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authorLars Knoll <lars.knoll@theqtcompany.com>2016-01-28 12:39:57 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-03-01 14:46:01 +0000
commit95a8a745e043f02f432a370feb3348389b784f38 (patch)
tree8584278f44c25a7961c6f45af6fafcc4d7b415ad /src/gui/opengl/qopenglpaintdevice.h
parentf9c16f396274e60e74739cd270052c42008abd6e (diff)
Significantly reduce the size of generated code for the opengl wrappers
Use some macro magic to declare the opengl symbols and use that to call getProcAddress in a loop instead of doing it individually for each method. Cuts the amount of generated object code down from 300 to around 50k. Change-Id: I386d278fde41a1a30827c6232e79f9156090f8b0 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/gui/opengl/qopenglpaintdevice.h')
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