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authorPaul Olav Tvete <paul.tvete@qt.io>2019-10-01 15:19:37 +0200
committerPaul Olav Tvete <paul.tvete@qt.io>2019-10-03 09:38:32 +0200
commit2e068c7f2aca6a40bcf1e4c5bc85c26f478fe786 (patch)
tree452e58bb9af92acb3e606fd22f410af84ff6312c /src/gui/rhi/qrhi_p.h
parent5bc972a4118927be7d2b81e4ff66be5bc274fdaa (diff)
Add TriangleFan pipeline topology
Triangle fan drawing is only supported on some platforms. The feature flag QRhi::TriangleFanTopology is set accordingly. In general, TriangleStrip topology will be more efficient on most GPUs. However, if polygon data is already stored as triangle fans, the CPU savings may be more significant. Change-Id: I9704fad751d2119eac8791074f58942dd9315601 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhi_p.h')
-rw-r--r--src/gui/rhi/qrhi_p.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gui/rhi/qrhi_p.h b/src/gui/rhi/qrhi_p.h
index 95e9213cac..5b371af727 100644
--- a/src/gui/rhi/qrhi_p.h
+++ b/src/gui/rhi/qrhi_p.h
@@ -1017,6 +1017,7 @@ public:
enum Topology {
Triangles,
TriangleStrip,
+ TriangleFan,
Lines,
LineStrip,
Points
@@ -1426,7 +1427,8 @@ public:
WideLines,
VertexShaderPointSize,
BaseVertex,
- BaseInstance
+ BaseInstance,
+ TriangleFanTopology
};
enum BeginFrameFlag {