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authorAndrew Knight <andrew.knight@digia.com>2013-12-08 00:06:46 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-12-09 08:11:07 +0100
commit7900f7445677e80fc181124b12a2c54a6c278d32 (patch)
tree5b4ac400148c72992f465c6c59dcac880162c47d /src/3rdparty
parentb5672f10e6ec8099d38b4cdbef00145be6287021 (diff)
ANGLE: Dynamically load D3D compiler from a list or the environment
If the default compiler cannot be found, load it from a list of DLL names. On Desktop Windows, the default compiler can be specified by an environment variable, QT_D3DCOMPILER_DLL. This can also be set at compile time by a define of the same name. Otherwise, the default compiler DLL is that which is set by the Direct3D SDK. On WinRT, the default compiler is d3dcompiler_qt, which is a non-versioned compiler proxy provided by Qt. Change-Id: I0d7a8a8a36cc571836f8fa59ea14513b9b19c19b Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
Diffstat (limited to 'src/3rdparty')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp44
1 files changed, 36 insertions, 8 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
index 7ba183d250..39fd0f41f0 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
@@ -29,12 +29,12 @@
#endif
#ifndef D3DCOMPILER_DLL
-#ifndef ANGLE_OS_WINPHONE
#define D3DCOMPILER_DLL L"d3dcompiler_43.dll" // Lowest common denominator
-#else
-#define D3DCOMPILER_DLL L"qtd3dcompiler.dll" // Placeholder DLL for phone
-#endif // ANGLE_OS_WINPHONE
-#endif // D3DCOMPILER_DLL
+#endif
+
+#ifndef QT_D3DCOMPILER_DLL
+#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
+#endif
#if defined(__MINGW32__) || defined(ANGLE_OS_WINPHONE)
@@ -83,12 +83,40 @@ bool Renderer::initializeCompiler()
}
}
#else
- // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
+ // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL
+#if !defined(ANGLE_OS_WINRT)
+ const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL");
+ if (!defaultCompiler)
+ defaultCompiler = QT_D3DCOMPILER_DLL;
+#else // !ANGLE_OS_WINRT
+# ifdef _DEBUG
+ const wchar_t *defaultCompiler = L"d3dcompiler_qtd.dll";
+# else
+ const wchar_t *defaultCompiler = L"d3dcompiler_qt.dll";
+# endif
+#endif // ANGLE_OS_WINRT
+
+ const wchar_t *compilerDlls[] = {
+ defaultCompiler,
+ L"d3dcompiler_47.dll",
+ L"d3dcompiler_46.dll",
+ L"d3dcompiler_45.dll",
+ L"d3dcompiler_44.dll",
+ L"d3dcompiler_43.dll",
+ 0
+ };
+
+ // Load the first available known compiler DLL
+ for (int i = 0; compilerDlls[i]; ++i)
+ {
#if !defined(ANGLE_OS_WINRT)
- mD3dCompilerModule = LoadLibrary(D3DCOMPILER_DLL);
+ mD3dCompilerModule = LoadLibrary(compilerDlls[i]);
#else
- mD3dCompilerModule = LoadPackagedLibrary(D3DCOMPILER_DLL, NULL);
+ mD3dCompilerModule = LoadPackagedLibrary(compilerDlls[i], NULL);
#endif
+ if (mD3dCompilerModule)
+ break;
+ }
#endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
if (!mD3dCompilerModule)