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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-09-03 11:59:24 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-09-09 20:42:38 +0200
commit7af6649e884f4ba9fa3fde0333090b93f62a13c0 (patch)
tree50c8123a114b6f29a949c910751ce999e9bc7c81 /src/gui/rhi/qrhi_p.h
parent89d0a03c067b42155b1a2d310f8514f595abfd61 (diff)
rhi: gl, metal, d3d: Reuse shader objects when source is the same
Now that Qt Quick's batch renderer misses one level of shader source caching due to the nature of pipeline state objects, it can be useful to keep and reuse shader objects when the hash of the source code matches. The goal here is to allow Qt Quick to be on par with what the direct OpenGL path has when it comes to caching shader sources and compilation results. The program binary disk cache is not in scope in this patch. Also adds QRhi::releaseCachedResources(), similarly to what the scenegraph has. This can be called to clear caches such as the shader object cache we keep here. Change-Id: Ie3d81d823f61fa65ec814439e882c498f7774d43 Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhi_p.h')
-rw-r--r--src/gui/rhi/qrhi_p.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gui/rhi/qrhi_p.h b/src/gui/rhi/qrhi_p.h
index 2d36c19e99..928d1f8fa7 100644
--- a/src/gui/rhi/qrhi_p.h
+++ b/src/gui/rhi/qrhi_p.h
@@ -1420,6 +1420,8 @@ public:
static const int MAX_LAYERS = 6; // cubemaps only
static const int MAX_LEVELS = 16; // a width and/or height of 65536 should be enough for everyone
+ void releaseCachedResources();
+
protected:
QRhi();