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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-10-09 18:47:14 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-10-11 10:58:41 +0200
commit9d804a54aef1a52b652f976b361b2b7e00073349 (patch)
tree7cecac3b484c6eb9ee273592397c16b9dba09f3d /src/gui/rhi/qrhigles2.cpp
parent2ac2809ec36af238b3755f176ef45427c1d32467 (diff)
rhi: gl: Move some code out of the inner loops
Change-Id: I96c71ef45b93ab95250a2a3f0e9c10e8bc86d650 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhigles2.cpp')
-rw-r--r--src/gui/rhi/qrhigles2.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gui/rhi/qrhigles2.cpp b/src/gui/rhi/qrhigles2.cpp
index 0ec2ff9c35..1ea116d78c 100644
--- a/src/gui/rhi/qrhigles2.cpp
+++ b/src/gui/rhi/qrhigles2.cpp
@@ -2851,6 +2851,10 @@ void QRhiGles2::bindShaderResources(QGles2CommandBuffer *cbD,
int texUnit = 1; // start from unit 1, keep 0 for resource mgmt stuff to avoid clashes
bool activeTexUnitAltered = false;
QVarLengthArray<float, 256> packedFloatArray;
+ QGles2UniformDescriptionVector &uniforms(maybeGraphicsPs ? QRHI_RES(QGles2GraphicsPipeline, maybeGraphicsPs)->uniforms
+ : QRHI_RES(QGles2ComputePipeline, maybeComputePs)->uniforms);
+ QGles2UniformState *uniformState = maybeGraphicsPs ? QRHI_RES(QGles2GraphicsPipeline, maybeGraphicsPs)->uniformState
+ : QRHI_RES(QGles2ComputePipeline, maybeComputePs)->uniformState;
for (int i = 0, ie = srbD->m_bindings.count(); i != ie; ++i) {
const QRhiShaderResourceBinding::Data *b = srbD->m_bindings.at(i).data();
@@ -2867,10 +2871,6 @@ void QRhiGles2::bindShaderResources(QGles2CommandBuffer *cbD,
}
QGles2Buffer *bufD = QRHI_RES(QGles2Buffer, b->u.ubuf.buf);
const char *bufView = bufD->ubuf + viewOffset;
- QGles2UniformDescriptionVector &uniforms(maybeGraphicsPs ? QRHI_RES(QGles2GraphicsPipeline, maybeGraphicsPs)->uniforms
- : QRHI_RES(QGles2ComputePipeline, maybeComputePs)->uniforms);
- QGles2UniformState *uniformState = maybeGraphicsPs ? QRHI_RES(QGles2GraphicsPipeline, maybeGraphicsPs)->uniformState
- : QRHI_RES(QGles2ComputePipeline, maybeComputePs)->uniformState;
for (const QGles2UniformDescription &uniform : qAsConst(uniforms)) {
if (uniform.binding == b->binding) {
// in a uniform buffer everything is at least 4 byte aligned