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authorLaszlo Agocs <laszlo.agocs@qt.io>2021-10-19 14:11:20 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2021-10-29 15:57:13 +0200
commite7a1fbfc471503cd5252a4acba7277639e5b65c2 (patch)
tree324a5af076db2840eeb3c5bee0b3875b03056893 /src/gui/rhi/qrhid3d11.cpp
parente7371fa1592cf490eab6cb82bc06ed67c7d154e3 (diff)
rhi: Add texture array support
Arrays of textures have always been supported, but we will encounter cases when we need to work with texture array objects as well. Note that currently it is not possible to expose only a slice of the array to the shader, because there is no dedicated API in the SRB, and thus the same SRV/UAV (or equivalent) is used always, capturing all elements in the array. Therefore in the shader the last component of P in texture() is in range 0..array_size-1. Change-Id: I5a032ed016aeefbbcd743d5bfb9fbc49ba00a1fa Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhid3d11.cpp')
-rw-r--r--src/gui/rhi/qrhid3d11.cpp81
1 files changed, 67 insertions, 14 deletions
diff --git a/src/gui/rhi/qrhid3d11.cpp b/src/gui/rhi/qrhid3d11.cpp
index 8e94d70502..631e7f7adf 100644
--- a/src/gui/rhi/qrhid3d11.cpp
+++ b/src/gui/rhi/qrhid3d11.cpp
@@ -543,6 +543,8 @@ bool QRhiD3D11::isFeatureSupported(QRhi::Feature feature) const
return true;
case QRhi::RenderTo3DTextureSlice:
return true;
+ case QRhi::TextureArrays:
+ return true;
default:
Q_UNREACHABLE();
return false;
@@ -576,6 +578,8 @@ int QRhiD3D11::resourceLimit(QRhi::ResourceLimit limit) const
return D3D11_CS_THREAD_GROUP_MAX_Y;
case QRhi::MaxThreadGroupZ:
return D3D11_CS_THREAD_GROUP_MAX_Z;
+ case QRhi::TextureArraySizeMax:
+ return D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
default:
Q_UNREACHABLE();
return 0;
@@ -631,10 +635,10 @@ QRhiRenderBuffer *QRhiD3D11::createRenderBuffer(QRhiRenderBuffer::Type type, con
}
QRhiTexture *QRhiD3D11::createTexture(QRhiTexture::Format format,
- const QSize &pixelSize, int depth,
+ const QSize &pixelSize, int depth, int arraySize,
int sampleCount, QRhiTexture::Flags flags)
{
- return new QD3D11Texture(this, format, pixelSize, depth, sampleCount, flags);
+ return new QD3D11Texture(this, format, pixelSize, depth, arraySize, sampleCount, flags);
}
QRhiSampler *QRhiD3D11::createSampler(QRhiSampler::Filter magFilter, QRhiSampler::Filter minFilter,
@@ -2907,8 +2911,8 @@ QRhiTexture::Format QD3D11RenderBuffer::backingFormat() const
}
QD3D11Texture::QD3D11Texture(QRhiImplementation *rhi, Format format, const QSize &pixelSize, int depth,
- int sampleCount, Flags flags)
- : QRhiTexture(rhi, format, pixelSize, depth, sampleCount, flags)
+ int arraySize, int sampleCount, Flags flags)
+ : QRhiTexture(rhi, format, pixelSize, depth, arraySize, sampleCount, flags)
{
for (int i = 0; i < QRhi::MAX_MIP_LEVELS; ++i)
perLevelViews[i] = nullptr;
@@ -2997,6 +3001,7 @@ bool QD3D11Texture::prepareCreate(QSize *adjustedSize)
const bool isDepth = isDepthTextureFormat(m_format);
const bool isCube = m_flags.testFlag(CubeMap);
const bool is3D = m_flags.testFlag(ThreeDimensional);
+ const bool isArray = m_flags.testFlag(TextureArray);
const bool hasMipMaps = m_flags.testFlag(MipMapped);
QRHI_RES_RHI(QRhiD3D11);
@@ -3025,11 +3030,24 @@ bool QD3D11Texture::prepareCreate(QSize *adjustedSize)
qWarning("Texture cannot be both cube and 3D");
return false;
}
+ if (isArray && is3D) {
+ qWarning("Texture cannot be both array and 3D");
+ return false;
+ }
m_depth = qMax(1, m_depth);
if (m_depth > 1 && !is3D) {
qWarning("Texture cannot have a depth of %d when it is not 3D", m_depth);
return false;
}
+ m_arraySize = qMax(0, m_arraySize);
+ if (m_arraySize > 0 && !isArray) {
+ qWarning("Texture cannot have an array size of %d when it is not an array", m_arraySize);
+ return false;
+ }
+ if (m_arraySize < 1 && isArray) {
+ qWarning("Texture is an array but array size is %d", m_arraySize);
+ return false;
+ }
if (adjustedSize)
*adjustedSize = size;
@@ -3043,6 +3061,7 @@ bool QD3D11Texture::finishCreate()
const bool isDepth = isDepthTextureFormat(m_format);
const bool isCube = m_flags.testFlag(CubeMap);
const bool is3D = m_flags.testFlag(ThreeDimensional);
+ const bool isArray = m_flags.testFlag(TextureArray);
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
memset(&srvDesc, 0, sizeof(srvDesc));
@@ -3051,14 +3070,27 @@ bool QD3D11Texture::finishCreate()
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
srvDesc.TextureCube.MipLevels = mipLevelCount;
} else {
- if (sampleDesc.Count > 1) {
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
- } else if (is3D) {
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
- srvDesc.Texture3D.MipLevels = mipLevelCount;
+ if (isArray) {
+ if (sampleDesc.Count > 1) {
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY;
+ srvDesc.Texture2DMSArray.FirstArraySlice = 0;
+ srvDesc.Texture2DMSArray.ArraySize = UINT(m_arraySize);
+ } else {
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
+ srvDesc.Texture2DArray.MipLevels = mipLevelCount;
+ srvDesc.Texture2DArray.FirstArraySlice = 0;
+ srvDesc.Texture2DArray.ArraySize = UINT(m_arraySize);
+ }
} else {
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- srvDesc.Texture2D.MipLevels = mipLevelCount;
+ if (sampleDesc.Count > 1) {
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
+ } else if (is3D) {
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
+ srvDesc.Texture3D.MipLevels = mipLevelCount;
+ } else {
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ srvDesc.Texture2D.MipLevels = mipLevelCount;
+ }
}
}
@@ -3081,6 +3113,7 @@ bool QD3D11Texture::create()
const bool isDepth = isDepthTextureFormat(m_format);
const bool isCube = m_flags.testFlag(CubeMap);
const bool is3D = m_flags.testFlag(ThreeDimensional);
+ const bool isArray = m_flags.testFlag(TextureArray);
uint bindFlags = D3D11_BIND_SHADER_RESOURCE;
uint miscFlags = isCube ? D3D11_RESOURCE_MISC_TEXTURECUBE : 0;
@@ -3108,7 +3141,7 @@ bool QD3D11Texture::create()
desc.Width = UINT(size.width());
desc.Height = UINT(size.height());
desc.MipLevels = mipLevelCount;
- desc.ArraySize = isCube ? 6 : 1;
+ desc.ArraySize = isCube ? 6 : (isArray ? UINT(m_arraySize) : 1);
desc.Format = dxgiFormat;
desc.SampleDesc = sampleDesc;
desc.Usage = D3D11_USAGE_DEFAULT;
@@ -3147,7 +3180,7 @@ bool QD3D11Texture::create()
return false;
QRHI_PROF;
- QRHI_PROF_F(newTexture(this, true, int(mipLevelCount), isCube ? 6 : 1, int(sampleDesc.Count)));
+ QRHI_PROF_F(newTexture(this, true, int(mipLevelCount), isCube ? 6 : (isArray ? m_arraySize : 1), int(sampleDesc.Count)));
owns = true;
rhiD->registerResource(this);
@@ -3170,8 +3203,11 @@ bool QD3D11Texture::createFrom(QRhiTexture::NativeTexture src)
if (!finishCreate())
return false;
+ const bool isCube = m_flags.testFlag(CubeMap);
+ const bool isArray = m_flags.testFlag(TextureArray);
+
QRHI_PROF;
- QRHI_PROF_F(newTexture(this, false, int(mipLevelCount), m_flags.testFlag(CubeMap) ? 6 : 1, int(sampleDesc.Count)));
+ QRHI_PROF_F(newTexture(this, false, int(mipLevelCount), isCube ? 6 : (isArray ? m_arraySize : 1), int(sampleDesc.Count)));
owns = false;
QRHI_RES_RHI(QRhiD3D11);
@@ -3190,6 +3226,7 @@ ID3D11UnorderedAccessView *QD3D11Texture::unorderedAccessViewForLevel(int level)
return perLevelViews[level];
const bool isCube = m_flags.testFlag(CubeMap);
+ const bool isArray = m_flags.testFlag(TextureArray);
const bool is3D = m_flags.testFlag(ThreeDimensional);
D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
memset(&desc, 0, sizeof(desc));
@@ -3199,6 +3236,11 @@ ID3D11UnorderedAccessView *QD3D11Texture::unorderedAccessViewForLevel(int level)
desc.Texture2DArray.MipSlice = UINT(level);
desc.Texture2DArray.FirstArraySlice = 0;
desc.Texture2DArray.ArraySize = 6;
+ } else if (isArray) {
+ desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
+ desc.Texture2DArray.MipSlice = UINT(level);
+ desc.Texture2DArray.FirstArraySlice = 0;
+ desc.Texture2DArray.ArraySize = UINT(m_arraySize);
} else if (is3D) {
desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
desc.Texture3D.MipSlice = UINT(level);
@@ -3483,6 +3525,17 @@ bool QD3D11TextureRenderTarget::create()
rtvDesc.Texture2DArray.MipSlice = UINT(colorAtt.level());
rtvDesc.Texture2DArray.FirstArraySlice = UINT(colorAtt.layer());
rtvDesc.Texture2DArray.ArraySize = 1;
+ } else if (texD->flags().testFlag(QRhiTexture::TextureArray)) {
+ if (texD->sampleDesc.Count > 1) {
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY;
+ rtvDesc.Texture2DMSArray.FirstArraySlice = UINT(colorAtt.layer());
+ rtvDesc.Texture2DMSArray.ArraySize = 1;
+ } else {
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
+ rtvDesc.Texture2DArray.MipSlice = UINT(colorAtt.level());
+ rtvDesc.Texture2DArray.FirstArraySlice = UINT(colorAtt.layer());
+ rtvDesc.Texture2DArray.ArraySize = 1;
+ }
} else if (texD->flags().testFlag(QRhiTexture::ThreeDimensional)) {
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
rtvDesc.Texture3D.MipSlice = UINT(colorAtt.level());