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author | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-09-17 15:38:40 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-09-18 09:49:54 +0200 |
commit | 8fe16fef283d281454d575829c2411ec923a5c8b (patch) | |
tree | 4bebd4a80c8d78776f14cc16ab4d79f16caa9dda /src/gui/rhi/qrhi_p.h | |
parent | 6f2c7469f86785e6ba81fe0280210ef7275099de (diff) |
rhi: Expose compute threadgroup limits in ResourceLimits
As OpenGL ES and Vulkan ruin the day with the spec mandated minimum
value for max threads per threadgroup being only 128, clients need
a way to decide if their compute shader (local_size_*) is suitable
for use at run time.
Change-Id: I72b4fc97032406340623add82ea4d9544ebe9fdc
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhi_p.h')
-rw-r--r-- | src/gui/rhi/qrhi_p.h | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/gui/rhi/qrhi_p.h b/src/gui/rhi/qrhi_p.h index 7d719fd218..1e3540fa1f 100644 --- a/src/gui/rhi/qrhi_p.h +++ b/src/gui/rhi/qrhi_p.h @@ -1490,7 +1490,12 @@ public: TextureSizeMax, MaxColorAttachments, FramesInFlight, - MaxAsyncReadbackFrames + MaxAsyncReadbackFrames, + MaxThreadGroupsPerDimension, + MaxThreadsPerThreadGroup, + MaxThreadGroupX, + MaxThreadGroupY, + MaxThreadGroupZ }; ~QRhi(); |