diff options
author | Nico Vertriest <nico.vertriest@digia.com> | 2014-09-11 11:57:14 +0200 |
---|---|---|
committer | Nico Vertriest <nico.vertriest@digia.com> | 2014-09-30 13:52:51 +0200 |
commit | 54853c5f66288a82fc77e4e8c3e01a8565073436 (patch) | |
tree | d34db62b6b73aa0a536e06cdeb1fd9c92af09d19 /src/gui | |
parent | eda8af2a699da594644517f9ff5d5cf38fa039d3 (diff) |
Doc: Use title case in section1 titles
Using Python script title-cased.py
Task-number: QTBUG-41250
Change-Id: I00d3d7a0b30db7304a7904efd6d63abd9a7b493b
Reviewed-by: Topi Reiniƶ <topi.reinio@digia.com>
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/doc/src/qtgui.qdoc | 4 | ||||
-rw-r--r-- | src/gui/kernel/qevent.cpp | 2 | ||||
-rw-r--r-- | src/gui/kernel/qopenglcontext.cpp | 6 | ||||
-rw-r--r-- | src/gui/kernel/qwindow.cpp | 8 | ||||
-rw-r--r-- | src/gui/opengl/qopengldebug.cpp | 10 | ||||
-rw-r--r-- | src/gui/opengl/qopenglshaderprogram.cpp | 6 |
6 files changed, 18 insertions, 18 deletions
diff --git a/src/gui/doc/src/qtgui.qdoc b/src/gui/doc/src/qtgui.qdoc index 0e05a617e1..404b7be8d5 100644 --- a/src/gui/doc/src/qtgui.qdoc +++ b/src/gui/doc/src/qtgui.qdoc @@ -68,7 +68,7 @@ higher level API's, like Qt Quick, that are much more suitable than the enablers found in the Qt GUI module. - \section1 Getting started + \section1 Getting Started To include the definitions of the module's classes, use the following directive: @@ -170,7 +170,7 @@ - \section1 Qt GUI prior to Qt 5.0 + \section1 Qt GUI Prior to Qt 5.0 Prior to Qt 5.0, the Qt GUI module was the monolithic container for all things relating to graphical user interfaces in Qt, and diff --git a/src/gui/kernel/qevent.cpp b/src/gui/kernel/qevent.cpp index 3df7802b65..f99f28d6e0 100644 --- a/src/gui/kernel/qevent.cpp +++ b/src/gui/kernel/qevent.cpp @@ -3989,7 +3989,7 @@ QWindowStateChangeEvent::~QWindowStateChangeEvent() This makes it possible for sibling widgets to handle touch events independently while making sure that the sequence of QTouchEvents is always correct. - \section1 Mouse Events and Touch Event synthesizing + \section1 Mouse Events and Touch Event Synthesizing QTouchEvent delivery is independent from that of QMouseEvent. The application flags Qt::AA_SynthesizeTouchForUnhandledMouseEvents and Qt::AA_SynthesizeMouseForUnhandledTouchEvents diff --git a/src/gui/kernel/qopenglcontext.cpp b/src/gui/kernel/qopenglcontext.cpp index 676309183f..8b2378788f 100644 --- a/src/gui/kernel/qopenglcontext.cpp +++ b/src/gui/kernel/qopenglcontext.cpp @@ -297,7 +297,7 @@ QOpenGLContext *qt_gl_global_share_context() For an example of how to use QOpenGLContext see the \l{OpenGL Window Example}{OpenGL Window} example. - \section1 Thread affinity + \section1 Thread Affinity QOpenGLContext can be moved to a different thread with moveToThread(). Do not call makeCurrent() from a different thread than the one to which the @@ -305,7 +305,7 @@ QOpenGLContext *qt_gl_global_share_context() and against one surface at a time, and a thread only has one context current at a time. - \section1 Context resource sharing + \section1 Context Resource Sharing Resources, such as framebuffer objects, textures, and vertex buffer objects can be shared between contexts. Use setShareContext() before calling @@ -317,7 +317,7 @@ QOpenGLContext *qt_gl_global_share_context() the share group. A non-sharing context has a share group consisting of a single context. - \section1 Default framebuffer + \section1 Default Framebuffer On certain platforms, a framebuffer other than 0 might be the default frame buffer depending on the current surface. Instead of calling diff --git a/src/gui/kernel/qwindow.cpp b/src/gui/kernel/qwindow.cpp index 03425f5c0f..f52e12c6a8 100644 --- a/src/gui/kernel/qwindow.cpp +++ b/src/gui/kernel/qwindow.cpp @@ -75,14 +75,14 @@ QT_BEGIN_NAMESPACE are useful reference examples for how to render to a QWindow using either approach. - \section1 Resource management + \section1 Resource Management Windows can potentially use a lot of memory. A usual measurement is width times height times color depth. A window might also include multiple buffers to support double and triple buffering, as well as depth and stencil buffers. To release a window's memory resources, call the destroy() function. - \section1 Content orientation + \section1 Content Orientation QWindow has reportContentOrientationChange() that can be used to specify the layout of the window contents in relation to the screen. The content @@ -93,7 +93,7 @@ QT_BEGIN_NAMESPACE system might use this value to determine the layout of system popups or dialogs. - \section1 Visibility and Windowing system exposure. + \section1 Visibility and Windowing System Exposure By default, the window is not visible, and you must call setVisible(true), or show() or similar to make it visible. To make a window hidden again, @@ -123,7 +123,7 @@ QT_BEGIN_NAMESPACE isExposed() changes, reimplement exposeEvent(). The window will always get a resize event before the first expose event. - \section1 Initial geometry + \section1 Initial Geometry If the window's width and height are left uninitialized, the window will get a reasonable default geometry from the platform window. If the position diff --git a/src/gui/opengl/qopengldebug.cpp b/src/gui/opengl/qopengldebug.cpp index dcab3a5c52..88f00128da 100644 --- a/src/gui/opengl/qopengldebug.cpp +++ b/src/gui/opengl/qopengldebug.cpp @@ -107,7 +107,7 @@ QT_BEGIN_NAMESPACE QOpenGLDebugLogger supports both these modes of operation. Refer to the following sections to find out the differences between them. - \section1 Creating an OpenGL debug context + \section1 Creating an OpenGL Debug Context For efficiency reasons, OpenGL implementations are allowed not to create any debug output at all, unless the OpenGL context is a debug context. In order @@ -134,7 +134,7 @@ QT_BEGIN_NAMESPACE version, as it relies on the availability of the \c{GL_KHR_debug} extension (see below). - \section1 Creating and initializing a QOpenGLDebugLogger + \section1 Creating and Initializing a QOpenGLDebugLogger QOpenGLDebugLogger is a simple QObject-derived class. Just like all QObject subclasses, you create an instance (and optionally specify a parent @@ -163,7 +163,7 @@ QT_BEGIN_NAMESPACE where \c{ctx} is a valid QOpenGLContext. If the extension is not available, initialize() will return false. - \section1 Reading the internal OpenGL debug log + \section1 Reading the Internal OpenGL Debug Log OpenGL implementations keep an internal log of debug messages. Messages stored in this log can be retrieved by using the loggedMessages() function: @@ -237,7 +237,7 @@ QT_BEGIN_NAMESPACE OpenGL log), it is important to always check if it contains any message after calling startLogging(). - \section1 Inserting messages in the debug log + \section1 Inserting Messages in the Debug Log It is possible for applications and libraries to insert custom messages in the debug log, for instance for marking a group of related OpenGL commands @@ -262,7 +262,7 @@ QT_BEGIN_NAMESPACE this length by calling the maximumMessageLength() method; messages longer than the limit will automatically get truncated. - \section1 Controlling the debug output + \section1 Controlling the Debug Output QOpenGLDebugMessage is also able to apply filters to the debug messages, and therefore limit the amount of messages logged. You can enable or disable diff --git a/src/gui/opengl/qopenglshaderprogram.cpp b/src/gui/opengl/qopenglshaderprogram.cpp index 849d94365a..5ea7a10e0d 100644 --- a/src/gui/opengl/qopenglshaderprogram.cpp +++ b/src/gui/opengl/qopenglshaderprogram.cpp @@ -71,7 +71,7 @@ QT_BEGIN_NAMESPACE \snippet code/src_gui_qopenglshaderprogram.cpp 0 - \section1 Writing portable shaders + \section1 Writing Portable Shaders Shader programs can be difficult to reuse across OpenGL implementations because of varying levels of support for standard vertex attributes and @@ -95,7 +95,7 @@ QT_BEGIN_NAMESPACE to just features that are present in GLSL/ES, and avoid standard variable names that only work on the desktop. - \section1 Simple shader example + \section1 Simple Shader Example \snippet code/src_gui_qopenglshaderprogram.cpp 1 @@ -104,7 +104,7 @@ QT_BEGIN_NAMESPACE \snippet code/src_gui_qopenglshaderprogram.cpp 2 - \section1 Binary shaders and programs + \section1 Binary Shaders and Programs Binary shaders may be specified using \c{glShaderBinary()} on the return value from QOpenGLShader::shaderId(). The QOpenGLShader instance |