture = mTexture; + return gl::Error(GL_NO_ERROR); } -void TextureStorage9_Cube::initializeRenderTarget() +gl::Error TextureStorage9_Cube::copyToStorage(TextureStorage *destStorage) { - if (mTexture != NULL && isRenderTarget()) - { - IDirect3DSurface9 *surface = NULL; + ASSERT(destStorage); + + TextureStorage9_Cube *dest9 = TextureStorage9_Cube::makeTextureStorage9_Cube(destStorage); - for (int i = 0; i < 6; ++i) + int levels = getLevelCount(); + for (int f = 0; f < CUBE_FACE_COUNT; f++) + { + for (int i = 0; i < levels; i++) { - ASSERT(mRenderTarget[i] == NULL); + IDirect3DSurface9 *srcSurf = NULL; + gl::Error error = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, false, &srcSurf); + if (error.isError()) + { + return error; + } - surface = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, false); + IDirect3DSurface9 *dstSurf = NULL; + error = dest9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, true, &dstSurf); + if (error.isError()) + { + SafeRelease(srcSurf); + return error; + } + + error = mRenderer->copyToRenderTarget(dstSurf, srcSurf, isManaged()); - mRenderTarget[i] = new RenderTarget9(mRenderer, surface); + SafeRelease(srcSurf); + SafeRelease(dstSurf); + + if (error.isError()) + { + return error; + } } } + + return gl::Error(GL_NO_ERROR); } -}
\ No newline at end of file +} diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.h index e698c7dd56..da0e1f2f18 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.h @@ -33,20 +33,28 @@ class TextureStorage9 : public TextureStorage D3DPOOL getPool() const; DWORD getUsage() const; - virtual IDirect3DBaseTexture9 *getBaseTexture() const = 0; - virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index) = 0; - virtual void generateMipmaps() = 0; + virtual gl::Error getBaseTexture(IDirect3DBaseTexture9 **outTexture) = 0; + virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT) = 0; virtual int getTopLevel() const; virtual bool isRenderTarget() const; virtual bool isManaged() const; virtual int getLevelCount() const; + virtual gl::Error setData(const gl::ImageIndex &index, Image *image, const gl::Box *destBox, GLenum type, + const gl::PixelUnpackState &unpack, const uint8_t *pixelData); + protected: int mTopLevel; + size_t mMipLevels; + size_t mTextureWidth; + size_t mTextureHeight; + GLenum mInternalFormat; + D3DFORMAT mTextureFormat; + Renderer9 *mRenderer; - TextureStorage9(Renderer *renderer, DWORD usage); + TextureStorage9(Renderer9 *renderer, DWORD usage); private: DISALLOW_COPY_AND_ASSIGN(TextureStorage9); @@ -58,22 +66,21 @@ class TextureStorage9 : public TextureStorage class TextureStorage9_2D : public TextureStorage9 { public: - TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain); - TextureStorage9_2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels); + TextureStorage9_2D(Renderer9 *renderer, SwapChain9 *swapchain); + TextureStorage9_2D(Renderer9 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels); virtual ~TextureStorage9_2D(); static TextureStorage9_2D *makeTextureStorage9_2D(TextureStorage *storage); - IDirect3DSurface9 *getSurfaceLevel(int level, bool dirty); - virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index); - virtual IDirect3DBaseTexture9 *getBaseTexture() const; - virtual void generateMipmaps(); + gl::Error getSurfaceLevel(int level, bool dirty, IDirect3DSurface9 **outSurface); + virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT); + virtual gl::Error getBaseTexture(IDirect3DBaseTexture9 **outTexture); + virtual gl::Error generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex); + virtual gl::Error copyToStorage(TextureStorage *destStorage); private: DISALLOW_COPY_AND_ASSIGN(TextureStorage9_2D); - void initializeRenderTarget(); - IDirect3DTexture9 *mTexture; RenderTarget9 *mRenderTarget; }; @@ -81,23 +88,24 @@ class TextureStorage9_2D : public TextureStorage9 class TextureStorage9_Cube : public TextureStorage9 { public: - TextureStorage9_Cube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels); + TextureStorage9_Cube(Renderer9 *renderer, GLenum internalformat, bool renderTarget, int size, int levels); virtual ~TextureStorage9_Cube(); static TextureStorage9_Cube *makeTextureStorage9_Cube(TextureStorage *storage); - IDirect3DSurface9 *getCubeMapSurface(GLenum faceTarget, int level, bool dirty); - virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index); - virtual IDirect3DBaseTexture9 *getBaseTexture() const; - virtual void generateMipmaps(); + gl::Error getCubeMapSurface(GLenum faceTarget, int level, bool dirty, IDirect3DSurface9 **outSurface); + virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT); + virtual gl::Error getBaseTexture(IDirect3DBaseTexture9 **outTexture); + virtual gl::Error generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex); + virtual gl::Error copyToStorage(TextureStorage *destStorage); private: DISALLOW_COPY_AND_ASSIGN(TextureStorage9_Cube); - void initializeRenderTarget(); + static const size_t CUBE_FACE_COUNT = 6; IDirect3DCubeTexture9 *mTexture; - RenderTarget9 *mRenderTarget[6]; + RenderTarget9 *mRenderTarget[CUBE_FACE_COUNT]; }; } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexArray9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexArray9.h index 66a6c64d81..791c108462 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexArray9.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexArray9.h @@ -19,7 +19,7 @@ class Renderer9; class VertexArray9 : public VertexArrayImpl { public: - VertexArray9(rx::Renderer9 *renderer) + VertexArray9(Renderer9 *renderer) : VertexArrayImpl(), mRenderer(renderer) { @@ -35,7 +35,7 @@ class VertexArray9 : public VertexArrayImpl private: DISALLOW_COPY_AND_ASSIGN(VertexArray9); - rx::Renderer9 *mRenderer; + Renderer9 *mRenderer; }; } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp index 4cf7779118..b90133097c 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp @@ -10,14 +10,14 @@ #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" #include "libGLESv2/renderer/vertexconversion.h" -#include "libGLESv2/renderer/BufferImpl.h" +#include "libGLESv2/renderer/d3d/BufferD3D.h" #include "libGLESv2/VertexAttribute.h" #include "libGLESv2/Buffer.h" namespace rx { -VertexBuffer9::VertexBuffer9(rx::Renderer9 *renderer) : mRenderer(renderer) +VertexBuffer9::VertexBuffer9(Renderer9 *renderer) : mRenderer(renderer) { mVertexBuffer = NULL; mBufferSize = 0; @@ -97,8 +97,14 @@ gl::Error VertexBuffer9::storeVertexAttributes(const gl::VertexAttribute &attrib { if (buffer) { - BufferImpl *storage = buffer->getImplementation(); - input = static_cast<const uint8_t*>(storage->getData()) + static_cast<int>(attrib.offset); + BufferD3D *storage = BufferD3D::makeFromBuffer(buffer); + ASSERT(storage); + gl::Error error = storage->getData(&input); + if (error.isError()) + { + return error; + } + input += static_cast<int>(attrib.offset); } else { @@ -203,7 +209,7 @@ gl::Error VertexBuffer9::spaceRequired(const gl::VertexAttribute &attrib, std::s else { // Round up to divisor, if possible - elementCount = rx::UnsignedCeilDivide(static_cast<unsigned int>(instances), attrib.divisor); + elementCount = UnsignedCeilDivide(static_cast<unsigned int>(instances), attrib.divisor); } if (d3d9VertexInfo.outputElementSize <= std::numeric_limits<unsigned int>::max() / elementCount) diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h index bdcf4bb64a..9af2b98a6e 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h @@ -18,7 +18,7 @@ class Renderer9; class VertexBuffer9 : public VertexBuffer { public: - explicit VertexBuffer9(rx::Renderer9 *renderer); + explicit VertexBuffer9(Renderer9 *renderer); virtual ~VertexBuffer9(); virtual gl::Error initialize(unsigned int size, bool dynamicUsage); @@ -39,7 +39,7 @@ class VertexBuffer9 : public VertexBuffer private: DISALLOW_COPY_AND_ASSIGN(VertexBuffer9); - rx::Renderer9 *mRenderer; + Renderer9 *mRenderer; IDirect3DVertexBuffer9 *mVertexBuffer; unsigned int mBufferSize; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp index e7a91e62d6..a98b2081f3 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp @@ -9,6 +9,7 @@ #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h" #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" +#include "libGLESv2/renderer/Workarounds.h" #include "libGLESv2/formatutils.h" #include "libGLESv2/Framebuffer.h" #include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h" @@ -390,8 +391,9 @@ void GenerateCaps(IDirect3D9 *d3d9, IDirect3DDevice9 *device, D3DDEVTYPE deviceT caps->maxVertexUniformBlocks = 0; - const size_t MAX_VERTEX_OUTPUT_VECTORS_SM3 = 10; - const size_t MAX_VERTEX_OUTPUT_VECTORS_SM2 = 8; + // SM3 only supports 11 output variables, with a special 12th register for PSIZE. + const size_t MAX_VERTEX_OUTPUT_VECTORS_SM3 = 9; + const size_t MAX_VERTEX_OUTPUT_VECTORS_SM2 = 7; caps->maxVertexOutputComponents = ((deviceCaps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) ? MAX_VERTEX_OUTPUT_VECTORS_SM3 : MAX_VERTEX_OUTPUT_VECTORS_SM2) * 4; @@ -459,7 +461,7 @@ void GenerateCaps(IDirect3D9 *d3d9, IDirect3DDevice9 *device, D3DDEVTYPE deviceT extensions->textureNPOT = !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_POW2) && !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) && !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) && - !(isWindowsVistaOrGreater() && adapterId.VendorId == VENDOR_ID_AMD); + !(!isWindowsVistaOrGreater() && adapterId.VendorId == VENDOR_ID_AMD); } else { @@ -531,10 +533,24 @@ void MakeValidSize(bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsize *levelOffset = upsampleCount; } -RenderTarget9 *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment) +gl::Error GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment, RenderTarget9 **outRT) { - RenderTarget *renderTarget = rx::GetAttachmentRenderTarget(attachment); - return RenderTarget9::makeRenderTarget9(renderTarget); + RenderTarget *renderTarget = NULL; + gl::Error error = rx::GetAttachmentRenderTarget(attachment, &renderTarget); + if (error.isError()) + { + return error; + } + *outRT = RenderTarget9::makeRenderTarget9(renderTarget); + return gl::Error(GL_NO_ERROR); +} + +Workarounds GenerateWorkarounds() +{ + Workarounds workarounds; + workarounds.mrtPerfWorkaround = true; + workarounds.setDataFasterThanImageUpload = false; + return workarounds; } } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.h index b0a940e60a..9760b9735a 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.h @@ -12,6 +12,7 @@ #include "libGLESv2/angletypes.h" #include "libGLESv2/Caps.h" +#include "libGLESv2/Error.h" namespace gl { @@ -21,6 +22,7 @@ class FramebufferAttachment; namespace rx { class RenderTarget9; +struct Workarounds; namespace gl_d3d9 { @@ -74,7 +76,8 @@ inline bool isDeviceLostError(HRESULT errorCode) } } -RenderTarget9 *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment); +gl::Error GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment, RenderTarget9 **outRT); +Workarounds GenerateWorkarounds(); } |