summaryrefslogtreecommitdiffstats
path: root/src/gui/painting
diff options
context:
space:
mode:
authorJarek Kobus <jaroslaw.kobus@qt.io>2020-02-03 16:18:20 +0100
committerJarek Kobus <jaroslaw.kobus@qt.io>2020-02-28 08:57:57 +0100
commit1ba46c9b632731d7d7e791de2b203d0d933245b9 (patch)
treea7933031bde57f582181c2e9c185989ebdbb9470 /src/gui/painting
parentd2068b24e4b2e96832af154d02e19b5333880c21 (diff)
Get rid of QMatrix
Task-number: QTBUG-81628 Change-Id: Iad66bfdf49b9ee65558a451108c086fc40dc3884 Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'src/gui/painting')
-rw-r--r--src/gui/painting/painting.pri2
-rw-r--r--src/gui/painting/qbrush.cpp20
-rw-r--r--src/gui/painting/qbrush.h10
-rw-r--r--src/gui/painting/qcolormatrix_p.h2
-rw-r--r--src/gui/painting/qmatrix.cpp1191
-rw-r--r--src/gui/painting/qmatrix.h194
-rw-r--r--src/gui/painting/qpaintengine.cpp2
-rw-r--r--src/gui/painting/qpaintengine.h3
-rw-r--r--src/gui/painting/qpainter.cpp230
-rw-r--r--src/gui/painting/qpainter.h25
-rw-r--r--src/gui/painting/qpainterpath.cpp101
-rw-r--r--src/gui/painting/qpainterpath.h14
-rw-r--r--src/gui/painting/qpainterpath_p.h1
-rw-r--r--src/gui/painting/qpolygon.cpp12
-rw-r--r--src/gui/painting/qpolygon.h2
-rw-r--r--src/gui/painting/qregion.cpp2
-rw-r--r--src/gui/painting/qtransform.cpp93
-rw-r--r--src/gui/painting/qtransform.h18
18 files changed, 138 insertions, 1784 deletions
diff --git a/src/gui/painting/painting.pri b/src/gui/painting/painting.pri
index 94a88f55dc..21a40540c4 100644
--- a/src/gui/painting/painting.pri
+++ b/src/gui/painting/painting.pri
@@ -26,7 +26,6 @@ HEADERS += \
painting/qfixed_p.h \
painting/qgrayraster_p.h \
painting/qicc_p.h \
- painting/qmatrix.h \
painting/qmemrotate_p.h \
painting/qoutlinemapper_p.h \
painting/qpagedpaintdevice.h \
@@ -83,7 +82,6 @@ SOURCES += \
painting/qgrayraster.c \
painting/qicc.cpp \
painting/qimagescale.cpp \
- painting/qmatrix.cpp \
painting/qmemrotate.cpp \
painting/qoutlinemapper.cpp \
painting/qpagedpaintdevice.cpp \
diff --git a/src/gui/painting/qbrush.cpp b/src/gui/painting/qbrush.cpp
index 28cc20bfc5..c8fc447446 100644
--- a/src/gui/painting/qbrush.cpp
+++ b/src/gui/painting/qbrush.cpp
@@ -892,26 +892,6 @@ bool QBrush::isOpaque() const
return false;
}
-
-#if QT_DEPRECATED_SINCE(5, 15)
-/*!
- \since 4.2
- \obsolete
-
- Use setTransform() instead.
-
- Sets \a matrix as an explicit transformation matrix on the
- current brush. The brush transformation matrix is merged with
- QPainter transformation matrix to produce the final result.
-
- \sa matrix()
-*/
-void QBrush::setMatrix(const QMatrix &matrix)
-{
- setTransform(QTransform(matrix));
-}
-#endif // QT_DEPRECATED_SINCE(5, 15)
-
/*!
\since 4.3
diff --git a/src/gui/painting/qbrush.h b/src/gui/painting/qbrush.h
index 9a719b3059..621387615b 100644
--- a/src/gui/painting/qbrush.h
+++ b/src/gui/painting/qbrush.h
@@ -46,7 +46,6 @@
#include <QtCore/qvector.h>
#include <QtCore/qscopedpointer.h>
#include <QtGui/qcolor.h>
-#include <QtGui/qmatrix.h>
#include <QtGui/qtransform.h>
#include <QtGui/qimage.h>
#include <QtGui/qpixmap.h>
@@ -89,11 +88,6 @@ public:
inline Qt::BrushStyle style() const;
void setStyle(Qt::BrushStyle);
-#if QT_DEPRECATED_SINCE(5, 15)
- QT_DEPRECATED_X("Use transform()") inline QMatrix matrix() const;
- QT_DEPRECATED_X("Use setTransform()") void setMatrix(const QMatrix &mat);
-#endif // QT_DEPRECATED_SINCE(5, 15)
-
inline QTransform transform() const;
void setTransform(const QTransform &);
@@ -159,10 +153,6 @@ struct QBrushData
inline Qt::BrushStyle QBrush::style() const { return d->style; }
inline const QColor &QBrush::color() const { return d->color; }
-#if QT_DEPRECATED_SINCE(5, 15)
-QT_DEPRECATED_X("Use transform()")
-inline QMatrix QBrush::matrix() const { return d->transform.toAffine(); }
-#endif // QT_DEPRECATED_SINCE(5, 15)
inline QTransform QBrush::transform() const { return d->transform; }
inline bool QBrush::isDetached() const { return d->ref.loadRelaxed() == 1; }
diff --git a/src/gui/painting/qcolormatrix_p.h b/src/gui/painting/qcolormatrix_p.h
index edb2d32258..749aad3b2c 100644
--- a/src/gui/painting/qcolormatrix_p.h
+++ b/src/gui/painting/qcolormatrix_p.h
@@ -112,7 +112,7 @@ inline bool operator!=(const QColorVector &v1, const QColorVector &v2)
// A matrix mapping 3 value colors.
-// Not using QMatrix because only floats are needed and performance is critical.
+// Not using QTransform because only floats are needed and performance is critical.
class QColorMatrix
{
public:
diff --git a/src/gui/painting/qmatrix.cpp b/src/gui/painting/qmatrix.cpp
deleted file mode 100644
index 7ebd2dbd09..0000000000
--- a/src/gui/painting/qmatrix.cpp
+++ /dev/null
@@ -1,1191 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qmatrix.h"
-
-#include "qdatastream.h"
-#include "qdebug.h"
-#include "qhashfunctions.h"
-#include "qregion.h"
-#include "qpainterpath.h"
-#include "qpainterpath_p.h"
-#include "qtransform.h"
-#include "qvariant.h"
-#include <qmath.h>
-
-#include <limits.h>
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \class QMatrix
- \brief The QMatrix class specifies 2D transformations of a
- coordinate system.
- \obsolete
-
- \ingroup painting
- \inmodule QtGui
-
- A matrix specifies how to translate, scale, shear or rotate the
- coordinate system, and is typically used when rendering graphics.
- QMatrix, in contrast to QTransform, does not allow perspective
- transformations. QTransform is the recommended transformation
- class in Qt.
-
- A QMatrix object can be built using the setMatrix(), scale(),
- rotate(), translate() and shear() functions. Alternatively, it
- can be built by applying \l {QMatrix#Basic Matrix
- Operations}{basic matrix operations}. The matrix can also be
- defined when constructed, and it can be reset to the identity
- matrix (the default) using the reset() function.
-
- The QMatrix class supports mapping of graphic primitives: A given
- point, line, polygon, region, or painter path can be mapped to the
- coordinate system defined by \e this matrix using the map()
- function. In case of a rectangle, its coordinates can be
- transformed using the mapRect() function. A rectangle can also be
- transformed into a \e polygon (mapped to the coordinate system
- defined by \e this matrix), using the mapToPolygon() function.
-
- QMatrix provides the isIdentity() function which returns \c true if
- the matrix is the identity matrix, and the isInvertible() function
- which returns \c true if the matrix is non-singular (i.e. AB = BA =
- I). The inverted() function returns an inverted copy of \e this
- matrix if it is invertible (otherwise it returns the identity
- matrix). In addition, QMatrix provides the determinant() function
- returning the matrix's determinant.
-
- Finally, the QMatrix class supports matrix multiplication, and
- objects of the class can be streamed as well as compared.
-
- \tableofcontents
-
- \section1 Rendering Graphics
-
- When rendering graphics, the matrix defines the transformations
- but the actual transformation is performed by the drawing routines
- in QPainter.
-
- By default, QPainter operates on the associated device's own
- coordinate system. The standard coordinate system of a
- QPaintDevice has its origin located at the top-left position. The
- \e x values increase to the right; \e y values increase
- downward. For a complete description, see the \l {Coordinate
- System}{coordinate system} documentation.
-
- QPainter has functions to translate, scale, shear and rotate the
- coordinate system without using a QMatrix. For example:
-
- \table 100%
- \row
- \li \inlineimage qmatrix-simpletransformation.png
- \li
- \snippet matrix/matrix.cpp 0
- \endtable
-
- Although these functions are very convenient, it can be more
- efficient to build a QMatrix and call QPainter::setMatrix() if you
- want to perform more than a single transform operation. For
- example:
-
- \table 100%
- \row
- \li \inlineimage qmatrix-combinedtransformation.png
- \li
- \snippet matrix/matrix.cpp 1
- \endtable
-
- \section1 Basic Matrix Operations
-
- \image qmatrix-representation.png
-
- A QMatrix object contains a 3 x 3 matrix. The \c dx and \c dy
- elements specify horizontal and vertical translation. The \c m11
- and \c m22 elements specify horizontal and vertical scaling. And
- finally, the \c m21 and \c m12 elements specify horizontal and
- vertical \e shearing.
-
- QMatrix transforms a point in the plane to another point using the
- following formulas:
-
- \snippet code/src_gui_painting_qmatrix.cpp 0
-
- The point \e (x, y) is the original point, and \e (x', y') is the
- transformed point. \e (x', y') can be transformed back to \e (x,
- y) by performing the same operation on the inverted() matrix.
-
- The various matrix elements can be set when constructing the
- matrix, or by using the setMatrix() function later on. They can also
- be manipulated using the translate(), rotate(), scale() and
- shear() convenience functions, The currently set values can be
- retrieved using the m11(), m12(), m21(), m22(), dx() and dy()
- functions.
-
- Translation is the simplest transformation. Setting \c dx and \c
- dy will move the coordinate system \c dx units along the X axis
- and \c dy units along the Y axis. Scaling can be done by setting
- \c m11 and \c m22. For example, setting \c m11 to 2 and \c m22 to
- 1.5 will double the height and increase the width by 50%. The
- identity matrix has \c m11 and \c m22 set to 1 (all others are set
- to 0) mapping a point to itself. Shearing is controlled by \c m12
- and \c m21. Setting these elements to values different from zero
- will twist the coordinate system. Rotation is achieved by
- carefully setting both the shearing factors and the scaling
- factors.
-
- Here's the combined transformations example using basic matrix
- operations:
-
- \table 100%
- \row
- \li \inlineimage qmatrix-combinedtransformation.png
- \li
- \snippet matrix/matrix.cpp 2
- \endtable
-
- \sa QPainter, QTransform, {Coordinate System},
- {painting/affine}{Affine Transformations Example}, {Transformations Example}
-*/
-
-
-// some defines to inline some code
-#define MAPDOUBLE(x, y, nx, ny) \
-{ \
- qreal fx = x; \
- qreal fy = y; \
- nx = _m11*fx + _m21*fy + _dx; \
- ny = _m12*fx + _m22*fy + _dy; \
-}
-
-#define MAPINT(x, y, nx, ny) \
-{ \
- qreal fx = x; \
- qreal fy = y; \
- nx = qRound(_m11*fx + _m21*fy + _dx); \
- ny = qRound(_m12*fx + _m22*fy + _dy); \
-}
-
-/*****************************************************************************
- QMatrix member functions
- *****************************************************************************/
-/*!
- \fn QMatrix::QMatrix(Qt::Initialization)
- \internal
-*/
-
-/*!
- Constructs an identity matrix.
-
- All elements are set to zero except \c m11 and \c m22 (specifying
- the scale), which are set to 1.
-
- \sa reset()
-*/
-
-QMatrix::QMatrix()
- : _m11(1.)
- , _m12(0.)
- , _m21(0.)
- , _m22(1.)
- , _dx(0.)
- , _dy(0.)
-{
-}
-
-/*!
- Constructs a matrix with the elements, \a m11, \a m12, \a m21, \a
- m22, \a dx and \a dy.
-
- \sa setMatrix()
-*/
-
-QMatrix::QMatrix(qreal m11, qreal m12, qreal m21, qreal m22, qreal dx, qreal dy)
- : _m11(m11)
- , _m12(m12)
- , _m21(m21)
- , _m22(m22)
- , _dx(dx)
- , _dy(dy)
-{
-}
-
-#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
-/*!
- Constructs a matrix that is a copy of the given \a matrix.
- */
-QMatrix::QMatrix(const QMatrix &matrix) noexcept
- : _m11(matrix._m11)
- , _m12(matrix._m12)
- , _m21(matrix._m21)
- , _m22(matrix._m22)
- , _dx(matrix._dx)
- , _dy(matrix._dy)
-{
-}
-#endif
-
-/*!
- Sets the matrix elements to the specified values, \a m11, \a m12,
- \a m21, \a m22, \a dx and \a dy.
-
- Note that this function replaces the previous values. QMatrix
- provide the translate(), rotate(), scale() and shear() convenience
- functions to manipulate the various matrix elements based on the
- currently defined coordinate system.
-
- \sa QMatrix()
-*/
-
-void QMatrix::setMatrix(qreal m11, qreal m12, qreal m21, qreal m22, qreal dx, qreal dy)
-{
- _m11 = m11;
- _m12 = m12;
- _m21 = m21;
- _m22 = m22;
- _dx = dx;
- _dy = dy;
-}
-
-
-/*!
- \fn qreal QMatrix::m11() const
-
- Returns the horizontal scaling factor.
-
- \sa scale(), {QMatrix#Basic Matrix Operations}{Basic Matrix
- Operations}
-*/
-
-/*!
- \fn qreal QMatrix::m12() const
-
- Returns the vertical shearing factor.
-
- \sa shear(), {QMatrix#Basic Matrix Operations}{Basic Matrix
- Operations}
-*/
-
-/*!
- \fn qreal QMatrix::m21() const
-
- Returns the horizontal shearing factor.
-
- \sa shear(), {QMatrix#Basic Matrix Operations}{Basic Matrix
- Operations}
-*/
-
-/*!
- \fn qreal QMatrix::m22() const
-
- Returns the vertical scaling factor.
-
- \sa scale(), {QMatrix#Basic Matrix Operations}{Basic Matrix
- Operations}
-*/
-
-/*!
- \fn qreal QMatrix::dx() const
-
- Returns the horizontal translation factor.
-
- \sa translate(), {QMatrix#Basic Matrix Operations}{Basic Matrix
- Operations}
-*/
-
-/*!
- \fn qreal QMatrix::dy() const
-
- Returns the vertical translation factor.
-
- \sa translate(), {QMatrix#Basic Matrix Operations}{Basic Matrix
- Operations}
-*/
-
-
-/*!
- Maps the given coordinates \a x and \a y into the coordinate
- system defined by this matrix. The resulting values are put in *\a
- tx and *\a ty, respectively.
-
- The coordinates are transformed using the following formulas:
-
- \snippet code/src_gui_painting_qmatrix.cpp 1
-
- The point (x, y) is the original point, and (x', y') is the
- transformed point.
-
- \sa {QMatrix#Basic Matrix Operations}{Basic Matrix Operations}
-*/
-
-void QMatrix::map(qreal x, qreal y, qreal *tx, qreal *ty) const
-{
- MAPDOUBLE(x, y, *tx, *ty);
-}
-
-
-
-/*!
- \overload
-
- Maps the given coordinates \a x and \a y into the coordinate
- system defined by this matrix. The resulting values are put in *\a
- tx and *\a ty, respectively. Note that the transformed coordinates
- are rounded to the nearest integer.
-*/
-
-void QMatrix::map(int x, int y, int *tx, int *ty) const
-{
- MAPINT(x, y, *tx, *ty);
-}
-
-QRect QMatrix::mapRect(const QRect &rect) const
-{
- QRect result;
- if (_m12 == 0.0F && _m21 == 0.0F) {
- int x = qRound(_m11*rect.x() + _dx);
- int y = qRound(_m22*rect.y() + _dy);
- int w = qRound(_m11*rect.width());
- int h = qRound(_m22*rect.height());
- if (w < 0) {
- w = -w;
- x -= w;
- }
- if (h < 0) {
- h = -h;
- y -= h;
- }
- result = QRect(x, y, w, h);
- } else {
- // see mapToPolygon for explanations of the algorithm.
- qreal x0, y0;
- qreal x, y;
- MAPDOUBLE(rect.left(), rect.top(), x0, y0);
- qreal xmin = x0;
- qreal ymin = y0;
- qreal xmax = x0;
- qreal ymax = y0;
- MAPDOUBLE(rect.right() + 1, rect.top(), x, y);
- xmin = qMin(xmin, x);
- ymin = qMin(ymin, y);
- xmax = qMax(xmax, x);
- ymax = qMax(ymax, y);
- MAPDOUBLE(rect.right() + 1, rect.bottom() + 1, x, y);
- xmin = qMin(xmin, x);
- ymin = qMin(ymin, y);
- xmax = qMax(xmax, x);
- ymax = qMax(ymax, y);
- MAPDOUBLE(rect.left(), rect.bottom() + 1, x, y);
- xmin = qMin(xmin, x);
- ymin = qMin(ymin, y);
- xmax = qMax(xmax, x);
- ymax = qMax(ymax, y);
- result = QRect(qRound(xmin), qRound(ymin), qRound(xmax)-qRound(xmin), qRound(ymax)-qRound(ymin));
- }
- return result;
-}
-
-/*!
- \fn QRectF QMatrix::mapRect(const QRectF &rectangle) const
-
- Creates and returns a QRectF object that is a copy of the given \a
- rectangle, mapped into the coordinate system defined by this
- matrix.
-
- The rectangle's coordinates are transformed using the following
- formulas:
-
- \snippet code/src_gui_painting_qmatrix.cpp 2
-
- If rotation or shearing has been specified, this function returns
- the \e bounding rectangle. To retrieve the exact region the given
- \a rectangle maps to, use the mapToPolygon() function instead.
-
- \sa mapToPolygon(), {QMatrix#Basic Matrix Operations}{Basic Matrix
- Operations}
-*/
-QRectF QMatrix::mapRect(const QRectF &rect) const
-{
- QRectF result;
- if (_m12 == 0.0F && _m21 == 0.0F) {
- qreal x = _m11*rect.x() + _dx;
- qreal y = _m22*rect.y() + _dy;
- qreal w = _m11*rect.width();
- qreal h = _m22*rect.height();
- if (w < 0) {
- w = -w;
- x -= w;
- }
- if (h < 0) {
- h = -h;
- y -= h;
- }
- result = QRectF(x, y, w, h);
- } else {
- qreal x0, y0;
- qreal x, y;
- MAPDOUBLE(rect.x(), rect.y(), x0, y0);
- qreal xmin = x0;
- qreal ymin = y0;
- qreal xmax = x0;
- qreal ymax = y0;
- MAPDOUBLE(rect.x() + rect.width(), rect.y(), x, y);
- xmin = qMin(xmin, x);
- ymin = qMin(ymin, y);
- xmax = qMax(xmax, x);
- ymax = qMax(ymax, y);
- MAPDOUBLE(rect.x() + rect.width(), rect.y() + rect.height(), x, y);
- xmin = qMin(xmin, x);
- ymin = qMin(ymin, y);
- xmax = qMax(xmax, x);
- ymax = qMax(ymax, y);
- MAPDOUBLE(rect.x(), rect.y() + rect.height(), x, y);
- xmin = qMin(xmin, x);
- ymin = qMin(ymin, y);
- xmax = qMax(xmax, x);
- ymax = qMax(ymax, y);
- result = QRectF(xmin, ymin, xmax-xmin, ymax - ymin);
- }
- return result;
-}
-
-/*!
- \fn QRect QMatrix::mapRect(const QRect &rectangle) const
- \overload
-
- Creates and returns a QRect object that is a copy of the given \a
- rectangle, mapped into the coordinate system defined by this
- matrix. Note that the transformed coordinates are rounded to the
- nearest integer.
-*/
-
-
-/*!
- \fn QPoint operator*(const QPoint &point, const QMatrix &matrix)
- \relates QMatrix
-
- This is the same as \a{matrix}.map(\a{point}).
-
- \sa QMatrix::map()
-*/
-
-QPoint QMatrix::map(const QPoint &p) const
-{
- qreal fx = p.x();
- qreal fy = p.y();
- return QPoint(qRound(_m11*fx + _m21*fy + _dx),
- qRound(_m12*fx + _m22*fy + _dy));
-}
-
-/*!
- \fn QPointF operator*(const QPointF &point, const QMatrix &matrix)
- \relates QMatrix
-
- Same as \a{matrix}.map(\a{point}).
-
- \sa QMatrix::map()
-*/
-
-/*!
- \overload
-
- Creates and returns a QPointF object that is a copy of the given
- \a point, mapped into the coordinate system defined by this
- matrix.
-*/
-QPointF QMatrix::map(const QPointF &point) const
-{
- qreal fx = point.x();
- qreal fy = point.y();
- return QPointF(_m11*fx + _m21*fy + _dx, _m12*fx + _m22*fy + _dy);
-}
-
-/*!
- \fn QPoint QMatrix::map(const QPoint &point) const
- \overload
-
- Creates and returns a QPoint object that is a copy of the given \a
- point, mapped into the coordinate system defined by this
- matrix. Note that the transformed coordinates are rounded to the
- nearest integer.
-*/
-
-/*!
- \fn QLineF operator*(const QLineF &line, const QMatrix &matrix)
- \relates QMatrix
-
- This is the same as \a{matrix}.map(\a{line}).
-
- \sa QMatrix::map()
-*/
-
-/*!
- \fn QLine operator*(const QLine &line, const QMatrix &matrix)
- \relates QMatrix
-
- This is the same as \a{matrix}.map(\a{line}).
-
- \sa QMatrix::map()
-*/
-
-/*!
- \overload
-
- Creates and returns a QLineF object that is a copy of the given \a
- line, mapped into the coordinate system defined by this matrix.
-*/
-QLineF QMatrix::map(const QLineF &line) const
-{
- return QLineF(map(line.p1()), map(line.p2()));
-}
-
-/*!
- \overload
-
- Creates and returns a QLine object that is a copy of the given \a
- line, mapped into the coordinate system defined by this matrix.
- Note that the transformed coordinates are rounded to the nearest
- integer.
-*/
-QLine QMatrix::map(const QLine &line) const
-{
- return QLine(map(line.p1()), map(line.p2()));
-}
-
-/*!
- \fn QPolygonF operator *(const QPolygonF &polygon, const QMatrix &matrix)
- \relates QMatrix
-
- This is the same as \a{matrix}.map(\a{polygon}).
-
- \sa QMatrix::map()
-*/
-
-/*!
- \fn QPolygon operator*(const QPolygon &polygon, const QMatrix &matrix)
- \relates QMatrix
-
- This is the same as \a{matrix}.map(\a{polygon}).
-
- \sa QMatrix::map()
-*/
-
-QPolygon QMatrix::map(const QPolygon &a) const
-{
- int size = a.size();
- int i;
- QPolygon p(size);
- const QPoint *da = a.constData();
- QPoint *dp = p.data();
- for(i = 0; i < size; i++) {
- MAPINT(da[i].x(), da[i].y(), dp[i].rx(), dp[i].ry());
- }
- return p;
-}
-
-/*!
- \fn QPolygonF QMatrix::map(const QPolygonF &polygon) const
- \overload
-
- Creates and returns a QPolygonF object that is a copy of the given
- \a polygon, mapped into the coordinate system defined by this
- matrix.
-*/
-QPolygonF QMatrix::map(const QPolygonF &a) const
-{
- int size = a.size();
- int i;
- QPolygonF p(size);
- const QPointF *da = a.constData();
- QPointF *dp = p.data();
- for(i = 0; i < size; i++) {
- MAPDOUBLE(da[i].xp, da[i].yp, dp[i].xp, dp[i].yp);
- }
- return p;
-}
-
-/*!
- \fn QPolygon QMatrix::map(const QPolygon &polygon) const
- \overload
-
- Creates and returns a QPolygon object that is a copy of the given
- \a polygon, mapped into the coordinate system defined by this
- matrix. Note that the transformed coordinates are rounded to the
- nearest integer.
-*/
-
-/*!
- \fn QRegion operator*(const QRegion &region, const QMatrix &matrix)
- \relates QMatrix
-
- This is the same as \a{matrix}.map(\a{region}).
-
- \sa QMatrix::map()
-*/
-
-extern QPainterPath qt_regionToPath(const QRegion &region);
-
-/*!
- \fn QRegion QMatrix::map(const QRegion &region) const
- \overload
-
- Creates and returns a QRegion object that is a copy of the given
- \a region, mapped into the coordinate system defined by this matrix.
-
- Calling this method can be rather expensive if rotations or
- shearing are used.
-*/
-QRegion QMatrix::map(const QRegion &r) const
-{
- if (_m11 == 1.0 && _m22 == 1.0 && _m12 == 0.0 && _m21 == 0.0) { // translate or identity
- if (_dx == 0.0 && _dy == 0.0) // Identity
- return r;
- QRegion copy(r);
- copy.translate(qRound(_dx), qRound(_dy));
- return copy;
- }
-
- QPainterPath p = map(qt_regionToPath(r));
- return p.toFillPolygon(QTransform()).toPolygon();
-}
-
-/*!
- \fn QPainterPath operator *(const QPainterPath &path, const QMatrix &matrix)
- \relates QMatrix
-
- This is the same as \a{matrix}.map(\a{path}).
-
- \sa QMatrix::map()
-*/
-
-/*!
- \overload
-
- Creates and returns a QPainterPath object that is a copy of the
- given \a path, mapped into the coordinate system defined by this
- matrix.
-*/
-QPainterPath QMatrix::map(const QPainterPath &path) const
-{
- if (path.isEmpty())
- return QPainterPath();
-
- QPainterPath copy = path;
-
- // Translate or identity
- if (_m11 == 1.0 && _m22 == 1.0 && _m12 == 0.0 && _m21 == 0.0) {
-
- // Translate
- if (_dx != 0.0 || _dy != 0.0) {
- copy.detach();
- for (int i=0; i<path.elementCount(); ++i) {
- QPainterPath::Element &e = copy.d_ptr->elements[i];
- e.x += _dx;
- e.y += _dy;
- }
- }
-
- // Full xform
- } else {
- copy.detach();
- for (int i=0; i<path.elementCount(); ++i) {
- QPainterPath::Element &e = copy.d_ptr->elements[i];
- qreal fx = e.x, fy = e.y;
- e.x = _m11*fx + _m21*fy + _dx;
- e.y = _m12*fx + _m22*fy + _dy;
- }
- }
-
- return copy;
-}
-
-/*!
- \fn QPolygon QMatrix::mapToPolygon(const QRect &rectangle) const
-
- Creates and returns a QPolygon representation of the given \a
- rectangle, mapped into the coordinate system defined by this
- matrix.
-
- The rectangle's coordinates are transformed using the following
- formulas:
-
- \snippet code/src_gui_painting_qmatrix.cpp 3
-
- Polygons and rectangles behave slightly differently when
- transformed (due to integer rounding), so
- \c{matrix.map(QPolygon(rectangle))} is not always the same as
- \c{matrix.mapToPolygon(rectangle)}.
-
- \sa mapRect(), {QMatrix#Basic Matrix Operations}{Basic Matrix
- Operations}
-*/
-QPolygon QMatrix::mapToPolygon(const QRect &rect) const
-{
- QPolygon a(4);
- qreal x[4], y[4];
- if (_m12 == 0.0F && _m21 == 0.0F) {
- x[0] = _m11*rect.x() + _dx;
- y[0] = _m22*rect.y() + _dy;
- qreal w = _m11*rect.width();
- qreal h = _m22*rect.height();
- if (w < 0) {
- w = -w;
- x[0] -= w;
- }
- if (h < 0) {
- h = -h;
- y[0] -= h;
- }
- x[1] = x[0]+w;
- x[2] = x[1];
- x[3] = x[0];
- y[1] = y[0];
- y[2] = y[0]+h;
- y[3] = y[2];
- } else {
- qreal right = rect.x() + rect.width();
- qreal bottom = rect.y() + rect.height();
- MAPDOUBLE(rect.x(), rect.y(), x[0], y[0]);
- MAPDOUBLE(right, rect.y(), x[1], y[1]);
- MAPDOUBLE(right, bottom, x[2], y[2]);
- MAPDOUBLE(rect.x(), bottom, x[3], y[3]);
- }
-#if 0
- int i;
- for(i = 0; i< 4; i++)
- qDebug("coords(%d) = (%f/%f) (%d/%d)", i, x[i], y[i], qRound(x[i]), qRound(y[i]));
- qDebug("width=%f, height=%f", qSqrt((x[1]-x[0])*(x[1]-x[0]) + (y[1]-y[0])*(y[1]-y[0])),
- qSqrt((x[0]-x[3])*(x[0]-x[3]) + (y[0]-y[3])*(y[0]-y[3])));
-#endif
- // all coordinates are correctly, tranform to a pointarray
- // (rounding to the next integer)
- a.setPoints(4, qRound(x[0]), qRound(y[0]),
- qRound(x[1]), qRound(y[1]),
- qRound(x[2]), qRound(y[2]),
- qRound(x[3]), qRound(y[3]));
- return a;
-}
-
-/*!
- Resets the matrix to an identity matrix, i.e. all elements are set
- to zero, except \c m11 and \c m22 (specifying the scale) which are
- set to 1.
-
- \sa QMatrix(), isIdentity(), {QMatrix#Basic Matrix
- Operations}{Basic Matrix Operations}
-*/
-
-void QMatrix::reset()
-{
- _m11 = _m22 = 1.0;
- _m12 = _m21 = _dx = _dy = 0.0;
-}
-
-/*!
- \fn bool QMatrix::isIdentity() const
-
- Returns \c true if the matrix is the identity matrix, otherwise
- returns \c false.
-
- \sa reset()
-*/
-
-/*!
- Moves the coordinate system \a dx along the x axis and \a dy along
- the y axis, and returns a reference to the matrix.
-
- \sa setMatrix()
-*/
-
-QMatrix &QMatrix::translate(qreal dx, qreal dy)
-{
- _dx += dx*_m11 + dy*_m21;
- _dy += dy*_m22 + dx*_m12;
- return *this;
-}
-
-/*!
- \fn QMatrix &QMatrix::scale(qreal sx, qreal sy)
-
- Scales the coordinate system by \a sx horizontally and \a sy
- vertically, and returns a reference to the matrix.
-
- \sa setMatrix()
-*/
-
-QMatrix &QMatrix::scale(qreal sx, qreal sy)
-{
- _m11 *= sx;
- _m12 *= sx;
- _m21 *= sy;
- _m22 *= sy;
- return *this;
-}
-
-/*!
- Shears the coordinate system by \a sh horizontally and \a sv
- vertically, and returns a reference to the matrix.
-
- \sa setMatrix()
-*/
-
-QMatrix &QMatrix::shear(qreal sh, qreal sv)
-{
- qreal tm11 = sv*_m21;
- qreal tm12 = sv*_m22;
- qreal tm21 = sh*_m11;
- qreal tm22 = sh*_m12;
- _m11 += tm11;
- _m12 += tm12;
- _m21 += tm21;
- _m22 += tm22;
- return *this;
-}
-
-const qreal deg2rad = qreal(0.017453292519943295769); // pi/180
-
-/*!
- \fn QMatrix &QMatrix::rotate(qreal degrees)
-
- Rotates the coordinate system the given \a degrees
- counterclockwise.
-
- Note that if you apply a QMatrix to a point defined in widget
- coordinates, the direction of the rotation will be clockwise
- because the y-axis points downwards.
-
- Returns a reference to the matrix.
-
- \sa setMatrix()
-*/
-
-QMatrix &QMatrix::rotate(qreal a)
-{
- qreal sina = 0;
- qreal cosa = 0;
- if (a == 90. || a == -270.)
- sina = 1.;
- else if (a == 270. || a == -90.)
- sina = -1.;
- else if (a == 180.)
- cosa = -1.;
- else{
- qreal b = deg2rad*a; // convert to radians
- sina = qSin(b); // fast and convenient
- cosa = qCos(b);
- }
- qreal tm11 = cosa*_m11 + sina*_m21;
- qreal tm12 = cosa*_m12 + sina*_m22;
- qreal tm21 = -sina*_m11 + cosa*_m21;
- qreal tm22 = -sina*_m12 + cosa*_m22;
- _m11 = tm11; _m12 = tm12;
- _m21 = tm21; _m22 = tm22;
- return *this;
-}
-
-/*!
- \fn bool QMatrix::isInvertible() const
-
- Returns \c true if the matrix is invertible, otherwise returns \c false.
-
- \sa inverted()
-*/
-
-/*!
- \since 4.6
- \fn qreal QMatrix::determinant() const
-
- Returns the matrix's determinant.
-*/
-
-/*!
- Returns an inverted copy of this matrix.
-
- If the matrix is singular (not invertible), the returned matrix is
- the identity matrix. If \a invertible is valid (i.e. not 0), its
- value is set to true if the matrix is invertible, otherwise it is
- set to false.
-
- \sa isInvertible()
-*/
-
-QMatrix QMatrix::inverted(bool *invertible) const
-{
- qreal dtr = determinant();
- if (dtr == 0.0) {
- if (invertible)
- *invertible = false; // singular matrix
- return QMatrix(true);
- }
- else { // invertible matrix
- if (invertible)
- *invertible = true;
- qreal dinv = 1.0/dtr;
- return QMatrix((_m22*dinv), (-_m12*dinv),
- (-_m21*dinv), (_m11*dinv),
- ((_m21*_dy - _m22*_dx)*dinv),
- ((_m12*_dx - _m11*_dy)*dinv),
- true);
- }
-}
-
-
-/*!
- \fn bool QMatrix::operator==(const QMatrix &matrix) const
-
- Returns \c true if this matrix is equal to the given \a matrix,
- otherwise returns \c false.
-*/
-
-bool QMatrix::operator==(const QMatrix &m) const
-{
- return _m11 == m._m11 &&
- _m12 == m._m12 &&
- _m21 == m._m21 &&
- _m22 == m._m22 &&
- _dx == m._dx &&
- _dy == m._dy;
-}
-
-
-/*!
- \since 5.6
- \relates QMatrix
-
- Returns the hash value for \a key, using
- \a seed to seed the calculation.
-*/
-uint qHash(const QMatrix &key, uint seed) noexcept
-{
- QtPrivate::QHashCombine hash;
- seed = hash(seed, key.m11());
- seed = hash(seed, key.m12());
- seed = hash(seed, key.m21());
- seed = hash(seed, key.m22());
- seed = hash(seed, key.dx());
- seed = hash(seed, key.dy());
- return seed;
-}
-
-/*!
- \fn bool QMatrix::operator!=(const QMatrix &matrix) const
-
- Returns \c true if this matrix is not equal to the given \a matrix,
- otherwise returns \c false.
-*/
-
-bool QMatrix::operator!=(const QMatrix &m) const
-{
- return _m11 != m._m11 ||
- _m12 != m._m12 ||
- _m21 != m._m21 ||
- _m22 != m._m22 ||
- _dx != m._dx ||
- _dy != m._dy;
-}
-
-/*!
- \fn QMatrix &QMatrix::operator *=(const QMatrix &matrix)
- \overload
-
- Returns the result of multiplying this matrix by the given \a
- matrix.
-*/
-
-QMatrix &QMatrix::operator *=(const QMatrix &m)
-{
- qreal tm11 = _m11*m._m11 + _m12*m._m21;
- qreal tm12 = _m11*m._m12 + _m12*m._m22;
- qreal tm21 = _m21*m._m11 + _m22*m._m21;
- qreal tm22 = _m21*m._m12 + _m22*m._m22;
-
- qreal tdx = _dx*m._m11 + _dy*m._m21 + m._dx;
- qreal tdy = _dx*m._m12 + _dy*m._m22 + m._dy;
-
- _m11 = tm11; _m12 = tm12;
- _m21 = tm21; _m22 = tm22;
- _dx = tdx; _dy = tdy;
- return *this;
-}
-
-/*!
- \fn QMatrix QMatrix::operator *(const QMatrix &matrix) const
-
- Returns the result of multiplying this matrix by the given \a
- matrix.
-
- Note that matrix multiplication is not commutative, i.e. a*b !=
- b*a.
-*/
-
-QMatrix QMatrix::operator *(const QMatrix &m) const
-{
- qreal tm11 = _m11*m._m11 + _m12*m._m21;
- qreal tm12 = _m11*m._m12 + _m12*m._m22;
- qreal tm21 = _m21*m._m11 + _m22*m._m21;
- qreal tm22 = _m21*m._m12 + _m22*m._m22;
-
- qreal tdx = _dx*m._m11 + _dy*m._m21 + m._dx;
- qreal tdy = _dx*m._m12 + _dy*m._m22 + m._dy;
- return QMatrix(tm11, tm12, tm21, tm22, tdx, tdy, true);
-}
-
-#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
-/*!
- Assigns the given \a matrix's values to this matrix.
-*/
-QMatrix &QMatrix::operator=(const QMatrix &matrix) noexcept
-{
- _m11 = matrix._m11;
- _m12 = matrix._m12;
- _m21 = matrix._m21;
- _m22 = matrix._m22;
- _dx = matrix._dx;
- _dy = matrix._dy;
- return *this;
-}
-#endif
-
-/*!
- \since 4.2
-
- Returns the matrix as a QVariant.
-*/
-QMatrix::operator QVariant() const
-{
- return QVariant(QMetaType::QMatrix, this);
-}
-
-Q_GUI_EXPORT QPainterPath operator *(const QPainterPath &p, const QMatrix &m)
-{
- return m.map(p);
-}
-
-
-/*****************************************************************************
- QMatrix stream functions
- *****************************************************************************/
-#ifndef QT_NO_DATASTREAM
-/*!
- \fn QDataStream &operator<<(QDataStream &stream, const QMatrix &matrix)
- \relates QMatrix
-
- Writes the given \a matrix to the given \a stream and returns a
- reference to the stream.
-
- \sa {Serializing Qt Data Types}
-*/
-
-QDataStream &operator<<(QDataStream &s, const QMatrix &m)
-{
- if (s.version() == 1) {
- s << (float)m.m11() << (float)m.m12() << (float)m.m21()
- << (float)m.m22() << (float)m.dx() << (float)m.dy();
- } else {
- s << double(m.m11())
- << double(m.m12())
- << double(m.m21())
- << double(m.m22())
- << double(m.dx())
- << double(m.dy());
- }
- return s;
-}
-
-/*!
- \fn QDataStream &operator>>(QDataStream &stream, QMatrix &matrix)
- \relates QMatrix
-
- Reads the given \a matrix from the given \a stream and returns a
- reference to the stream.
-
- \sa {Serializing Qt Data Types}
-*/
-
-QDataStream &operator>>(QDataStream &s, QMatrix &m)
-{
- if (s.version() == 1) {
- float m11, m12, m21, m22, dx, dy;
- s >> m11; s >> m12; s >> m21; s >> m22;
- s >> dx; s >> dy;
- m.setMatrix(m11, m12, m21, m22, dx, dy);
- }
- else {
- double m11, m12, m21, m22, dx, dy;
- s >> m11;
- s >> m12;
- s >> m21;
- s >> m22;
- s >> dx;
- s >> dy;
- m.setMatrix(m11, m12, m21, m22, dx, dy);
- }
- return s;
-}
-#endif // QT_NO_DATASTREAM
-
-#ifndef QT_NO_DEBUG_STREAM
-QDebug operator<<(QDebug dbg, const QMatrix &m)
-{
- QDebugStateSaver saver(dbg);
- dbg.nospace() << "QMatrix("
- << "11=" << m.m11()
- << " 12=" << m.m12()
- << " 21=" << m.m21()
- << " 22=" << m.m22()
- << " dx=" << m.dx()
- << " dy=" << m.dy()
- << ')';
- return dbg;
-}
-#endif
-
-/*!
- \fn bool qFuzzyCompare(const QMatrix& m1, const QMatrix& m2)
-
- \relates QMatrix
- \since 4.6
-
- \brief The qFuzzyCompare function is for comparing two matrices
- using a fuzziness factor.
-
- Returns \c true if \a m1 and \a m2 are equal, allowing for a small
- fuzziness factor for floating-point comparisons; false otherwise.
-*/
-
-QT_END_NAMESPACE
diff --git a/src/gui/painting/qmatrix.h b/src/gui/painting/qmatrix.h
deleted file mode 100644
index a167260ade..0000000000
--- a/src/gui/painting/qmatrix.h
+++ /dev/null
@@ -1,194 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QMATRIX_H
-#define QMATRIX_H
-
-#include <QtGui/qtguiglobal.h>
-#include <QtGui/qpolygon.h>
-#include <QtGui/qregion.h>
-#include <QtGui/qwindowdefs.h>
-#include <QtCore/qline.h>
-#include <QtCore/qpoint.h>
-#include <QtCore/qrect.h>
-
-QT_BEGIN_NAMESPACE
-
-
-class QPainterPath;
-class QVariant;
-
-class Q_GUI_EXPORT QMatrix // 2D transform matrix
-{
-public:
- inline explicit QMatrix(Qt::Initialization) {}
- QMatrix();
- QMatrix(qreal m11, qreal m12, qreal m21, qreal m22,
- qreal dx, qreal dy);
-
-#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
- // ### Qt 6: remove; the compiler-generated ones are fine!
- QMatrix &operator=(QMatrix &&other) noexcept // = default
- { memcpy(static_cast<void *>(this), static_cast<void *>(&other), sizeof(QMatrix)); return *this; }
- QMatrix &operator=(const QMatrix &) noexcept; // = default
- QMatrix(QMatrix &&other) noexcept // = default
- { memcpy(static_cast<void *>(this), static_cast<void *>(&other), sizeof(QMatrix)); }
- QMatrix(const QMatrix &other) noexcept; // = default
-#endif
-
- void setMatrix(qreal m11, qreal m12, qreal m21, qreal m22,
- qreal dx, qreal dy);
-
- qreal m11() const { return _m11; }
- qreal m12() const { return _m12; }
- qreal m21() const { return _m21; }
- qreal m22() const { return _m22; }
- qreal dx() const { return _dx; }
- qreal dy() const { return _dy; }
-
- void map(int x, int y, int *tx, int *ty) const;
- void map(qreal x, qreal y, qreal *tx, qreal *ty) const;
- QRect mapRect(const QRect &) const;
- QRectF mapRect(const QRectF &) const;
-
- QPoint map(const QPoint &p) const;
- QPointF map(const QPointF&p) const;
- QLine map(const QLine &l) const;
- QLineF map(const QLineF &l) const;
- QPolygonF map(const QPolygonF &a) const;
- QPolygon map(const QPolygon &a) const;
- QRegion map(const QRegion &r) const;
- QPainterPath map(const QPainterPath &p) const;
- QPolygon mapToPolygon(const QRect &r) const;
-
- void reset();
- inline bool isIdentity() const;
-
- QMatrix &translate(qreal dx, qreal dy);
- QMatrix &scale(qreal sx, qreal sy);
- QMatrix &shear(qreal sh, qreal sv);
- QMatrix &rotate(qreal a);
-
- bool isInvertible() const { return !qFuzzyIsNull(_m11*_m22 - _m12*_m21); }
- qreal determinant() const { return _m11*_m22 - _m12*_m21; }
-
- Q_REQUIRED_RESULT QMatrix inverted(bool *invertible = nullptr) const;
-
- bool operator==(const QMatrix &) const;
- bool operator!=(const QMatrix &) const;
-
- QMatrix &operator*=(const QMatrix &);
- QMatrix operator*(const QMatrix &o) const;
-
- operator QVariant() const;
-
-private:
- inline QMatrix(bool)
- : _m11(1.)
- , _m12(0.)
- , _m21(0.)
- , _m22(1.)
- , _dx(0.)
- , _dy(0.) {}
- inline QMatrix(qreal am11, qreal am12, qreal am21, qreal am22, qreal adx, qreal ady, bool)
- : _m11(am11)
- , _m12(am12)
- , _m21(am21)
- , _m22(am22)
- , _dx(adx)
- , _dy(ady) {}
- friend class QTransform;
- qreal _m11, _m12;
- qreal _m21, _m22;
- qreal _dx, _dy;
-};
-Q_DECLARE_TYPEINFO(QMatrix, Q_MOVABLE_TYPE);
-
-Q_GUI_EXPORT Q_DECL_CONST_FUNCTION uint qHash(const QMatrix &key, uint seed = 0) noexcept;
-
-// mathematical semantics
-inline QPoint operator*(const QPoint &p, const QMatrix &m)
-{ return m.map(p); }
-inline QPointF operator*(const QPointF &p, const QMatrix &m)
-{ return m.map(p); }
-inline QLineF operator*(const QLineF &l, const QMatrix &m)
-{ return m.map(l); }
-inline QLine operator*(const QLine &l, const QMatrix &m)
-{ return m.map(l); }
-inline QPolygon operator *(const QPolygon &a, const QMatrix &m)
-{ return m.map(a); }
-inline QPolygonF operator *(const QPolygonF &a, const QMatrix &m)
-{ return m.map(a); }
-inline QRegion operator *(const QRegion &r, const QMatrix &m)
-{ return m.map(r); }
-Q_GUI_EXPORT QPainterPath operator *(const QPainterPath &p, const QMatrix &m);
-
-inline bool QMatrix::isIdentity() const
-{
- return qFuzzyIsNull(_m11 - 1) && qFuzzyIsNull(_m22 - 1) && qFuzzyIsNull(_m12)
- && qFuzzyIsNull(_m21) && qFuzzyIsNull(_dx) && qFuzzyIsNull(_dy);
-}
-
-inline bool qFuzzyCompare(const QMatrix& m1, const QMatrix& m2)
-{
- return qFuzzyCompare(m1.m11(), m2.m11())
- && qFuzzyCompare(m1.m12(), m2.m12())
- && qFuzzyCompare(m1.m21(), m2.m21())
- && qFuzzyCompare(m1.m22(), m2.m22())
- && qFuzzyCompare(m1.dx(), m2.dx())
- && qFuzzyCompare(m1.dy(), m2.dy());
-}
-
-
-/*****************************************************************************
- QMatrix stream functions
- *****************************************************************************/
-
-#ifndef QT_NO_DATASTREAM
-Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QMatrix &);
-Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QMatrix &);
-#endif
-
-#ifndef QT_NO_DEBUG_STREAM
-Q_GUI_EXPORT QDebug operator<<(QDebug, const QMatrix &);
-#endif
-
-QT_END_NAMESPACE
-
-#endif // QMATRIX_H
diff --git a/src/gui/painting/qpaintengine.cpp b/src/gui/painting/qpaintengine.cpp
index 315bf0daf2..1785fcd12d 100644
--- a/src/gui/painting/qpaintengine.cpp
+++ b/src/gui/painting/qpaintengine.cpp
@@ -508,7 +508,7 @@ void QPaintEngine::drawEllipse(const QRectF &rect)
if (hasFeature(PainterPaths)) {
drawPath(path);
} else {
- QPolygonF polygon = path.toFillPolygon(QTransform());
+ QPolygonF polygon = path.toFillPolygon();
drawPolygon(polygon.data(), polygon.size(), ConvexMode);
}
}
diff --git a/src/gui/painting/qpaintengine.h b/src/gui/painting/qpaintengine.h
index e90020dbbf..73727e463d 100644
--- a/src/gui/painting/qpaintengine.h
+++ b/src/gui/painting/qpaintengine.h
@@ -273,9 +273,6 @@ public:
QBrush backgroundBrush() const;
Qt::BGMode backgroundMode() const;
QFont font() const;
-#if QT_DEPRECATED_SINCE(5, 15)
- QT_DEPRECATED_X("Use transform()") QMatrix matrix() const;
-#endif // QT_DEPRECATED_SINCE(5, 15)
QTransform transform() const;
Qt::ClipOperation clipOperation() const;
diff --git a/src/gui/painting/qpainter.cpp b/src/gui/painting/qpainter.cpp
index 6867b34b46..49f4d7be2e 100644
--- a/src/gui/painting/qpainter.cpp
+++ b/src/gui/painting/qpainter.cpp
@@ -2560,19 +2560,19 @@ QRegion QPainter::clipRegion() const
case QPainterClipInfo::PathClip: {
QTransform matrix = (info.matrix * d->invMatrix);
if (lastWasNothing) {
- region = QRegion((info.path * matrix).toFillPolygon(QTransform()).toPolygon(),
+ region = QRegion((info.path * matrix).toFillPolygon().toPolygon(),
info.path.fillRule());
lastWasNothing = false;
continue;
}
if (info.operation == Qt::IntersectClip) {
- region &= QRegion((info.path * matrix).toFillPolygon(QTransform()).toPolygon(),
+ region &= QRegion((info.path * matrix).toFillPolygon().toPolygon(),
info.path.fillRule());
} else if (info.operation == Qt::NoClip) {
lastWasNothing = true;
region = QRegion();
} else {
- region = QRegion((info.path * matrix).toFillPolygon(QTransform()).toPolygon(),
+ region = QRegion((info.path * matrix).toFillPolygon().toPolygon(),
info.path.fillRule());
}
break;
@@ -2896,175 +2896,6 @@ void QPainter::setClipRegion(const QRegion &r, Qt::ClipOperation op)
d->updateState(d->state);
}
-#if QT_DEPRECATED_SINCE(5, 13)
-/*!
- \since 4.2
- \obsolete
-
- Sets the transformation matrix to \a matrix and enables transformations.
-
- \note It is advisable to use setWorldTransform() instead of this function to
- preserve the properties of perspective transformations.
-
- If \a combine is true, then \a matrix is combined with the current
- transformation matrix; otherwise \a matrix replaces the current
- transformation matrix.
-
- If \a matrix is the identity matrix and \a combine is false, this
- function calls setWorldMatrixEnabled(false). (The identity matrix is the
- matrix where QMatrix::m11() and QMatrix::m22() are 1.0 and the
- rest are 0.0.)
-
- The following functions can transform the coordinate system without using
- a QMatrix:
- \list
- \li translate()
- \li scale()
- \li shear()
- \li rotate()
- \endlist
-
- They operate on the painter's worldMatrix() and are implemented like this:
-
- \snippet code/src_gui_painting_qpainter.cpp 4
-
- Note that when using setWorldMatrix() function you should always have
- \a combine be true when you are drawing into a QPicture. Otherwise
- it may not be possible to replay the picture with additional
- transformations; using the translate(), scale(), etc. convenience
- functions is safe.
-
- For more information about the coordinate system, transformations
- and window-viewport conversion, see \l {Coordinate System}.
-
- \sa setWorldTransform(), QTransform
-*/
-
-void QPainter::setWorldMatrix(const QMatrix &matrix, bool combine)
-{
- setWorldTransform(QTransform(matrix), combine);
-}
-
-/*!
- \since 4.2
- \obsolete
-
- Returns the world transformation matrix.
-
- It is advisable to use worldTransform() because worldMatrix() does not
- preserve the properties of perspective transformations.
-
- \sa {QPainter#Coordinate Transformations}{Coordinate Transformations},
- {Coordinate System}
-*/
-
-QMatrix QPainter::worldMatrix() const
-{
- Q_D(const QPainter);
- if (!d->engine) {
- qWarning("QPainter::worldMatrix: Painter not active");
- return d->fakeState()->transform.toAffine();
- }
- return d->state->worldMatrix.toAffine();
-}
-
-/*!
- \obsolete
-
- Use setWorldTransform() instead.
-
- \sa setWorldTransform()
-*/
-
-void QPainter::setMatrix(const QMatrix &matrix, bool combine)
-{
- setWorldTransform(QTransform(matrix), combine);
-}
-
-/*!
- \obsolete
-
- Use worldTransform() instead.
-
- \sa worldTransform()
-*/
-
-QMatrix QPainter::matrix() const
-{
-QT_WARNING_PUSH
-QT_WARNING_DISABLE_DEPRECATED
- return worldMatrix();
-QT_WARNING_POP
-}
-
-
-/*!
- \since 4.2
- \obsolete
-
- Returns the transformation matrix combining the current
- window/viewport and world transformation.
-
- It is advisable to use combinedTransform() instead of this
- function to preserve the properties of perspective transformations.
-
- \sa setWorldTransform(), setWindow(), setViewport()
-*/
-QMatrix QPainter::combinedMatrix() const
-{
- return combinedTransform().toAffine();
-}
-
-
-/*!
- \obsolete
-
- Returns the matrix that transforms from logical coordinates to
- device coordinates of the platform dependent paint device.
-
- \note It is advisable to use deviceTransform() instead of this
- function to preserve the properties of perspective transformations.
-
- This function is \e only needed when using platform painting
- commands on the platform dependent handle (Qt::HANDLE), and the
- platform does not do transformations nativly.
-
- The QPaintEngine::PaintEngineFeature enum can be queried to
- determine whether the platform performs the transformations or
- not.
-
- \sa worldMatrix(), QPaintEngine::hasFeature(),
-*/
-QMatrix QPainter::deviceMatrix() const
-{
- Q_D(const QPainter);
- if (!d->engine) {
- qWarning("QPainter::deviceMatrix: Painter not active");
- return d->fakeState()->transform.toAffine();
- }
- return d->state->matrix.toAffine();
-}
-
-/*!
- \obsolete
-
- Resets any transformations that were made using translate(), scale(),
- shear(), rotate(), setWorldMatrix(), setViewport() and
- setWindow().
-
- It is advisable to use resetTransform() instead of this function
- to preserve the properties of perspective transformations.
-
- \sa {QPainter#Coordinate Transformations}{Coordinate
- Transformations}
-*/
-
-void QPainter::resetMatrix()
-{
- resetTransform();
-}
-#endif
-
/*!
\since 4.2
@@ -3114,34 +2945,6 @@ bool QPainter::worldMatrixEnabled() const
return d->state->WxF;
}
-#if QT_DEPRECATED_SINCE(5, 13)
-/*!
- \obsolete
-
- Use setWorldMatrixEnabled() instead.
-
- \sa setWorldMatrixEnabled()
-*/
-
-void QPainter::setMatrixEnabled(bool enable)
-{
- setWorldMatrixEnabled(enable);
-}
-
-/*!
- \obsolete
-
- Use worldMatrixEnabled() instead
-
- \sa worldMatrixEnabled()
-*/
-
-bool QPainter::matrixEnabled() const
-{
- return worldMatrixEnabled();
-}
-#endif
-
/*!
Scales the coordinate system by (\a{sx}, \a{sy}).
@@ -8075,33 +7878,6 @@ QFont QPaintEngineState::font() const
return static_cast<const QPainterState *>(this)->font;
}
-#if QT_DEPRECATED_SINCE(5, 13)
-/*!
- \since 4.2
- \obsolete
-
- Use transform() instead.
-
- Returns the matrix in the current paint engine
- state.
-
- \note It is advisable to use transform() instead of this function to
- preserve the properties of perspective transformations.
-
- This variable should only be used when the state() returns a
- combination which includes the QPaintEngine::DirtyTransform flag.
-
- \sa state(), QPaintEngine::updateState()
-*/
-
-QMatrix QPaintEngineState::matrix() const
-{
- const QPainterState *st = static_cast<const QPainterState *>(this);
-
- return st->matrix.toAffine();
-}
-#endif
-
/*!
\since 4.3
diff --git a/src/gui/painting/qpainter.h b/src/gui/painting/qpainter.h
index 205cd1dd2b..52de8b6839 100644
--- a/src/gui/painting/qpainter.h
+++ b/src/gui/painting/qpainter.h
@@ -53,7 +53,6 @@
#include <QtGui/qpolygon.h>
#include <QtGui/qpen.h>
#include <QtGui/qbrush.h>
-#include <QtGui/qmatrix.h>
#include <QtGui/qtransform.h>
#include <QtGui/qfontinfo.h>
#include <QtGui/qfontmetrics.h>
@@ -236,35 +235,11 @@ public:
void restore();
// XForm functions
-#if QT_DEPRECATED_SINCE(5, 13)
- QT_DEPRECATED_X("Use setTransform() instead")
- void setMatrix(const QMatrix &matrix, bool combine = false);
- QT_DEPRECATED_X("Use transform() instead")
- QMatrix matrix() const;
- QT_DEPRECATED_X("Use deviceTransform() instead")
- QMatrix deviceMatrix() const;
- QT_DEPRECATED_X("Use resetTransform() instead")
- void resetMatrix();
-#endif
-
void setTransform(const QTransform &transform, bool combine = false);
const QTransform &transform() const;
const QTransform &deviceTransform() const;
void resetTransform();
-#if QT_DEPRECATED_SINCE(5, 13)
- QT_DEPRECATED_X("Use setWorldTransform() instead")
- void setWorldMatrix(const QMatrix &matrix, bool combine = false);
- QT_DEPRECATED_X("Use worldTransform() instead")
- QMatrix worldMatrix() const;
- QT_DEPRECATED_X("Use combinedTransform() instead")
- QMatrix combinedMatrix() const;
- QT_DEPRECATED_X("Use setWorldMatrixEnabled() instead")
- void setMatrixEnabled(bool enabled);
- QT_DEPRECATED_X("Use worldMatrixEnabled() instead")
- bool matrixEnabled() const;
-#endif
-
void setWorldTransform(const QTransform &matrix, bool combine = false);
const QTransform &worldTransform() const;
diff --git a/src/gui/painting/qpainterpath.cpp b/src/gui/painting/qpainterpath.cpp
index ab60afd9cd..11623c78f0 100644
--- a/src/gui/painting/qpainterpath.cpp
+++ b/src/gui/painting/qpainterpath.cpp
@@ -44,7 +44,6 @@
#include <qdebug.h>
#include <qiodevice.h>
#include <qlist.h>
-#include <qmatrix.h>
#include <qpen.h>
#include <qpolygon.h>
#include <qtextlayout.h>
@@ -1604,6 +1603,25 @@ QPainterPath QPainterPath::toReversed() const
}
/*!
+ \overload
+
+ Converts the path into a list of polygons without any transformation,
+ and returns the list.
+
+ This function creates one polygon for each subpath regardless of
+ intersecting subpaths (i.e. overlapping bounding rectangles). To
+ make sure that such overlapping subpaths are filled correctly, use
+ the toFillPolygons() function instead.
+
+ \sa toFillPolygons(), toFillPolygon(), {QPainterPath#QPainterPath
+ Conversion}{QPainterPath Conversion}
+*/
+QList<QPolygonF> QPainterPath::toSubpathPolygons() const
+{
+ return toSubpathPolygons(QTransform());
+}
+
+/*!
Converts the path into a list of polygons using the QTransform
\a matrix, and returns the list.
@@ -1660,18 +1678,34 @@ QList<QPolygonF> QPainterPath::toSubpathPolygons(const QTransform &matrix) const
return flatCurves;
}
-#if QT_DEPRECATED_SINCE(5, 15)
/*!
- \overload
- \obsolete
+ \overload
- Use toSubpathPolygons(const QTransform &matrix) instead.
- */
-QList<QPolygonF> QPainterPath::toSubpathPolygons(const QMatrix &matrix) const
+ Converts the path into a list of polygons without any transformation,
+ and returns the list.
+
+ The function differs from the toFillPolygon() function in that it
+ creates several polygons. It is provided because it is usually
+ faster to draw several small polygons than to draw one large
+ polygon, even though the total number of points drawn is the same.
+
+ The toFillPolygons() function differs from the toSubpathPolygons()
+ function in that it create only polygon for subpaths that have
+ overlapping bounding rectangles.
+
+ Like the toFillPolygon() function, this function uses a rewinding
+ technique to make sure that overlapping subpaths can be filled
+ using the correct fill rule. Note that rewinding inserts addition
+ lines in the polygons so the outline of the fill polygon does not
+ match the outline of the path.
+
+ \sa toSubpathPolygons(), toFillPolygon(),
+ {QPainterPath#QPainterPath Conversion}{QPainterPath Conversion}
+*/
+QList<QPolygonF> QPainterPath::toFillPolygons() const
{
- return toSubpathPolygons(QTransform(matrix));
+ return toFillPolygons(QTransform());
}
-#endif // QT_DEPRECATED_SINCE(5, 15)
/*!
Converts the path into a list of polygons using the
@@ -1792,19 +1826,6 @@ QList<QPolygonF> QPainterPath::toFillPolygons(const QTransform &matrix) const
return polys;
}
-#if QT_DEPRECATED_SINCE(5, 15)
-/*!
- \overload
- \obsolete
-
- Use toFillPolygons(const QTransform &matrix) instead.
- */
-QList<QPolygonF> QPainterPath::toFillPolygons(const QMatrix &matrix) const
-{
- return toFillPolygons(QTransform(matrix));
-}
-#endif // QT_DEPRECATED_SINCE(5, 15)
-
//same as qt_polygon_isect_line in qpolygon.cpp
static void qt_painterpath_isect_line(const QPointF &p1,
const QPointF &p2,
@@ -2882,6 +2903,28 @@ void QPainterPathStroker::setDashOffset(qreal offset)
}
/*!
+ \overload
+
+ Converts the path into a polygon without any transformation,
+ and returns the polygon.
+
+ The polygon is created by first converting all subpaths to
+ polygons, then using a rewinding technique to make sure that
+ overlapping subpaths can be filled using the correct fill rule.
+
+ Note that rewinding inserts addition lines in the polygon so
+ the outline of the fill polygon does not match the outline of
+ the path.
+
+ \sa toSubpathPolygons(), toFillPolygons(),
+ {QPainterPath#QPainterPath Conversion}{QPainterPath Conversion}
+*/
+QPolygonF QPainterPath::toFillPolygon() const
+{
+ return toFillPolygon(QTransform());
+}
+
+/*!
Converts the path into a polygon using the QTransform
\a matrix, and returns the polygon.
@@ -2898,7 +2941,6 @@ void QPainterPathStroker::setDashOffset(qreal offset)
*/
QPolygonF QPainterPath::toFillPolygon(const QTransform &matrix) const
{
-
const QList<QPolygonF> flats = toSubpathPolygons(matrix);
QPolygonF polygon;
if (flats.isEmpty())
@@ -2914,19 +2956,6 @@ QPolygonF QPainterPath::toFillPolygon(const QTransform &matrix) const
return polygon;
}
-#if QT_DEPRECATED_SINCE(5, 15)
-/*!
- \overload
- \obsolete
-
- Use toFillPolygon(const QTransform &matrix) instead.
-*/
-QPolygonF QPainterPath::toFillPolygon(const QMatrix &matrix) const
-{
- return toFillPolygon(QTransform(matrix));
-}
-#endif // QT_DEPRECATED_SINCE(5, 15)
-
//derivative of the equation
static inline qreal slopeAt(qreal t, qreal a, qreal b, qreal c, qreal d)
{
diff --git a/src/gui/painting/qpainterpath.h b/src/gui/painting/qpainterpath.h
index 26b92dc6fa..078b665222 100644
--- a/src/gui/painting/qpainterpath.h
+++ b/src/gui/painting/qpainterpath.h
@@ -41,7 +41,6 @@
#define QPAINTERPATH_H
#include <QtGui/qtguiglobal.h>
-#include <QtGui/qmatrix.h>
#include <QtCore/qglobal.h>
#include <QtCore/qrect.h>
#include <QtCore/qline.h>
@@ -59,6 +58,7 @@ class QPainterPathStrokerPrivate;
class QPen;
class QPolygonF;
class QRegion;
+class QTransform;
class QVectorPath;
class Q_GUI_EXPORT QPainterPath
@@ -176,16 +176,11 @@ public:
Q_REQUIRED_RESULT QPainterPath toReversed() const;
-#if QT_DEPRECATED_SINCE(5, 15)
- QT_DEPRECATED_X("Use toSubpathPolygons(const QTransform &)")
- QList<QPolygonF> toSubpathPolygons(const QMatrix &matrix = QMatrix()) const;
- QT_DEPRECATED_X("Use toFillPolygons(const QTransform &")
- QList<QPolygonF> toFillPolygons(const QMatrix &matrix = QMatrix()) const;
- QT_DEPRECATED_X("Use toFillPolygon(const QTransform &)")
- QPolygonF toFillPolygon(const QMatrix &matrix = QMatrix()) const;
-#endif // QT_DEPRECATED_SINCE(5, 15)
+ QList<QPolygonF> toSubpathPolygons() const;
QList<QPolygonF> toSubpathPolygons(const QTransform &matrix) const;
+ QList<QPolygonF> toFillPolygons() const;
QList<QPolygonF> toFillPolygons(const QTransform &matrix) const;
+ QPolygonF toFillPolygon() const;
QPolygonF toFillPolygon(const QTransform &matrix) const;
int elementCount() const;
@@ -238,7 +233,6 @@ private:
friend class QPainterPathData;
friend class QPainterPathStroker;
friend class QPainterPathStrokerPrivate;
- friend class QMatrix;
friend class QTransform;
friend class QVectorPath;
friend Q_GUI_EXPORT const QVectorPath &qtVectorPathForPath(const QPainterPath &);
diff --git a/src/gui/painting/qpainterpath_p.h b/src/gui/painting/qpainterpath_p.h
index a420e0b3d9..d52243b0df 100644
--- a/src/gui/painting/qpainterpath_p.h
+++ b/src/gui/painting/qpainterpath_p.h
@@ -74,7 +74,6 @@ public:
friend class QPainterPathData;
friend class QPainterPathStroker;
friend class QPainterPathStrokerPrivate;
- friend class QMatrix;
friend class QTransform;
friend class QVectorPath;
friend struct QPainterPathPrivateDeleter;
diff --git a/src/gui/painting/qpolygon.cpp b/src/gui/painting/qpolygon.cpp
index 4fe819cae0..e9a8793bd0 100644
--- a/src/gui/painting/qpolygon.cpp
+++ b/src/gui/painting/qpolygon.cpp
@@ -899,7 +899,7 @@ QPolygon QPolygon::united(const QPolygon &r) const
QPainterPath subject; subject.addPolygon(*this);
QPainterPath clip; clip.addPolygon(r);
- return subject.united(clip).toFillPolygon(QTransform()).toPolygon();
+ return subject.united(clip).toFillPolygon().toPolygon();
}
/*!
@@ -918,7 +918,7 @@ QPolygon QPolygon::intersected(const QPolygon &r) const
QPainterPath subject; subject.addPolygon(*this);
QPainterPath clip; clip.addPolygon(r);
- return subject.intersected(clip).toFillPolygon(QTransform()).toPolygon();
+ return subject.intersected(clip).toFillPolygon().toPolygon();
}
/*!
@@ -936,7 +936,7 @@ QPolygon QPolygon::subtracted(const QPolygon &r) const
QPainterPath subject; subject.addPolygon(*this);
QPainterPath clip; clip.addPolygon(r);
- return subject.subtracted(clip).toFillPolygon(QTransform()).toPolygon();
+ return subject.subtracted(clip).toFillPolygon().toPolygon();
}
/*!
@@ -975,7 +975,7 @@ QPolygonF QPolygonF::united(const QPolygonF &r) const
QPainterPath subject; subject.addPolygon(*this);
QPainterPath clip; clip.addPolygon(r);
- return subject.united(clip).toFillPolygon(QTransform());
+ return subject.united(clip).toFillPolygon();
}
/*!
@@ -994,7 +994,7 @@ QPolygonF QPolygonF::intersected(const QPolygonF &r) const
QPainterPath subject; subject.addPolygon(*this);
QPainterPath clip; clip.addPolygon(r);
- return subject.intersected(clip).toFillPolygon(QTransform());
+ return subject.intersected(clip).toFillPolygon();
}
/*!
@@ -1011,7 +1011,7 @@ QPolygonF QPolygonF::subtracted(const QPolygonF &r) const
{
QPainterPath subject; subject.addPolygon(*this);
QPainterPath clip; clip.addPolygon(r);
- return subject.subtracted(clip).toFillPolygon(QTransform());
+ return subject.subtracted(clip).toFillPolygon();
}
/*!
diff --git a/src/gui/painting/qpolygon.h b/src/gui/painting/qpolygon.h
index 93fab55aa1..584965af3b 100644
--- a/src/gui/painting/qpolygon.h
+++ b/src/gui/painting/qpolygon.h
@@ -47,8 +47,6 @@
QT_BEGIN_NAMESPACE
-
-class QMatrix;
class QTransform;
class QRect;
class QVariant;
diff --git a/src/gui/painting/qregion.cpp b/src/gui/painting/qregion.cpp
index bac042c784..6409ab9528 100644
--- a/src/gui/painting/qregion.cpp
+++ b/src/gui/painting/qregion.cpp
@@ -3917,7 +3917,7 @@ QRegion::QRegion(const QRect &r, RegionType t)
} else if (t == Ellipse) {
QPainterPath path;
path.addEllipse(r.x(), r.y(), r.width(), r.height());
- QPolygon a = path.toSubpathPolygons(QTransform()).at(0).toPolygon();
+ QPolygon a = path.toSubpathPolygons().at(0).toPolygon();
d->qt_rgn = PolygonRegion(a.constData(), a.size(), EvenOddRule);
}
}
diff --git a/src/gui/painting/qtransform.cpp b/src/gui/painting/qtransform.cpp
index 7bc10df68e..4adc2b075e 100644
--- a/src/gui/painting/qtransform.cpp
+++ b/src/gui/painting/qtransform.cpp
@@ -41,7 +41,6 @@
#include "qdatastream.h"
#include "qdebug.h"
#include "qhashfunctions.h"
-#include "qmatrix.h"
#include "qregion.h"
#include "qpainterpath.h"
#include "qpainterpath_p.h"
@@ -109,14 +108,6 @@ static void nanWarning(const char *func)
or project the coordinate system, and is typically used when
rendering graphics.
- QTransform differs from QMatrix in that it is a true 3x3 matrix,
- allowing perspective transformations. QTransform's toAffine()
- method allows casting QTransform to QMatrix. If a perspective
- transformation has been specified on the matrix, then the
- conversion will cause loss of data.
-
- QTransform is the recommended transformation class in Qt.
-
A QTransform object can be built using the setMatrix(), scale(),
rotate(), translate() and shear() functions. Alternatively, it
can be built by applying \l {QTransform#Basic Matrix
@@ -308,26 +299,6 @@ QTransform::QTransform(qreal h11, qreal h12, qreal h21,
{
}
-#if QT_DEPRECATED_SINCE(5, 15)
-/*!
- \fn QTransform::QTransform(const QMatrix &matrix)
- \obsolete
-
- Constructs a matrix that is a copy of the given \a matrix.
- Note that the \c m13, \c m23, and \c m33 elements are set to 0, 0,
- and 1 respectively.
- */
-QTransform::QTransform(const QMatrix &mtx)
- : m_matrix{ {mtx._m11, mtx._m12, 0}, {mtx._m21, mtx._m22, 0}, {mtx._dx, mtx._dy, 1} }
- , m_type(TxNone)
- , m_dirty(TxShear)
-#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
- , d(nullptr)
-#endif
-{
-}
-#endif // QT_DEPRECATED_SINCE(5, 15)
-
/*!
Returns the adjoint of this matrix.
*/
@@ -1557,7 +1528,7 @@ QRegion QTransform::map(const QRegion &r) const
}
QPainterPath p = map(qt_regionToPath(r));
- return p.toFillPolygon(QTransform()).toPolygon();
+ return p.toFillPolygon().toPolygon();
}
struct QHomogeneousCoordinate
@@ -2095,22 +2066,6 @@ void QTransform::map(int x, int y, int *tx, int *ty) const
*ty = qRound(fy);
}
-#if QT_DEPRECATED_SINCE(5, 15)
-/*!
- \obsolete
- Returns the QTransform as an affine matrix.
-
- \warning If a perspective transformation has been specified,
- then the conversion will cause loss of data.
-*/
-QMatrix QTransform::toAffine() const
-{
- return QMatrix(m_matrix[0][0], m_matrix[0][1],
- m_matrix[1][0], m_matrix[1][1],
- m_matrix[2][0], m_matrix[2][1]);
-}
-#endif // QT_DEPRECATED_SINCE(5, 15)
-
/*!
Returns the transformation type of this matrix.
@@ -2402,4 +2357,50 @@ bool qt_scaleForTransform(const QTransform &transform, qreal *scale)
}
}
+QDataStream & operator>>(QDataStream &s, QTransform::Affine &m)
+{
+ if (s.version() == 1) {
+ float m11, m12, m21, m22, dx, dy;
+ s >> m11; s >> m12; s >> m21; s >> m22; s >> dx; s >> dy;
+
+ m.m_matrix[0][0] = m11;
+ m.m_matrix[0][1] = m12;
+ m.m_matrix[1][0] = m21;
+ m.m_matrix[1][1] = m22;
+ m.m_matrix[2][0] = dx;
+ m.m_matrix[2][1] = dy;
+ } else {
+ s >> m.m_matrix[0][0];
+ s >> m.m_matrix[0][1];
+ s >> m.m_matrix[1][0];
+ s >> m.m_matrix[1][1];
+ s >> m.m_matrix[2][0];
+ s >> m.m_matrix[2][1];
+ }
+ m.m_matrix[0][2] = 0;
+ m.m_matrix[1][2] = 0;
+ m.m_matrix[2][2] = 1;
+ return s;
+}
+
+QDataStream &operator<<(QDataStream &s, const QTransform::Affine &m)
+{
+ if (s.version() == 1) {
+ s << (float)m.m_matrix[0][0]
+ << (float)m.m_matrix[0][1]
+ << (float)m.m_matrix[1][0]
+ << (float)m.m_matrix[1][1]
+ << (float)m.m_matrix[2][0]
+ << (float)m.m_matrix[2][1];
+ } else {
+ s << m.m_matrix[0][0]
+ << m.m_matrix[0][1]
+ << m.m_matrix[1][0]
+ << m.m_matrix[1][1]
+ << m.m_matrix[2][0]
+ << m.m_matrix[2][1];
+ }
+ return s;
+}
+
QT_END_NAMESPACE
diff --git a/src/gui/painting/qtransform.h b/src/gui/painting/qtransform.h
index ac84599f2e..351f2b2e4e 100644
--- a/src/gui/painting/qtransform.h
+++ b/src/gui/painting/qtransform.h
@@ -40,7 +40,6 @@
#define QTRANSFORM_H
#include <QtGui/qtguiglobal.h>
-#include <QtGui/qmatrix.h>
#include <QtGui/qpainterpath.h>
#include <QtGui/qpolygon.h>
#include <QtGui/qregion.h>
@@ -73,9 +72,6 @@ public:
qreal h31, qreal h32, qreal h33 = 1.0);
QTransform(qreal h11, qreal h12, qreal h21,
qreal h22, qreal dx, qreal dy);
-#if QT_DEPRECATED_SINCE(5, 15)
- explicit QTransform(const QMatrix &mtx);
-#endif // QT_DEPRECATED_SINCE(5, 15)
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
// ### Qt 6: remove; the compiler-generated ones are fine!
@@ -160,10 +156,6 @@ public:
void map(int x, int y, int *tx, int *ty) const;
void map(qreal x, qreal y, qreal *tx, qreal *ty) const;
-#if QT_DEPRECATED_SINCE(5, 15)
- QMatrix toAffine() const;
-#endif // QT_DEPRECATED_SINCE(5, 15)
-
QTransform &operator*=(qreal div);
QTransform &operator/=(qreal div);
QTransform &operator+=(qreal div);
@@ -173,6 +165,16 @@ public:
static QTransform fromScale(qreal dx, qreal dy);
private:
+ struct Affine {
+ qreal (& m_matrix)[3][3];
+ };
+
+public:
+ auto asAffineMatrix() { return Affine { m_matrix }; }
+ friend Q_GUI_EXPORT QDataStream &operator>>(QDataStream &s, Affine &m);
+ friend Q_GUI_EXPORT QDataStream &operator<<(QDataStream &s, const Affine &m);
+
+private:
inline QTransform(qreal h11, qreal h12, qreal h13,
qreal h21, qreal h22, qreal h23,
qreal h31, qreal h32, qreal h33, bool)