diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-09-17 15:38:40 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-09-18 09:49:54 +0200 |
commit | 8fe16fef283d281454d575829c2411ec923a5c8b (patch) | |
tree | 4bebd4a80c8d78776f14cc16ab4d79f16caa9dda /src/gui/rhi/qrhid3d11.cpp | |
parent | 6f2c7469f86785e6ba81fe0280210ef7275099de (diff) |
rhi: Expose compute threadgroup limits in ResourceLimits
As OpenGL ES and Vulkan ruin the day with the spec mandated minimum
value for max threads per threadgroup being only 128, clients need
a way to decide if their compute shader (local_size_*) is suitable
for use at run time.
Change-Id: I72b4fc97032406340623add82ea4d9544ebe9fdc
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhid3d11.cpp')
-rw-r--r-- | src/gui/rhi/qrhid3d11.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/gui/rhi/qrhid3d11.cpp b/src/gui/rhi/qrhid3d11.cpp index d5c32cde2c..be79b26b9c 100644 --- a/src/gui/rhi/qrhid3d11.cpp +++ b/src/gui/rhi/qrhid3d11.cpp @@ -554,6 +554,16 @@ int QRhiD3D11::resourceLimit(QRhi::ResourceLimit limit) const return 1; case QRhi::MaxAsyncReadbackFrames: return 1; + case QRhi::MaxThreadGroupsPerDimension: + return D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION; + case QRhi::MaxThreadsPerThreadGroup: + return D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP; + case QRhi::MaxThreadGroupX: + return D3D11_CS_THREAD_GROUP_MAX_X; + case QRhi::MaxThreadGroupY: + return D3D11_CS_THREAD_GROUP_MAX_Y; + case QRhi::MaxThreadGroupZ: + return D3D11_CS_THREAD_GROUP_MAX_Z; default: Q_UNREACHABLE(); return 0; |