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authorPaul Olav Tvete <paul.tvete@qt.io>2019-10-01 15:19:37 +0200
committerPaul Olav Tvete <paul.tvete@qt.io>2019-10-03 09:38:32 +0200
commit2e068c7f2aca6a40bcf1e4c5bc85c26f478fe786 (patch)
tree452e58bb9af92acb3e606fd22f410af84ff6312c /src/gui/rhi/qrhigles2.cpp
parent5bc972a4118927be7d2b81e4ff66be5bc274fdaa (diff)
Add TriangleFan pipeline topology
Triangle fan drawing is only supported on some platforms. The feature flag QRhi::TriangleFanTopology is set accordingly. In general, TriangleStrip topology will be more efficient on most GPUs. However, if polygon data is already stored as triangle fans, the CPU savings may be more significant. Change-Id: I9704fad751d2119eac8791074f58942dd9315601 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhigles2.cpp')
-rw-r--r--src/gui/rhi/qrhigles2.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gui/rhi/qrhigles2.cpp b/src/gui/rhi/qrhigles2.cpp
index 17b40777b3..277cf12fd2 100644
--- a/src/gui/rhi/qrhigles2.cpp
+++ b/src/gui/rhi/qrhigles2.cpp
@@ -732,6 +732,8 @@ bool QRhiGles2::isFeatureSupported(QRhi::Feature feature) const
return caps.baseVertex;
case QRhi::BaseInstance:
return false; // not in ES 3.2, so won't bother
+ case QRhi::TriangleFanTopology:
+ return true;
default:
Q_UNREACHABLE();
return false;
@@ -1539,6 +1541,8 @@ static inline GLenum toGlTopology(QRhiGraphicsPipeline::Topology t)
return GL_TRIANGLES;
case QRhiGraphicsPipeline::TriangleStrip:
return GL_TRIANGLE_STRIP;
+ case QRhiGraphicsPipeline::TriangleFan:
+ return GL_TRIANGLE_FAN;
case QRhiGraphicsPipeline::Lines:
return GL_LINES;
case QRhiGraphicsPipeline::LineStrip: