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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-06-28 15:06:06 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-07-01 17:34:47 +0200
commit058c52fc2a6476f688d4b07d6f24516e26d0a8f5 (patch)
tree98959d8fceb821377a64f1b4129f7e9e747919aa /src/gui/rhi/qrhi_p.h
parent201a22a4d2a3906a2f6cbba1e50d5b83a21a10f6 (diff)
rhi: Improve base vertex/instance support
Have feature flags as appropriate. OpenGL is causing a mess here but let's support what we can since some of this will become relevant in more sophisticated mesh drawing cases with 3D in particular. Change-Id: Idfa7b4642ec87147978e03d78d6233efbd151491 Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhi_p.h')
-rw-r--r--src/gui/rhi/qrhi_p.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gui/rhi/qrhi_p.h b/src/gui/rhi/qrhi_p.h
index fb8727b265..df30817ef4 100644
--- a/src/gui/rhi/qrhi_p.h
+++ b/src/gui/rhi/qrhi_p.h
@@ -1318,7 +1318,9 @@ public:
ElementIndexUint,
Compute,
WideLines,
- VertexShaderPointSize
+ VertexShaderPointSize,
+ BaseVertex,
+ BaseInstance
};
enum BeginFrameFlag {