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authorLaszlo Agocs <laszlo.agocs@qt.io>2021-09-01 12:26:39 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2021-09-03 17:14:59 +0200
commit6cdf95a970f499f7d724e79638856a71942dd30d (patch)
tree96a946b51d5494a1db02324a4082812981122fbe /src/gui/rhi/qrhi_p.h
parentaac1858920864ac0939fd7b17b49fb76a83f0f70 (diff)
rhi: Include resource count in srb layout compatibility checks
Relevant for Vulkan, given that descriptorCount is part of VkDescriptorSetLayoutBinding, meaning two srbs with arrays of SampledTextures should only be reported as compatible if the array size matches. Also reduces the prealloc size for the VLAs. For Qt Quick even a lower number would be sufficient, but we still keep the number something fairly high in order to play nice with Quick3D. Pick-to: 6.2 Change-Id: Id92b7c09b051ebe54b1fa2bf4ba78950fe60ba27 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhi_p.h')
-rw-r--r--src/gui/rhi/qrhi_p.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/gui/rhi/qrhi_p.h b/src/gui/rhi/qrhi_p.h
index c2a09b7edf..1f05b7da8a 100644
--- a/src/gui/rhi/qrhi_p.h
+++ b/src/gui/rhi/qrhi_p.h
@@ -1040,10 +1040,12 @@ public:
virtual bool create() = 0;
protected:
+ static const int BINDING_PREALLOC = 12;
+ static const int LAYOUT_DESC_FIELD_COUNT = 4;
QRhiShaderResourceBindings(QRhiImplementation *rhi);
- QVarLengthArray<QRhiShaderResourceBinding, 16> m_bindings;
+ QVarLengthArray<QRhiShaderResourceBinding, BINDING_PREALLOC> m_bindings;
uint m_layoutDescHash = 0;
- QVarLengthArray<uint, 16 * 3> m_layoutDesc;
+ QVarLengthArray<uint, BINDING_PREALLOC * LAYOUT_DESC_FIELD_COUNT> m_layoutDesc;
friend class QRhiImplementation;
#ifndef QT_NO_DEBUG_STREAM
friend Q_GUI_EXPORT QDebug operator<<(QDebug, const QRhiShaderResourceBindings &);