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authorJiDe Zhang <zhangjide@uniontech.com>2022-07-27 18:04:30 +0800
committerJiDe Zhang <zhangjide@uniontech.com>2022-08-18 10:40:42 +0800
commita6b55b3c46cf47d560e10a4b69db24a475261546 (patch)
treea7303a6d13a3266d2cc619e33436b6426225c257 /src/gui/painting
parent371214dea7f92b3170d0239b3d9944275adf951a (diff)
Allow specify distance to plane for QTransform
The default camera to plane distance is 1024, when rotating a big image along the x or y axis, some areas of the screen may move above the camera, causing the rotation to fail. A new rotation interface has been added to allow users to specify the distance from the camera to the plane themselves when rotating the QImage. Also, this support has been added to QMatrix4x4::projectedRotate. [ChangeLog][QtGui][QTransform] Added overloads to rotate() and rotateRadians() that allow specifying of the distance to the rotation plane. Fixes: QTBUG-105088 Change-Id: I81f629916ddd9b6ab84e0282191e4284a88a85f5 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Diffstat (limited to 'src/gui/painting')
-rw-r--r--src/gui/painting/qtransform.cpp86
-rw-r--r--src/gui/painting/qtransform.h9
2 files changed, 79 insertions, 16 deletions
diff --git a/src/gui/painting/qtransform.cpp b/src/gui/painting/qtransform.cpp
index 5fa5d04e54..ea5fe8030f 100644
--- a/src/gui/painting/qtransform.cpp
+++ b/src/gui/painting/qtransform.cpp
@@ -533,28 +533,33 @@ QTransform & QTransform::shear(qreal sh, qreal sv)
return *this;
}
-const qreal inv_dist_to_plane = 1. / 1024.;
-
/*!
- \fn QTransform &QTransform::rotate(qreal angle, Qt::Axis axis)
+ \since 6.5
- Rotates the coordinate system counterclockwise by the given \a angle
- about the specified \a axis and returns a reference to the matrix.
+ Rotates the coordinate system counterclockwise by the given angle \a a
+ about the specified \a axis at distance \a distanceToPlane from the
+ screen and returns a reference to the matrix.
+//! [transform-rotate-note]
Note that if you apply a QTransform to a point defined in widget
coordinates, the direction of the rotation will be clockwise
because the y-axis points downwards.
The angle is specified in degrees.
+//! [transform-rotate-note]
+
+ If \a distanceToPlane is zero, it will be ignored. This is suitable
+ for implementing orthographic projections where the z coordinate should
+ be dropped rather than projected.
\sa setMatrix()
*/
-QTransform & QTransform::rotate(qreal a, Qt::Axis axis)
+QTransform & QTransform::rotate(qreal a, Qt::Axis axis, qreal distanceToPlane)
{
if (a == 0)
return *this;
#ifndef QT_NO_DEBUG
- if (qIsNaN(a)) {
+ if (qIsNaN(a) || qIsNaN(distanceToPlane)) {
nanWarning("rotate");
return *this;
}
@@ -617,13 +622,16 @@ QTransform & QTransform::rotate(qreal a, Qt::Axis axis)
if (m_dirty < TxRotate)
m_dirty = TxRotate;
} else {
+ if (!qIsNull(distanceToPlane))
+ sina /= distanceToPlane;
+
QTransform result;
if (axis == Qt::YAxis) {
result.m_matrix[0][0] = cosa;
- result.m_matrix[0][2] = -sina * inv_dist_to_plane;
+ result.m_matrix[0][2] = -sina;
} else {
result.m_matrix[1][1] = cosa;
- result.m_matrix[1][2] = -sina * inv_dist_to_plane;
+ result.m_matrix[1][2] = -sina;
}
result.m_type = TxProject;
*this = result * *this;
@@ -632,24 +640,49 @@ QTransform & QTransform::rotate(qreal a, Qt::Axis axis)
return *this;
}
+#if QT_VERSION < QT_VERSION_CHECK(7, 0, 0)
+/*!
+ \overload
+
+ Rotates the coordinate system counterclockwise by the given angle \a a
+ about the specified \a axis at distance 1024.0 from the screen and
+ returns a reference to the matrix.
+
+ \include qtransform.cpp transform-rotate-note
+
+ \sa setMatrix
+*/
+QTransform &QTransform::rotate(qreal a, Qt::Axis axis)
+{
+ return rotate(a, axis, 1024.0);
+}
+#endif
+
/*!
- \fn QTransform & QTransform::rotateRadians(qreal angle, Qt::Axis axis)
+ \since 6.5
- Rotates the coordinate system counterclockwise by the given \a angle
- about the specified \a axis and returns a reference to the matrix.
+ Rotates the coordinate system counterclockwise by the given angle \a a
+ about the specified \a axis at distance \a distanceToPlane from the
+ screen and returns a reference to the matrix.
+//! [transform-rotate-radians-note]
Note that if you apply a QTransform to a point defined in widget
coordinates, the direction of the rotation will be clockwise
because the y-axis points downwards.
The angle is specified in radians.
+//! [transform-rotate-radians-note]
+
+ If \a distanceToPlane is zero, it will be ignored. This is suitable
+ for implementing orthographic projections where the z coordinate should
+ be dropped rather than projected.
\sa setMatrix()
*/
-QTransform & QTransform::rotateRadians(qreal a, Qt::Axis axis)
+QTransform & QTransform::rotateRadians(qreal a, Qt::Axis axis, qreal distanceToPlane)
{
#ifndef QT_NO_DEBUG
- if (qIsNaN(a)) {
+ if (qIsNaN(a) || qIsNaN(distanceToPlane)) {
nanWarning("rotateRadians");
return *this;
}
@@ -700,13 +733,16 @@ QTransform & QTransform::rotateRadians(qreal a, Qt::Axis axis)
if (m_dirty < TxRotate)
m_dirty = TxRotate;
} else {
+ if (!qIsNull(distanceToPlane))
+ sina /= distanceToPlane;
+
QTransform result;
if (axis == Qt::YAxis) {
result.m_matrix[0][0] = cosa;
- result.m_matrix[0][2] = -sina * inv_dist_to_plane;
+ result.m_matrix[0][2] = -sina;
} else {
result.m_matrix[1][1] = cosa;
- result.m_matrix[1][2] = -sina * inv_dist_to_plane;
+ result.m_matrix[1][2] = -sina;
}
result.m_type = TxProject;
*this = result * *this;
@@ -714,6 +750,24 @@ QTransform & QTransform::rotateRadians(qreal a, Qt::Axis axis)
return *this;
}
+#if QT_VERSION < QT_VERSION_CHECK(7, 0, 0)
+/*!
+ \overload
+
+ Rotates the coordinate system counterclockwise by the given angle \a a
+ about the specified \a axis at distance 1024.0 from the screen and
+ returns a reference to the matrix.
+
+ \include qtransform.cpp transform-rotate-radians-note
+
+ \sa setMatrix()
+*/
+QTransform &QTransform::rotateRadians(qreal a, Qt::Axis axis)
+{
+ return rotateRadians(a, axis, 1024.0);
+}
+#endif
+
/*!
\fn bool QTransform::operator==(const QTransform &matrix) const
Returns \c true if this matrix is equal to the given \a matrix,
diff --git a/src/gui/painting/qtransform.h b/src/gui/painting/qtransform.h
index 71418935d1..e5b245d8c9 100644
--- a/src/gui/painting/qtransform.h
+++ b/src/gui/painting/qtransform.h
@@ -84,8 +84,17 @@ public:
QTransform &translate(qreal dx, qreal dy);
QTransform &scale(qreal sx, qreal sy);
QTransform &shear(qreal sh, qreal sv);
+#if QT_VERSION < QT_VERSION_CHECK(7, 0, 0)
+ QTransform &rotate(qreal a, Qt::Axis axis, qreal distanceToPlane);
+ // ### Qt7: Remove
QTransform &rotate(qreal a, Qt::Axis axis = Qt::ZAxis);
+ QTransform &rotateRadians(qreal a, Qt::Axis axis, qreal distanceToPlane);
+ // ### Qt7: Remove
QTransform &rotateRadians(qreal a, Qt::Axis axis = Qt::ZAxis);
+#else
+ QTransform &rotate(qreal a, Qt::Axis axis = Qt::ZAxis, qreal distanceToPlane = 1024.0f);
+ QTransform &rotateRadians(qreal a, Qt::Axis axis = Qt::ZAxis, qreal distanceToPlane = 1024.0f);
+#endif
static bool squareToQuad(const QPolygonF &square, QTransform &result);
static bool quadToSquare(const QPolygonF &quad, QTransform &result);