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authorNico Vertriest <nico.vertriest@digia.com>2014-09-11 11:57:14 +0200
committerNico Vertriest <nico.vertriest@digia.com>2014-09-30 13:52:51 +0200
commit54853c5f66288a82fc77e4e8c3e01a8565073436 (patch)
treed34db62b6b73aa0a536e06cdeb1fd9c92af09d19 /src/gui/opengl/qopengldebug.cpp
parenteda8af2a699da594644517f9ff5d5cf38fa039d3 (diff)
Doc: Use title case in section1 titles
Using Python script title-cased.py Task-number: QTBUG-41250 Change-Id: I00d3d7a0b30db7304a7904efd6d63abd9a7b493b Reviewed-by: Topi Reiniƶ <topi.reinio@digia.com>
Diffstat (limited to 'src/gui/opengl/qopengldebug.cpp')
-rw-r--r--src/gui/opengl/qopengldebug.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gui/opengl/qopengldebug.cpp b/src/gui/opengl/qopengldebug.cpp
index dcab3a5c52..88f00128da 100644
--- a/src/gui/opengl/qopengldebug.cpp
+++ b/src/gui/opengl/qopengldebug.cpp
@@ -107,7 +107,7 @@ QT_BEGIN_NAMESPACE
QOpenGLDebugLogger supports both these modes of operation. Refer to the
following sections to find out the differences between them.
- \section1 Creating an OpenGL debug context
+ \section1 Creating an OpenGL Debug Context
For efficiency reasons, OpenGL implementations are allowed not to create
any debug output at all, unless the OpenGL context is a debug context. In order
@@ -134,7 +134,7 @@ QT_BEGIN_NAMESPACE
version, as it relies on the availability of the \c{GL_KHR_debug} extension
(see below).
- \section1 Creating and initializing a QOpenGLDebugLogger
+ \section1 Creating and Initializing a QOpenGLDebugLogger
QOpenGLDebugLogger is a simple QObject-derived class. Just like all QObject
subclasses, you create an instance (and optionally specify a parent
@@ -163,7 +163,7 @@ QT_BEGIN_NAMESPACE
where \c{ctx} is a valid QOpenGLContext. If the extension is not available,
initialize() will return false.
- \section1 Reading the internal OpenGL debug log
+ \section1 Reading the Internal OpenGL Debug Log
OpenGL implementations keep an internal log of debug messages. Messages
stored in this log can be retrieved by using the loggedMessages() function:
@@ -237,7 +237,7 @@ QT_BEGIN_NAMESPACE
OpenGL log), it is important to always check if it contains any message
after calling startLogging().
- \section1 Inserting messages in the debug log
+ \section1 Inserting Messages in the Debug Log
It is possible for applications and libraries to insert custom messages in
the debug log, for instance for marking a group of related OpenGL commands
@@ -262,7 +262,7 @@ QT_BEGIN_NAMESPACE
this length by calling the maximumMessageLength() method; messages longer
than the limit will automatically get truncated.
- \section1 Controlling the debug output
+ \section1 Controlling the Debug Output
QOpenGLDebugMessage is also able to apply filters to the debug messages, and
therefore limit the amount of messages logged. You can enable or disable