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author | Richard Moe Gustavsen <richard.gustavsen@digia.com> | 2013-05-23 14:24:50 +0200 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-05-28 10:17:56 +0200 |
commit | 875480ed99f4c2fa4a65f7c4fc1c3823024519f0 (patch) | |
tree | 7b1f93afc1624d5cd675378d32f5cbf46b2225f7 /src/gui/animation | |
parent | 7f1ad7c7c95ba37c172fa5819b2ba4f78bb3ceb6 (diff) |
iOS: bugfix function portraitToPrimary()
The old implementation was wrong since it did not use the
screen's height (which was already in primary orientation) to
calculate what the new y value of the target rect (which was in
portrait) should be.
Change-Id: Ie5b2241119e244d099e06d85f69953c1d64979aa
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Diffstat (limited to 'src/gui/animation')
0 files changed, 0 insertions, 0 deletions