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authorLaszlo Agocs <laszlo.agocs@qt.io>2023-02-17 15:30:18 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2023-02-21 10:13:39 +0100
commit6afdf30af43496c0ca22400b91e1b32efa62ebf6 (patch)
tree0c1d6724c5796cf35f3ab9bb98a1af5f4c5bc186 /src/gui/rhi/qrhid3d11.cpp
parent016581e1ca8d748e99dea2edfd92ee64b8251ae7 (diff)
rhi: Do some internal doc fixes
Change-Id: Iefcf06ffc251d160e838ae12729314b29d4f36a1 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhid3d11.cpp')
-rw-r--r--src/gui/rhi/qrhid3d11.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/gui/rhi/qrhid3d11.cpp b/src/gui/rhi/qrhid3d11.cpp
index 9b14a2f0f2..ab511d0cdf 100644
--- a/src/gui/rhi/qrhid3d11.cpp
+++ b/src/gui/rhi/qrhid3d11.cpp
@@ -44,9 +44,7 @@ using namespace Qt::StringLiterals;
\endcode
\note QRhiSwapChain should only be used in combination with QWindow
- instances that have their surface type set to QSurface::OpenGLSurface.
- There are currently no Direct3D specifics in the Windows platform support
- of Qt and therefore there is no separate QSurface type available.
+ instances that have their surface type set to QSurface::Direct3DSurface.
\section2 Working with existing Direct3D 11 devices