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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-09-17 15:38:40 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-09-18 09:49:54 +0200
commit8fe16fef283d281454d575829c2411ec923a5c8b (patch)
tree4bebd4a80c8d78776f14cc16ab4d79f16caa9dda /src/gui/rhi/qrhid3d11.cpp
parent6f2c7469f86785e6ba81fe0280210ef7275099de (diff)
rhi: Expose compute threadgroup limits in ResourceLimits
As OpenGL ES and Vulkan ruin the day with the spec mandated minimum value for max threads per threadgroup being only 128, clients need a way to decide if their compute shader (local_size_*) is suitable for use at run time. Change-Id: I72b4fc97032406340623add82ea4d9544ebe9fdc Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhid3d11.cpp')
-rw-r--r--src/gui/rhi/qrhid3d11.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/gui/rhi/qrhid3d11.cpp b/src/gui/rhi/qrhid3d11.cpp
index d5c32cde2c..be79b26b9c 100644
--- a/src/gui/rhi/qrhid3d11.cpp
+++ b/src/gui/rhi/qrhid3d11.cpp
@@ -554,6 +554,16 @@ int QRhiD3D11::resourceLimit(QRhi::ResourceLimit limit) const
return 1;
case QRhi::MaxAsyncReadbackFrames:
return 1;
+ case QRhi::MaxThreadGroupsPerDimension:
+ return D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION;
+ case QRhi::MaxThreadsPerThreadGroup:
+ return D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP;
+ case QRhi::MaxThreadGroupX:
+ return D3D11_CS_THREAD_GROUP_MAX_X;
+ case QRhi::MaxThreadGroupY:
+ return D3D11_CS_THREAD_GROUP_MAX_Y;
+ case QRhi::MaxThreadGroupZ:
+ return D3D11_CS_THREAD_GROUP_MAX_Z;
default:
Q_UNREACHABLE();
return 0;