diff options
author | Nico Vertriest <nico.vertriest@digia.com> | 2014-09-11 11:57:14 +0200 |
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committer | Nico Vertriest <nico.vertriest@digia.com> | 2014-09-30 13:52:51 +0200 |
commit | 54853c5f66288a82fc77e4e8c3e01a8565073436 (patch) | |
tree | d34db62b6b73aa0a536e06cdeb1fd9c92af09d19 /src/gui/opengl/qopengldebug.cpp | |
parent | eda8af2a699da594644517f9ff5d5cf38fa039d3 (diff) |
Doc: Use title case in section1 titles
Using Python script title-cased.py
Task-number: QTBUG-41250
Change-Id: I00d3d7a0b30db7304a7904efd6d63abd9a7b493b
Reviewed-by: Topi Reiniƶ <topi.reinio@digia.com>
Diffstat (limited to 'src/gui/opengl/qopengldebug.cpp')
-rw-r--r-- | src/gui/opengl/qopengldebug.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gui/opengl/qopengldebug.cpp b/src/gui/opengl/qopengldebug.cpp index dcab3a5c52..88f00128da 100644 --- a/src/gui/opengl/qopengldebug.cpp +++ b/src/gui/opengl/qopengldebug.cpp @@ -107,7 +107,7 @@ QT_BEGIN_NAMESPACE QOpenGLDebugLogger supports both these modes of operation. Refer to the following sections to find out the differences between them. - \section1 Creating an OpenGL debug context + \section1 Creating an OpenGL Debug Context For efficiency reasons, OpenGL implementations are allowed not to create any debug output at all, unless the OpenGL context is a debug context. In order @@ -134,7 +134,7 @@ QT_BEGIN_NAMESPACE version, as it relies on the availability of the \c{GL_KHR_debug} extension (see below). - \section1 Creating and initializing a QOpenGLDebugLogger + \section1 Creating and Initializing a QOpenGLDebugLogger QOpenGLDebugLogger is a simple QObject-derived class. Just like all QObject subclasses, you create an instance (and optionally specify a parent @@ -163,7 +163,7 @@ QT_BEGIN_NAMESPACE where \c{ctx} is a valid QOpenGLContext. If the extension is not available, initialize() will return false. - \section1 Reading the internal OpenGL debug log + \section1 Reading the Internal OpenGL Debug Log OpenGL implementations keep an internal log of debug messages. Messages stored in this log can be retrieved by using the loggedMessages() function: @@ -237,7 +237,7 @@ QT_BEGIN_NAMESPACE OpenGL log), it is important to always check if it contains any message after calling startLogging(). - \section1 Inserting messages in the debug log + \section1 Inserting Messages in the Debug Log It is possible for applications and libraries to insert custom messages in the debug log, for instance for marking a group of related OpenGL commands @@ -262,7 +262,7 @@ QT_BEGIN_NAMESPACE this length by calling the maximumMessageLength() method; messages longer than the limit will automatically get truncated. - \section1 Controlling the debug output + \section1 Controlling the Debug Output QOpenGLDebugMessage is also able to apply filters to the debug messages, and therefore limit the amount of messages logged. You can enable or disable |