diff options
author | Andrew Knight <andrew.knight@digia.com> | 2014-02-24 11:18:33 +0200 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2014-02-26 07:56:50 +0100 |
commit | a7d093e740b1e20874b5ebeb37b5c5d76ae19e42 (patch) | |
tree | 573b63025dbaa090392e468e1a90de8104054578 /src/angle/src | |
parent | 45e17d0cc74d3444e23c18f73d6ac155659cec55 (diff) |
Upgrade ANGLE to 1.3.5bb7ec572d0a
This brings Qt's copy of ANGLE up to ANGLE master, which contains a number
of bugfixes as well as restructuring for the upcoming ES 3.0 support. This
version brings considerable stability improvements to the D3D11 renderer.
The static translator project files have been merged to align with the
ANGLE source tree.
Two new patches have been applied to fix errors in upstream ANGLE:
- 0011-ANGLE-Fix-compilation-error-on-MinGW-caused-by-trace.patch
The event trace header in ANGLE's third_party directory has an unused
template which causes a compilation error on MinGW. Disable this part
of the code.
- 0012-ANGLE-fix-semantic-index-lookup.patch
The sorted semantic index table was returning a direct mapping to the
new indices, instead of the old indices. This caused a mismatch in the
GL type lookup for the translated attribute.
All other patches have been rebased, removed if no longer needed,
and renamed to clear up the application order:
- 0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch
No changes.
- 0001-Fix-compilation-with-MinGW-mingw-tdm64-gcc-4.8.1.patch
No changes. Renamed to 0002.
- 0001-Fix-compilation-with-MinGW-gcc-64-bit.patch
No changes. Renamed to 0003.
- 0001-Make-it-possible-to-link-ANGLE-statically-for-single.patch
Modified patch to adapt to new DLL loading structure. Renamed to 0004.
- 0005-Fix-build-when-SSE2-is-not-available.patch
No changes.
- 0011-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch
No changes. Renamed to 0006.
- 0006-Make-DX9-DX11-mutually-exclusive.patch
Made the patch less invasive by allowing D3D9 code to run unless
explicitly disabled (e.g. on WinRT, where it doesn't compile). This
makes the patch smaller and allows Desktop Windows to compile both
D3D9 and D3D11 codepaths. Renamed to 0007.
- 0015-ANGLE-Dynamically-load-D3D-compiler-from-a-list-of-k.patch
No changes. Renamed to 0008.
- 0012-ANGLE-Support-WinRT.patch
Made D3D11_level9 initialization only possible if D3D9 is disabled.
This makes sure Desktop PCs use the old D3D9 codepath instead of
the less-tested D3D11_level9 codepath. Renamed to 0009.
- 0013-Enable-D3D11-for-feature-level-9-cards.patch
Conveniently smaller patch due to buffer implementation improvements
upstream. Renamed to 0010.
- 0014-ANGLE-D3D11-Alwayls-execute-QueryInterface.patch
This was a fix for patch 0009, so was integrated there. Removed.
- 0016-ANGLE-D3D11-Fix-build-on-desktop-Windows.patch
This was a fix for patch 0009, so it was integrated there. Removed.
- 0001-ANGLE-Fix-compilation-with-MSVC2013.patch
Fixed upstream. Removed.
- 0007-ANGLE-Fix-typedefs-for-Win64.patch
Fixed upstream. Removed.
- 0004-Fix-black-screen-after-minimizing-OpenGL-window-with.patch
The issue has been fixed in Qt itself. Removed.
- 0008-DX11-Prevent-assert-when-view-is-minimized-or-.patch
The cause of the problem was the same as patch 0004, but for the
D3D11 codepath. Removed.
Change-Id: Id69484ab3a3e013050741c462fb1b06dfb0fd112
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Diffstat (limited to 'src/angle/src')
-rw-r--r-- | src/angle/src/compiler/compiler.pro | 2 | ||||
-rw-r--r-- | src/angle/src/compiler/preprocessor/preprocessor.pro | 1 | ||||
-rw-r--r-- | src/angle/src/compiler/translator.pro | 163 | ||||
-rw-r--r-- | src/angle/src/compiler/translator_common.pro | 133 | ||||
-rw-r--r-- | src/angle/src/compiler/translator_hlsl.pro | 30 | ||||
-rw-r--r-- | src/angle/src/config.pri | 14 | ||||
-rw-r--r-- | src/angle/src/libEGL/libEGL.pro | 6 | ||||
-rw-r--r-- | src/angle/src/libGLESv2/libGLESv2.pro | 157 |
8 files changed, 254 insertions, 252 deletions
diff --git a/src/angle/src/compiler/compiler.pro b/src/angle/src/compiler/compiler.pro index 26b03bfc86..7f3f3e301e 100644 --- a/src/angle/src/compiler/compiler.pro +++ b/src/angle/src/compiler/compiler.pro @@ -1,3 +1,3 @@ TEMPLATE = subdirs CONFIG += ordered -SUBDIRS = preprocessor translator_common.pro translator_hlsl.pro +SUBDIRS = preprocessor translator.pro diff --git a/src/angle/src/compiler/preprocessor/preprocessor.pro b/src/angle/src/compiler/preprocessor/preprocessor.pro index 432c8dcf32..74cd97c5a4 100644 --- a/src/angle/src/compiler/preprocessor/preprocessor.pro +++ b/src/angle/src/compiler/preprocessor/preprocessor.pro @@ -21,6 +21,7 @@ HEADERS += \ $$ANGLE_DIR/src/compiler/preprocessor/DirectiveParser.h \ $$ANGLE_DIR/src/compiler/preprocessor/ExpressionParser.h \ $$ANGLE_DIR/src/compiler/preprocessor/Input.h \ + $$ANGLE_DIR/src/compiler/preprocessor/length_limits.h \ $$ANGLE_DIR/src/compiler/preprocessor/Lexer.h \ $$ANGLE_DIR/src/compiler/preprocessor/Macro.h \ $$ANGLE_DIR/src/compiler/preprocessor/MacroExpander.h \ diff --git a/src/angle/src/compiler/translator.pro b/src/angle/src/compiler/translator.pro new file mode 100644 index 0000000000..0051486f82 --- /dev/null +++ b/src/angle/src/compiler/translator.pro @@ -0,0 +1,163 @@ +TEMPLATE = lib +CONFIG += static +TARGET = $$qtLibraryTarget(translator) + +include(../config.pri) + +# Mingw 4.7 chokes on implicit move semantics, so disable C++11 here +mingw: CONFIG -= c++11 + +INCLUDEPATH += \ + $$ANGLE_DIR/src \ + $$ANGLE_DIR/include + +DEFINES += _SECURE_SCL=0 _LIB COMPILER_IMPLEMENTATION + +FLEX_SOURCES = $$ANGLE_DIR/src/compiler/translator/glslang.l +BISON_SOURCES = $$ANGLE_DIR/src/compiler/translator/glslang.y + +HEADERS += \ + $$ANGLE_DIR/include/GLSLANG/ResourceLimits.h \ + $$ANGLE_DIR/include/GLSLANG/ShaderLang.h \ + $$ANGLE_DIR/src/compiler/translator/BaseTypes.h \ + $$ANGLE_DIR/src/compiler/translator/BuiltInFunctionEmulator.h \ + $$ANGLE_DIR/src/compiler/translator/Common.h \ + $$ANGLE_DIR/src/compiler/translator/compilerdebug.h \ + $$ANGLE_DIR/src/compiler/translator/ConstantUnion.h \ + $$ANGLE_DIR/src/compiler/translator/depgraph/DependencyGraph.h \ + $$ANGLE_DIR/src/compiler/translator/depgraph/DependencyGraphBuilder.h \ + $$ANGLE_DIR/src/compiler/translator/depgraph/DependencyGraphOutput.h \ + $$ANGLE_DIR/src/compiler/translator/DetectCallDepth.h \ + $$ANGLE_DIR/src/compiler/translator/DetectDiscontinuity.h \ + $$ANGLE_DIR/src/compiler/translator/Diagnostics.h \ + $$ANGLE_DIR/src/compiler/translator/DirectiveHandler.h \ + $$ANGLE_DIR/src/compiler/translator/ExtensionBehavior.h \ + $$ANGLE_DIR/src/compiler/translator/ForLoopUnroll.h \ + $$ANGLE_DIR/src/compiler/translator/HashNames.h \ + $$ANGLE_DIR/src/compiler/translator/InfoSink.h \ + $$ANGLE_DIR/src/compiler/translator/Initialize.h \ + $$ANGLE_DIR/src/compiler/translator/InitializeDll.h \ + $$ANGLE_DIR/src/compiler/translator/InitializeParseContext.h \ + $$ANGLE_DIR/src/compiler/translator/InitializeVariables.h \ + $$ANGLE_DIR/src/compiler/translator/intermediate.h \ + $$ANGLE_DIR/src/compiler/translator/localintermediate.h \ + $$ANGLE_DIR/src/compiler/translator/MapLongVariableNames.h \ + $$ANGLE_DIR/src/compiler/translator/MMap.h \ + $$ANGLE_DIR/src/compiler/translator/NodeSearch.h \ + $$ANGLE_DIR/src/compiler/translator/osinclude.h \ + $$ANGLE_DIR/src/compiler/translator/OutputESSL.h \ + $$ANGLE_DIR/src/compiler/translator/OutputGLSL.h \ + $$ANGLE_DIR/src/compiler/translator/OutputGLSLBase.h \ + $$ANGLE_DIR/src/compiler/translator/OutputHLSL.h \ + $$ANGLE_DIR/src/compiler/translator/ParseContext.h \ + $$ANGLE_DIR/src/compiler/translator/PoolAlloc.h \ + $$ANGLE_DIR/src/compiler/translator/Pragma.h \ + $$ANGLE_DIR/src/compiler/translator/QualifierAlive.h \ + $$ANGLE_DIR/src/compiler/translator/RemoveTree.h \ + $$ANGLE_DIR/src/compiler/translator/RenameFunction.h \ + $$ANGLE_DIR/src/compiler/translator/RewriteElseBlocks.h \ + $$ANGLE_DIR/src/compiler/translator/SearchSymbol.h \ + $$ANGLE_DIR/src/compiler/translator/ShHandle.h \ + $$ANGLE_DIR/src/compiler/translator/SymbolTable.h \ + $$ANGLE_DIR/src/compiler/translator/timing/RestrictFragmentShaderTiming.h \ + $$ANGLE_DIR/src/compiler/translator/timing/RestrictVertexShaderTiming.h \ + $$ANGLE_DIR/src/compiler/translator/TranslatorESSL.h \ + $$ANGLE_DIR/src/compiler/translator/TranslatorGLSL.h \ + $$ANGLE_DIR/src/compiler/translator/TranslatorHLSL.h \ + $$ANGLE_DIR/src/compiler/translator/Types.h \ + $$ANGLE_DIR/src/compiler/translator/UnfoldShortCircuit.h \ + $$ANGLE_DIR/src/compiler/translator/UnfoldShortCircuitAST.h \ + $$ANGLE_DIR/src/compiler/translator/Uniform.h \ + $$ANGLE_DIR/src/compiler/translator/util.h \ + $$ANGLE_DIR/src/compiler/translator/ValidateLimitations.h \ + $$ANGLE_DIR/src/compiler/translator/VariableInfo.h \ + $$ANGLE_DIR/src/compiler/translator/VariablePacker.h \ + $$ANGLE_DIR/src/compiler/translator/VersionGLSL.h \ + $$ANGLE_DIR/src/third_party/compiler/ArrayBoundsClamper.h + + +SOURCES += \ + $$ANGLE_DIR/src/compiler/translator/BuiltInFunctionEmulator.cpp \ + $$ANGLE_DIR/src/compiler/translator/CodeGen.cpp \ + $$ANGLE_DIR/src/compiler/translator/Compiler.cpp \ + $$ANGLE_DIR/src/compiler/translator/compilerdebug.cpp \ + $$ANGLE_DIR/src/compiler/translator/depgraph/DependencyGraph.cpp \ + $$ANGLE_DIR/src/compiler/translator/depgraph/DependencyGraphBuilder.cpp \ + $$ANGLE_DIR/src/compiler/translator/depgraph/DependencyGraphOutput.cpp \ + $$ANGLE_DIR/src/compiler/translator/depgraph/DependencyGraphTraverse.cpp \ + $$ANGLE_DIR/src/compiler/translator/DetectCallDepth.cpp \ + $$ANGLE_DIR/src/compiler/translator/DetectDiscontinuity.cpp \ + $$ANGLE_DIR/src/compiler/translator/Diagnostics.cpp \ + $$ANGLE_DIR/src/compiler/translator/DirectiveHandler.cpp \ + $$ANGLE_DIR/src/compiler/translator/ForLoopUnroll.cpp \ + $$ANGLE_DIR/src/compiler/translator/InfoSink.cpp \ + $$ANGLE_DIR/src/compiler/translator/Initialize.cpp \ + $$ANGLE_DIR/src/compiler/translator/InitializeDll.cpp \ + $$ANGLE_DIR/src/compiler/translator/InitializeParseContext.cpp \ + $$ANGLE_DIR/src/compiler/translator/InitializeVariables.cpp \ + $$ANGLE_DIR/src/compiler/translator/Intermediate.cpp \ + $$ANGLE_DIR/src/compiler/translator/intermOut.cpp \ + $$ANGLE_DIR/src/compiler/translator/IntermTraverse.cpp \ + $$ANGLE_DIR/src/compiler/translator/MapLongVariableNames.cpp \ + $$ANGLE_DIR/src/compiler/translator/OutputESSL.cpp \ + $$ANGLE_DIR/src/compiler/translator/OutputGLSL.cpp \ + $$ANGLE_DIR/src/compiler/translator/OutputGLSLBase.cpp \ + $$ANGLE_DIR/src/compiler/translator/OutputHLSL.cpp \ + $$ANGLE_DIR/src/compiler/translator/parseConst.cpp \ + $$ANGLE_DIR/src/compiler/translator/ParseContext.cpp \ + $$ANGLE_DIR/src/compiler/translator/PoolAlloc.cpp \ + $$ANGLE_DIR/src/compiler/translator/QualifierAlive.cpp \ + $$ANGLE_DIR/src/compiler/translator/RemoveTree.cpp \ + $$ANGLE_DIR/src/compiler/translator/RewriteElseBlocks.cpp \ + $$ANGLE_DIR/src/compiler/translator/SearchSymbol.cpp \ + $$ANGLE_DIR/src/compiler/translator/ShaderLang.cpp \ + $$ANGLE_DIR/src/compiler/translator/SymbolTable.cpp \ + $$ANGLE_DIR/src/compiler/translator/timing/RestrictFragmentShaderTiming.cpp \ + $$ANGLE_DIR/src/compiler/translator/timing/RestrictVertexShaderTiming.cpp \ + $$ANGLE_DIR/src/compiler/translator/TranslatorESSL.cpp \ + $$ANGLE_DIR/src/compiler/translator/TranslatorGLSL.cpp \ + $$ANGLE_DIR/src/compiler/translator/TranslatorHLSL.cpp \ + $$ANGLE_DIR/src/compiler/translator/UnfoldShortCircuit.cpp \ + $$ANGLE_DIR/src/compiler/translator/UnfoldShortCircuitAST.cpp \ + $$ANGLE_DIR/src/compiler/translator/Uniform.cpp \ + $$ANGLE_DIR/src/compiler/translator/util.cpp \ + $$ANGLE_DIR/src/compiler/translator/ValidateLimitations.cpp \ + $$ANGLE_DIR/src/compiler/translator/VariableInfo.cpp \ + $$ANGLE_DIR/src/compiler/translator/VariablePacker.cpp \ + $$ANGLE_DIR/src/compiler/translator/VersionGLSL.cpp \ + $$ANGLE_DIR/src/third_party/compiler/ArrayBoundsClamper.cpp + + +winrt { + SOURCES += $$ANGLE_DIR/src/compiler/translator/ossource_winrt.cpp +} else { + SOURCES += $$ANGLE_DIR/src/compiler/translator/ossource_win.cpp +} + +# NOTE: 'win_flex' and 'bison' can be found in qt5/gnuwin32/bin +flex.commands = $$addGnuPath(win_flex) --noline --nounistd --outfile=${QMAKE_FILE_BASE}_lex.cpp ${QMAKE_FILE_NAME} +flex.output = ${QMAKE_FILE_BASE}_lex.cpp +flex.input = FLEX_SOURCES +flex.dependency_type = TYPE_C +flex.variable_out = GENERATED_SOURCES +QMAKE_EXTRA_COMPILERS += flex + +bison.commands = $$addGnuPath(bison) --no-lines --skeleton=yacc.c --defines=${QMAKE_FILE_BASE}_tab.h \ + --output=${QMAKE_FILE_BASE}_tab.cpp ${QMAKE_FILE_NAME} +bison.output = ${QMAKE_FILE_BASE}_tab.h +bison.input = BISON_SOURCES +bison.dependency_type = TYPE_C +bison.variable_out = GENERATED_SOURCES +QMAKE_EXTRA_COMPILERS += bison + +# This is a dummy compiler to work around the fact that an extra compiler can only +# have one output file even if the command generates two. +MAKEFILE_NOOP_COMMAND = @echo -n +msvc: MAKEFILE_NOOP_COMMAND = @echo >NUL +bison_impl.output = ${QMAKE_FILE_BASE}_tab.cpp +bison_impl.input = BISON_SOURCES +bison_impl.commands = $$MAKEFILE_NOOP_COMMAND +bison_impl.depends = ${QMAKE_FILE_BASE}_tab.h +bison_impl.output = ${QMAKE_FILE_BASE}_tab.cpp +bison_impl.variable_out = GENERATED_SOURCES +QMAKE_EXTRA_COMPILERS += bison_impl diff --git a/src/angle/src/compiler/translator_common.pro b/src/angle/src/compiler/translator_common.pro deleted file mode 100644 index c8f86d6b10..0000000000 --- a/src/angle/src/compiler/translator_common.pro +++ /dev/null @@ -1,133 +0,0 @@ -TEMPLATE = lib -CONFIG += static -TARGET = $$qtLibraryTarget(translator_common) - -include(../config.pri) - -# Mingw 4.7 chokes on implicit move semantics, so disable C++11 here -mingw: CONFIG -= c++11 - -INCLUDEPATH += \ - $$ANGLE_DIR/src \ - $$ANGLE_DIR/include - -DEFINES += _SECURE_SCL=0 _LIB COMPILER_IMPLEMENTATION - -FLEX_SOURCES = $$ANGLE_DIR/src/compiler/glslang.l -BISON_SOURCES = $$ANGLE_DIR/src/compiler/glslang.y - -HEADERS += \ - $$ANGLE_DIR/src/compiler/BaseTypes.h \ - $$ANGLE_DIR/src/compiler/BuiltInFunctionEmulator.h \ - $$ANGLE_DIR/src/compiler/Common.h \ - $$ANGLE_DIR/src/compiler/ConstantUnion.h \ - $$ANGLE_DIR/src/compiler/debug.h \ - $$ANGLE_DIR/src/compiler/DetectRecursion.h \ - $$ANGLE_DIR/src/compiler/DetectCallDepth.h \ - $$ANGLE_DIR/src/compiler/Diagnostics.h \ - $$ANGLE_DIR/src/compiler/DirectiveHandler.h \ - $$ANGLE_DIR/src/compiler/ForLoopUnroll.h \ - $$ANGLE_DIR/src/compiler/InfoSink.h \ - $$ANGLE_DIR/src/compiler/Initialize.h \ - $$ANGLE_DIR/src/compiler/InitializeDll.h \ - $$ANGLE_DIR/src/compiler/InitializeGlobals.h \ - $$ANGLE_DIR/src/compiler/InitializeGLPosition.h \ - $$ANGLE_DIR/src/compiler/InitializeParseContext.h \ - $$ANGLE_DIR/src/compiler/intermediate.h \ - $$ANGLE_DIR/src/compiler/localintermediate.h \ - $$ANGLE_DIR/src/compiler/MapLongVariableNames.h \ - $$ANGLE_DIR/src/compiler/MMap.h \ - $$ANGLE_DIR/src/compiler/osinclude.h \ - $$ANGLE_DIR/src/compiler/ParseHelper.h \ - $$ANGLE_DIR/src/compiler/PoolAlloc.h \ - $$ANGLE_DIR/src/compiler/QualifierAlive.h \ - $$ANGLE_DIR/src/compiler/RemoveTree.h \ - $$ANGLE_DIR/src/compiler/RenameFunction.h \ - $$ANGLE_DIR/include/GLSLANG/ResourceLimits.h \ - $$ANGLE_DIR/include/GLSLANG/ShaderLang.h \ - $$ANGLE_DIR/src/compiler/ShHandle.h \ - $$ANGLE_DIR/src/compiler/SymbolTable.h \ - $$ANGLE_DIR/src/compiler/Types.h \ - $$ANGLE_DIR/src/compiler/UnfoldShortCircuit.h \ - $$ANGLE_DIR/src/compiler/util.h \ - $$ANGLE_DIR/src/compiler/ValidateLimitations.h \ - $$ANGLE_DIR/src/compiler/VariableInfo.h \ - $$ANGLE_DIR/src/compiler/VariablePacker.h \ - $$ANGLE_DIR/src/compiler/timing/RestrictFragmentShaderTiming.h \ - $$ANGLE_DIR/src/compiler/timing/RestrictVertexShaderTiming.h \ - $$ANGLE_DIR/src/compiler/depgraph/DependencyGraph.h \ - $$ANGLE_DIR/src/compiler/depgraph/DependencyGraphBuilder.h \ - $$ANGLE_DIR/src/compiler/depgraph/DependencyGraphOutput.h \ - $$ANGLE_DIR/src/third_party/compiler/ArrayBoundsClamper.h - -SOURCES += \ - $$ANGLE_DIR/src/compiler/BuiltInFunctionEmulator.cpp \ - $$ANGLE_DIR/src/compiler/Compiler.cpp \ - $$ANGLE_DIR/src/compiler/debug.cpp \ - $$ANGLE_DIR/src/compiler/DetectCallDepth.cpp \ - $$ANGLE_DIR/src/compiler/DetectRecursion.cpp \ - $$ANGLE_DIR/src/compiler/Diagnostics.cpp \ - $$ANGLE_DIR/src/compiler/DirectiveHandler.cpp \ - $$ANGLE_DIR/src/compiler/ForLoopUnroll.cpp \ - $$ANGLE_DIR/src/compiler/InfoSink.cpp \ - $$ANGLE_DIR/src/compiler/Initialize.cpp \ - $$ANGLE_DIR/src/compiler/InitializeDll.cpp \ - $$ANGLE_DIR/src/compiler/InitializeGLPosition.cpp \ - $$ANGLE_DIR/src/compiler/InitializeParseContext.cpp \ - $$ANGLE_DIR/src/compiler/Intermediate.cpp \ - $$ANGLE_DIR/src/compiler/intermOut.cpp \ - $$ANGLE_DIR/src/compiler/IntermTraverse.cpp \ - $$ANGLE_DIR/src/compiler/MapLongVariableNames.cpp \ - $$ANGLE_DIR/src/compiler/parseConst.cpp \ - $$ANGLE_DIR/src/compiler/ParseHelper.cpp \ - $$ANGLE_DIR/src/compiler/PoolAlloc.cpp \ - $$ANGLE_DIR/src/compiler/QualifierAlive.cpp \ - $$ANGLE_DIR/src/compiler/RemoveTree.cpp \ - $$ANGLE_DIR/src/compiler/ShaderLang.cpp \ - $$ANGLE_DIR/src/compiler/SymbolTable.cpp \ - $$ANGLE_DIR/src/compiler/util.cpp \ - $$ANGLE_DIR/src/compiler/ValidateLimitations.cpp \ - $$ANGLE_DIR/src/compiler/VariableInfo.cpp \ - $$ANGLE_DIR/src/compiler/VariablePacker.cpp \ - $$ANGLE_DIR/src/compiler/depgraph/DependencyGraph.cpp \ - $$ANGLE_DIR/src/compiler/depgraph/DependencyGraphBuilder.cpp \ - $$ANGLE_DIR/src/compiler/depgraph/DependencyGraphOutput.cpp \ - $$ANGLE_DIR/src/compiler/depgraph/DependencyGraphTraverse.cpp \ - $$ANGLE_DIR/src/compiler/timing/RestrictFragmentShaderTiming.cpp \ - $$ANGLE_DIR/src/compiler/timing/RestrictVertexShaderTiming.cpp \ - $$ANGLE_DIR/src/third_party/compiler/ArrayBoundsClamper.cpp - -winrt { - SOURCES += $$ANGLE_DIR/src/compiler/ossource_winrt.cpp -} else { - SOURCES += $$ANGLE_DIR/src/compiler/ossource_win.cpp -} - -# NOTE: 'win_flex' and 'bison' can be found in qt5/gnuwin32/bin -flex.commands = $$addGnuPath(win_flex) --noline --nounistd --outfile=${QMAKE_FILE_BASE}_lex.cpp ${QMAKE_FILE_NAME} -flex.output = ${QMAKE_FILE_BASE}_lex.cpp -flex.input = FLEX_SOURCES -flex.dependency_type = TYPE_C -flex.variable_out = GENERATED_SOURCES -QMAKE_EXTRA_COMPILERS += flex - -bison.commands = $$addGnuPath(bison) --no-lines --skeleton=yacc.c --defines=${QMAKE_FILE_BASE}_tab.h \ - --output=${QMAKE_FILE_BASE}_tab.cpp ${QMAKE_FILE_NAME} -bison.output = ${QMAKE_FILE_BASE}_tab.h -bison.input = BISON_SOURCES -bison.dependency_type = TYPE_C -bison.variable_out = GENERATED_SOURCES -QMAKE_EXTRA_COMPILERS += bison - -# This is a dummy compiler to work around the fact that an extra compiler can only -# have one output file even if the command generates two. -MAKEFILE_NOOP_COMMAND = @echo -n -msvc: MAKEFILE_NOOP_COMMAND = @echo >NUL -bison_impl.output = ${QMAKE_FILE_BASE}_tab.cpp -bison_impl.input = BISON_SOURCES -bison_impl.commands = $$MAKEFILE_NOOP_COMMAND -bison_impl.depends = ${QMAKE_FILE_BASE}_tab.h -bison_impl.output = ${QMAKE_FILE_BASE}_tab.cpp -bison_impl.variable_out = GENERATED_SOURCES -QMAKE_EXTRA_COMPILERS += bison_impl - diff --git a/src/angle/src/compiler/translator_hlsl.pro b/src/angle/src/compiler/translator_hlsl.pro deleted file mode 100644 index f19d33a530..0000000000 --- a/src/angle/src/compiler/translator_hlsl.pro +++ /dev/null @@ -1,30 +0,0 @@ -TEMPLATE = lib -CONFIG += static -TARGET = $$qtLibraryTarget(translator_hlsl) - -include(../config.pri) - -# Mingw 4.7 chokes on implicit move semantics, so disable C++11 here -mingw: CONFIG -= c++11 - -INCLUDEPATH += $$ANGLE_DIR/src \ - $$ANGLE_DIR/include - -DEFINES += COMPILER_IMPLEMENTATION - -HEADERS += \ - $$ANGLE_DIR/src/compiler/DetectDiscontinuity.h \ - $$ANGLE_DIR/src/compiler/OutputHLSL.h \ - $$ANGLE_DIR/src/compiler/SearchSymbol.h \ - $$ANGLE_DIR/src/compiler/TranslatorHLSL.h \ - $$ANGLE_DIR/src/compiler/UnfoldShortCircuit.h \ - $$ANGLE_DIR/src/compiler/Uniform.h - -SOURCES += \ - $$ANGLE_DIR/src/compiler/CodeGenHLSL.cpp \ - $$ANGLE_DIR/src/compiler/DetectDiscontinuity.cpp \ - $$ANGLE_DIR/src/compiler/OutputHLSL.cpp \ - $$ANGLE_DIR/src/compiler/SearchSymbol.cpp \ - $$ANGLE_DIR/src/compiler/TranslatorHLSL.cpp \ - $$ANGLE_DIR/src/compiler/UnfoldShortCircuit.cpp \ - $$ANGLE_DIR/src/compiler/Uniform.cpp diff --git a/src/angle/src/config.pri b/src/angle/src/config.pri index ed2558117e..c6dbb90ec7 100644 --- a/src/angle/src/config.pri +++ b/src/angle/src/config.pri @@ -38,14 +38,12 @@ DEFINES += _WINDOWS \ WIN32_LEAN_AND_MEAN=1 # Defines specifying the API version (0x0600 = Vista, 0x0602 = Win8)) -winrt: DEFINES += _WIN32_WINNT=0x0602 WINVER=0x0602 -else: DEFINES += _WIN32_WINNT=0x0600 WINVER=0x0600 - -# ANGLE specific defines -DEFINES += ANGLE_DISABLE_TRACE \ - ANGLE_DISABLE_PERF \ - ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL0 \ - ANGLE_USE_NEW_PREPROCESSOR=1 +winrt { + DEFINES += _WIN32_WINNT=0x0602 WINVER=0x0602 +} else { + DEFINES += _WIN32_WINNT=0x0600 WINVER=0x0600 + DEFINES += ANGLE_ENABLE_D3D9 +} angle_d3d11 { DEFINES += ANGLE_ENABLE_D3D11 diff --git a/src/angle/src/libEGL/libEGL.pro b/src/angle/src/libEGL/libEGL.pro index f51bc8ee83..4f10583fc0 100644 --- a/src/angle/src/libEGL/libEGL.pro +++ b/src/angle/src/libEGL/libEGL.pro @@ -3,11 +3,11 @@ TARGET = $$qtLibraryTarget(libEGL) include(../common/common.pri) -angle_d3d11 { +angle_d3d11: \ LIBS_PRIVATE += -ld3d11 -} else { +!winrt: \ LIBS_PRIVATE += -ld3d9 -} + LIBS_PRIVATE += -ldxguid -L$$QT_BUILD_TREE/lib -l$$qtLibraryTarget(libGLESv2) HEADERS += \ diff --git a/src/angle/src/libGLESv2/libGLESv2.pro b/src/angle/src/libGLESv2/libGLESv2.pro index 75853e219e..6176016f13 100644 --- a/src/angle/src/libGLESv2/libGLESv2.pro +++ b/src/angle/src/libGLESv2/libGLESv2.pro @@ -7,13 +7,13 @@ include(../common/common.pri) INCLUDEPATH += $$OUT_PWD/.. $$ANGLE_DIR/src/libGLESv2 # Remember to adapt tools/configure/configureapp.cpp if the Direct X version changes. -angle_d3d11 { +angle_d3d11: \ LIBS_PRIVATE += -ldxgi -ld3d11 -} else { +!winrt: \ LIBS_PRIVATE += -ld3d9 -} + LIBS_PRIVATE += -ldxguid -STATICLIBS = translator_common translator_hlsl preprocessor +STATICLIBS = translator preprocessor for(libname, STATICLIBS) { # Appends 'd' to the library for debug builds and builds up the fully @@ -93,67 +93,69 @@ SSE2_SOURCES += $$ANGLE_DIR/src/libGLESv2/renderer/ImageSSE2.cpp angle_d3d11 { HEADERS += \ - $$ANGLE_DIR/src/libGLESv2/renderer/BufferStorage11.h \ - $$ANGLE_DIR/src/libGLESv2/renderer/Fence11.h \ - $$ANGLE_DIR/src/libGLESv2/renderer/Image11.h \ - $$ANGLE_DIR/src/libGLESv2/renderer/IndexBuffer11.h \ - $$ANGLE_DIR/src/libGLESv2/renderer/InputLayoutCache.h \ - $$ANGLE_DIR/src/libGLESv2/renderer/Query11.h \ - $$ANGLE_DIR/src/libGLESv2/renderer/Renderer11.h \ - $$ANGLE_DIR/src/libGLESv2/renderer/renderer11_utils.h \ - $$ANGLE_DIR/src/libGLESv2/renderer/RenderTarget11.h \ - $$ANGLE_DIR/src/libGLESv2/renderer/RenderStateCache.h \ - $$ANGLE_DIR/src/libGLESv2/renderer/ShaderExecutable11.h \ - $$ANGLE_DIR/src/libGLESv2/renderer/SwapChain11.h \ - $$ANGLE_DIR/src/libGLESv2/renderer/TextureStorage11.h \ - $$ANGLE_DIR/src/libGLESv2/renderer/VertexBuffer11.h + $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/BufferStorage11.h \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/Fence11.h \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/Image11.h \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/IndexBuffer11.h \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/InputLayoutCache.h \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/Query11.h \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/Renderer11.h \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/renderer11_utils.h \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/RenderTarget11.h \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/RenderStateCache.h \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/ShaderExecutable11.h \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/SwapChain11.h \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/TextureStorage11.h \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/VertexBuffer11.h SOURCES += \ - $$ANGLE_DIR/src/libGLESv2/renderer/BufferStorage11.cpp \ - $$ANGLE_DIR/src/libGLESv2/renderer/Fence11.cpp \ - $$ANGLE_DIR/src/libGLESv2/renderer/Image11.cpp \ - $$ANGLE_DIR/src/libGLESv2/renderer/IndexBuffer11.cpp \ - $$ANGLE_DIR/src/libGLESv2/renderer/InputLayoutCache.cpp \ - $$ANGLE_DIR/src/libGLESv2/renderer/Query11.cpp \ - $$ANGLE_DIR/src/libGLESv2/renderer/Renderer11.cpp \ - $$ANGLE_DIR/src/libGLESv2/renderer/renderer11_utils.cpp \ - $$ANGLE_DIR/src/libGLESv2/renderer/RenderTarget11.cpp \ - $$ANGLE_DIR/src/libGLESv2/renderer/RenderStateCache.cpp \ - $$ANGLE_DIR/src/libGLESv2/renderer/ShaderExecutable11.cpp \ - $$ANGLE_DIR/src/libGLESv2/renderer/SwapChain11.cpp \ - $$ANGLE_DIR/src/libGLESv2/renderer/TextureStorage11.cpp \ - $$ANGLE_DIR/src/libGLESv2/renderer/VertexBuffer11.cpp -} else { + $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/BufferStorage11.cpp \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/Fence11.cpp \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/Image11.cpp \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/IndexBuffer11.cpp \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/Query11.cpp \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/Renderer11.cpp \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/RenderTarget11.cpp \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/RenderStateCache.cpp \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/ShaderExecutable11.cpp \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/SwapChain11.cpp \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/VertexBuffer11.cpp +} + +!winrt { HEADERS += \ - $$ANGLE_DIR/src/libGLESv2/renderer/Blit.h \ - $$ANGLE_DIR/src/libGLESv2/renderer/BufferStorage9.h \ - $$ANGLE_DIR/src/libGLESv2/renderer/Fence9.h \ - $$ANGLE_DIR/src/libGLESv2/renderer/Image9.h \ - $$ANGLE_DIR/src/libGLESv2/renderer/IndexBuffer9.h \ - $$ANGLE_DIR/src/libGLESv2/renderer/Query9.h \ - $$ANGLE_DIR/src/libGLESv2/renderer/Renderer9.h \ - $$ANGLE_DIR/src/libGLESv2/renderer/renderer9_utils.h \ - $$ANGLE_DIR/src/libGLESv2/renderer/RenderTarget9.h \ - $$ANGLE_DIR/src/libGLESv2/renderer/ShaderExecutable9.h \ - $$ANGLE_DIR/src/libGLESv2/renderer/SwapChain9.h \ - $$ANGLE_DIR/src/libGLESv2/renderer/TextureStorage9.h \ - $$ANGLE_DIR/src/libGLESv2/renderer/VertexBuffer9.h + $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Blit.h \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/BufferStorage9.h \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Fence9.h \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Image9.h \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/IndexBuffer9.h \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Query9.h \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Renderer9.h \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/renderer9_utils.h \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/RenderTarget9.h \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/ShaderExecutable9.h \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/SwapChain9.h \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/TextureStorage9.h \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/VertexBuffer9.h SOURCES += \ - $$ANGLE_DIR/src/libGLESv2/renderer/Blit.cpp \ - $$ANGLE_DIR/src/libGLESv2/renderer/BufferStorage9.cpp \ - $$ANGLE_DIR/src/libGLESv2/renderer/Fence9.cpp \ - $$ANGLE_DIR/src/libGLESv2/renderer/Image9.cpp \ - $$ANGLE_DIR/src/libGLESv2/renderer/IndexBuffer9.cpp \ - $$ANGLE_DIR/src/libGLESv2/renderer/Query9.cpp \ - $$ANGLE_DIR/src/libGLESv2/renderer/Renderer9.cpp \ - $$ANGLE_DIR/src/libGLESv2/renderer/renderer9_utils.cpp \ - $$ANGLE_DIR/src/libGLESv2/renderer/RenderTarget9.cpp \ - $$ANGLE_DIR/src/libGLESv2/renderer/ShaderExecutable9.cpp \ - $$ANGLE_DIR/src/libGLESv2/renderer/SwapChain9.cpp \ - $$ANGLE_DIR/src/libGLESv2/renderer/TextureStorage9.cpp \ - $$ANGLE_DIR/src/libGLESv2/renderer/VertexBuffer9.cpp \ - $$ANGLE_DIR/src/libGLESv2/renderer/VertexDeclarationCache.cpp + $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Blit.cpp \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/BufferStorage9.cpp \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Fence9.cpp \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Image9.cpp \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/IndexBuffer9.cpp \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Query9.cpp \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Renderer9.cpp \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/renderer9_utils.cpp \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/RenderTarget9.cpp \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/ShaderExecutable9.cpp \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/SwapChain9.cpp \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/TextureStorage9.cpp \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/VertexBuffer9.cpp \ + $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/VertexDeclarationCache.cpp } !static { @@ -167,10 +169,10 @@ float_converter.commands = python $$ANGLE_DIR/src/libGLESv2/Float16ToFloat32.py QMAKE_EXTRA_TARGETS += float_converter # Generate the shader header files. -PS_BLIT_INPUT = $$ANGLE_DIR/src/libGLESv2/renderer/shaders/Blit.ps -VS_BLIT_INPUT = $$ANGLE_DIR/src/libGLESv2/renderer/shaders/Blit.vs -PASSTHROUGH_INPUT = $$ANGLE_DIR/src/libGLESv2/renderer/shaders/Passthrough11.hlsl -CLEAR_INPUT = $$ANGLE_DIR/src/libGLESv2/renderer/shaders/Clear11.hlsl +PS_BLIT_INPUT = $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/shaders/Blit.ps +VS_BLIT_INPUT = $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/shaders/Blit.vs +PASSTHROUGH_INPUT = $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/shaders/Passthrough11.hlsl +CLEAR_INPUT = $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl PIXEL_SHADERS_BLIT = passthroughps luminanceps componentmaskps PIXEL_SHADERS_PASSTHROUGH = PassthroughRGBA PassthroughRGB \ PassthroughLum PassthroughLumAlpha @@ -178,61 +180,62 @@ PIXEL_SHADERS_CLEAR = ClearSingle ClearMultiple VERTEX_SHADERS_BLIT = standardvs flipyvs VERTEX_SHADERS_PASSTHROUGH = Passthrough VERTEX_SHADERS_CLEAR = Clear -SHADER_DIR = $$OUT_PWD/renderer/shaders/compiled +SHADER_DIR_9 = $$OUT_PWD/renderer/d3d9/shaders/compiled +SHADER_DIR_11 = $$OUT_PWD/renderer/d3d11/shaders/compiled for (ps, PIXEL_SHADERS_BLIT) { fxc_ps_$${ps}.commands = $$FXC /nologo /E $$ps /T ps_2_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME} - fxc_ps_$${ps}.output = $$SHADER_DIR/$${ps}.h + fxc_ps_$${ps}.output = $$SHADER_DIR_9/$${ps}.h fxc_ps_$${ps}.input = PS_BLIT_INPUT fxc_ps_$${ps}.dependency_type = TYPE_C fxc_ps_$${ps}.variable_out = HEADERS fxc_ps_$${ps}.CONFIG += target_predeps - QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps} + !winrt: QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps} } for (ps, PIXEL_SHADERS_PASSTHROUGH) { fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME} - fxc_ps_$${ps}.output = $$SHADER_DIR/$${ps}11ps.h + fxc_ps_$${ps}.output = $$SHADER_DIR_11/$${ps}11ps.h fxc_ps_$${ps}.input = PASSTHROUGH_INPUT fxc_ps_$${ps}.dependency_type = TYPE_C fxc_ps_$${ps}.variable_out = HEADERS fxc_ps_$${ps}.CONFIG += target_predeps - QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps} + angle_d3d11: QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps} } for (ps, PIXEL_SHADERS_CLEAR) { fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME} - fxc_ps_$${ps}.output = $$SHADER_DIR/$${ps}11ps.h + fxc_ps_$${ps}.output = $$SHADER_DIR_11/$${ps}11ps.h fxc_ps_$${ps}.input = CLEAR_INPUT fxc_ps_$${ps}.dependency_type = TYPE_C fxc_ps_$${ps}.variable_out = HEADERS fxc_ps_$${ps}.CONFIG += target_predeps - QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps} + angle_d3d11: QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps} } for (vs, VERTEX_SHADERS_BLIT) { fxc_vs_$${vs}.commands = $$FXC /nologo /E $$vs /T vs_2_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME} - fxc_vs_$${vs}.output = $$SHADER_DIR/$${vs}.h + fxc_vs_$${vs}.output = $$SHADER_DIR_9/$${vs}.h fxc_vs_$${vs}.input = VS_BLIT_INPUT fxc_vs_$${vs}.dependency_type = TYPE_C fxc_vs_$${vs}.variable_out = HEADERS fxc_vs_$${vs}.CONFIG += target_predeps - QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs} + !winrt: QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs} } for (vs, VERTEX_SHADERS_PASSTHROUGH) { fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME} - fxc_vs_$${vs}.output = $$SHADER_DIR/$${vs}11vs.h + fxc_vs_$${vs}.output = $$SHADER_DIR_11/$${vs}11vs.h fxc_vs_$${vs}.input = PASSTHROUGH_INPUT fxc_vs_$${vs}.dependency_type = TYPE_C fxc_vs_$${vs}.variable_out = HEADERS fxc_vs_$${vs}.CONFIG += target_predeps - QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs} + angle_d3d11: QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs} } for (vs, VERTEX_SHADERS_CLEAR) { fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME} - fxc_vs_$${vs}.output = $$SHADER_DIR/$${vs}11vs.h + fxc_vs_$${vs}.output = $$SHADER_DIR_11/$${vs}11vs.h fxc_vs_$${vs}.input = CLEAR_INPUT fxc_vs_$${vs}.dependency_type = TYPE_C fxc_vs_$${vs}.variable_out = HEADERS fxc_vs_$${vs}.CONFIG += target_predeps - QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs} + angle_d3d11: QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs} } load(qt_installs) |