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author | Andrew Knight <andrew.knight@digia.com> | 2014-02-24 11:18:33 +0200 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2014-02-26 07:56:50 +0100 |
commit | a7d093e740b1e20874b5ebeb37b5c5d76ae19e42 (patch) | |
tree | 573b63025dbaa090392e468e1a90de8104054578 /src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.h | |
parent | 45e17d0cc74d3444e23c18f73d6ac155659cec55 (diff) |
Upgrade ANGLE to 1.3.5bb7ec572d0a
This brings Qt's copy of ANGLE up to ANGLE master, which contains a number
of bugfixes as well as restructuring for the upcoming ES 3.0 support. This
version brings considerable stability improvements to the D3D11 renderer.
The static translator project files have been merged to align with the
ANGLE source tree.
Two new patches have been applied to fix errors in upstream ANGLE:
- 0011-ANGLE-Fix-compilation-error-on-MinGW-caused-by-trace.patch
The event trace header in ANGLE's third_party directory has an unused
template which causes a compilation error on MinGW. Disable this part
of the code.
- 0012-ANGLE-fix-semantic-index-lookup.patch
The sorted semantic index table was returning a direct mapping to the
new indices, instead of the old indices. This caused a mismatch in the
GL type lookup for the translated attribute.
All other patches have been rebased, removed if no longer needed,
and renamed to clear up the application order:
- 0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch
No changes.
- 0001-Fix-compilation-with-MinGW-mingw-tdm64-gcc-4.8.1.patch
No changes. Renamed to 0002.
- 0001-Fix-compilation-with-MinGW-gcc-64-bit.patch
No changes. Renamed to 0003.
- 0001-Make-it-possible-to-link-ANGLE-statically-for-single.patch
Modified patch to adapt to new DLL loading structure. Renamed to 0004.
- 0005-Fix-build-when-SSE2-is-not-available.patch
No changes.
- 0011-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch
No changes. Renamed to 0006.
- 0006-Make-DX9-DX11-mutually-exclusive.patch
Made the patch less invasive by allowing D3D9 code to run unless
explicitly disabled (e.g. on WinRT, where it doesn't compile). This
makes the patch smaller and allows Desktop Windows to compile both
D3D9 and D3D11 codepaths. Renamed to 0007.
- 0015-ANGLE-Dynamically-load-D3D-compiler-from-a-list-of-k.patch
No changes. Renamed to 0008.
- 0012-ANGLE-Support-WinRT.patch
Made D3D11_level9 initialization only possible if D3D9 is disabled.
This makes sure Desktop PCs use the old D3D9 codepath instead of
the less-tested D3D11_level9 codepath. Renamed to 0009.
- 0013-Enable-D3D11-for-feature-level-9-cards.patch
Conveniently smaller patch due to buffer implementation improvements
upstream. Renamed to 0010.
- 0014-ANGLE-D3D11-Alwayls-execute-QueryInterface.patch
This was a fix for patch 0009, so was integrated there. Removed.
- 0016-ANGLE-D3D11-Fix-build-on-desktop-Windows.patch
This was a fix for patch 0009, so it was integrated there. Removed.
- 0001-ANGLE-Fix-compilation-with-MSVC2013.patch
Fixed upstream. Removed.
- 0007-ANGLE-Fix-typedefs-for-Win64.patch
Fixed upstream. Removed.
- 0004-Fix-black-screen-after-minimizing-OpenGL-window-with.patch
The issue has been fixed in Qt itself. Removed.
- 0008-DX11-Prevent-assert-when-view-is-minimized-or-.patch
The cause of the problem was the same as patch 0004, but for the
D3D11 codepath. Removed.
Change-Id: Id69484ab3a3e013050741c462fb1b06dfb0fd112
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.h | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.h new file mode 100644 index 0000000000..bf6cdf1ea6 --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.h @@ -0,0 +1,74 @@ +// +// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// renderer9_utils.h: Conversion functions and other utility routines +// specific to the D3D9 renderer + +#ifndef LIBGLESV2_RENDERER_RENDERER9_UTILS_H +#define LIBGLESV2_RENDERER_RENDERER9_UTILS_H + +#include "libGLESv2/utilities.h" + +const D3DFORMAT D3DFMT_INTZ = ((D3DFORMAT)(MAKEFOURCC('I','N','T','Z'))); +const D3DFORMAT D3DFMT_NULL = ((D3DFORMAT)(MAKEFOURCC('N','U','L','L'))); + +namespace gl_d3d9 +{ + +D3DCMPFUNC ConvertComparison(GLenum comparison); +D3DCOLOR ConvertColor(gl::Color color); +D3DBLEND ConvertBlendFunc(GLenum blend); +D3DBLENDOP ConvertBlendOp(GLenum blendOp); +D3DSTENCILOP ConvertStencilOp(GLenum stencilOp); +D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap); +D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace); +D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace); +DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha); +D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy); +void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy); +D3DFORMAT ConvertRenderbufferFormat(GLenum format); +D3DMULTISAMPLE_TYPE GetMultisampleTypeFromSamples(GLsizei samples); + +} + +namespace d3d9_gl +{ + +GLuint GetAlphaSize(D3DFORMAT colorFormat); +GLuint GetStencilSize(D3DFORMAT stencilFormat); + +GLsizei GetSamplesFromMultisampleType(D3DMULTISAMPLE_TYPE type); + +bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format); +GLenum ConvertBackBufferFormat(D3DFORMAT format); +GLenum ConvertDepthStencilFormat(D3DFORMAT format); +GLenum ConvertRenderTargetFormat(D3DFORMAT format); +GLenum GetEquivalentFormat(D3DFORMAT format); + +} + +namespace d3d9 +{ +bool IsCompressedFormat(D3DFORMAT format); +size_t ComputeRowSize(D3DFORMAT format, unsigned int width); + +inline bool isDeviceLostError(HRESULT errorCode) +{ + switch (errorCode) + { + case D3DERR_DRIVERINTERNALERROR: + case D3DERR_DEVICELOST: + case D3DERR_DEVICEHUNG: + case D3DERR_DEVICEREMOVED: + return true; + default: + return false; + } +} + +} + +#endif // LIBGLESV2_RENDERER_RENDERER9_UTILS_H |