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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-05-18 15:16:30 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-05-26 15:11:40 +0200
commit752497910b67b2a1a80560840ca44548d8893434 (patch)
tree541501c9abfd97c3d2fa450d2e6abb60582c4420 /src/angle
parent7db527dbdd911c79f31425d099d1fc9c63e42453 (diff)
Remove ANGLE
This marks the end of EGL and OpenGL ES support on Windows. The concepts of -opengl dynamic, -opengl desktop, QT_OPENGL=software, etc. remain unchanged, with the exception of the disapperance of everything ANGLE related. CMake builds now work identically to qmake on Windows: they default to 'dynamic' OpenGL on Windows, unless -DINPUT_opengl=desktop is specified. On Windows, Qt 6 is expected to default to the "dynamic" OpenGL model by default, just like Qt 5.15. This can be changed by switching to "desktop" OpenGL, which will link to opengl32 (publicly, so other libs and applications will do so as well) and disallows using another OpenGL DLL. The "dynamic" mode is essential still because the fallback to a software rasterizer, such as the opengl32sw.dll we ship with the Qt packages, has to to work exactly like in Qt 5, the removal of ANGLE does not change this concept in any way (except of course that the middle option of using ANGLE is now gone) When it comes to the windows plugin's OpenGL blacklist feature, it works like before and accepts the ANGLE/D3D related keywords. They will then be ignored. Similarly, requesting QT_OPENGL=angle is ignored (but will show a warning). The D3D11 and DXGI configure time tests are removed: Qt 5.14 already depends on D3D 11.1 and DXGI 1.3 headers being available unconditionally on Win32 (in QRhi's D3D11 backend). No need to test for these. [ChangeLog][Windows] ANGLE is no longer included with Qt. Dynamic OpenGL builds work like before but ANGLE is no longer an option. OpenGL proper or an alternative opengl32 implementation are the two remaining options now. Attempting to set QT_OPENGL=angle or Qt::AA_UseOpenGLES will have no effect on Windows. Fixes: QTBUG-79103 Change-Id: Ia404e0d07f3fe191b27434d863c81180112ecb3b Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
Diffstat (limited to 'src/angle')
-rw-r--r--src/angle/README.qt43
-rw-r--r--src/angle/angle.pro11
-rw-r--r--src/angle/patches/0001-ANGLE-Use-pixel-sizes-in-the-XAML-swap-chain.patch135
-rw-r--r--src/angle/patches/0001-Fix-build-for-MinGW.patch26
-rw-r--r--src/angle/patches/0002-ANGLE-Add-support-for-querying-platform-device.patch83
-rw-r--r--src/angle/patches/0002-ANGLE-Fix-build-for-ARM.patch43
-rw-r--r--src/angle/patches/0003-ANGLE-Fix-Windows-Store-D3D-Trim-and-Level-9-require.patch58
-rw-r--r--src/angle/patches/0004-ANGLE-fix-usage-of-shared-handles-for-WinRT-applicat.patch37
-rw-r--r--src/angle/patches/0005-ANGLE-Fix-initialization-of-zero-sized-window.patch32
-rw-r--r--src/angle/patches/0006-ANGLE-Fix-flickering-on-resize-when-D3D9-is-used.patch165
-rw-r--r--src/angle/patches/0007-ANGLE-Fix-resizing-of-windows.patch48
-rw-r--r--src/angle/patches/0008-ANGLE-winrt-Do-full-screen-update-if-the-the-window-.patch40
-rw-r--r--src/angle/patches/0009-Revert-Fix-scanForWantedComponents-not-ignoring-attr.patch67
-rw-r--r--src/angle/patches/0010-ANGLE-Disable-multisampling-to-avoid-crash-in-Qt-app.patch41
-rw-r--r--src/angle/patches/0011-ANGLE-Fix-build-for-ARM64.patch63
-rw-r--r--src/angle/patches/0012-ANGLE-Dynamically-load-D3D-compiler-from-a-list.patch59
-rw-r--r--src/angle/patches/0013-ANGLE-clean-up-displays-on-dll-unload.patch78
-rw-r--r--src/angle/patches/0014-ANGLE-Backport-fix-for-compilation-on-mingw-64bit-wi.patch35
-rw-r--r--src/angle/patches/0015-ANGLE-Invalidate-client-window-area-when-resizing-sw.patch37
-rw-r--r--src/angle/patches/0016-ANGLE-Fix-severe-performance-regression.patch37
-rw-r--r--src/angle/patches/0017-ANGLE-Fix-resizing-of-windows-Take-2.patch27
-rw-r--r--src/angle/patches/0018-ANGLE-d3d11-Do-not-register-windows-message-hooks-fo.patch45
-rw-r--r--src/angle/src/.gitignore6
-rw-r--r--src/angle/src/QtANGLE/QtANGLE.pro70
-rw-r--r--src/angle/src/common/common.pri32
-rw-r--r--src/angle/src/common/gles_common.pri777
-rw-r--r--src/angle/src/compiler/compiler.pro3
-rw-r--r--src/angle/src/compiler/preprocessor/preprocessor.pro59
-rw-r--r--src/angle/src/compiler/translator.pro224
-rw-r--r--src/angle/src/config.pri95
-rw-r--r--src/angle/src/libEGL/libEGL.pro28
-rw-r--r--src/angle/src/libGLESv2/libGLESv2.pro12
-rw-r--r--src/angle/src/src.pro11
33 files changed, 0 insertions, 2527 deletions
diff --git a/src/angle/README.qt b/src/angle/README.qt
deleted file mode 100644
index 2d484a0280..0000000000
--- a/src/angle/README.qt
+++ /dev/null
@@ -1,43 +0,0 @@
-This is the ANGLE project from:
-
-https://chromium.googlesource.com/angle/angle/+/master/README.md
-
-The upstream version used here can be found in:
-
-src/common/version.h
-
-This copy of the library has been modified with several patches
-that can be found in the 'patches' subdirectory.
-
-Updating ANGLE
--------------------------------------------------------------
-To update to a newer version of ANGLE, extract the archive
-directly into the 'src/3rdparty/angle' directory. ANGLE contains
-a .gitignore file that will overwrite the one in Qt, but this is
-not desirable so the ANGLE one should be discarded and the one in
-Qt should be kept. If there are new source/header files in ANGLE
-(git status -u) then they should be added to the relevant .pro
-file before committing.
-
-The patches in src/angle/patches should be applied on top.
-
-ANGLE ships with .def files for exporting functions in
-3rdparty/angle/src/libEGL/libEGL.def and
-3rdparty/angle/src/libGLESv2/libGLESv2.def.
-Since we build debug and release versions
-(libbEGL.dll/libEGLd.dll, respectively), debug versions of
-the .def files (libEGLd.def) must be created as copies
-with the LIBRARY name entry adapted.
-
-MinGW-w64 32-bit requires function exports in the .def files
-to be decorated. Modified versions of the .def files are created as
-<library>_mingw32.def. The decorated names of each function can be found
-using the nm command to list the symbols in libEGL.o and libGLESv2.o.
-
-Using a custom ANGLE
--------------------------------------------------------------
-Qt supports building a version of ANGLE other than the one that
-is contained in the source tree. To get Qt to build a different
-copy of ANGLE, you can set the ANGLE_DIR environment variable
-to point to the location of the custom ANGLE before building Qt.
-
diff --git a/src/angle/angle.pro b/src/angle/angle.pro
deleted file mode 100644
index 8fae66dfb9..0000000000
--- a/src/angle/angle.pro
+++ /dev/null
@@ -1,11 +0,0 @@
-TEMPLATE = subdirs
-SUBDIRS += src
-
-# We do it this way instead of letting load(qt_module) handle it for two reasons:
-# 1) qt_module_headers assumes the TARGET is the same as the include directory (eg: libGLESv2 != GLES2)
-# 2) If we made a 'QtANGLE' module, the include directory would be flattened which won't work since
-# we need to support "#include <GLES2/gl2.h>"
-CONFIG += minimal_syncqt
-MODULE_INCNAME = QtANGLE/KHR QtANGLE/EGL QtANGLE/GLES2 QtANGLE/GLES3
-VERSION = none
-load(qt_module_headers)
diff --git a/src/angle/patches/0001-ANGLE-Use-pixel-sizes-in-the-XAML-swap-chain.patch b/src/angle/patches/0001-ANGLE-Use-pixel-sizes-in-the-XAML-swap-chain.patch
deleted file mode 100644
index 618ad08b4b..0000000000
--- a/src/angle/patches/0001-ANGLE-Use-pixel-sizes-in-the-XAML-swap-chain.patch
+++ /dev/null
@@ -1,135 +0,0 @@
-From b1f0b50c19ec17df554faa1335d2b989e262b831 Mon Sep 17 00:00:00 2001
-From: Oliver Wolff <oliver.wolff@qt.io>
-Date: Wed, 22 Aug 2018 09:21:04 +0200
-Subject: [PATCH 1/8] ANGLE: Use pixel sizes in the XAML swap chain
-
-This is necessary for Qt applications, as they render to GL in physical
-pixels. This is consistent with the CoreWindow swap chain behavior.
-
-In order to achieve proper scaling, the scale factor has to be initialized
-properly in InspectableNativeWindow.
-
-This change only affects Windows Runtime targets.
-
-Change-Id: I92a365f33752ed49c960e390bbf89cc33ccc8004
----
- .../d3d/d3d11/winrt/CoreWindowNativeWindow.cpp | 23 -------------------
- .../d3d/d3d11/winrt/CoreWindowNativeWindow.h | 2 --
- .../d3d/d3d11/winrt/InspectableNativeWindow.cpp | 26 +++++++++++++++++++---
- .../d3d/d3d11/winrt/InspectableNativeWindow.h | 7 +++++-
- 4 files changed, 29 insertions(+), 29 deletions(-)
-
-diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp
-index dd37ace87e..1ef90e7b09 100644
---- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp
-+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp
-@@ -205,27 +205,4 @@ HRESULT GetCoreWindowSizeInPixels(const ComPtr<ABI::Windows::UI::Core::ICoreWind
-
- return result;
- }
--
--static float GetLogicalDpi()
--{
-- ComPtr<ABI::Windows::Graphics::Display::IDisplayPropertiesStatics> displayProperties;
--
-- if (SUCCEEDED(GetActivationFactory(HStringReference(RuntimeClass_Windows_Graphics_Display_DisplayProperties).Get(), displayProperties.GetAddressOf())))
-- {
-- float dpi = 96.0f;
-- if (SUCCEEDED(displayProperties->get_LogicalDpi(&dpi)))
-- {
-- return dpi;
-- }
-- }
--
-- // Return 96 dpi as a default if display properties cannot be obtained.
-- return 96.0f;
--}
--
--float ConvertDipsToPixels(float dips)
--{
-- static const float dipsPerInch = 96.0f;
-- return dips * GetLogicalDpi() / dipsPerInch;
--}
- }
-diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h
-index d43bf0ba5f..21855c2c3b 100644
---- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h
-+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h
-@@ -19,8 +19,6 @@ typedef ABI::Windows::Foundation::__FITypedEventHandler_2_Windows__CUI__CCore__C
-
- namespace rx
- {
--float ConvertDipsToPixels(float dips);
--
- class CoreWindowNativeWindow : public InspectableNativeWindow, public std::enable_shared_from_this<CoreWindowNativeWindow>
- {
- public:
-diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp
-index cc81521320..1bd796e58f 100644
---- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp
-+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp
-@@ -270,8 +270,28 @@ HRESULT GetOptionalSinglePropertyValue(const ComPtr<ABI::Windows::Foundation::Co
-
- RECT InspectableNativeWindow::clientRect(const Size &size)
- {
-- // We don't have to check if a swapchain scale was specified here; the default value is 1.0f
-- // which will have no effect.
-- return {0, 0, lround(size.Width * mSwapChainScale), lround(size.Height * mSwapChainScale)};
-+ return {0, 0, static_cast<long>(ConvertDipsToPixels(size.Width)),
-+ static_cast<long>(ConvertDipsToPixels(size.Height))};
-+}
-+
-+float GetLogicalDpi()
-+{
-+ ComPtr<ABI::Windows::Graphics::Display::IDisplayPropertiesStatics> displayProperties;
-+ float dpi = 96.0f;
-+
-+ if (SUCCEEDED(GetActivationFactory(HStringReference(RuntimeClass_Windows_Graphics_Display_DisplayProperties).Get(), displayProperties.GetAddressOf())))
-+ {
-+ if (SUCCEEDED(displayProperties->get_LogicalDpi(&dpi)))
-+ {
-+ return dpi;
-+ }
-+ }
-+ return dpi;
-+}
-+
-+float ConvertDipsToPixels(float dips)
-+{
-+ static const float dipsPerInch = 96.0f;
-+ return lround((dips * GetLogicalDpi() / dipsPerInch));
- }
- }
-diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h
-index 3e67269f36..d81c3e5fb9 100644
---- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h
-+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h
-@@ -30,6 +30,9 @@ using namespace ABI::Windows::Foundation::Collections;
-
- namespace rx
- {
-+float ConvertDipsToPixels(float dips);
-+float GetLogicalDpi();
-+
- class InspectableNativeWindow
- {
- public:
-@@ -37,12 +40,14 @@ class InspectableNativeWindow
- mSupportsSwapChainResize(true),
- mSwapChainSizeSpecified(false),
- mSwapChainScaleSpecified(false),
-- mSwapChainScale(1.0f),
- mClientRectChanged(false),
- mClientRect({0,0,0,0}),
- mNewClientRect({0,0,0,0})
- {
- mSizeChangedEventToken.value = 0;
-+ mSwapChainScale = 96.0f / GetLogicalDpi();
-+ if (mSwapChainScale != 1.0f)
-+ mSwapChainScaleSpecified = true;
- }
- virtual ~InspectableNativeWindow(){}
-
---
-2.15.0.windows.1
-
diff --git a/src/angle/patches/0001-Fix-build-for-MinGW.patch b/src/angle/patches/0001-Fix-build-for-MinGW.patch
deleted file mode 100644
index 186acd39dc..0000000000
--- a/src/angle/patches/0001-Fix-build-for-MinGW.patch
+++ /dev/null
@@ -1,26 +0,0 @@
-From 75f877269a86aa111afbf816be14ef6c36ea6478 Mon Sep 17 00:00:00 2001
-From: Oliver Wolff <oliver.wolff@qt.io>
-Date: Mon, 2 Jul 2018 12:56:39 +0200
-Subject: [PATCH] Fix build for MinGW
-
-SSE is not properly supported for Mingw yet.
----
- src/common/platform.h | 2 +-
- 1 file changed, 1 insertion(+), 1 deletion(-)
-
-diff --git a/src/3rdparty/angle/src/common/platform.h b/src/3rdparty/angle/srccommon/platform.h
-index 0065fd2..47cd57b 100644
---- a/src/3rdparty/angle/src/common/platform.h
-+++ b/src/3rdparty/angle/src/common/platform.h
-@@ -86,7 +86,7 @@
- #if defined(_MSC_VER) && !defined(_M_ARM)
- #include <intrin.h>
- #define ANGLE_USE_SSE
--#elif defined(__GNUC__) && (defined(__x86_64__) || defined(__i386__))
-+#elif defined(__GNUC__) && (defined(__x86_64__) || defined(__i386__)) && !defined(__MINGW32__)
- #include <x86intrin.h>
- #define ANGLE_USE_SSE
- #endif
---
-2.10.2.windows.1
-
diff --git a/src/angle/patches/0002-ANGLE-Add-support-for-querying-platform-device.patch b/src/angle/patches/0002-ANGLE-Add-support-for-querying-platform-device.patch
deleted file mode 100644
index d548ce465f..0000000000
--- a/src/angle/patches/0002-ANGLE-Add-support-for-querying-platform-device.patch
+++ /dev/null
@@ -1,83 +0,0 @@
-From 2f2aabec376cb749a7d0db9e7f754fbfd28b8a72 Mon Sep 17 00:00:00 2001
-From: Oliver Wolff <oliver.wolff@qt.io>
-Date: Wed, 22 Aug 2018 12:58:13 +0200
-Subject: [PATCH 2/8] ANGLE: Add support for querying platform device
-
-The EGL_EXT_device_base extension allows for querying the platform
-device of the graphics hardware via eglQueryDisplayAttribEXT().
-As that extension is not supported by ANGLE, this patch adds similar
-functionality to the existing eglQuerySurfacePointerANGLE API. When
-EGL_DEVICE_EXT is passed as the queried attribute, the underlying
-D3D/DXGI device pointer is passed back to the caller via the value
-argument.
-
-The D3D device is needed for video support in QtMultimedia as well as
-the IDXGIDevice3::Trim() calls required by the Windows Store.
-
-Change-Id: Ib3dfd3edc47dbcc02b07f71980ba785508f2ee57
----
- src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp | 4 ++++
- src/3rdparty/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h | 1 +
- src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp | 5 +++++
- src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h | 2 ++
- 4 files changed, 12 insertions(+)
-
-diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp
-index 8e78b71a36..ceb022d14c 100644
---- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp
-+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp
-@@ -351,6 +351,10 @@ egl::Error SurfaceD3D::querySurfacePointerANGLE(EGLint attribute, void **value)
- {
- *value = mSwapChain->getKeyedMutex();
- }
-+ else if (attribute == EGL_DEVICE_EXT)
-+ {
-+ *value = mSwapChain->getDevice();
-+ }
- else UNREACHABLE();
-
- return egl::NoError();
-diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h
-index 81c3d13da4..017737b878 100644
---- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h
-+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h
-@@ -58,6 +58,7 @@ class SwapChainD3D : angle::NonCopyable
- EGLint width,
- EGLint height) = 0;
- virtual void recreate() = 0;
-+ virtual void *getDevice() { return nullptr; }
-
- virtual RenderTargetD3D *getColorRenderTarget() = 0;
- virtual RenderTargetD3D *getDepthStencilRenderTarget() = 0;
-diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
-index 19bcaae776..05bb5d9863 100644
---- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
-+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
-@@ -1007,6 +1007,11 @@ void SwapChain11::recreate()
- // possibly should use this method instead of reset
- }
-
-+void *rx::SwapChain11::getDevice()
-+{
-+ return mRenderer->getDevice();
-+}
-+
- RenderTargetD3D *SwapChain11::getColorRenderTarget()
- {
- return &mColorRenderTarget;
-diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h
-index 5ce2af193d..eca068210b 100644
---- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h
-+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h
-@@ -61,6 +61,8 @@ class SwapChain11 final : public SwapChainD3D
- void *getKeyedMutex() override;
- EGLint getSamples() const { return mEGLSamples; }
-
-+ void *getDevice() override;
-+
- egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) override;
-
- private:
---
-2.15.0.windows.1
-
diff --git a/src/angle/patches/0002-ANGLE-Fix-build-for-ARM.patch b/src/angle/patches/0002-ANGLE-Fix-build-for-ARM.patch
deleted file mode 100644
index 04517a116e..0000000000
--- a/src/angle/patches/0002-ANGLE-Fix-build-for-ARM.patch
+++ /dev/null
@@ -1,43 +0,0 @@
-From 416fb93dae5009bb51da9f6720a95918a2c79e78 Mon Sep 17 00:00:00 2001
-From: Oliver Wolff <oliver.wolff@qt.io>
-Date: Fri, 17 Aug 2018 09:54:15 +0200
-Subject: [PATCH] ANGLE: Fix build for ARM
-
-__popcnt is not available when building for ARM. This patch uses the
-approach that is also used in Microsoft's ANGLE fork.
-
-Change-Id: I98bac36a3b36b0aa81f3b483d3d12cce9f6c5c87
----
- src/3rdparty/angle/src/common/mathutil.h | 9 +++++++++
- 1 file changed, 9 insertions(+)
-
-diff --git a/src/3rdparty/angle/src/common/mathutil.h b/src/3rdparty/angle/src/common/mathutil.h
-index ca6efc567f..372e432066 100644
---- a/src/3rdparty/angle/src/common/mathutil.h
-+++ b/src/3rdparty/angle/src/common/mathutil.h
-@@ -884,6 +884,14 @@ inline uint32_t BitfieldReverse(uint32_t value)
-
- // Count the 1 bits.
- #if defined(ANGLE_PLATFORM_WINDOWS)
-+#if defined(_M_ARM)
-+inline int BitCount(uint32_t bits)
-+{
-+ bits = bits - ((bits >> 1) & 0x55555555);
-+ bits = (bits & 0x33333333) + ((bits >> 2) & 0x33333333);
-+ return (((bits + (bits >> 4)) & 0x0F0F0F0F) * 0x01010101) >> 24;
-+}
-+#else // _M_ARM
- inline int BitCount(uint32_t bits)
- {
- return static_cast<int>(__popcnt(bits));
-@@ -893,6 +901,7 @@ inline int BitCount(uint64_t bits)
- {
- return static_cast<int>(__popcnt64(bits));
- }
-+#endif // !_M_ARM
- #endif // defined(ANGLE_IS_64_BIT_CPU)
- #endif // defined(ANGLE_PLATFORM_WINDOWS)
-
---
-2.15.0.windows.1
-
diff --git a/src/angle/patches/0003-ANGLE-Fix-Windows-Store-D3D-Trim-and-Level-9-require.patch b/src/angle/patches/0003-ANGLE-Fix-Windows-Store-D3D-Trim-and-Level-9-require.patch
deleted file mode 100644
index 1f51619f18..0000000000
--- a/src/angle/patches/0003-ANGLE-Fix-Windows-Store-D3D-Trim-and-Level-9-require.patch
+++ /dev/null
@@ -1,58 +0,0 @@
-From 9b37d0fa0e9eaab3d8bb1dcbba85c072302ee08c Mon Sep 17 00:00:00 2001
-From: Oliver Wolff <oliver.wolff@qt.io>
-Date: Wed, 22 Aug 2018 13:01:10 +0200
-Subject: [PATCH 3/8] ANGLE: Fix Windows Store D3D Trim and Level 9
- requirements
-
-Due to additional validation not covered in previous patches, the Windows
-Store certification compatibility had regressed. These changes ensure that
-the required D3D behaviors are met.
-
-Change-Id: If8bc2f8cd4b2f84e1d92a1627951da2537212125
----
- .../angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp | 15 ++++++++++++++-
- src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp | 2 ++
- 2 files changed, 16 insertions(+), 1 deletion(-)
-
-diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
-index bd14f4de2a..f696e360ef 100644
---- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
-+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
-@@ -523,7 +523,20 @@ Renderer11::Renderer11(egl::Display *display)
-
- if (requestedMajorVersion == 9 && requestedMinorVersion == 3)
- {
-- mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_3);
-+ if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 3)
-+ {
-+ mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_3);
-+ }
-+#if defined(ANGLE_ENABLE_WINDOWS_STORE)
-+ if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 2)
-+ {
-+ mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_2);
-+ }
-+ if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 1)
-+ {
-+ mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_1);
-+ }
-+#endif
- }
-
- EGLint requestedDeviceType = static_cast<EGLint>(attributes.get(
-diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp
-index b863817920..ee8cdb94dc 100644
---- a/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp
-@@ -54,6 +54,8 @@ EGLBoolean EGLAPIENTRY QuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surfa
- // validate the attribute parameter
- switch (attribute)
- {
-+ case EGL_DEVICE_EXT:
-+ break;
- case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
- if (!display->getExtensions().surfaceD3DTexture2DShareHandle)
- {
---
-2.15.0.windows.1
-
diff --git a/src/angle/patches/0004-ANGLE-fix-usage-of-shared-handles-for-WinRT-applicat.patch b/src/angle/patches/0004-ANGLE-fix-usage-of-shared-handles-for-WinRT-applicat.patch
deleted file mode 100644
index 72a72f15be..0000000000
--- a/src/angle/patches/0004-ANGLE-fix-usage-of-shared-handles-for-WinRT-applicat.patch
+++ /dev/null
@@ -1,37 +0,0 @@
-From 67125df3f31dfad0feec81c49c2b317c6d418f4e Mon Sep 17 00:00:00 2001
-From: Oliver Wolff <oliver.wolff@qt.io>
-Date: Wed, 22 Aug 2018 13:08:19 +0200
-Subject: [PATCH 4/8] ANGLE: fix usage of shared handles for WinRT applications
-
-The check is not relevant in Qt's context and was skipped before but
-it sneaked back in with the latest ANGLE update.
-
-Change-Id: Ic44de5468a3254afd76ef4804d97d245676daeb1
----
- src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp | 3 +++
- 1 file changed, 3 insertions(+)
-
-diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
-index f696e360ef..cb4e51e42a 100644
---- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
-+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
-@@ -2270,6 +2270,8 @@ bool Renderer11::getShareHandleSupport() const
- return false;
- }
-
-+ // Qt: we don't care about the 9_3 limitation
-+#if 0
- // Also disable share handles on Feature Level 9_3, since it doesn't support share handles on
- // RGBA8 textures/swapchains.
- if (mRenderer11DeviceCaps.featureLevel <= D3D_FEATURE_LEVEL_9_3)
-@@ -2277,6 +2279,7 @@ bool Renderer11::getShareHandleSupport() const
- mSupportsShareHandles = false;
- return false;
- }
-+#endif
-
- // Find out which type of D3D11 device the Renderer11 is using
- d3d11::ANGLED3D11DeviceType deviceType = getDeviceType();
---
-2.15.0.windows.1
-
diff --git a/src/angle/patches/0005-ANGLE-Fix-initialization-of-zero-sized-window.patch b/src/angle/patches/0005-ANGLE-Fix-initialization-of-zero-sized-window.patch
deleted file mode 100644
index eb67278628..0000000000
--- a/src/angle/patches/0005-ANGLE-Fix-initialization-of-zero-sized-window.patch
+++ /dev/null
@@ -1,32 +0,0 @@
-From 8e649097b0e11d8b975ba321f343142dd97889cb Mon Sep 17 00:00:00 2001
-From: Oliver Wolff <oliver.wolff@qt.io>
-Date: Wed, 22 Aug 2018 13:12:07 +0200
-Subject: [PATCH 5/8] ANGLE: Fix initialization of zero-sized window
-
-The clientRect might be empty when creating a window of zero size. The
-side effect of a division by zero is that matrix transformation fails
-and hence the swapchain gets into an invalid state.
-
-Change-Id: Idbaed72deadb7b87052ac27e194a40d1810e6f7a
----
- .../libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp | 4 ++--
- 1 file changed, 2 insertions(+), 2 deletions(-)
-
-diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp
-index c6d07fc888..3425fad95d 100644
---- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp
-+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp
-@@ -324,8 +324,8 @@ HRESULT SwapChainPanelNativeWindow::createSwapChain(ID3D11Device *device,
-
- HRESULT SwapChainPanelNativeWindow::scaleSwapChain(const Size &windowSize, const RECT &clientRect)
- {
-- Size renderScale = {windowSize.Width / (float)clientRect.right,
-- windowSize.Height / (float)clientRect.bottom};
-+ Size renderScale = {windowSize.Width / std::max(LONG(1), clientRect.right),
-+ windowSize.Height / std::max(LONG(1), clientRect.bottom)};
- // Setup a scale matrix for the swap chain
- DXGI_MATRIX_3X2_F scaleMatrix = {};
- scaleMatrix._11 = renderScale.Width;
---
-2.15.0.windows.1
-
diff --git a/src/angle/patches/0006-ANGLE-Fix-flickering-on-resize-when-D3D9-is-used.patch b/src/angle/patches/0006-ANGLE-Fix-flickering-on-resize-when-D3D9-is-used.patch
deleted file mode 100644
index f515b0a072..0000000000
--- a/src/angle/patches/0006-ANGLE-Fix-flickering-on-resize-when-D3D9-is-used.patch
+++ /dev/null
@@ -1,165 +0,0 @@
-From 0fc1b9c7e87ab6cdb6bf7c81a1eee0a1d1f74e92 Mon Sep 17 00:00:00 2001
-From: Oliver Wolff <oliver.wolff@qt.io>
-Date: Wed, 22 Aug 2018 13:24:43 +0200
-Subject: [PATCH 6/8] ANGLE: Fix flickering on resize when D3D9 is used
-
-By reverting ANGLE change d3b84ab51db09de238459b0dff2e8420c09aabf3
-we get rid of the flickering that happens on resize when D3D9 is
-used. The issue that was fixed there is not relevant in Qt's
-context so it is safe to revert the change.
-
-Task-number: QTBUG-59893
-Change-Id: I9306314b892612fbd1f7a058a2e606aedc0367bb
----
- .../angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp | 89 ++++++++++++++++++++++
- .../angle/src/libANGLE/renderer/d3d/SurfaceD3D.h | 4 +
- 2 files changed, 93 insertions(+)
-
-diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp
-index ceb022d14c..8d3f44f2ad 100644
---- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp
-+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp
-@@ -38,6 +38,7 @@ SurfaceD3D::SurfaceD3D(const egl::SurfaceState &state,
- mDepthStencilFormat(state.config->depthStencilFormat),
- mSwapChain(nullptr),
- mSwapIntervalDirty(true),
-+ mWindowSubclassed(false),
- mNativeWindow(renderer->createNativeWindow(window, state.config, attribs)),
- mWidth(static_cast<EGLint>(attribs.get(EGL_WIDTH, 0))),
- mHeight(static_cast<EGLint>(attribs.get(EGL_HEIGHT, 0))),
-@@ -45,6 +46,7 @@ SurfaceD3D::SurfaceD3D(const egl::SurfaceState &state,
- mShareHandle(0),
- mD3DTexture(nullptr)
- {
-+ subclassWindow();
- if (window != nullptr && !mFixedSize)
- {
- mWidth = -1;
-@@ -72,6 +74,7 @@ SurfaceD3D::SurfaceD3D(const egl::SurfaceState &state,
-
- SurfaceD3D::~SurfaceD3D()
- {
-+ unsubclassWindow();
- releaseSwapChain();
- SafeDelete(mNativeWindow);
- SafeRelease(mD3DTexture);
-@@ -256,6 +259,92 @@ egl::Error SurfaceD3D::swapRect(const gl::Context *context,
- return egl::NoError();
- }
-
-+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
-+#define kSurfaceProperty _TEXT("Egl::SurfaceOwner")
-+#define kParentWndProc _TEXT("Egl::SurfaceParentWndProc")
-+#define kDisplayProperty _TEXT("Egl::Display")
-+
-+static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
-+{
-+ if (message == WM_SIZE)
-+ {
-+ SurfaceD3D* surf = reinterpret_cast<SurfaceD3D*>(GetProp(hwnd, kSurfaceProperty));
-+ if(surf)
-+ {
-+ egl::Display *display = reinterpret_cast<egl::Display *>(GetProp(hwnd, kDisplayProperty));
-+ surf->checkForOutOfDateSwapChain(display->getProxyContext());
-+ }
-+ }
-+ WNDPROC prevWndFunc = reinterpret_cast<WNDPROC >(GetProp(hwnd, kParentWndProc));
-+ return CallWindowProc(prevWndFunc, hwnd, message, wparam, lparam);
-+}
-+#endif
-+
-+void SurfaceD3D::subclassWindow()
-+{
-+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
-+ HWND window = mNativeWindow->getNativeWindow();
-+ if (!window)
-+ {
-+ return;
-+ }
-+
-+ DWORD processId;
-+ DWORD threadId = GetWindowThreadProcessId(window, &processId);
-+ if (processId != GetCurrentProcessId() || threadId != GetCurrentThreadId())
-+ {
-+ return;
-+ }
-+
-+ SetLastError(0);
-+ LONG_PTR oldWndProc = SetWindowLongPtr(window, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(SurfaceWindowProc));
-+ if(oldWndProc == 0 && GetLastError() != ERROR_SUCCESS)
-+ {
-+ mWindowSubclassed = false;
-+ return;
-+ }
-+
-+ SetProp(window, kSurfaceProperty, reinterpret_cast<HANDLE>(this));
-+ SetProp(window, kParentWndProc, reinterpret_cast<HANDLE>(oldWndProc));
-+ SetProp(window, kDisplayProperty, reinterpret_cast<HANDLE>(mDisplay));
-+ mWindowSubclassed = true;
-+#endif
-+}
-+
-+void SurfaceD3D::unsubclassWindow()
-+{
-+ if (!mWindowSubclassed)
-+ {
-+ return;
-+ }
-+
-+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
-+ HWND window = mNativeWindow->getNativeWindow();
-+ if (!window)
-+ {
-+ return;
-+ }
-+
-+ // un-subclass
-+ LONG_PTR parentWndFunc = reinterpret_cast<LONG_PTR>(GetProp(window, kParentWndProc));
-+
-+ // Check the windowproc is still SurfaceWindowProc.
-+ // If this assert fails, then it is likely the application has subclassed the
-+ // hwnd as well and did not unsubclass before destroying its EGL context. The
-+ // application should be modified to either subclass before initializing the
-+ // EGL context, or to unsubclass before destroying the EGL context.
-+ if(parentWndFunc)
-+ {
-+ LONG_PTR prevWndFunc = SetWindowLongPtr(window, GWLP_WNDPROC, parentWndFunc);
-+ ASSERT(prevWndFunc == reinterpret_cast<LONG_PTR>(SurfaceWindowProc));
-+ }
-+
-+ RemoveProp(window, kSurfaceProperty);
-+ RemoveProp(window, kParentWndProc);
-+ RemoveProp(window, kDisplayProperty);
-+#endif
-+ mWindowSubclassed = false;
-+}
-+
-+
- egl::Error SurfaceD3D::checkForOutOfDateSwapChain(const gl::Context *context)
- {
- RECT client;
-diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h
-index 4fd45a6dfd..01d2573244 100644
---- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h
-+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h
-@@ -82,6 +82,9 @@ class SurfaceD3D : public SurfaceImpl
- int backbufferWidth,
- int backbufferHeight);
-
-+ void subclassWindow();
-+ void unsubclassWindow();
-+
- RendererD3D *mRenderer;
- egl::Display *mDisplay;
-
-@@ -93,6 +96,7 @@ class SurfaceD3D : public SurfaceImpl
-
- SwapChainD3D *mSwapChain;
- bool mSwapIntervalDirty;
-+ bool mWindowSubclassed; // Indicates whether we successfully subclassed mWindow for WM_RESIZE hooking
-
- NativeWindowD3D *mNativeWindow; // Handler for the Window that the surface is created for.
- EGLint mWidth;
---
-2.15.0.windows.1
-
diff --git a/src/angle/patches/0007-ANGLE-Fix-resizing-of-windows.patch b/src/angle/patches/0007-ANGLE-Fix-resizing-of-windows.patch
deleted file mode 100644
index 2b4938be9b..0000000000
--- a/src/angle/patches/0007-ANGLE-Fix-resizing-of-windows.patch
+++ /dev/null
@@ -1,48 +0,0 @@
-From f1568e10c2bd46450adebbd838bd32e4833a0a5c Mon Sep 17 00:00:00 2001
-From: Oliver Wolff <oliver.wolff@qt.io>
-Date: Wed, 22 Aug 2018 13:32:44 +0200
-Subject: [PATCH 7/8] ANGLE: Fix resizing of windows
-
-Use the correct height/width values when calculating
-the vector for resizing the window content and the
-new size as viewport size.
-
-Task-number: QTBUG-62475
-Change-Id: I33a8dc1379a908e991b04bc31dfc6254a6d005c9
----
- .../src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp | 19 +++++++++----------
- 1 file changed, 9 insertions(+), 10 deletions(-)
-
-diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
-index 05bb5d9863..dcfd06484d 100644
---- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
-+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
-@@ -796,16 +796,15 @@ EGLint SwapChain11::copyOffscreenToBackbuffer(const gl::Context *context,
- d3d11::PositionTexCoordVertex *vertices = static_cast<d3d11::PositionTexCoordVertex*>(mappedResource.pData);
-
- // Create a quad in homogeneous coordinates
-- float x1 = (x / float(mWidth)) * 2.0f - 1.0f;
-- float y1 = (y / float(mHeight)) * 2.0f - 1.0f;
-- float x2 = ((x + width) / float(mWidth)) * 2.0f - 1.0f;
-- float y2 = ((y + height) / float(mHeight)) * 2.0f - 1.0f;
--
-- float u1 = x / float(mWidth);
-- float v1 = y / float(mHeight);
-- float u2 = (x + width) / float(mWidth);
-- float v2 = (y + height) / float(mHeight);
--
-+ float x1 = (x / float(width)) * 2.0f - 1.0f;
-+ float y1 = (y / float(height)) * 2.0f - 1.0f;
-+ float x2 = ((x + width) / float(width)) * 2.0f - 1.0f;
-+ float y2 = ((y + height) / float(height)) * 2.0f - 1.0f;
-+
-+ float u1 = x / float(width);
-+ float v1 = y / float(height);
-+ float u2 = (x + width) / float(width);
-+ float v2 = (y + height) / float(height);
- // Invert the quad vertices depending on the surface orientation.
- if ((mOrientation & EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE) != 0)
- {
---
-2.15.0.windows.1
-
diff --git a/src/angle/patches/0008-ANGLE-winrt-Do-full-screen-update-if-the-the-window-.patch b/src/angle/patches/0008-ANGLE-winrt-Do-full-screen-update-if-the-the-window-.patch
deleted file mode 100644
index d9b51fc411..0000000000
--- a/src/angle/patches/0008-ANGLE-winrt-Do-full-screen-update-if-the-the-window-.patch
+++ /dev/null
@@ -1,40 +0,0 @@
-From 5a58c6c7d97f003aa4a34ae130697dc81cc8fdf8 Mon Sep 17 00:00:00 2001
-From: Oliver Wolff <oliver.wolff@qt.io>
-Date: Wed, 22 Aug 2018 15:17:52 +0200
-Subject: [PATCH 8/8] ANGLE: winrt: Do full screen update if the the window
- size is reduced
-
-We cannot do partial updates if the window size is reduced as this will
-result in a "pDstBox is not a valid box for the destination subresource."
-error.
-
-Change-Id: I9a8d91bca961f52e1aab1bec5321922cfc842fb3
----
- .../src/libANGLE/renderer/d3d/d3d11/TextureStorage11.cpp | 11 ++++++++---
- 1 file changed, 8 insertions(+), 3 deletions(-)
-
-diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.cpp
-index 8f76d16c30..b702450ded 100644
---- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.cpp
-+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.cpp
-@@ -664,9 +664,14 @@ gl::Error TextureStorage11::setData(const gl::Context *context,
- // with compressed formats in the calling logic.
- ASSERT(!internalFormatInfo.compressed);
-
-- const int width = destBox ? destBox->width : static_cast<int>(image->getWidth());
-- const int height = destBox ? destBox->height : static_cast<int>(image->getHeight());
-- const int depth = destBox ? destBox->depth : static_cast<int>(image->getDepth());
-+ const int imageWidth = static_cast<int>(image->getWidth());
-+ const int width = destBox ? destBox->width : imageWidth;
-+ const int imageHeight = static_cast<int>(image->getHeight());
-+ const int height = destBox ? destBox->height : imageHeight;
-+ const int imageDepth = static_cast<int>(image->getDepth());
-+ const int depth = destBox ? destBox->depth : imageDepth;
-+ if (imageWidth < width || imageHeight < height || imageDepth < depth)
-+ fullUpdate = true;
- GLuint srcRowPitch = 0;
- ANGLE_TRY_RESULT(
- internalFormatInfo.computeRowPitch(type, width, unpack.alignment, unpack.rowLength),
---
-2.15.0.windows.1
-
diff --git a/src/angle/patches/0009-Revert-Fix-scanForWantedComponents-not-ignoring-attr.patch b/src/angle/patches/0009-Revert-Fix-scanForWantedComponents-not-ignoring-attr.patch
deleted file mode 100644
index f57f528ad8..0000000000
--- a/src/angle/patches/0009-Revert-Fix-scanForWantedComponents-not-ignoring-attr.patch
+++ /dev/null
@@ -1,67 +0,0 @@
-From 2fb4d8087c4f324b7a3f2e21554374de7060e996 Mon Sep 17 00:00:00 2001
-From: Andre de la Rocha <andre.rocha@qt.io>
-Date: Tue, 11 Sep 2018 12:52:28 +0200
-Subject: [PATCH] Revert "Fix scanForWantedComponents not ignoring
- attribute values of 0."
-
-This patch reverts commit 2648d9297f25a0d1fa2837f020975a45d4e8a8b9 as a
-workaround for the "banding" artifacts we were seeing in Qt. Angle
-returns a list of supported graphic formats or configurations, sorting
-it in a way that the first one should be the one that fits better the
-requested format. In Qt we use the first thing we receive in the list.
-In the current Angle version, however, a fix has changed the way in
-which the list is sorted. In the old version the first element would be
-a 32-bit graphic format, while now it's a 16-bit one, resulting in the
-"banding" artifacts. The workaround reverts back to the previous sorting
-behavior.
----
- .../libANGLE/Config.cpp | 29 +++++++++++++++++------------
- 1 file changed, 17 insertions(+), 12 deletions(-)
-
-diff --git a/src/3rdparty/angle/src/libANGLE/Config.cpp b/src/3rdparty/angle/src/libANGLE/Config.cpp
-index ccf64c8f8..4f14e73ef 100644
---- a/src/3rdparty/angle/src/libANGLE/Config.cpp
-+++ b/src/3rdparty/angle/src/libANGLE/Config.cpp
-@@ -181,22 +181,27 @@ class ConfigSorter
- }
-
- private:
-- static bool wantsComponent(const AttributeMap &attributeMap, EGLAttrib component)
-+ void scanForWantedComponents(const AttributeMap &attributeMap)
- {
- // [EGL 1.5] section 3.4.1.2 page 30
- // Sorting rule #3: by larger total number of color bits, not considering
- // components that are 0 or don't-care.
-- EGLAttrib value = attributeMap.get(component, 0);
-- return value != 0 && value != EGL_DONT_CARE;
-- }
--
-- void scanForWantedComponents(const AttributeMap &attributeMap)
-- {
-- mWantRed = wantsComponent(attributeMap, EGL_RED_SIZE);
-- mWantGreen = wantsComponent(attributeMap, EGL_GREEN_SIZE);
-- mWantBlue = wantsComponent(attributeMap, EGL_BLUE_SIZE);
-- mWantAlpha = wantsComponent(attributeMap, EGL_ALPHA_SIZE);
-- mWantLuminance = wantsComponent(attributeMap, EGL_LUMINANCE_SIZE);
-+ for (auto attribIter = attributeMap.begin(); attribIter != attributeMap.end(); attribIter++)
-+ {
-+ EGLAttrib attributeKey = attribIter->first;
-+ EGLAttrib attributeValue = attribIter->second;
-+ if (attributeKey != 0 && attributeValue != EGL_DONT_CARE)
-+ {
-+ switch (attributeKey)
-+ {
-+ case EGL_RED_SIZE: mWantRed = true; break;
-+ case EGL_GREEN_SIZE: mWantGreen = true; break;
-+ case EGL_BLUE_SIZE: mWantBlue = true; break;
-+ case EGL_ALPHA_SIZE: mWantAlpha = true; break;
-+ case EGL_LUMINANCE_SIZE: mWantLuminance = true; break;
-+ }
-+ }
-+ }
- }
-
- EGLint wantedComponentsSize(const Config &config) const
---
-2.14.1.windows.1
-
diff --git a/src/angle/patches/0010-ANGLE-Disable-multisampling-to-avoid-crash-in-Qt-app.patch b/src/angle/patches/0010-ANGLE-Disable-multisampling-to-avoid-crash-in-Qt-app.patch
deleted file mode 100644
index 2fb65ce220..0000000000
--- a/src/angle/patches/0010-ANGLE-Disable-multisampling-to-avoid-crash-in-Qt-app.patch
+++ /dev/null
@@ -1,41 +0,0 @@
-From d239cceef88fbbe4cf7479025f12934d9c3c83a5 Mon Sep 17 00:00:00 2001
-From: Andre de la Rocha <andre.rocha@qt.io>
-Date: Tue, 11 Sep 2018 12:57:23 +0200
-Subject: [PATCH] ANGLE: Disable multisampling to avoid crash in Qt
- applications
-
-This patch adds a workaround for the crash that occurs with multisampling
-enabled in some Qt applications (e.g., the 2dpainting example). The old
-Angle release we were using lacked support for multisampling, so it was
-ignored when requested. This current version seems to support it, but is
-causing a crash in the D3D11 shaders, so this workaround disables that
-support.
----
- .../libANGLE/renderer/d3d/d3d11/Renderer11.cpp | 4 ++++
- 1 file changed, 4 insertions(+)
-
-diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
-index bd14f4de2..f487538a5 100644
---- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
-+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
-@@ -997,6 +997,8 @@ gl::SupportedSampleSet Renderer11::generateSampleSetForEGLConfig(
- {
- gl::SupportedSampleSet sampleCounts;
-
-+#if 0 // Qt: Disabling support for multisampling as it is causing a crash in the D3D11 shaders.
-+
- // Generate a new set from the set intersection of sample counts between the color and depth
- // format caps.
- std::set_intersection(colorBufferFormatCaps.sampleCounts.begin(),
-@@ -1017,6 +1019,8 @@ gl::SupportedSampleSet Renderer11::generateSampleSetForEGLConfig(
- sampleCounts = depthStencilBufferFormatCaps.sampleCounts;
- }
-
-+#endif
-+
- // Always support 0 samples
- sampleCounts.insert(0);
-
---
-2.14.1.windows.1
-
diff --git a/src/angle/patches/0011-ANGLE-Fix-build-for-ARM64.patch b/src/angle/patches/0011-ANGLE-Fix-build-for-ARM64.patch
deleted file mode 100644
index 3a43894a8a..0000000000
--- a/src/angle/patches/0011-ANGLE-Fix-build-for-ARM64.patch
+++ /dev/null
@@ -1,63 +0,0 @@
-From 416fb93dae5009bb51da9f6720a95918a2c79e78 Mon Sep 17 00:00:00 2001
-From: Thomas Miller <thomaslmiller91@gmail.com>
-Date: Tue Oct 16 08:29:58 2018 -0700
-Subject: [PATCH] ANGLE: Fix build for ARM64
-
-__popcnt, SSE, and intrin.h are not available when building for ARM64.
----
- src/3rdparty/angle/src/common/mathutil.h | 8 ++++----
- src/3rdparty/angle/src/common/platform.h | 2 +-
- 2 files changed, 5 insertions(+), 5 deletions(-)
-
-diff --git a/src/3rdparty/angle/src/common/mathutil.h b/src/3rdparty/angle/src/common/mathutil.h
-index 372e432066..88aedddfe8 100644
---- a/src/3rdparty/angle/src/common/mathutil.h
-+++ b/src/3rdparty/angle/src/common/mathutil.h
-@@ -150,7 +150,7 @@ inline bool supportsSSE2()
- return supports;
- }
-
--#if defined(ANGLE_PLATFORM_WINDOWS) && !defined(_M_ARM)
-+#if defined(ANGLE_PLATFORM_WINDOWS) && !defined(_M_ARM) && !defined(_M_ARM64)
- {
- int info[4];
- __cpuid(info, 0);
-@@ -162,7 +162,7 @@ inline bool supportsSSE2()
- supports = (info[3] >> 26) & 1;
- }
- }
--#endif // defined(ANGLE_PLATFORM_WINDOWS) && !defined(_M_ARM)
-+#endif // defined(ANGLE_PLATFORM_WINDOWS) && !defined(_M_ARM) && !defined(_M_ARM64)
- checked = true;
- return supports;
- #else // defined(ANGLE_USE_SSE)
-@@ -884,14 +884,14 @@ inline uint32_t BitfieldReverse(uint32_t value)
-
- // Count the 1 bits.
- #if defined(ANGLE_PLATFORM_WINDOWS)
--#if defined(_M_ARM)
-+#if defined(_M_ARM) || defined(_M_ARM64)
- inline int BitCount(uint32_t bits)
- {
- bits = bits - ((bits >> 1) & 0x55555555);
- bits = (bits & 0x33333333) + ((bits >> 2) & 0x33333333);
- return (((bits + (bits >> 4)) & 0x0F0F0F0F) * 0x01010101) >> 24;
- }
--#else // _M_ARM
-+#else // _M_ARM || _M_ARM64
- inline int BitCount(uint32_t bits)
- {
- return static_cast<int>(__popcnt(bits));
-diff --git a/src/3rdparty/angle/src/common/platform.h b/src/3rdparty/angle/src/common/platform.h
-index 47cd57b999..fb251da579 100644
---- a/src/3rdparty/angle/src/common/platform.h
-+++ b/src/3rdparty/angle/src/common/platform.h
-@@ -83,7 +83,7 @@
- # undef far
- #endif
-
--#if defined(_MSC_VER) && !defined(_M_ARM)
-+#if defined(_MSC_VER) && !defined(_M_ARM) && !defined(_M_ARM64)
- #include <intrin.h>
- #define ANGLE_USE_SSE
- #elif defined(__GNUC__) && (defined(__x86_64__) || defined(__i386__)) && !defined(__MINGW32__)
diff --git a/src/angle/patches/0012-ANGLE-Dynamically-load-D3D-compiler-from-a-list.patch b/src/angle/patches/0012-ANGLE-Dynamically-load-D3D-compiler-from-a-list.patch
deleted file mode 100644
index 7009dec1ba..0000000000
--- a/src/angle/patches/0012-ANGLE-Dynamically-load-D3D-compiler-from-a-list.patch
+++ /dev/null
@@ -1,59 +0,0 @@
-From dff9676c60c51fa7af0749e1cb54305f112183e3 Mon Sep 17 00:00:00 2001
-From: Oliver Wolff <oliver.wolff@qt.io>
-Date: Mon, 10 Dec 2018 08:33:14 +0100
-Subject: [PATCH] ANGLE: Dynamically load D3D compiler from a list
-
-If the default compiler cannot be found, load it from a list of DLL names,
-including a non-versioned proxy DLL provided by Qt. On Desktop Windows,
-the default compiler can also be specified by an environment variable,
-QT_D3DCOMPILER_DLL.
----
- src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp | 25 +++++++++++++++++++++++++
- 1 file changed, 25 insertions(+)
-
-diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
-index b38765070..5d47308d6 100644
---- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
-+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
-@@ -14,6 +14,10 @@
- #include "libANGLE/histogram_macros.h"
- #include "third_party/trace_event/trace_event.h"
-
-+#ifndef QT_D3DCOMPILER_DLL
-+#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
-+#endif
-+
- #if ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED
- namespace
- {
-@@ -130,6 +134,27 @@ gl::Error HLSLCompiler::ensureInitialized()
- }
- #endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
-
-+ // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL
-+ const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL");
-+ if (!defaultCompiler)
-+ defaultCompiler = QT_D3DCOMPILER_DLL;
-+
-+ const wchar_t *compilerDlls[] = {
-+ defaultCompiler,
-+ L"d3dcompiler_47.dll",
-+ L"d3dcompiler_46.dll",
-+ L"d3dcompiler_43.dll",
-+ 0
-+ };
-+
-+ // Load the first available known compiler DLL
-+ for (int i = 0; compilerDlls[i]; ++i)
-+ {
-+ mD3DCompilerModule = LoadLibrary(compilerDlls[i]);
-+ if (mD3DCompilerModule)
-+ break;
-+ }
-+
- if (!mD3DCompilerModule)
- {
- // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
---
-2.15.0.windows.1
-
diff --git a/src/angle/patches/0013-ANGLE-clean-up-displays-on-dll-unload.patch b/src/angle/patches/0013-ANGLE-clean-up-displays-on-dll-unload.patch
deleted file mode 100644
index fce3fd76b2..0000000000
--- a/src/angle/patches/0013-ANGLE-clean-up-displays-on-dll-unload.patch
+++ /dev/null
@@ -1,78 +0,0 @@
-From d8ca4f6d0d8fffd8319f340685e03751049678ae Mon Sep 17 00:00:00 2001
-From: Oliver Wolff <oliver.wolff@qt.io>
-Date: Tue, 16 Apr 2019 10:19:27 +0200
-Subject: [PATCH] ANGLE: clean up displays on dll unload
-
-If the displays are not cleaned up on dll unloading, profilers might
-report memory leaks.
-
-Change-Id: I04cbc3c2448bfb450f7d840e216827f86856e963
----
- src/3rdparty/angle/src/libANGLE/Display.cpp | 17 +++++++++++++++++
- src/3rdparty/angle/src/libANGLE/Display.h | 1 +
- .../angle/src/libGLESv2/global_state.cpp | 2 ++
- 3 files changed, 20 insertions(+)
-
-diff --git a/src/3rdparty/angle/src/libANGLE/Display.cpp b/src/3rdparty/angle/src/libANGLE/Display.cpp
-index 735b472787..0bb0bb05b1 100644
---- a/src/3rdparty/angle/src/libANGLE/Display.cpp
-+++ b/src/3rdparty/angle/src/libANGLE/Display.cpp
-@@ -364,6 +364,23 @@ Display *Display::GetDisplayFromDevice(Device *device, const AttributeMap &attri
- return display;
- }
-
-+//static
-+void Display::CleanupDisplays()
-+{
-+ // ~Display takes care of removing the entry from the according map
-+ {
-+ ANGLEPlatformDisplayMap *displays = GetANGLEPlatformDisplayMap();
-+ while (!displays->empty())
-+ delete displays->begin()->second;
-+ }
-+
-+ {
-+ DevicePlatformDisplayMap *displays = GetDevicePlatformDisplayMap();
-+ while (!displays->empty())
-+ delete displays->begin()->second;
-+ }
-+}
-+
- Display::Display(EGLenum platform, EGLNativeDisplayType displayId, Device *eglDevice)
- : mImplementation(nullptr),
- mDisplayId(displayId),
-diff --git a/src/3rdparty/angle/src/libANGLE/Display.h b/src/3rdparty/angle/src/libANGLE/Display.h
-index aa1d1c3b37..2a1c386d75 100644
---- a/src/3rdparty/angle/src/libANGLE/Display.h
-+++ b/src/3rdparty/angle/src/libANGLE/Display.h
-@@ -65,6 +65,7 @@ class Display final : angle::NonCopyable
- static Display *GetDisplayFromDevice(Device *device, const AttributeMap &attribMap);
- static Display *GetDisplayFromNativeDisplay(EGLNativeDisplayType nativeDisplay,
- const AttributeMap &attribMap);
-+ static void CleanupDisplays();
-
- static const ClientExtensions &GetClientExtensions();
- static const std::string &GetClientExtensionString();
-diff --git a/src/3rdparty/angle/src/libGLESv2/global_state.cpp b/src/3rdparty/angle/src/libGLESv2/global_state.cpp
-index c5f3dfe4e1..26045bf5b2 100644
---- a/src/3rdparty/angle/src/libGLESv2/global_state.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/global_state.cpp
-@@ -13,6 +13,7 @@
- #include "common/tls.h"
-
- #include "libANGLE/Thread.h"
-+#include "libANGLE/Display.h"
-
- namespace gl
- {
-@@ -140,6 +141,7 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE, DWORD reason, LPVOID)
- return static_cast<BOOL>(egl::DeallocateCurrentThread());
-
- case DLL_PROCESS_DETACH:
-+ egl::Display::CleanupDisplays();
- return static_cast<BOOL>(egl::TerminateProcess());
- }
-
---
-2.20.1.windows.1
-
diff --git a/src/angle/patches/0014-ANGLE-Backport-fix-for-compilation-on-mingw-64bit-wi.patch b/src/angle/patches/0014-ANGLE-Backport-fix-for-compilation-on-mingw-64bit-wi.patch
deleted file mode 100644
index a32f25d2c0..0000000000
--- a/src/angle/patches/0014-ANGLE-Backport-fix-for-compilation-on-mingw-64bit-wi.patch
+++ /dev/null
@@ -1,35 +0,0 @@
-From e7ff4aa4ef2221aa02d39bdead7f35008016994e Mon Sep 17 00:00:00 2001
-From: =?UTF-8?q?Martin=20Storsj=C3=B6?= <martin@martin.st>
-Date: Fri, 26 Apr 2019 14:57:01 +0300
-Subject: [PATCH] ANGLE: Backport fix for compilation on mingw/64bit with clang
-
-This backports the following upstream fix from angle:
-https://github.com/google/angle/commit/63cc351fbad06c6241d1c7372fe76f74e1d09a10
----
- .../angle/src/common/third_party/smhasher/src/PMurHash.cpp | 3 ++-
- 1 file changed, 2 insertions(+), 1 deletion(-)
-
-diff --git a/src/3rdparty/angle/src/common/third_party/smhasher/src/PMurHash.cpp b/src/3rdparty/angle/src/common/third_party/smhasher/src/PMurHash.cpp
-index 071bc31539..93b48713cd 100644
---- a/src/3rdparty/angle/src/common/third_party/smhasher/src/PMurHash.cpp
-+++ b/src/3rdparty/angle/src/common/third_party/smhasher/src/PMurHash.cpp
-@@ -49,6 +49,7 @@ on big endian machines, or a byte-by-byte read if the endianess is unknown.
-
-
- #include "PMurHash.h"
-+#include <stdint.h>
-
- /* I used ugly type names in the header to avoid potential conflicts with
- * application or system typedefs & defines. Since I'm not including any more
-@@ -208,7 +209,7 @@ void PMurHash32_Process(uint32_t *ph1, uint32_t *pcarry, const void *key, int le
- /* This CPU does not handle unaligned word access */
-
- /* Consume enough so that the next data byte is word aligned */
-- int i = -(long)ptr & 3;
-+ int i = -(intptr_t)ptr & 3;
- if(i && i <= len) {
- DOBYTES(i, h1, c, n, ptr, len);
- }
---
-2.20.1 (Apple Git-117)
-
diff --git a/src/angle/patches/0015-ANGLE-Invalidate-client-window-area-when-resizing-sw.patch b/src/angle/patches/0015-ANGLE-Invalidate-client-window-area-when-resizing-sw.patch
deleted file mode 100644
index 9380437761..0000000000
--- a/src/angle/patches/0015-ANGLE-Invalidate-client-window-area-when-resizing-sw.patch
+++ /dev/null
@@ -1,37 +0,0 @@
-From 7d300c6e7d05f4e31c966f1298d11da3eae9d679 Mon Sep 17 00:00:00 2001
-From: Val Doroshchuk <valentyn.doroshchuk@qt.io>
-Date: Fri, 21 Jun 2019 11:24:06 +0200
-Subject: [PATCH] ANGLE: Invalidate client window area when resizing swap chain
-
-Inspired by:
-https://codereview.appspot.com/6812076/
-Resizing a window larger results in the newly exposed region being invalidated
-but the old region is treated as valid.
-This can result in the old region no longer updating.
-Was added to D3D9.
-
-Improving a fix from Filippo Cucchetto:
-https://codereview.qt-project.org/c/qt/qtbase/+/195336
-and pushing to D3D11.
-
-ifndef protects against compilation error for WinRT.
-Invalidate() should be used only for desktop apps.
-
-diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
-index dcfd06484d..e8f13b388f 100644
---- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
-+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
-@@ -504,6 +504,10 @@ EGLint SwapChain11::resize(const gl::Context *context,
- ASSERT(SUCCEEDED(result));
- if (SUCCEEDED(result))
- {
-+#ifndef ANGLE_ENABLE_WINDOWS_STORE
-+ if (mNativeWindow->getNativeWindow())
-+ InvalidateRect(mNativeWindow->getNativeWindow(), nullptr, FALSE);
-+#endif
- const auto &format =
- d3d11::Format::Get(mOffscreenRenderTargetFormat, mRenderer->getRenderer11DeviceCaps());
- mBackBufferTexture.set(backbufferTexture, format);
---
-2.14.2.windows.1
-
diff --git a/src/angle/patches/0016-ANGLE-Fix-severe-performance-regression.patch b/src/angle/patches/0016-ANGLE-Fix-severe-performance-regression.patch
deleted file mode 100644
index e9cda1337f..0000000000
--- a/src/angle/patches/0016-ANGLE-Fix-severe-performance-regression.patch
+++ /dev/null
@@ -1,37 +0,0 @@
-From b215999d63d6e6b087e53e24a47b8b60520ec9e4 Mon Sep 17 00:00:00 2001
-From: Oliver Wolff <oliver.wolff@qt.io>
-Date: Wed, 11 Mar 2020 13:59:39 +0100
-Subject: [PATCH] ANGLE: Fix severe performance regression
-
-The changed buffer usage priority that was introduced in our ANGLE
-update caused severe performance regressions for Qt applications.
-
-Fixes: QTBUG-73835
-Change-Id: I49839bb272cdeec0027264f2751b88bc149665ad
----
- src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h | 2 +-
- 1 file changed, 1 insertion(+), 1 deletion(-)
-
-diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h
-index ddbeeb90d2..f92a68454b 100644
---- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h
-+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h
-@@ -31,7 +31,6 @@ struct TranslatedAttribute;
- // The order of this enum governs priority of 'getLatestBufferStorage'.
- enum BufferUsage
- {
-- BUFFER_USAGE_SYSTEM_MEMORY,
- BUFFER_USAGE_STAGING,
- BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK,
- BUFFER_USAGE_INDEX,
-@@ -40,6 +39,7 @@ enum BufferUsage
- BUFFER_USAGE_PIXEL_UNPACK,
- BUFFER_USAGE_PIXEL_PACK,
- BUFFER_USAGE_UNIFORM,
-+ BUFFER_USAGE_SYSTEM_MEMORY,
- BUFFER_USAGE_EMULATED_INDEXED_VERTEX,
-
- BUFFER_USAGE_COUNT,
---
-2.20.1.windows.1
-
diff --git a/src/angle/patches/0017-ANGLE-Fix-resizing-of-windows-Take-2.patch b/src/angle/patches/0017-ANGLE-Fix-resizing-of-windows-Take-2.patch
deleted file mode 100644
index abab74b192..0000000000
--- a/src/angle/patches/0017-ANGLE-Fix-resizing-of-windows-Take-2.patch
+++ /dev/null
@@ -1,27 +0,0 @@
-From 029d42d1049dcde7950c11fb9adf07c07a8c4c02 Mon Sep 17 00:00:00 2001
-From: Oliver Wolff <oliver.wolff@qt.io>
-Date: Wed, 18 Mar 2020 10:56:53 +0100
-Subject: [PATCH] ANGLE: Fix resizing of windows (Take 2)
-
-Task-number: QTBUG-62475
-Change-Id: I0ea17e7875906508941ae64bb396a4236928b0f9
----
- .../angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp | 2 +-
- 1 file changed, 1 insertion(+), 1 deletion(-)
-
-diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
-index e8f13b388f..9ece77ecbc 100644
---- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
-+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
-@@ -845,7 +845,7 @@ EGLint SwapChain11::copyOffscreenToBackbuffer(const gl::Context *context,
- stateManager->setRenderTarget(mBackBufferRTView.get(), nullptr);
-
- // Set the viewport
-- stateManager->setSimpleViewport(mWidth, mHeight);
-+ stateManager->setSimpleViewport(width, height);
-
- // Apply textures
- stateManager->setSimplePixelTextureAndSampler(mOffscreenSRView, mPassThroughSampler);
---
-2.20.1.windows.1
-
diff --git a/src/angle/patches/0018-ANGLE-d3d11-Do-not-register-windows-message-hooks-fo.patch b/src/angle/patches/0018-ANGLE-d3d11-Do-not-register-windows-message-hooks-fo.patch
deleted file mode 100644
index 03529c6531..0000000000
--- a/src/angle/patches/0018-ANGLE-d3d11-Do-not-register-windows-message-hooks-fo.patch
+++ /dev/null
@@ -1,45 +0,0 @@
-From 3d23de2ad72968d0bf43dac4a9a0f237cc9e03e2 Mon Sep 17 00:00:00 2001
-From: Oliver Wolff <oliver.wolff@qt.io>
-Date: Wed, 1 Apr 2020 14:48:48 +0200
-Subject: [PATCH] ANGLE: d3d11: Do not register windows message hooks for d3d11
- windows
-
-These message hooks are used to handle ALT+ENTER to enter/exit fullscreen
-mode and PRINTSCREEN to take screenshots. Qt is implementing these
-functionalities itself so we do not have to register these hooks.
-
-If too many of these hooks are registered, callbacks are no longer called
-and Qt's message queue is no longer handling messages. By saving these
-hooks we can make sure that more Qt windows at the same time are possible
-without getting unresponsive due to too many hooks being registered.
-
-Change-Id: I5354f91f08cbfeda5e8dc3ad7f824fbd5b3b2932
----
- .../src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp | 4 ++--
- 1 file changed, 2 insertions(+), 2 deletions(-)
-
-diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp
-index 5394e3d..f5e6c93 100644
---- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp
-+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp
-@@ -168,7 +168,7 @@ HRESULT NativeWindow11Win32::createSwapChain(ID3D11Device *device,
- nullptr, nullptr, &swapChain1);
- if (SUCCEEDED(result))
- {
-- factory2->MakeWindowAssociation(getNativeWindow(), DXGI_MWA_NO_ALT_ENTER);
-+ factory2->MakeWindowAssociation(getNativeWindow(), DXGI_MWA_NO_WINDOW_CHANGES);
- *swapChain = static_cast<IDXGISwapChain *>(swapChain1);
- }
- SafeRelease(factory2);
-@@ -196,7 +196,7 @@ HRESULT NativeWindow11Win32::createSwapChain(ID3D11Device *device,
- HRESULT result = factory->CreateSwapChain(device, &swapChainDesc, swapChain);
- if (SUCCEEDED(result))
- {
-- factory->MakeWindowAssociation(getNativeWindow(), DXGI_MWA_NO_ALT_ENTER);
-+ factory->MakeWindowAssociation(getNativeWindow(), DXGI_MWA_NO_WINDOW_CHANGES);
- }
- return result;
- }
---
-2.7.4.windows.1
-
diff --git a/src/angle/src/.gitignore b/src/angle/src/.gitignore
deleted file mode 100644
index 9cbadb59ef..0000000000
--- a/src/angle/src/.gitignore
+++ /dev/null
@@ -1,6 +0,0 @@
-/libGLESv2/renderer/
-/compiler/glslang_lex.cpp
-/compiler/glslang_tab.cpp
-/compiler/glslang_tab.h
-/compiler/preprocessor/ExpressionParser.cpp
-/compiler/preprocessor/Tokenizer.cpp
diff --git a/src/angle/src/QtANGLE/QtANGLE.pro b/src/angle/src/QtANGLE/QtANGLE.pro
deleted file mode 100644
index 0f8e4de536..0000000000
--- a/src/angle/src/QtANGLE/QtANGLE.pro
+++ /dev/null
@@ -1,70 +0,0 @@
-include(../common/gles_common.pri)
-
-TARGET = $$qtLibraryTarget($${LIBQTANGLE_NAME})
-
-DEF_FILE_TARGET = $${TARGET}
-
-!build_pass {
- # Merge libGLESv2 and libEGL .def files located under $$ANGLE_DIR into QtANGLE$${SUFFIX}.def
- DEF_FILES = \
- libGLESv2/libGLESv2 \
- libEGL/libEGL
-
- SUFFIX =
- for (DEBUG_RELEASE, $$list(0 1)) {
- DEF_MERGED = \
- "LIBRARY $${LIBQTANGLE_NAME}$$SUFFIX" \
- EXPORTS
- mingw: SUFFIX = $${SUFFIX}_mingw32
- PASS = 0
- MAX_ORDINAL = 0
-
- for (DEF_FILE, DEF_FILES) {
- DEF_FILE_PATH = $$ANGLE_DIR/src/$$DEF_FILE$${SUFFIX}.def
- DEF_SRC = $$cat($$DEF_FILE_PATH, lines)
- DEF_MERGED += \
- ";" \
- "; Generated from:" \
- "; $$DEF_FILE_PATH"
-
- for (line, DEF_SRC) {
- !contains(line, "(LIBRARY.*|EXPORTS)") {
- LINESPLIT = $$split(line, @)
- !count(LINESPLIT, 1) {
- equals(PASS, 1) {
- # In the second .def file we must allocate new ordinals in order
- # to not clash with the ordinals from the first file. We then start off
- # from MAX_ORDINAL + 1 and increase sequentially
- MAX_ORDINAL = $$num_add($$MAX_ORDINAL, 1)
- line = $$section(line, @, 0, -2)@$$MAX_ORDINAL
- } else {
- ORDINAL = $$last(LINESPLIT)
- greaterThan(ORDINAL, $$MAX_ORDINAL): \
- MAX_ORDINAL = $$ORDINAL
- }
- }
- DEF_MERGED += $$line
- }
- }
- PASS = 1
- }
- write_file($${LIBQTANGLE_NAME}$${SUFFIX}.def, DEF_MERGED)|error()
- SUFFIX = "d"
- }
-}
-
-SOURCES += $$ANGLE_DIR/src/libEGL/libEGL.cpp
-
-!static {
- DEF_FILE = $$PWD/$${DEF_FILE_TARGET}.def
- mingw: equals(QT_ARCH, i386): DEF_FILE = $$PWD/$${DEF_FILE_TARGET}_mingw32.def
-} else {
- DEFINES += DllMain=DllMain_ANGLE # prevent symbol from conflicting with the user's DllMain
-}
-
-egl_headers.files = \
- $$ANGLE_DIR/include/EGL/egl.h \
- $$ANGLE_DIR/include/EGL/eglext.h \
- $$ANGLE_DIR/include/EGL/eglplatform.h
-egl_headers.path = $$[QT_INSTALL_HEADERS]/QtANGLE/EGL
-INSTALLS += egl_headers
diff --git a/src/angle/src/common/common.pri b/src/angle/src/common/common.pri
deleted file mode 100644
index df29269786..0000000000
--- a/src/angle/src/common/common.pri
+++ /dev/null
@@ -1,32 +0,0 @@
-# static builds should still link ANGLE dynamically when dynamic GL is enabled
-include($$OUT_PWD/../../../gui/qtgui-config.pri)
-static:qtConfig(dynamicgl) {
- CONFIG -= static
- CONFIG += shared
-}
-
-CONFIG += installed
-include (../config.pri)
-
-INCLUDEPATH += \
- $$ANGLE_DIR/src \
- $$ANGLE_DIR/include \
- $$ANGLE_DIR/src/common/third_party/base
-
-LIBS_PRIVATE = $$QMAKE_LIBS_GUI
-
-TR_EXCLUDE += $$ANGLE_DIR/src/*
-
-lib_replace.match = $$[QT_INSTALL_LIBS/get]
-lib_replace.replace = \$\$\$\$[QT_INSTALL_LIBS]
-lib_replace.CONFIG = path
-QMAKE_PRL_INSTALL_REPLACE += lib_replace
-
-FXC = $$shell_quote($$shell_path($$QMAKE_FXC_LOCATION))
-
-win32 {
- VERSION = $$MODULE_VERSION
- CONFIG += skip_target_version_ext
-}
-
-static: DEFINES *= LIBGLESV2_EXPORT_H_ ANGLE_EXPORT=
diff --git a/src/angle/src/common/gles_common.pri b/src/angle/src/common/gles_common.pri
deleted file mode 100644
index 70b65dd4cc..0000000000
--- a/src/angle/src/common/gles_common.pri
+++ /dev/null
@@ -1,777 +0,0 @@
-CONFIG += simd no_batch object_parallel_to_source
-include(common.pri)
-
-INCLUDEPATH += \
- $$OUT_PWD/.. \
- $$ANGLE_DIR \
- $$ANGLE_DIR/src/libANGLE
-
-# Remember to adapt src/gui/configure.* if the Direct X version changes.
-!winrt: \
- QMAKE_USE_PRIVATE += d3d9
-winrt: \
- QMAKE_USE_PRIVATE += d3dcompiler d3d11 dxgi
-
-QMAKE_USE_PRIVATE += dxguid
-
-STATICLIBS = translator preprocessor
-for(libname, STATICLIBS) {
- # Appends 'd' to the library for debug builds and builds up the fully
- # qualified path to pass to the linker.
- staticlib = $$QT_BUILD_TREE/lib/$${QMAKE_PREFIX_STATICLIB}$$qtLibraryTarget($$libname).$${QMAKE_EXTENSION_STATICLIB}
- LIBS_PRIVATE += $$staticlib
- PRE_TARGETDEPS += $$staticlib
-}
-
-DEFINES += LIBANGLE_IMPLEMENTATION LIBGLESV2_IMPLEMENTATION GL_APICALL= GL_GLEXT_PROTOTYPES= EGLAPI=
-!winrt: DEFINES += ANGLE_ENABLE_D3D9 ANGLE_SKIP_DXGI_1_2_CHECK
-
-QT_FOR_CONFIG += gui-private
-include($$OUT_PWD/../../../gui/qtgui-config.pri)
-
-qtConfig(angle_d3d11_qdtd): DEFINES += ANGLE_D3D11_QDTD_AVAILABLE
-
-HEADERS += \
- $$ANGLE_DIR/src/common/mathutil.h \
- $$ANGLE_DIR/src/common/utilities.h \
- $$ANGLE_DIR/src/common/version.h \
- $$ANGLE_DIR/src/common/MemoryBuffer.h \
- $$ANGLE_DIR/src/common/angleutils.h \
- $$ANGLE_DIR/src/common/debug.h \
- $$ANGLE_DIR/src/common/event_tracer.h \
- $$ANGLE_DIR/src/libANGLE/angletypes.h \
- $$ANGLE_DIR/src/libANGLE/AttributeMap.h \
- $$ANGLE_DIR/src/libANGLE/BinaryStream.h \
- $$ANGLE_DIR/src/libANGLE/Buffer.h \
- $$ANGLE_DIR/src/libANGLE/Caps.h \
- $$ANGLE_DIR/src/libANGLE/Compiler.h \
- $$ANGLE_DIR/src/libANGLE/Config.h \
- $$ANGLE_DIR/src/libANGLE/Constants.h \
- $$ANGLE_DIR/src/libANGLE/Context.h \
- $$ANGLE_DIR/src/libANGLE/Debug.h \
- $$ANGLE_DIR/src/libANGLE/Device.h \
- $$ANGLE_DIR/src/libANGLE/Display.h \
- $$ANGLE_DIR/src/libANGLE/Error.h \
- $$ANGLE_DIR/src/libANGLE/features.h \
- $$ANGLE_DIR/src/libANGLE/Fence.h \
- $$ANGLE_DIR/src/libANGLE/formatutils.h \
- $$ANGLE_DIR/src/libANGLE/Framebuffer.h \
- $$ANGLE_DIR/src/libANGLE/FramebufferAttachment.h \
- $$ANGLE_DIR/src/libANGLE/HandleAllocator.h \
- $$ANGLE_DIR/src/libANGLE/ImageIndex.h \
- $$ANGLE_DIR/src/libANGLE/IndexRangeCache.h \
- $$ANGLE_DIR/src/libANGLE/Program.h \
- $$ANGLE_DIR/src/libANGLE/Query.h \
- $$ANGLE_DIR/src/libANGLE/queryconversions.h \
- $$ANGLE_DIR/src/libANGLE/RefCountObject.h \
- $$ANGLE_DIR/src/libANGLE/Renderbuffer.h \
- $$ANGLE_DIR/src/libANGLE/ResourceManager.h \
- $$ANGLE_DIR/src/libANGLE/Sampler.h \
- $$ANGLE_DIR/src/libANGLE/Shader.h \
- $$ANGLE_DIR/src/libANGLE/State.h \
- $$ANGLE_DIR/src/libANGLE/Surface.h \
- $$ANGLE_DIR/src/libANGLE/Texture.h \
- $$ANGLE_DIR/src/libANGLE/TransformFeedback.h \
- $$ANGLE_DIR/src/libANGLE/Uniform.h \
- $$ANGLE_DIR/src/libANGLE/validationEGL.h \
- $$ANGLE_DIR/src/libANGLE/validationES.h \
- $$ANGLE_DIR/src/libANGLE/validationES2.h \
- $$ANGLE_DIR/src/libANGLE/validationES3.h \
- $$ANGLE_DIR/src/libANGLE/VertexArray.h \
- $$ANGLE_DIR/src/libANGLE/VertexAttribute.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/BufferD3D.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/CompilerD3D.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/DeviceD3D.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/DisplayD3D.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/DynamicHLSL.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/EGLImageD3D.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/formatutilsD3D.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/FramebufferD3D.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/HLSLCompiler.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/ImageD3D.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/IndexBuffer.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/IndexDataManager.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/ProgramD3D.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/RenderbufferD3D.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/RendererD3D.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/RenderTargetD3D.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/ShaderD3D.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/ShaderExecutableD3D.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/SurfaceD3D.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/SwapChainD3D.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/TextureD3D.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/TextureStorage.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/VertexBuffer.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/VertexDataManager.h \
- $$ANGLE_DIR/src/libANGLE/renderer/BufferImpl.h \
- $$ANGLE_DIR/src/libANGLE/renderer/CompilerImpl.h \
- $$ANGLE_DIR/src/libANGLE/renderer/DeviceImpl.h \
- $$ANGLE_DIR/src/libANGLE/renderer/DisplayImpl.h \
- $$ANGLE_DIR/src/libANGLE/renderer/FenceNVImpl.h \
- $$ANGLE_DIR/src/libANGLE/renderer/FramebufferImpl.h \
- $$ANGLE_DIR/src/libANGLE/renderer/ProgramImpl.h \
- $$ANGLE_DIR/src/libANGLE/renderer/QueryImpl.h \
- $$ANGLE_DIR/src/libANGLE/renderer/RenderbufferImpl.h \
- $$ANGLE_DIR/src/libANGLE/renderer/ShaderImpl.h \
- $$ANGLE_DIR/src/libANGLE/renderer/SurfaceImpl.h \
- $$ANGLE_DIR/src/libANGLE/renderer/TextureImpl.h \
- $$ANGLE_DIR/src/libANGLE/renderer/TransformFeedbackImpl.h \
- $$ANGLE_DIR/src/libANGLE/renderer/VertexArrayImpl.h \
- $$ANGLE_DIR/src/libANGLE/ResourceManager.h \
- $$ANGLE_DIR/src/libANGLE/Sampler.h \
- $$ANGLE_DIR/src/libANGLE/Shader.h \
- $$ANGLE_DIR/src/libANGLE/State.h \
- $$ANGLE_DIR/src/libANGLE/Texture.h \
- $$ANGLE_DIR/src/libANGLE/TransformFeedback.h \
- $$ANGLE_DIR/src/libANGLE/Uniform.h \
- $$ANGLE_DIR/src/libANGLE/validationES2.h \
- $$ANGLE_DIR/src/libANGLE/validationES3.h \
- $$ANGLE_DIR/src/libANGLE/validationES.h \
- $$ANGLE_DIR/src/libANGLE/VertexArray.h \
- $$ANGLE_DIR/src/libANGLE/VertexAttribute.h \
- $$ANGLE_DIR/src/libGLESv2/entry_points_egl.h \
- $$ANGLE_DIR/src/libGLESv2/entry_points_egl_ext.h \
- $$ANGLE_DIR/src/libGLESv2/entry_points_gles_2_0_ext.h \
- $$ANGLE_DIR/src/libGLESv2/global_state.h \
- $$ANGLE_DIR/src/libGLESv2/resource.h
-
-SOURCES += \
- $$ANGLE_DIR/src/common/mathutil.cpp \
- $$ANGLE_DIR/src/common/utilities.cpp \
- $$ANGLE_DIR/src/common/MemoryBuffer.cpp \
- $$ANGLE_DIR/src/common/angleutils.cpp \
- $$ANGLE_DIR/src/common/debug.cpp \
- $$ANGLE_DIR/src/common/event_tracer.cpp \
- $$ANGLE_DIR/src/common/Float16ToFloat32.cpp \
- $$ANGLE_DIR/src/common/string_utils.cpp \
- $$ANGLE_DIR/src/common/uniform_type_info_autogen.cpp \
- $$ANGLE_DIR/src/common/third_party/smhasher/src/PMurHash.cpp \
- $$ANGLE_DIR/src/common/third_party/base/anglebase/sha1.cc \
- $$ANGLE_DIR/src/image_util/copyimage.cpp \
- $$ANGLE_DIR/src/image_util/imageformats.cpp \
- $$ANGLE_DIR/src/image_util/loadimage.cpp \
- $$ANGLE_DIR/src/image_util/loadimage_etc.cpp \
- $$ANGLE_DIR/src/libANGLE/angletypes.cpp \
- $$ANGLE_DIR/src/libANGLE/AttributeMap.cpp \
- $$ANGLE_DIR/src/libANGLE/Buffer.cpp \
- $$ANGLE_DIR/src/libANGLE/Caps.cpp \
- $$ANGLE_DIR/src/libANGLE/Compiler.cpp \
- $$ANGLE_DIR/src/libANGLE/Config.cpp \
- $$ANGLE_DIR/src/libANGLE/Context.cpp \
- $$ANGLE_DIR/src/libANGLE/ContextState.cpp \
- $$ANGLE_DIR/src/libANGLE/Debug.cpp \
- $$ANGLE_DIR/src/libANGLE/Device.cpp \
- $$ANGLE_DIR/src/libANGLE/Display.cpp \
- $$ANGLE_DIR/src/libANGLE/Error.cpp \
- $$ANGLE_DIR/src/libANGLE/es3_copy_conversion_table_autogen.cpp \
- $$ANGLE_DIR/src/libANGLE/Fence.cpp \
- $$ANGLE_DIR/src/libANGLE/formatutils.cpp \
- $$ANGLE_DIR/src/libANGLE/format_map_autogen.cpp \
- $$ANGLE_DIR/src/libANGLE/Framebuffer.cpp \
- $$ANGLE_DIR/src/libANGLE/FramebufferAttachment.cpp \
- $$ANGLE_DIR/src/libANGLE/HandleAllocator.cpp \
- $$ANGLE_DIR/src/libANGLE/HandleRangeAllocator.cpp \
- $$ANGLE_DIR/src/libANGLE/Image.cpp \
- $$ANGLE_DIR/src/libANGLE/ImageIndex.cpp \
- $$ANGLE_DIR/src/libANGLE/IndexRangeCache.cpp \
- $$ANGLE_DIR/src/libANGLE/LoggingAnnotator.cpp \
- $$ANGLE_DIR/src/libANGLE/MemoryProgramCache.cpp \
- $$ANGLE_DIR/src/libANGLE/PackedGLEnums_autogen.cpp \
- $$ANGLE_DIR/src/libANGLE/params.cpp \
- $$ANGLE_DIR/src/libANGLE/Path.cpp \
- $$ANGLE_DIR/src/libANGLE/Platform.cpp \
- $$ANGLE_DIR/src/libANGLE/Program.cpp \
- $$ANGLE_DIR/src/libANGLE/ProgramLinkedResources.cpp \
- $$ANGLE_DIR/src/libANGLE/ProgramPipeline.cpp \
- $$ANGLE_DIR/src/libANGLE/Query.cpp \
- $$ANGLE_DIR/src/libANGLE/queryconversions.cpp \
- $$ANGLE_DIR/src/libANGLE/queryutils.cpp \
- $$ANGLE_DIR/src/libANGLE/Renderbuffer.cpp \
- $$ANGLE_DIR/src/libANGLE/ResourceManager.cpp \
- $$ANGLE_DIR/src/libANGLE/Sampler.cpp \
- $$ANGLE_DIR/src/libANGLE/Shader.cpp \
- $$ANGLE_DIR/src/libANGLE/State.cpp \
- $$ANGLE_DIR/src/libANGLE/Stream.cpp \
- $$ANGLE_DIR/src/libANGLE/Surface.cpp \
- $$ANGLE_DIR/src/libANGLE/Texture.cpp \
- $$ANGLE_DIR/src/libANGLE/Thread.cpp \
- $$ANGLE_DIR/src/libANGLE/TransformFeedback.cpp \
- $$ANGLE_DIR/src/libANGLE/Uniform.cpp \
- $$ANGLE_DIR/src/libANGLE/validationEGL.cpp \
- $$ANGLE_DIR/src/libANGLE/validationES.cpp \
- $$ANGLE_DIR/src/libANGLE/validationES2.cpp \
- $$ANGLE_DIR/src/libANGLE/validationES3.cpp \
- $$ANGLE_DIR/src/libANGLE/validationES31.cpp \
- $$ANGLE_DIR/src/libANGLE/VaryingPacking.cpp \
- $$ANGLE_DIR/src/libANGLE/VertexArray.cpp \
- $$ANGLE_DIR/src/libANGLE/VertexAttribute.cpp \
- $$ANGLE_DIR/src/libANGLE/WorkerThread.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/ContextImpl.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/DeviceImpl.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/DisplayImpl.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/driver_utils.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/Format_table_autogen.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/load_functions_table_autogen.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/renderer_utils.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/SurfaceImpl.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/TextureImpl.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/BufferD3D.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/CompilerD3D.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/DeviceD3D.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/DisplayD3D.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/DynamicHLSL.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/EGLImageD3D.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/FramebufferD3D.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/HLSLCompiler.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/ImageD3D.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/IndexBuffer.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/IndexDataManager.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/NativeWindowD3D.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/ProgramD3D.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/RenderbufferD3D.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/RendererD3D.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/RenderTargetD3D.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/ShaderD3D.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/ShaderExecutableD3D.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/SurfaceD3D.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/SwapChainD3D.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/TextureD3D.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/VertexBuffer.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/VertexDataManager.cpp \
- $$ANGLE_DIR/src/libGLESv2/entry_points_egl.cpp \
- $$ANGLE_DIR/src/libGLESv2/entry_points_egl_ext.cpp \
- $$ANGLE_DIR/src/libGLESv2/entry_points_gles_2_0_autogen.cpp \
- $$ANGLE_DIR/src/libGLESv2/proc_table_autogen.cpp \
- $$ANGLE_DIR/src/libGLESv2/entry_points_gles_2_0_ext.cpp \
- $$ANGLE_DIR/src/libGLESv2/entry_points_gles_3_0_autogen.cpp \
- $$ANGLE_DIR/src/libGLESv2/entry_points_gles_3_1_autogen.cpp \
- $$ANGLE_DIR/src/libGLESv2/global_state.cpp \
- $$ANGLE_DIR/src/libGLESv2/libGLESv2.cpp
-
-angle_d3d11 {
- HEADERS += \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Blit11.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Buffer11.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Clear11.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Fence11.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/formatutils11.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Image11.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/NativeWindow11.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Query11.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Renderer11.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/StateManager11.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Trim11.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/texture_format_table.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h
-
- SOURCES += \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Blit11.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Buffer11.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Clear11.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Context11.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/dxgi_format_map_autogen.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Fence11.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Image11.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/ProgramPipeline11.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Query11.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/ResourceManager11.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/StreamProducerNV12.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/TransformFeedback11.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/Trim11.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/texture_format_table.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/VertexArray11.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp
-}
-
-!winrt {
- HEADERS += \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Blit9.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Buffer9.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Fence9.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/formatutils9.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Image9.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Query9.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Renderer9.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/StateManager9.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.h \
- $$ANGLE_DIR/src/third_party/systeminfo/SystemInfo.h
-
- SOURCES += \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Blit9.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Buffer9.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Context9.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/DebugAnnotator9.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Fence9.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/formatutils9.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Image9.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/NativeWindow9.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Query9.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/StateManager9.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/SwapChain9.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp \
- $$ANGLE_DIR/src/third_party/systeminfo/SystemInfo.cpp
-} else {
- HEADERS += \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h
-
- SOURCES += \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.cpp \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp
-}
-
-#load_functions.target = load_functions
-#load_functions.commands = python $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/gen_load_functions_table.py \
-# > $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/gen_load_functions_table.cpp
-#QMAKE_EXTRA_TARGETS += load_functions
-
-# HLSL shaders
-BLITVS = $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.vs
-standardvs.input = BLITVS
-standardvs.type = vs_2_0
-standardvs.output = standardvs.h
-
-BLITPS = $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps
-passthroughps.input = BLITPS
-passthroughps.type = ps_2_0
-passthroughps.output = passthroughps.h
-luminanceps.input = BLITPS
-luminanceps.type = ps_2_0
-luminanceps.output = luminanceps.h
-luminancepremultps.input = BLITPS
-luminancepremultps.type = ps_2_0
-luminancepremultps.output = luminancepremultps.h
-luminanceunmultps.input = BLITPS
-luminanceunmultps.type = ps_2_0
-luminanceunmultps.output = luminanceunmultps.h
-componentmaskps.input = BLITPS
-componentmaskps.type = ps_2_0
-componentmaskps.output = componentmaskps.h
-componentmaskpremultps.input = BLITPS
-componentmaskpremultps.type = ps_2_0
-componentmaskpremultps.output = componentmaskpremultps.h
-componentmaskunmultps.input = BLITPS
-componentmaskunmultps.type = ps_2_0
-componentmaskunmultps.output = componentmaskunmultps.h
-
-PASSTHROUGH2D = $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/shaders/Passthrough2D11.hlsl
-VS_Passthrough2D.input = PASSTHROUGH2D
-VS_Passthrough2D.type = vs_4_0_level_9_3
-VS_Passthrough2D.output = passthrough2d11vs.h
-PS_PassthroughRGBA2D.input = PASSTHROUGH2D
-PS_PassthroughRGBA2D.type = ps_4_0_level_9_3
-PS_PassthroughRGBA2D.output = passthroughrgba2d11ps.h
-PS_PassthroughRGB2D.input = PASSTHROUGH2D
-PS_PassthroughRGB2D.type = ps_4_0_level_9_3
-PS_PassthroughRGB2D.output = passthroughrgb2d11ps.h
-PS_PassthroughRG2D.input = PASSTHROUGH2D
-PS_PassthroughRG2D.type = ps_4_0_level_9_3
-PS_PassthroughRG2D.output = passthroughrg2d11ps.h
-PS_PassthroughR2D.input = PASSTHROUGH2D
-PS_PassthroughR2D.type = ps_4_0_level_9_3
-PS_PassthroughR2D.output = passthroughr2d11ps.h
-PS_PassthroughLum2D.input = PASSTHROUGH2D
-PS_PassthroughLum2D.type = ps_4_0_level_9_3
-PS_PassthroughLum2D.output = passthroughlum2d11ps.h
-PS_PassthroughLumAlpha2D.input = PASSTHROUGH2D
-PS_PassthroughLumAlpha2D.type = ps_4_0_level_9_3
-PS_PassthroughLumAlpha2D.output = passthroughlumalpha2d11ps.h
-PS_PassthroughDepth2D.input = PASSTHROUGH2D
-PS_PassthroughDepth2D.type = ps_4_0
-PS_PassthroughDepth2D.output = passthroughdepth2d11ps.h
-PS_PassthroughRGBA2DUI.input = PASSTHROUGH2D
-PS_PassthroughRGBA2DUI.type = ps_4_0
-PS_PassthroughRGBA2DUI.output = passthroughrgba2dui11ps.h
-PS_PassthroughRGBA2DI.input = PASSTHROUGH2D
-PS_PassthroughRGBA2DI.type = ps_4_0
-PS_PassthroughRGBA2DI.output = passthroughrgba2di11ps.h
-PS_PassthroughRGB2DUI.input = PASSTHROUGH2D
-PS_PassthroughRGB2DUI.type = ps_4_0
-PS_PassthroughRGB2DUI.output = passthroughrgb2dui11ps.h
-PS_PassthroughRGB2DI.input = PASSTHROUGH2D
-PS_PassthroughRGB2DI.type = ps_4_0
-PS_PassthroughRGB2DI.output = passthroughrgb2di11ps.h
-PS_PassthroughRG2DUI.input = PASSTHROUGH2D
-PS_PassthroughRG2DUI.type = ps_4_0
-PS_PassthroughRG2DUI.output = passthroughrg2dui11ps.h
-PS_PassthroughRG2DI.input = PASSTHROUGH2D
-PS_PassthroughRG2DI.type = ps_4_0
-PS_PassthroughRG2DI.output = passthroughrg2di11ps.h
-PS_PassthroughR2DUI.input = PASSTHROUGH2D
-PS_PassthroughR2DUI.type = ps_4_0
-PS_PassthroughR2DUI.output = passthroughr2dui11ps.h
-PS_PassthroughR2DI.input = PASSTHROUGH2D
-PS_PassthroughR2DI.type = ps_4_0
-PS_PassthroughR2DI.output = passthroughr2di11ps.h
-PS_PassthroughA2D.input = PASSTHROUGH2D
-PS_PassthroughA2D.type = ps_4_0_level_9_3
-PS_PassthroughA2D.output = passthrougha2d11ps.h
-PS_PassthroughRGBA2DMS.input = PASSTHROUGH2D
-PS_PassthroughRGBA2DMS.type = ps_4_1
-PS_PassthroughRGBA2DMS.output = passthroughrgba2dms11ps.h
-
-CLEAR = $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/shaders/Clear11.hlsl
-VS_Clear_FL9.input = CLEAR
-VS_Clear_FL9.type = vs_4_0_level_9_3
-VS_Clear_FL9.output = clear11_fl9vs.h
-PS_ClearFloat_FL9.input = CLEAR
-PS_ClearFloat_FL9.type = ps_4_0_level_9_3
-PS_ClearFloat_FL9.output = clearfloat11_fl9ps.h
-VS_Clear.input = CLEAR
-VS_Clear.type = vs_4_0
-VS_Clear.output = clear11vs.h
-VS_Multiview_Clear.input = CLEAR
-VS_Multiview_Clear.type = vs_4_0
-VS_Multiview_Clear.output = clear11multiviewvs.h
-GS_Multiview_Clear.input = CLEAR
-GS_Multiview_Clear.type = gs_4_0
-GS_Multiview_Clear.output = clear11multiviewgs.h
-PS_ClearDepth.input = CLEAR
-PS_ClearDepth.type = ps_4_0
-PS_ClearDepth.output = cleardepth11ps.h
-PS_ClearFloat1.input = CLEAR
-PS_ClearFloat1.type = ps_4_0
-PS_ClearFloat1.output = clearfloat11ps1.h
-PS_ClearFloat2.input = CLEAR
-PS_ClearFloat2.type = ps_4_0
-PS_ClearFloat2.output = clearfloat11ps2.h
-PS_ClearFloat3.input = CLEAR
-PS_ClearFloat3.type = ps_4_0
-PS_ClearFloat3.output = clearfloat11ps3.h
-PS_ClearFloat4.input = CLEAR
-PS_ClearFloat4.type = ps_4_0
-PS_ClearFloat4.output = clearfloat11ps4.h
-PS_ClearFloat5.input = CLEAR
-PS_ClearFloat5.type = ps_4_0
-PS_ClearFloat5.output = clearfloat11ps5.h
-PS_ClearFloat6.input = CLEAR
-PS_ClearFloat6.type = ps_4_0
-PS_ClearFloat6.output = clearfloat11ps6.h
-PS_ClearFloat7.input = CLEAR
-PS_ClearFloat7.type = ps_4_0
-PS_ClearFloat7.output = clearfloat11ps7.h
-PS_ClearFloat8.input = CLEAR
-PS_ClearFloat8.type = ps_4_0
-PS_ClearFloat8.output = clearfloat11ps8.h
-PS_ClearUint1.input = CLEAR
-PS_ClearUint1.type = ps_4_0
-PS_ClearUint1.output = clearuint11ps1.h
-PS_ClearUint2.input = CLEAR
-PS_ClearUint2.type = ps_4_0
-PS_ClearUint2.output = clearuint11ps2.h
-PS_ClearUint3.input = CLEAR
-PS_ClearUint3.type = ps_4_0
-PS_ClearUint3.output = clearuint11ps3.h
-PS_ClearUint4.input = CLEAR
-PS_ClearUint4.type = ps_4_0
-PS_ClearUint4.output = clearuint11ps4.h
-PS_ClearUint5.input = CLEAR
-PS_ClearUint5.type = ps_4_0
-PS_ClearUint5.output = clearuint11ps5.h
-PS_ClearUint6.input = CLEAR
-PS_ClearUint6.type = ps_4_0
-PS_ClearUint6.output = clearuint11ps6.h
-PS_ClearUint7.input = CLEAR
-PS_ClearUint7.type = ps_4_0
-PS_ClearUint7.output = clearuint11ps7.h
-PS_ClearUint8.input = CLEAR
-PS_ClearUint8.type = ps_4_0
-PS_ClearUint8.output = clearuint11ps8.h
-PS_ClearSint1.input = CLEAR
-PS_ClearSint1.type = ps_4_0
-PS_ClearSint1.output = clearsint11ps1.h
-PS_ClearSint2.input = CLEAR
-PS_ClearSint2.type = ps_4_0
-PS_ClearSint2.output = clearsint11ps2.h
-PS_ClearSint3.input = CLEAR
-PS_ClearSint3.type = ps_4_0
-PS_ClearSint3.output = clearsint11ps3.h
-PS_ClearSint4.input = CLEAR
-PS_ClearSint4.type = ps_4_0
-PS_ClearSint4.output = clearsint11ps4.h
-PS_ClearSint5.input = CLEAR
-PS_ClearSint5.type = ps_4_0
-PS_ClearSint5.output = clearsint11ps5.h
-PS_ClearSint6.input = CLEAR
-PS_ClearSint6.type = ps_4_0
-PS_ClearSint6.output = clearsint11ps6.h
-PS_ClearSint7.input = CLEAR
-PS_ClearSint7.type = ps_4_0
-PS_ClearSint7.output = clearsint11ps7.h
-PS_ClearSint8.input = CLEAR
-PS_ClearSint8.type = ps_4_0
-PS_ClearSint8.output = clearsint11ps8.h
-
-PASSTHROUGH3D = $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/shaders/Passthrough3D11.hlsl
-VS_Passthrough3D.input = PASSTHROUGH3D
-VS_Passthrough3D.type = vs_4_0
-VS_Passthrough3D.output = passthrough3d11vs.h
-GS_Passthrough3D.input = PASSTHROUGH3D
-GS_Passthrough3D.type = gs_4_0
-GS_Passthrough3D.output = passthrough3d11gs.h
-PS_PassthroughRGBA3D.input = PASSTHROUGH3D
-PS_PassthroughRGBA3D.type = ps_4_0
-PS_PassthroughRGBA3D.output = passthroughrgba3d11ps.h
-PS_PassthroughRGBA3DUI.input = PASSTHROUGH3D
-PS_PassthroughRGBA3DUI.type = ps_4_0
-PS_PassthroughRGBA3DUI.output = passthroughrgba3dui11ps.h
-PS_PassthroughRGBA3DI.input = PASSTHROUGH3D
-PS_PassthroughRGBA3DI.type = ps_4_0
-PS_PassthroughRGBA3DI.output = passthroughrgba3di11ps.h
-PS_PassthroughRGB3D.input = PASSTHROUGH3D
-PS_PassthroughRGB3D.type = ps_4_0
-PS_PassthroughRGB3D.output = passthroughrgb3d11ps.h
-PS_PassthroughRGB3DUI.input = PASSTHROUGH3D
-PS_PassthroughRGB3DUI.type = ps_4_0
-PS_PassthroughRGB3DUI.output = passthroughrgb3dui11ps.h
-PS_PassthroughRGB3DI.input = PASSTHROUGH3D
-PS_PassthroughRGB3DI.type = ps_4_0
-PS_PassthroughRGB3DI.output = passthroughrgb3di11ps.h
-PS_PassthroughRG3D.input = PASSTHROUGH3D
-PS_PassthroughRG3D.type = ps_4_0
-PS_PassthroughRG3D.output = passthroughrg3d11ps.h
-PS_PassthroughRG3DUI.input = PASSTHROUGH3D
-PS_PassthroughRG3DUI.type = ps_4_0
-PS_PassthroughRG3DUI.output = passthroughrg3dui11ps.h
-PS_PassthroughRG3DI.input = PASSTHROUGH3D
-PS_PassthroughRG3DI.type = ps_4_0
-PS_PassthroughRG3DI.output = passthroughrg3di11ps.h
-PS_PassthroughR3D.input = PASSTHROUGH3D
-PS_PassthroughR3D.type = ps_4_0
-PS_PassthroughR3D.output = passthroughr3d11ps.h
-PS_PassthroughR3DUI.input = PASSTHROUGH3D
-PS_PassthroughR3DUI.type = ps_4_0
-PS_PassthroughR3DUI.output = passthroughr3dui11ps.h
-PS_PassthroughR3DI.input = PASSTHROUGH3D
-PS_PassthroughR3DI.type = ps_4_0
-PS_PassthroughR3DI.output = passthroughr3di11ps.h
-PS_PassthroughLum3D.input = PASSTHROUGH3D
-PS_PassthroughLum3D.type = ps_4_0
-PS_PassthroughLum3D.output = passthroughlum3d11ps.h
-PS_PassthroughLumAlpha3D.input = PASSTHROUGH3D
-PS_PassthroughLumAlpha3D.type = ps_4_0
-PS_PassthroughLumAlpha3D.output = passthroughlumalpha3d11ps.h
-
-SWIZZLE = $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/shaders/Swizzle11.hlsl
-PS_SwizzleF2D.input = SWIZZLE
-PS_SwizzleF2D.type = ps_4_0
-PS_SwizzleF2D.output = swizzlef2dps.h
-PS_SwizzleI2D.input = SWIZZLE
-PS_SwizzleI2D.type = ps_4_0
-PS_SwizzleI2D.output = swizzlei2dps.h
-PS_SwizzleUI2D.input = SWIZZLE
-PS_SwizzleUI2D.type = ps_4_0
-PS_SwizzleUI2D.output = swizzleui2dps.h
-PS_SwizzleF3D.input = SWIZZLE
-PS_SwizzleF3D.type = ps_4_0
-PS_SwizzleF3D.output = swizzlef3dps.h
-PS_SwizzleI3D.input = SWIZZLE
-PS_SwizzleI3D.type = ps_4_0
-PS_SwizzleI3D.output = swizzlei3dps.h
-PS_SwizzleUI3D.input = SWIZZLE
-PS_SwizzleUI3D.type = ps_4_0
-PS_SwizzleUI3D.output = swizzleui3dps.h
-PS_SwizzleF2DArray.input = SWIZZLE
-PS_SwizzleF2DArray.type = ps_4_0
-PS_SwizzleF2DArray.output = swizzlef2darrayps.h
-PS_SwizzleI2DArray.input = SWIZZLE
-PS_SwizzleI2DArray.type = ps_4_0
-PS_SwizzleI2DArray.output = swizzlei2darrayps.h
-PS_SwizzleUI2DArray.input = SWIZZLE
-PS_SwizzleUI2DArray.type = ps_4_0
-PS_SwizzleUI2DArray.output = swizzleui2darrayps.h
-
-BUFFERTOTEXTURE = $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/shaders/BufferToTexture11.hlsl
-VS_BufferToTexture.input = BUFFERTOTEXTURE
-VS_BufferToTexture.type = vs_4_0
-VS_BufferToTexture.output = buffertotexture11_vs.h
-GS_BufferToTexture.input = BUFFERTOTEXTURE
-GS_BufferToTexture.type = gs_4_0
-GS_BufferToTexture.output = buffertotexture11_gs.h
-PS_BufferToTexture_4F.input = BUFFERTOTEXTURE
-PS_BufferToTexture_4F.type = ps_4_0
-PS_BufferToTexture_4F.output = buffertotexture11_ps_4f.h
-PS_BufferToTexture_4I.input = BUFFERTOTEXTURE
-PS_BufferToTexture_4I.type = ps_4_0
-PS_BufferToTexture_4I.output = buffertotexture11_ps_4i.h
-PS_BufferToTexture_4UI.input = BUFFERTOTEXTURE
-PS_BufferToTexture_4UI.type = ps_4_0
-PS_BufferToTexture_4UI.output = buffertotexture11_ps_4ui.h
-
-MULTIPLYALPHA = $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/shaders/MultiplyAlpha.hlsl
-PS_FtoF_PM_RGBA.input = MULTIPLYALPHA
-PS_FtoF_PM_RGBA.type = ps_4_0
-PS_FtoF_PM_RGBA.output = multiplyalpha_ftof_pm_rgba_ps.h
-PS_FtoF_UM_RGBA.input = MULTIPLYALPHA
-PS_FtoF_UM_RGBA.type = ps_4_0
-PS_FtoF_UM_RGBA.output = multiplyalpha_ftof_um_rgba_ps.h
-PS_FtoF_PM_RGB.input = MULTIPLYALPHA
-PS_FtoF_PM_RGB.type = ps_4_0
-PS_FtoF_PM_RGB.output = multiplyalpha_ftof_pm_rgb_ps.h
-PS_FtoF_UM_RGB.input = MULTIPLYALPHA
-PS_FtoF_UM_RGB.type = ps_4_0
-PS_FtoF_UM_RGB.output = multiplyalpha_ftof_um_rgb_ps.h
-PS_FtoU_PT_RGBA.input = MULTIPLYALPHA
-PS_FtoU_PT_RGBA.type = ps_4_0
-PS_FtoU_PT_RGBA.output = multiplyalpha_ftou_pt_rgba_ps.h
-PS_FtoU_PM_RGBA.input = MULTIPLYALPHA
-PS_FtoU_PM_RGBA.type = ps_4_0
-PS_FtoU_PM_RGBA.output = multiplyalpha_ftou_pm_rgba_ps.h
-PS_FtoU_UM_RGBA.input = MULTIPLYALPHA
-PS_FtoU_UM_RGBA.type = ps_4_0
-PS_FtoU_UM_RGBA.output = multiplyalpha_ftou_um_rgba_ps.h
-PS_FtoU_PT_RGB.input = MULTIPLYALPHA
-PS_FtoU_PT_RGB.type = ps_4_0
-PS_FtoU_PT_RGB.output = multiplyalpha_ftou_pt_rgb_ps.h
-PS_FtoU_PM_RGB.input = MULTIPLYALPHA
-PS_FtoU_PM_RGB.type = ps_4_0
-PS_FtoU_PM_RGB.output = multiplyalpha_ftou_pm_rgb_ps.h
-PS_FtoU_UM_RGB.input = MULTIPLYALPHA
-PS_FtoU_UM_RGB.type = ps_4_0
-PS_FtoU_UM_RGB.output = multiplyalpha_ftou_um_rgb_ps.h
-PS_FtoF_PM_LUMA.input = MULTIPLYALPHA
-PS_FtoF_PM_LUMA.type = ps_4_0
-PS_FtoF_PM_LUMA.output = multiplyalpha_ftof_pm_luma_ps.h
-PS_FtoF_UM_LUMA.input = MULTIPLYALPHA
-PS_FtoF_UM_LUMA.type = ps_4_0
-PS_FtoF_UM_LUMA.output = multiplyalpha_ftof_um_luma_ps.h
-PS_FtoF_PM_LUMAALPHA.input = MULTIPLYALPHA
-PS_FtoF_PM_LUMAALPHA.type = ps_4_0
-PS_FtoF_PM_LUMAALPHA.output = multiplyalpha_ftof_pm_lumaalpha_ps.h
-PS_FtoF_UM_LUMAALPHA.input = MULTIPLYALPHA
-PS_FtoF_UM_LUMAALPHA.type = ps_4_0
-PS_FtoF_UM_LUMAALPHA.output = multiplyalpha_ftof_um_lumaalpha_ps.h
-
-RESOLVEDEPTHSTENCIL = \
- $$ANGLE_DIR/src/libANGLE/renderer/d3d/d3d11/shaders/ResolveDepthStencil.hlsl
-VS_ResolveDepthStencil.input = RESOLVEDEPTHSTENCIL
-VS_ResolveDepthStencil.type = vs_4_1
-VS_ResolveDepthStencil.output = resolvedepthstencil11_vs.h
-PS_ResolveDepth.input = RESOLVEDEPTHSTENCIL
-PS_ResolveDepth.type = ps_4_1
-PS_ResolveDepth.output = resolvedepth11_ps.h
-PS_ResolveDepthStencil.input = RESOLVEDEPTHSTENCIL
-PS_ResolveDepthStencil.type = ps_4_1
-PS_ResolveDepthStencil.output = resolvedepthstencil11_ps.h
-PS_ResolveStencil.input = RESOLVEDEPTHSTENCIL
-PS_ResolveStencil.type = ps_4_1
-PS_ResolveStencil.output = resolvestencil11_ps.h
-
-# D3D11
-angle_d3d11: SHADERS = VS_Passthrough2D \
- PS_PassthroughRGB2D PS_PassthroughRGB2DUI PS_PassthroughRGB2DI \
- PS_PassthroughRGBA2D PS_PassthroughRGBA2DUI PS_PassthroughRGBA2DI \
- PS_PassthroughRG2D PS_PassthroughRG2DUI PS_PassthroughRG2DI \
- PS_PassthroughR2D PS_PassthroughR2DUI PS_PassthroughR2DI \
- PS_PassthroughA2D \
- PS_PassthroughLum2D PS_PassthroughLumAlpha2D PS_PassthroughDepth2D \
- VS_Clear_FL9 PS_ClearFloat_FL9 VS_Clear VS_Multiview_Clear \
- GS_Multiview_Clear PS_ClearDepth \
- PS_ClearFloat1 PS_ClearFloat2 PS_ClearFloat3 PS_ClearFloat4 PS_ClearFloat5 \
- PS_ClearFloat6 PS_ClearFloat7 PS_ClearFloat8 \
- PS_ClearUint1 PS_ClearUint2 PS_ClearUint3 PS_ClearUint4 \
- PS_ClearUint5 PS_ClearUint6 PS_ClearUint7 PS_ClearUint8 \
- PS_ClearSint1 PS_ClearSint2 PS_ClearSint3 PS_ClearSint4 \
- PS_ClearSint5 PS_ClearSint6 PS_ClearSint7 PS_ClearSint8 \
- VS_Passthrough3D GS_Passthrough3D \
- PS_PassthroughRGBA3D PS_PassthroughRGBA3DUI PS_PassthroughRGBA3DI \
- PS_PassthroughRGB3D PS_PassthroughRGB3DUI PS_PassthroughRGB3DI \
- PS_PassthroughRG3D PS_PassthroughRG3DUI PS_PassthroughRG3DI \
- PS_PassthroughR3D PS_PassthroughR3DUI PS_PassthroughR3DI \
- PS_PassthroughLum3D PS_PassthroughLumAlpha3D \
- PS_SwizzleF2D PS_SwizzleI2D PS_SwizzleUI2D \
- PS_SwizzleF3D PS_SwizzleI3D PS_SwizzleUI3D \
- PS_SwizzleF2DArray PS_SwizzleI2DArray PS_SwizzleUI2DArray \
- VS_BufferToTexture GS_BufferToTexture \
- PS_BufferToTexture_4F PS_BufferToTexture_4I PS_BufferToTexture_4UI \
- PS_FtoF_PM_RGBA PS_FtoF_UM_RGBA PS_FtoF_PM_RGB PS_FtoF_UM_RGB \
- PS_FtoU_PT_RGBA PS_FtoU_PM_RGBA PS_FtoU_UM_RGBA \
- PS_FtoU_PT_RGB PS_FtoU_PM_RGB PS_FtoU_UM_RGB \
- PS_FtoF_PM_LUMA PS_FtoF_UM_LUMA \
- PS_FtoF_PM_LUMAALPHA PS_FtoF_UM_LUMAALPHA \
- VS_ResolveDepthStencil PS_ResolveDepth PS_ResolveDepthStencil PS_ResolveStencil
-
-# This shader causes an internal compiler error in mingw73. Re-enable it, when
-# our mingw version can handle it.
-!mingw: angle_d3d11: SHADERS += PS_PassthroughRGBA2DMS
-
-# D3D9
-!winrt: SHADERS += standardvs passthroughps \
- luminanceps luminancepremultps luminanceunmultps \
- componentmaskps componentmaskpremultps componentmaskunmultps
-
-# Generate headers
-for (SHADER, SHADERS) {
- INPUT = $$eval($${SHADER}.input)
- OUT_DIR = $$OUT_PWD/libANGLE/$$relative_path($$dirname($$INPUT), $$ANGLE_DIR/src/libANGLE)/compiled
- fxc_$${SHADER}.commands = $$FXC -nologo -E $${SHADER} -T $$eval($${SHADER}.type) -Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
- fxc_$${SHADER}.output = $$OUT_DIR/$$eval($${SHADER}.output)
- fxc_$${SHADER}.input = $$INPUT
- fxc_$${SHADER}.dependency_type = TYPE_C
- fxc_$${SHADER}.variable_out = HEADERS
- fxc_$${SHADER}.CONFIG += target_predeps
- QMAKE_EXTRA_COMPILERS += fxc_$${SHADER}
-}
-
-khr_headers.files = $$ANGLE_DIR/include/KHR/khrplatform.h
-khr_headers.path = $$[QT_INSTALL_HEADERS]/QtANGLE/KHR
-gles2_headers.files = \
- $$ANGLE_DIR/include/GLES2/gl2.h \
- $$ANGLE_DIR/include/GLES2/gl2ext.h \
- $$ANGLE_DIR/include/GLES2/gl2ext_angle.h \
- $$ANGLE_DIR/include/GLES2/gl2platform.h
-gles2_headers.path = $$[QT_INSTALL_HEADERS]/QtANGLE/GLES2
-gles3_headers.files = \
- $$ANGLE_DIR/include/GLES3/gl3.h \
- $$ANGLE_DIR/include/GLES3/gl3platform.h
-gles3_headers.path = $$[QT_INSTALL_HEADERS]/QtANGLE/GLES3
-INSTALLS += khr_headers gles2_headers
-angle_d3d11: INSTALLS += gles3_headers
diff --git a/src/angle/src/compiler/compiler.pro b/src/angle/src/compiler/compiler.pro
deleted file mode 100644
index 7f3f3e301e..0000000000
--- a/src/angle/src/compiler/compiler.pro
+++ /dev/null
@@ -1,3 +0,0 @@
-TEMPLATE = subdirs
-CONFIG += ordered
-SUBDIRS = preprocessor translator.pro
diff --git a/src/angle/src/compiler/preprocessor/preprocessor.pro b/src/angle/src/compiler/preprocessor/preprocessor.pro
deleted file mode 100644
index 66bc59a5ff..0000000000
--- a/src/angle/src/compiler/preprocessor/preprocessor.pro
+++ /dev/null
@@ -1,59 +0,0 @@
-CONFIG += static
-include($$OUT_PWD/../../../../gui/qtgui-config.pri)
-qtConfig(dynamicgl): CONFIG += not_installed
-include(../../config.pri)
-
-INCLUDEPATH = \
- $$ANGLE_DIR/src \
- $$ANGLE_DIR/src/common/third_party/base \
- $$ANGLE_DIR/src/compiler/preprocessor
-
-DEFINES += _SECURE_SCL=0
-
-
-FLEX_SOURCES = \
- $$ANGLE_DIR/src/compiler/preprocessor/Tokenizer.l
-
-BISON_SOURCES = \
- $$ANGLE_DIR/src/compiler/preprocessor/ExpressionParser.y
-
-HEADERS += \
- $$ANGLE_DIR/src/compiler/preprocessor/DiagnosticsBase.h \
- $$ANGLE_DIR/src/compiler/preprocessor/DirectiveHandlerBase.h \
- $$ANGLE_DIR/src/compiler/preprocessor/DirectiveParser.h \
- $$ANGLE_DIR/src/compiler/preprocessor/ExpressionParser.h \
- $$ANGLE_DIR/src/compiler/preprocessor/Input.h \
- $$ANGLE_DIR/src/compiler/preprocessor/Lexer.h \
- $$ANGLE_DIR/src/compiler/preprocessor/Macro.h \
- $$ANGLE_DIR/src/compiler/preprocessor/MacroExpander.h \
- $$ANGLE_DIR/src/compiler/preprocessor/numeric_lex.h \
- $$ANGLE_DIR/src/compiler/preprocessor/Preprocessor.h \
- $$ANGLE_DIR/src/compiler/preprocessor/SourceLocation.h \
- $$ANGLE_DIR/src/compiler/preprocessor/Token.h \
- $$ANGLE_DIR/src/compiler/preprocessor/Tokenizer.h
-
-SOURCES += \
- $$ANGLE_DIR/src/compiler/preprocessor/DiagnosticsBase.cpp \
- $$ANGLE_DIR/src/compiler/preprocessor/DirectiveHandlerBase.cpp \
- $$ANGLE_DIR/src/compiler/preprocessor/DirectiveParser.cpp \
- $$ANGLE_DIR/src/compiler/preprocessor/Input.cpp \
- $$ANGLE_DIR/src/compiler/preprocessor/Lexer.cpp \
- $$ANGLE_DIR/src/compiler/preprocessor/Macro.cpp \
- $$ANGLE_DIR/src/compiler/preprocessor/MacroExpander.cpp \
- $$ANGLE_DIR/src/compiler/preprocessor/Preprocessor.cpp \
- $$ANGLE_DIR/src/compiler/preprocessor/Token.cpp
-
-# NOTE: 'flex' and 'bison' can be found in qt5/gnuwin32/bin
-flex.commands = $$addGnuPath(flex) --noline --nounistd --outfile=${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
-flex.output = $${BUILDSUBDIR}${QMAKE_FILE_BASE}.cpp
-flex.input = FLEX_SOURCES
-flex.dependency_type = TYPE_C
-flex.variable_out = GENERATED_SOURCES
-QMAKE_EXTRA_COMPILERS += flex
-
-bison.commands = $$addGnuPath(bison) --no-lines --skeleton=yacc.c --output=${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
-bison.output = $${BUILDSUBDIR}${QMAKE_FILE_BASE}.cpp
-bison.input = BISON_SOURCES
-bison.dependency_type = TYPE_C
-bison.variable_out = GENERATED_SOURCES
-QMAKE_EXTRA_COMPILERS += bison
diff --git a/src/angle/src/compiler/translator.pro b/src/angle/src/compiler/translator.pro
deleted file mode 100644
index c1bf73bdc6..0000000000
--- a/src/angle/src/compiler/translator.pro
+++ /dev/null
@@ -1,224 +0,0 @@
-CONFIG += static
-include($$OUT_PWD/../../../gui/qtgui-config.pri)
-qtConfig(dynamicgl): CONFIG += not_installed
-include(../config.pri)
-
-INCLUDEPATH += \
- $$ANGLE_DIR/src \
- $$ANGLE_DIR/include \
- $$ANGLE_DIR/src/common/third_party/base
-
-DEFINES += _SECURE_SCL=0 _LIB ANGLE_TRANSLATOR_IMPLEMENTATION ANGLE_TRANSLATOR_STATIC ANGLE_ENABLE_HLSL
-
-FLEX_SOURCES = $$ANGLE_DIR/src/compiler/translator/glslang.l
-BISON_SOURCES = $$ANGLE_DIR/src/compiler/translator/glslang.y
-
-HEADERS += \
- $$ANGLE_DIR/include/GLSLANG/ShaderLang.h \
- $$ANGLE_DIR/include/GLSLANG/ShaderVars.h \
- $$ANGLE_DIR/src/common/angleutils.h \
- $$ANGLE_DIR/src/common/debug.h \
- $$ANGLE_DIR/src/common/platform.h \
- $$ANGLE_DIR/src/common/tls.h \
- $$ANGLE_DIR/src/common/utilities.h \
- $$ANGLE_DIR/src/compiler/translator/ArrayReturnValueToOutParameter.h \
- $$ANGLE_DIR/src/compiler/translator/ASTMetadataHLSL.h \
- $$ANGLE_DIR/src/compiler/translator/blocklayout.h \
- $$ANGLE_DIR/src/compiler/translator/blocklayoutHLSL.h \
- $$ANGLE_DIR/src/compiler/translator/BaseTypes.h \
- $$ANGLE_DIR/src/compiler/translator/BuiltInFunctionEmulator.h \
- $$ANGLE_DIR/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h \
- $$ANGLE_DIR/src/compiler/translator/BuiltInFunctionEmulatorHLSL.h \
- $$ANGLE_DIR/src/compiler/translator/Cache.h \
- $$ANGLE_DIR/src/compiler/translator/CallDAG.h \
- $$ANGLE_DIR/src/compiler/translator/Common.h \
- $$ANGLE_DIR/src/compiler/translator/Compiler.h \
- $$ANGLE_DIR/src/compiler/translator/ConstantUnion.h \
- $$ANGLE_DIR/src/compiler/translator/Diagnostics.h \
- $$ANGLE_DIR/src/compiler/translator/DirectiveHandler.h \
- $$ANGLE_DIR/src/compiler/translator/ExtensionBehavior.h \
- $$ANGLE_DIR/src/compiler/translator/EmulatePrecision.h \
- $$ANGLE_DIR/src/compiler/translator/FlagStd140Structs.h \
- $$ANGLE_DIR/src/compiler/translator/HashNames.h \
- $$ANGLE_DIR/src/compiler/translator/InfoSink.h \
- $$ANGLE_DIR/src/compiler/translator/InitializeDll.h \
- $$ANGLE_DIR/src/compiler/translator/Initialize.h \
- $$ANGLE_DIR/src/compiler/translator/InitializeVariables.h \
- $$ANGLE_DIR/src/compiler/translator/IntermNode.h \
- $$ANGLE_DIR/src/compiler/translator/NodeSearch.h \
- $$ANGLE_DIR/src/compiler/translator/Operator.h \
- $$ANGLE_DIR/src/compiler/translator/OutputESSL.h \
- $$ANGLE_DIR/src/compiler/translator/OutputGLSLBase.h \
- $$ANGLE_DIR/src/compiler/translator/OutputGLSL.h \
- $$ANGLE_DIR/src/compiler/translator/OutputHLSL.h \
- $$ANGLE_DIR/src/compiler/translator/ParseContext.h \
- $$ANGLE_DIR/src/compiler/translator/PoolAlloc.h \
- $$ANGLE_DIR/src/compiler/translator/Pragma.h \
- $$ANGLE_DIR/src/compiler/translator/RegenerateStructNames.h \
- $$ANGLE_DIR/src/compiler/translator/RemovePow.h \
- $$ANGLE_DIR/src/compiler/translator/RemoveDynamicIndexing.h \
- $$ANGLE_DIR/src/compiler/translator/RemoveSwitchFallThrough.h \
- $$ANGLE_DIR/src/compiler/translator/RewriteDoWhile.h \
- $$ANGLE_DIR/src/compiler/translator/RewriteElseBlocks.h \
- $$ANGLE_DIR/src/compiler/translator/SeparateArrayInitialization.h \
- $$ANGLE_DIR/src/compiler/translator/SeparateDeclarations.h \
- $$ANGLE_DIR/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.h \
- $$ANGLE_DIR/src/compiler/translator/SearchSymbol.h \
- $$ANGLE_DIR/src/compiler/translator/SeparateExpressionsReturningArrays.h \
- $$ANGLE_DIR/src/compiler/translator/StructureHLSL.h \
- $$ANGLE_DIR/src/compiler/translator/SymbolTable.h \
- $$ANGLE_DIR/src/compiler/translator/TranslatorESSL.h \
- $$ANGLE_DIR/src/compiler/translator/TranslatorGLSL.h \
- $$ANGLE_DIR/src/compiler/translator/TranslatorHLSL.h \
- $$ANGLE_DIR/src/compiler/translator/Types.h \
- $$ANGLE_DIR/src/compiler/translator/UnfoldShortCircuitAST.h \
- $$ANGLE_DIR/src/compiler/translator/UnfoldShortCircuitToIf.h \
- $$ANGLE_DIR/src/compiler/translator/UniformHLSL.h \
- $$ANGLE_DIR/src/compiler/translator/util.h \
- $$ANGLE_DIR/src/compiler/translator/UtilsHLSL.h \
- $$ANGLE_DIR/src/compiler/translator/ValidateGlobalInitializer.h \
- $$ANGLE_DIR/src/compiler/translator/ValidateLimitations.h \
- $$ANGLE_DIR/src/compiler/translator/ValidateOutputs.h \
- $$ANGLE_DIR/src/compiler/translator/ValidateSwitch.h \
- $$ANGLE_DIR/src/compiler/translator/VariablePacker.h \
- $$ANGLE_DIR/src/compiler/translator/VersionGLSL.h \
- $$ANGLE_DIR/src/third_party/compiler/ArrayBoundsClamper.h
-
-
-SOURCES += \
- $$ANGLE_DIR/src/common/debug.cpp \
- $$ANGLE_DIR/src/common/tls.cpp \
- $$ANGLE_DIR/src/compiler/translator/AddAndTrueToLoopCondition.cpp \
- $$ANGLE_DIR/src/compiler/translator/AddDefaultReturnStatements.cpp \
- $$ANGLE_DIR/src/compiler/translator/ArrayReturnValueToOutParameter.cpp \
- $$ANGLE_DIR/src/compiler/translator/ASTMetadataHLSL.cpp \
- $$ANGLE_DIR/src/compiler/translator/blocklayout.cpp \
- $$ANGLE_DIR/src/compiler/translator/blocklayoutHLSL.cpp \
- $$ANGLE_DIR/src/compiler/translator/BreakVariableAliasingInInnerLoops.cpp \
- $$ANGLE_DIR/src/compiler/translator/BuiltInFunctionEmulator.cpp \
- $$ANGLE_DIR/src/compiler/translator/BuiltInFunctionEmulatorGLSL.cpp \
- $$ANGLE_DIR/src/compiler/translator/BuiltInFunctionEmulatorHLSL.cpp \
- $$ANGLE_DIR/src/compiler/translator/Cache.cpp \
- $$ANGLE_DIR/src/compiler/translator/CallDAG.cpp \
- $$ANGLE_DIR/src/compiler/translator/ClampPointSize.cpp \
- $$ANGLE_DIR/src/compiler/translator/CodeGen.cpp \
- $$ANGLE_DIR/src/compiler/translator/CollectVariables.cpp \
- $$ANGLE_DIR/src/compiler/translator/Compiler.cpp \
- $$ANGLE_DIR/src/compiler/translator/ConstantUnion.cpp \
- $$ANGLE_DIR/src/compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.cpp \
- $$ANGLE_DIR/src/compiler/translator/DeferGlobalInitializers.cpp \
- $$ANGLE_DIR/src/compiler/translator/Diagnostics.cpp \
- $$ANGLE_DIR/src/compiler/translator/DirectiveHandler.cpp \
- $$ANGLE_DIR/src/compiler/translator/emulated_builtin_functions_hlsl_autogen.cpp \
- $$ANGLE_DIR/src/compiler/translator/EmulateGLFragColorBroadcast.cpp \
- $$ANGLE_DIR/src/compiler/translator/EmulatePrecision.cpp \
- $$ANGLE_DIR/src/compiler/translator/ExpandIntegerPowExpressions.cpp \
- $$ANGLE_DIR/src/compiler/translator/ExtensionBehavior.cpp \
- $$ANGLE_DIR/src/compiler/translator/ExtensionGLSL.cpp \
- $$ANGLE_DIR/src/compiler/translator/FindMain.cpp \
- $$ANGLE_DIR/src/compiler/translator/FindSymbolNode.cpp \
- $$ANGLE_DIR/src/compiler/translator/FlagStd140Structs.cpp \
- $$ANGLE_DIR/src/compiler/translator/HashNames.cpp \
- $$ANGLE_DIR/src/compiler/translator/ImageFunctionHLSL.cpp \
- $$ANGLE_DIR/src/compiler/translator/InfoSink.cpp \
- $$ANGLE_DIR/src/compiler/translator/Initialize.cpp \
- $$ANGLE_DIR/src/compiler/translator/InitializeDll.cpp \
- $$ANGLE_DIR/src/compiler/translator/InitializeVariables.cpp \
- $$ANGLE_DIR/src/compiler/translator/IntermNode.cpp \
- $$ANGLE_DIR/src/compiler/translator/IntermNodePatternMatcher.cpp \
- $$ANGLE_DIR/src/compiler/translator/IntermNode_util.cpp \
- $$ANGLE_DIR/src/compiler/translator/IntermTraverse.cpp \
- $$ANGLE_DIR/src/compiler/translator/IsASTDepthBelowLimit.cpp \
- $$ANGLE_DIR/src/compiler/translator/Operator.cpp \
- $$ANGLE_DIR/src/compiler/translator/OutputESSL.cpp \
- $$ANGLE_DIR/src/compiler/translator/OutputGLSL.cpp \
- $$ANGLE_DIR/src/compiler/translator/OutputGLSLBase.cpp \
- $$ANGLE_DIR/src/compiler/translator/OutputHLSL.cpp \
- $$ANGLE_DIR/src/compiler/translator/OutputTree.cpp \
- $$ANGLE_DIR/src/compiler/translator/OutputVulkanGLSL.cpp \
- $$ANGLE_DIR/src/compiler/translator/ParseContext.cpp \
- $$ANGLE_DIR/src/compiler/translator/PoolAlloc.cpp \
- $$ANGLE_DIR/src/compiler/translator/PruneNoOps.cpp \
- $$ANGLE_DIR/src/compiler/translator/QualifierTypes.cpp \
- $$ANGLE_DIR/src/compiler/translator/RecordConstantPrecision.cpp \
- $$ANGLE_DIR/src/compiler/translator/RegenerateStructNames.cpp \
- $$ANGLE_DIR/src/compiler/translator/RemoveArrayLengthMethod.cpp \
- $$ANGLE_DIR/src/compiler/translator/RemoveDynamicIndexing.cpp \
- $$ANGLE_DIR/src/compiler/translator/RemoveEmptySwitchStatements.cpp \
- $$ANGLE_DIR/src/compiler/translator/RemoveInvariantDeclaration.cpp \
- $$ANGLE_DIR/src/compiler/translator/RemoveNoOpCasesFromEndOfSwitchStatements.cpp \
- $$ANGLE_DIR/src/compiler/translator/RemovePow.cpp \
- $$ANGLE_DIR/src/compiler/translator/RemoveSwitchFallThrough.cpp \
- $$ANGLE_DIR/src/compiler/translator/RemoveUnreferencedVariables.cpp \
- $$ANGLE_DIR/src/compiler/translator/RewriteDoWhile.cpp \
- $$ANGLE_DIR/src/compiler/translator/RewriteElseBlocks.cpp \
- $$ANGLE_DIR/src/compiler/translator/RewriteTexelFetchOffset.cpp \
- $$ANGLE_DIR/src/compiler/translator/RewriteUnaryMinusOperatorFloat.cpp \
- $$ANGLE_DIR/src/compiler/translator/RewriteUnaryMinusOperatorInt.cpp \
- $$ANGLE_DIR/src/compiler/translator/RunAtTheEndOfShader.cpp \
- $$ANGLE_DIR/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp \
- $$ANGLE_DIR/src/compiler/translator/SearchSymbol.cpp \
- $$ANGLE_DIR/src/compiler/translator/SeparateArrayInitialization.cpp \
- $$ANGLE_DIR/src/compiler/translator/SeparateDeclarations.cpp \
- $$ANGLE_DIR/src/compiler/translator/SeparateExpressionsReturningArrays.cpp \
- $$ANGLE_DIR/src/compiler/translator/ShaderLang.cpp \
- $$ANGLE_DIR/src/compiler/translator/ShaderVars.cpp \
- $$ANGLE_DIR/src/compiler/translator/SimplifyLoopConditions.cpp \
- $$ANGLE_DIR/src/compiler/translator/SplitSequenceOperator.cpp \
- $$ANGLE_DIR/src/compiler/translator/StructureHLSL.cpp \
- $$ANGLE_DIR/src/compiler/translator/SymbolTable.cpp \
- $$ANGLE_DIR/src/compiler/translator/SymbolUniqueId.cpp \
- $$ANGLE_DIR/src/compiler/translator/TextureFunctionHLSL.cpp \
- $$ANGLE_DIR/src/compiler/translator/TranslatorESSL.cpp \
- $$ANGLE_DIR/src/compiler/translator/TranslatorGLSL.cpp \
- $$ANGLE_DIR/src/compiler/translator/TranslatorHLSL.cpp \
- $$ANGLE_DIR/src/compiler/translator/TranslatorVulkan.cpp \
- $$ANGLE_DIR/src/compiler/translator/Types.cpp \
- $$ANGLE_DIR/src/compiler/translator/UnfoldShortCircuitAST.cpp \
- $$ANGLE_DIR/src/compiler/translator/UnfoldShortCircuitToIf.cpp \
- $$ANGLE_DIR/src/compiler/translator/UniformHLSL.cpp \
- $$ANGLE_DIR/src/compiler/translator/UseInterfaceBlockFields.cpp \
- $$ANGLE_DIR/src/compiler/translator/UtilsHLSL.cpp \
- $$ANGLE_DIR/src/compiler/translator/util.cpp \
- $$ANGLE_DIR/src/compiler/translator/ValidateGlobalInitializer.cpp \
- $$ANGLE_DIR/src/compiler/translator/ValidateLimitations.cpp \
- $$ANGLE_DIR/src/compiler/translator/ValidateMaxParameters.cpp \
- $$ANGLE_DIR/src/compiler/translator/ValidateOutputs.cpp \
- $$ANGLE_DIR/src/compiler/translator/ValidateSwitch.cpp \
- $$ANGLE_DIR/src/compiler/translator/VariablePacker.cpp \
- $$ANGLE_DIR/src/compiler/translator/ValidateVaryingLocations.cpp \
- $$ANGLE_DIR/src/compiler/translator/VersionGLSL.cpp \
- $$ANGLE_DIR/src/compiler/translator/VectorizeVectorScalarArithmetic.cpp \
- $$ANGLE_DIR/src/compiler/translator/WrapSwitchStatementsInBlocks.cpp \
- $$ANGLE_DIR/src/third_party/compiler/ArrayBoundsClamper.cpp
-
-
-# NOTE: 'flex' and 'bison' can be found in qt5/gnuwin32/bin
-flex.commands = $$addGnuPath(flex) --noline --nounistd --outfile=${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
-flex.output = $${BUILDSUBDIR}${QMAKE_FILE_BASE}_lex.cpp
-flex.input = FLEX_SOURCES
-flex.dependency_type = TYPE_C
-flex.variable_out = GENERATED_SOURCES
-QMAKE_EXTRA_COMPILERS += flex
-
-defineReplace(myDirName) { return($$dirname(1)) }
-bison.commands = $$addGnuPath(bison) --no-lines --skeleton=yacc.c --defines=${QMAKE_FILE_OUT} \
- --output=${QMAKE_FUNC_FILE_OUT_myDirName}$$QMAKE_DIR_SEP${QMAKE_FILE_OUT_BASE}.cpp \
- ${QMAKE_FILE_NAME}$$escape_expand(\\n\\t) \
- @echo // EOF>>${QMAKE_FUNC_FILE_OUT_myDirName}$$QMAKE_DIR_SEP${QMAKE_FILE_OUT_BASE}.cpp
-bison.output = $${BUILDSUBDIR}${QMAKE_FILE_BASE}_tab.h
-bison.input = BISON_SOURCES
-bison.dependency_type = TYPE_C
-bison.variable_out = GENERATED_SOURCES
-QMAKE_EXTRA_COMPILERS += bison
-
-# This is a dummy compiler to work around the fact that an extra compiler can only
-# have one output file even if the command generates two.
-MAKEFILE_NOOP_COMMAND = @echo -n
-msvc: MAKEFILE_NOOP_COMMAND = @echo >NUL
-bison_impl.output = $${BUILDSUBDIR}${QMAKE_FILE_BASE}_tab.cpp
-bison_impl.input = BISON_SOURCES
-bison_impl.commands = $$MAKEFILE_NOOP_COMMAND
-bison_impl.depends = $${BUILDSUBDIR}${QMAKE_FILE_BASE}_tab.h
-bison_impl.variable_out = GENERATED_SOURCES
-QMAKE_EXTRA_COMPILERS += bison_impl
diff --git a/src/angle/src/config.pri b/src/angle/src/config.pri
deleted file mode 100644
index c64a59a91f..0000000000
--- a/src/angle/src/config.pri
+++ /dev/null
@@ -1,95 +0,0 @@
-# This file contains build options that are relevant for both the compilers
-# and the khronos implementation libraries.
-
-ANGLE_DIR = $$(ANGLE_DIR)
-isEmpty(ANGLE_DIR) {
- ANGLE_DIR = $$absolute_path(../../3rdparty/angle)
-} else {
- !build_pass:message("Using external ANGLE from $$ANGLE_DIR")
-}
-
-!exists($$ANGLE_DIR/src) {
- error("$$ANGLE_DIR does not contain ANGLE")
-}
-
-defineReplace(addGnuPath) {
- gnuPath = $$1
- !isEmpty(gnuPath):!isEmpty(gnutools.name) {
- QT_TOOL_NAME = $$1
- qtAddToolEnv(gnuPath, gnutools)
- silent: gnuPath = @echo generating sources from ${QMAKE_FILE_IN} && $$gnuPath
- }
- return($$gnuPath)
-}
-
-# Defines for modifying Win32 headers
-DEFINES += _WINDOWS \
- _UNICODE \
- _CRT_SECURE_NO_DEPRECATE \
- _HAS_EXCEPTIONS=0 \
- NOMINMAX \
- WIN32_LEAN_AND_MEAN=1
-
-CONFIG += angle_d3d11 # Remove to disable D3D11 renderer
-
-angle_d3d11 {
- DEFINES += ANGLE_ENABLE_D3D11 ANGLE_DEFAULT_D3D11=1
- !build_pass: message("Enabling D3D11 mode for ANGLE")
-}
-
-CONFIG(debug, debug|release) {
- DEFINES += _DEBUG
-} else {
- !static: CONFIG += rtti_off
- DEFINES += NDEBUG
-}
-
-!isEmpty(BUILD_PASS): BUILDSUBDIR = $$lower($$BUILD_PASS)/
-else: BUILDSUBDIR = $$PWD/
-
-# c++11 is needed by MinGW to get support for unordered_map.
-CONFIG += stl exceptions c++11 c++14
-
-INCLUDEPATH += . .. $$PWD/../include
-
-msvc {
- # Disabled Warnings:
- # 4100: 'identifier' : unreferenced formal parameter
- # 4127: conditional expression is constant
- # 4189: 'identifier' : local variable is initialized but not referenced
- # 4239: nonstandard extension used : 'token' : conversion from 'type' to 'type'
- # 4244: 'argument' : conversion from 'type1' to 'type2', possible loss of data
- # 4245: 'conversion' : conversion from 'type1' to 'type2', signed/unsigned mismatch
- # 4267: coversion from 'size_t' to 'int', possible loss of data
- # 4275: non - DLL-interface classkey 'identifier' used as base for DLL-interface classkey 'identifier'
- # 4480: nonstandard extension used: specifying underlying type for enum
- # 4512: 'class' : assignment operator could not be generated
- # 4702: unreachable code
- # 4996: Function call with parameters that may be unsafe
- QMAKE_CFLAGS_WARN_ON -= -W3
- QMAKE_CFLAGS_WARN_ON += -W4 -wd"4100" -wd"4127" -wd"4189" -wd"4239" -wd"4244" -wd"4245" -wd"4267" -wd"4275" -wd"4512" -wd"4702" -wd"4996" -wd"4480"
- # Optimizations
- # /Oy: Omits frame pointer (x86 only).
- # /Gy: Enables function-level linking.
- # /GS: Buffers security check.
- # /RTC1: Run time error checking
- QMAKE_CFLAGS_RELEASE += -Oy- -Gy -GS
- QMAKE_CFLAGS_DEBUG += -Oy- -Gy -GS -RTC1
- QMAKE_CFLAGS_RELEASE_WITH_DEBUGINFO = -Zi $$QMAKE_CFLAGS_RELEASE
-
- QMAKE_CXXFLAGS_WARN_ON = $$QMAKE_CFLAGS_WARN_ON
-}
-
-gcc {
- QMAKE_CFLAGS_WARN_ON += -Wno-unknown-pragmas -Wno-comment -Wno-missing-field-initializers \
- -Wno-switch -Wno-unused-parameter -Wno-write-strings -Wno-sign-compare -Wno-missing-braces \
- -Wno-unused-but-set-variable -Wno-unused-variable -Wno-narrowing -Wno-maybe-uninitialized \
- -Wno-strict-aliasing -Wno-type-limits -Wno-unused-local-typedefs
-
- QMAKE_CXXFLAGS_WARN_ON = $$QMAKE_CFLAGS_WARN_ON -Wno-reorder -Wno-conversion-null -Wno-delete-non-virtual-dtor
-}
-
-QMAKE_CXXFLAGS_DEBUG = $$QMAKE_CFLAGS_DEBUG
-QMAKE_CXXFLAGS_RELEASE = $$QMAKE_CFLAGS_RELEASE
-
-load(qt_helper_lib)
diff --git a/src/angle/src/libEGL/libEGL.pro b/src/angle/src/libEGL/libEGL.pro
deleted file mode 100644
index 912ff7825e..0000000000
--- a/src/angle/src/libEGL/libEGL.pro
+++ /dev/null
@@ -1,28 +0,0 @@
-include(../common/common.pri)
-DEF_FILE_TARGET = $${TARGET}
-TARGET = $$qtLibraryTarget($${LIBEGL_NAME})
-winrt: QMAKE_USE_PRIVATE += d3d11
-QMAKE_USE_PRIVATE += dxguid
-
-LIBS_PRIVATE += -L$$QT_BUILD_TREE/lib -l$$qtLibraryTarget($${LIBGLESV2_NAME})
-
-DEFINES += GL_APICALL= GL_GLEXT_PROTOTYPES= EGLAPI= LIBEGL_IMPLEMENTATION
-
-HEADERS += \
- $$ANGLE_DIR/src/libEGL/resource.h
-
-SOURCES += \
- $$ANGLE_DIR/src/libEGL/libEGL.cpp
-
-!static {
- DEF_FILE = $$ANGLE_DIR/src/libEGL/$${DEF_FILE_TARGET}.def
- mingw:equals(QT_ARCH, i386): DEF_FILE = $$ANGLE_DIR/src/libEGL/$${DEF_FILE_TARGET}_mingw32.def
-}
-
-egl_headers.files = \
- $$ANGLE_DIR/include/EGL/egl.h \
- $$ANGLE_DIR/include/EGL/eglext.h \
- $$ANGLE_DIR/include/EGL/eglext_angle.h \
- $$ANGLE_DIR/include/EGL/eglplatform.h
-egl_headers.path = $$[QT_INSTALL_HEADERS]/QtANGLE/EGL
-INSTALLS += egl_headers
diff --git a/src/angle/src/libGLESv2/libGLESv2.pro b/src/angle/src/libGLESv2/libGLESv2.pro
deleted file mode 100644
index b84314dd71..0000000000
--- a/src/angle/src/libGLESv2/libGLESv2.pro
+++ /dev/null
@@ -1,12 +0,0 @@
-include(../common/gles_common.pri)
-
-DEF_FILE_TARGET = $${TARGET}
-
-TARGET = $$qtLibraryTarget($${LIBGLESV2_NAME})
-
-!static {
- DEF_FILE = $$ANGLE_DIR/src/libGLESv2/$${DEF_FILE_TARGET}.def
- mingw: equals(QT_ARCH, i386): DEF_FILE = $$ANGLE_DIR/src/libGLESv2/$${DEF_FILE_TARGET}_mingw32.def
-} else {
- DEFINES += DllMain=DllMain_ANGLE # prevent symbol from conflicting with the user's DllMain
-}
diff --git a/src/angle/src/src.pro b/src/angle/src/src.pro
deleted file mode 100644
index b1f9572edc..0000000000
--- a/src/angle/src/src.pro
+++ /dev/null
@@ -1,11 +0,0 @@
-TEMPLATE = subdirs
-SUBDIRS += compiler
-
-QT_FOR_CONFIG += gui
-
-# needed as angle is built before gui
-include($$OUT_PWD/../../gui/qtgui-config.pri)
-
-qtConfig(combined-angle-lib): SUBDIRS += QtANGLE
-else: SUBDIRS += libGLESv2 libEGL
-CONFIG += ordered