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-rw-r--r--src/gui/painting/qtransform.cpp86
1 files changed, 70 insertions, 16 deletions
diff --git a/src/gui/painting/qtransform.cpp b/src/gui/painting/qtransform.cpp
index 5fa5d04e54..ea5fe8030f 100644
--- a/src/gui/painting/qtransform.cpp
+++ b/src/gui/painting/qtransform.cpp
@@ -533,28 +533,33 @@ QTransform & QTransform::shear(qreal sh, qreal sv)
return *this;
}
-const qreal inv_dist_to_plane = 1. / 1024.;
-
/*!
- \fn QTransform &QTransform::rotate(qreal angle, Qt::Axis axis)
+ \since 6.5
- Rotates the coordinate system counterclockwise by the given \a angle
- about the specified \a axis and returns a reference to the matrix.
+ Rotates the coordinate system counterclockwise by the given angle \a a
+ about the specified \a axis at distance \a distanceToPlane from the
+ screen and returns a reference to the matrix.
+//! [transform-rotate-note]
Note that if you apply a QTransform to a point defined in widget
coordinates, the direction of the rotation will be clockwise
because the y-axis points downwards.
The angle is specified in degrees.
+//! [transform-rotate-note]
+
+ If \a distanceToPlane is zero, it will be ignored. This is suitable
+ for implementing orthographic projections where the z coordinate should
+ be dropped rather than projected.
\sa setMatrix()
*/
-QTransform & QTransform::rotate(qreal a, Qt::Axis axis)
+QTransform & QTransform::rotate(qreal a, Qt::Axis axis, qreal distanceToPlane)
{
if (a == 0)
return *this;
#ifndef QT_NO_DEBUG
- if (qIsNaN(a)) {
+ if (qIsNaN(a) || qIsNaN(distanceToPlane)) {
nanWarning("rotate");
return *this;
}
@@ -617,13 +622,16 @@ QTransform & QTransform::rotate(qreal a, Qt::Axis axis)
if (m_dirty < TxRotate)
m_dirty = TxRotate;
} else {
+ if (!qIsNull(distanceToPlane))
+ sina /= distanceToPlane;
+
QTransform result;
if (axis == Qt::YAxis) {
result.m_matrix[0][0] = cosa;
- result.m_matrix[0][2] = -sina * inv_dist_to_plane;
+ result.m_matrix[0][2] = -sina;
} else {
result.m_matrix[1][1] = cosa;
- result.m_matrix[1][2] = -sina * inv_dist_to_plane;
+ result.m_matrix[1][2] = -sina;
}
result.m_type = TxProject;
*this = result * *this;
@@ -632,24 +640,49 @@ QTransform & QTransform::rotate(qreal a, Qt::Axis axis)
return *this;
}
+#if QT_VERSION < QT_VERSION_CHECK(7, 0, 0)
+/*!
+ \overload
+
+ Rotates the coordinate system counterclockwise by the given angle \a a
+ about the specified \a axis at distance 1024.0 from the screen and
+ returns a reference to the matrix.
+
+ \include qtransform.cpp transform-rotate-note
+
+ \sa setMatrix
+*/
+QTransform &QTransform::rotate(qreal a, Qt::Axis axis)
+{
+ return rotate(a, axis, 1024.0);
+}
+#endif
+
/*!
- \fn QTransform & QTransform::rotateRadians(qreal angle, Qt::Axis axis)
+ \since 6.5
- Rotates the coordinate system counterclockwise by the given \a angle
- about the specified \a axis and returns a reference to the matrix.
+ Rotates the coordinate system counterclockwise by the given angle \a a
+ about the specified \a axis at distance \a distanceToPlane from the
+ screen and returns a reference to the matrix.
+//! [transform-rotate-radians-note]
Note that if you apply a QTransform to a point defined in widget
coordinates, the direction of the rotation will be clockwise
because the y-axis points downwards.
The angle is specified in radians.
+//! [transform-rotate-radians-note]
+
+ If \a distanceToPlane is zero, it will be ignored. This is suitable
+ for implementing orthographic projections where the z coordinate should
+ be dropped rather than projected.
\sa setMatrix()
*/
-QTransform & QTransform::rotateRadians(qreal a, Qt::Axis axis)
+QTransform & QTransform::rotateRadians(qreal a, Qt::Axis axis, qreal distanceToPlane)
{
#ifndef QT_NO_DEBUG
- if (qIsNaN(a)) {
+ if (qIsNaN(a) || qIsNaN(distanceToPlane)) {
nanWarning("rotateRadians");
return *this;
}
@@ -700,13 +733,16 @@ QTransform & QTransform::rotateRadians(qreal a, Qt::Axis axis)
if (m_dirty < TxRotate)
m_dirty = TxRotate;
} else {
+ if (!qIsNull(distanceToPlane))
+ sina /= distanceToPlane;
+
QTransform result;
if (axis == Qt::YAxis) {
result.m_matrix[0][0] = cosa;
- result.m_matrix[0][2] = -sina * inv_dist_to_plane;
+ result.m_matrix[0][2] = -sina;
} else {
result.m_matrix[1][1] = cosa;
- result.m_matrix[1][2] = -sina * inv_dist_to_plane;
+ result.m_matrix[1][2] = -sina;
}
result.m_type = TxProject;
*this = result * *this;
@@ -714,6 +750,24 @@ QTransform & QTransform::rotateRadians(qreal a, Qt::Axis axis)
return *this;
}
+#if QT_VERSION < QT_VERSION_CHECK(7, 0, 0)
+/*!
+ \overload
+
+ Rotates the coordinate system counterclockwise by the given angle \a a
+ about the specified \a axis at distance 1024.0 from the screen and
+ returns a reference to the matrix.
+
+ \include qtransform.cpp transform-rotate-radians-note
+
+ \sa setMatrix()
+*/
+QTransform &QTransform::rotateRadians(qreal a, Qt::Axis axis)
+{
+ return rotateRadians(a, axis, 1024.0);
+}
+#endif
+
/*!
\fn bool QTransform::operator==(const QTransform &matrix) const
Returns \c true if this matrix is equal to the given \a matrix,