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authorAndrew Knight <andrew.knight@digia.com>2014-02-24 11:18:33 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-02-26 07:56:50 +0100
commita7d093e740b1e20874b5ebeb37b5c5d76ae19e42 (patch)
tree573b63025dbaa090392e468e1a90de8104054578 /src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.h
parent45e17d0cc74d3444e23c18f73d6ac155659cec55 (diff)
Upgrade ANGLE to 1.3.5bb7ec572d0a
This brings Qt's copy of ANGLE up to ANGLE master, which contains a number of bugfixes as well as restructuring for the upcoming ES 3.0 support. This version brings considerable stability improvements to the D3D11 renderer. The static translator project files have been merged to align with the ANGLE source tree. Two new patches have been applied to fix errors in upstream ANGLE: - 0011-ANGLE-Fix-compilation-error-on-MinGW-caused-by-trace.patch The event trace header in ANGLE's third_party directory has an unused template which causes a compilation error on MinGW. Disable this part of the code. - 0012-ANGLE-fix-semantic-index-lookup.patch The sorted semantic index table was returning a direct mapping to the new indices, instead of the old indices. This caused a mismatch in the GL type lookup for the translated attribute. All other patches have been rebased, removed if no longer needed, and renamed to clear up the application order: - 0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch No changes. - 0001-Fix-compilation-with-MinGW-mingw-tdm64-gcc-4.8.1.patch No changes. Renamed to 0002. - 0001-Fix-compilation-with-MinGW-gcc-64-bit.patch No changes. Renamed to 0003. - 0001-Make-it-possible-to-link-ANGLE-statically-for-single.patch Modified patch to adapt to new DLL loading structure. Renamed to 0004. - 0005-Fix-build-when-SSE2-is-not-available.patch No changes. - 0011-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch No changes. Renamed to 0006. - 0006-Make-DX9-DX11-mutually-exclusive.patch Made the patch less invasive by allowing D3D9 code to run unless explicitly disabled (e.g. on WinRT, where it doesn't compile). This makes the patch smaller and allows Desktop Windows to compile both D3D9 and D3D11 codepaths. Renamed to 0007. - 0015-ANGLE-Dynamically-load-D3D-compiler-from-a-list-of-k.patch No changes. Renamed to 0008. - 0012-ANGLE-Support-WinRT.patch Made D3D11_level9 initialization only possible if D3D9 is disabled. This makes sure Desktop PCs use the old D3D9 codepath instead of the less-tested D3D11_level9 codepath. Renamed to 0009. - 0013-Enable-D3D11-for-feature-level-9-cards.patch Conveniently smaller patch due to buffer implementation improvements upstream. Renamed to 0010. - 0014-ANGLE-D3D11-Alwayls-execute-QueryInterface.patch This was a fix for patch 0009, so was integrated there. Removed. - 0016-ANGLE-D3D11-Fix-build-on-desktop-Windows.patch This was a fix for patch 0009, so it was integrated there. Removed. - 0001-ANGLE-Fix-compilation-with-MSVC2013.patch Fixed upstream. Removed. - 0007-ANGLE-Fix-typedefs-for-Win64.patch Fixed upstream. Removed. - 0004-Fix-black-screen-after-minimizing-OpenGL-window-with.patch The issue has been fixed in Qt itself. Removed. - 0008-DX11-Prevent-assert-when-view-is-minimized-or-.patch The cause of the problem was the same as patch 0004, but for the D3D11 codepath. Removed. Change-Id: Id69484ab3a3e013050741c462fb1b06dfb0fd112 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Kai Koehne <kai.koehne@digia.com> Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.h120
1 files changed, 120 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.h
new file mode 100644
index 0000000000..3c5ded05b8
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.h
@@ -0,0 +1,120 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureStorage11.h: Defines the abstract rx::TextureStorage11 class and its concrete derived
+// classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture.
+
+#ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_
+#define LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_
+
+#include "libGLESv2/Texture.h"
+#include "libGLESv2/renderer/TextureStorage.h"
+
+namespace rx
+{
+class RenderTarget;
+class RenderTarget11;
+class Renderer;
+class Renderer11;
+class SwapChain11;
+
+class TextureStorage11 : public TextureStorage
+{
+ public:
+ TextureStorage11(Renderer *renderer, UINT bindFlags);
+ virtual ~TextureStorage11();
+
+ static TextureStorage11 *makeTextureStorage11(TextureStorage *storage);
+
+ static DWORD GetTextureBindFlags(DXGI_FORMAT d3dfmt, GLenum glusage, bool forceRenderable);
+ static bool IsTextureFormatRenderable(DXGI_FORMAT format);
+
+ UINT getBindFlags() const;
+
+ virtual ID3D11Texture2D *getBaseTexture() const;
+ virtual ID3D11ShaderResourceView *getSRV() = 0;
+ virtual RenderTarget *getRenderTarget() { return getRenderTarget(0); }
+ virtual RenderTarget *getRenderTarget(int level) { return NULL; }
+ virtual RenderTarget *getRenderTarget(GLenum faceTarget) { return getRenderTarget(faceTarget, 0); }
+ virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level) { return NULL; }
+
+ virtual void generateMipmap(int level) {};
+ virtual void generateMipmap(int face, int level) {};
+
+ virtual int getLodOffset() const;
+ virtual bool isRenderTarget() const;
+ virtual bool isManaged() const;
+ virtual int levelCount();
+ UINT getSubresourceIndex(int level, int faceTarget);
+
+ bool updateSubresourceLevel(ID3D11Texture2D *texture, unsigned int sourceSubresource, int level,
+ int faceTarget, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+
+ protected:
+ void generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest);
+
+ Renderer11 *mRenderer;
+ int mLodOffset;
+ unsigned int mMipLevels;
+
+ ID3D11Texture2D *mTexture;
+ DXGI_FORMAT mTextureFormat;
+ DXGI_FORMAT mShaderResourceFormat;
+ DXGI_FORMAT mRenderTargetFormat;
+ DXGI_FORMAT mDepthStencilFormat;
+ unsigned int mTextureWidth;
+ unsigned int mTextureHeight;
+
+ ID3D11ShaderResourceView *mSRV;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureStorage11);
+
+ const UINT mBindFlags;
+};
+
+class TextureStorage11_2D : public TextureStorage11
+{
+ public:
+ TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain);
+ TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
+ virtual ~TextureStorage11_2D();
+
+ static TextureStorage11_2D *makeTextureStorage11_2D(TextureStorage *storage);
+
+ virtual ID3D11ShaderResourceView *getSRV();
+ virtual RenderTarget *getRenderTarget(int level);
+
+ virtual void generateMipmap(int level);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureStorage11_2D);
+
+ RenderTarget11 *mRenderTarget[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+};
+
+class TextureStorage11_Cube : public TextureStorage11
+{
+ public:
+ TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
+ virtual ~TextureStorage11_Cube();
+
+ static TextureStorage11_Cube *makeTextureStorage11_Cube(TextureStorage *storage);
+
+ virtual ID3D11ShaderResourceView *getSRV();
+ virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level);
+
+ virtual void generateMipmap(int face, int level);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureStorage11_Cube);
+
+ RenderTarget11 *mRenderTarget[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_