diff options
author | Qt Forward Merge Bot <qt_forward_merge_bot@qt-project.org> | 2020-01-15 01:00:59 +0100 |
---|---|---|
committer | Edward Welbourne <edward.welbourne@qt.io> | 2020-01-15 10:14:05 +0100 |
commit | d14fd32d403bd8d120fbe92dae06e9cb187c01c8 (patch) | |
tree | fbcae21f765b48e0359f9fb303554172caa5a83c /src/gui/rhi/qrhigles2.cpp | |
parent | 96dea48c154e5971593582f92917db3b3f17c7fa (diff) | |
parent | 2cbc5f6f7ae8ba580126a7cafc1898377c2a2407 (diff) |
Merge remote-tracking branch 'origin/5.15' into dev
Conflicts:
tests/benchmarks/network/access/qnetworkreply/tst_qnetworkreply.cpp
tests/auto/network/access/spdy/tst_spdy.cpp
Change-Id: I3196c5f7b34f2ffc9ef1e690d02d5b9bb3270a74
Diffstat (limited to 'src/gui/rhi/qrhigles2.cpp')
-rw-r--r-- | src/gui/rhi/qrhigles2.cpp | 129 |
1 files changed, 117 insertions, 12 deletions
diff --git a/src/gui/rhi/qrhigles2.cpp b/src/gui/rhi/qrhigles2.cpp index afa3a397e6..ec5e531e14 100644 --- a/src/gui/rhi/qrhigles2.cpp +++ b/src/gui/rhi/qrhigles2.cpp @@ -269,6 +269,14 @@ QT_BEGIN_NAMESPACE #define GL_ALL_BARRIER_BITS 0xFFFFFFFF #endif +#ifndef GL_SHADER_IMAGE_ACCESS_BARRIER_BIT +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#endif + +#ifndef GL_SHADER_STORAGE_BARRIER_BIT +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#endif + #ifndef GL_VERTEX_PROGRAM_POINT_SIZE #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #endif @@ -1307,6 +1315,21 @@ QRhi::FrameOpResult QRhiGles2::finish() return QRhi::FrameOpSuccess; } +static bool bufferAccessIsWrite(QGles2Buffer::Access access) +{ + return access == QGles2Buffer::AccessStorageWrite + || access == QGles2Buffer::AccessStorageReadWrite + || access == QGles2Buffer::AccessUpdate; +} + +static bool textureAccessIsWrite(QGles2Texture::Access access) +{ + return access == QGles2Texture::AccessStorageWrite + || access == QGles2Texture::AccessStorageReadWrite + || access == QGles2Texture::AccessUpdate + || access == QGles2Texture::AccessFramebuffer; +} + void QRhiGles2::trackedBufferBarrier(QGles2CommandBuffer *cbD, QGles2Buffer *bufD, QGles2Buffer::Access access) { Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::NoPass); // this is for resource updates only @@ -1314,7 +1337,7 @@ void QRhiGles2::trackedBufferBarrier(QGles2CommandBuffer *cbD, QGles2Buffer *buf if (access == prevAccess) return; - if (prevAccess == QGles2Buffer::AccessStorageWrite || prevAccess == QGles2Buffer::AccessStorageReadWrite) { + if (bufferAccessIsWrite(prevAccess)) { // Generating the minimal barrier set is way too complicated to do // correctly (prevAccess is overwritten so we won't have proper // tracking across multiple passes) so setting all barrier bits will do @@ -1335,7 +1358,7 @@ void QRhiGles2::trackedImageBarrier(QGles2CommandBuffer *cbD, QGles2Texture *tex if (access == prevAccess) return; - if (prevAccess == QGles2Texture::AccessStorageWrite || prevAccess == QGles2Texture::AccessStorageReadWrite) { + if (textureAccessIsWrite(prevAccess)) { QGles2CommandBuffer::Command cmd; cmd.cmd = QGles2CommandBuffer::Command::Barrier; cmd.args.barrier.barriers = GL_ALL_BARRIER_BITS; @@ -2273,26 +2296,21 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb) // subsequent pass. for (auto it = tracker.cbeginBuffers(), itEnd = tracker.cendBuffers(); it != itEnd; ++it) { QGles2Buffer::Access accessBeforePass = QGles2Buffer::Access(it->stateAtPassBegin.access); - if (accessBeforePass == QGles2Buffer::AccessStorageWrite - || accessBeforePass == QGles2Buffer::AccessStorageReadWrite) - { + if (bufferAccessIsWrite(accessBeforePass)) barriers |= GL_ALL_BARRIER_BITS; - } } for (auto it = tracker.cbeginTextures(), itEnd = tracker.cendTextures(); it != itEnd; ++it) { QGles2Texture::Access accessBeforePass = QGles2Texture::Access(it->stateAtPassBegin.access); - if (accessBeforePass == QGles2Texture::AccessStorageWrite - || accessBeforePass == QGles2Texture::AccessStorageReadWrite) - { + if (textureAccessIsWrite(accessBeforePass)) barriers |= GL_ALL_BARRIER_BITS; - } } - if (barriers) + if (barriers && caps.compute) f->glMemoryBarrier(barriers); } break; case QGles2CommandBuffer::Command::Barrier: - f->glMemoryBarrier(cmd.args.barrier.barriers); + if (caps.compute) + f->glMemoryBarrier(cmd.args.barrier.barriers); break; default: break; @@ -2791,6 +2809,8 @@ void QRhiGles2::beginComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch cbD->recordingPass = QGles2CommandBuffer::ComputePass; cbD->resetCachedState(); + + cbD->computePassState.reset(); } void QRhiGles2::endComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) @@ -2823,11 +2843,96 @@ void QRhiGles2::setComputePipeline(QRhiCommandBuffer *cb, QRhiComputePipeline *p } } +template<typename T> +inline void qrhigl_accumulateComputeResource(T *writtenResources, QRhiResource *resource, + QRhiShaderResourceBinding::Type bindingType, + int loadTypeVal, int storeTypeVal, int loadStoreTypeVal) +{ + int access = 0; + if (bindingType == loadTypeVal) { + access = QGles2CommandBuffer::ComputePassState::Read; + } else { + access = QGles2CommandBuffer::ComputePassState::Write; + if (bindingType == loadStoreTypeVal) + access |= QGles2CommandBuffer::ComputePassState::Read; + } + auto it = writtenResources->find(resource); + if (it != writtenResources->end()) + it->first |= access; + else if (bindingType == storeTypeVal || bindingType == loadStoreTypeVal) + writtenResources->insert(resource, { access, true }); +} + void QRhiGles2::dispatch(QRhiCommandBuffer *cb, int x, int y, int z) { QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::ComputePass); + if (cbD->currentComputeSrb) { + GLbitfield barriers = 0; + + // The key in the writtenResources map indicates that the resource was + // written in a previous dispatch, whereas the value accumulates the + // access mask in the current one. + for (auto &accessAndIsNewFlag : cbD->computePassState.writtenResources) + accessAndIsNewFlag = { 0, false }; + + QGles2ShaderResourceBindings *srbD = QRHI_RES(QGles2ShaderResourceBindings, cbD->currentComputeSrb); + const int bindingCount = srbD->m_bindings.count(); + for (int i = 0; i < bindingCount; ++i) { + const QRhiShaderResourceBinding::Data *b = srbD->m_bindings.at(i).data(); + switch (b->type) { + case QRhiShaderResourceBinding::ImageLoad: + case QRhiShaderResourceBinding::ImageStore: + case QRhiShaderResourceBinding::ImageLoadStore: + qrhigl_accumulateComputeResource(&cbD->computePassState.writtenResources, + b->u.simage.tex, + b->type, + QRhiShaderResourceBinding::ImageLoad, + QRhiShaderResourceBinding::ImageStore, + QRhiShaderResourceBinding::ImageLoadStore); + break; + case QRhiShaderResourceBinding::BufferLoad: + case QRhiShaderResourceBinding::BufferStore: + case QRhiShaderResourceBinding::BufferLoadStore: + qrhigl_accumulateComputeResource(&cbD->computePassState.writtenResources, + b->u.sbuf.buf, + b->type, + QRhiShaderResourceBinding::BufferLoad, + QRhiShaderResourceBinding::BufferStore, + QRhiShaderResourceBinding::BufferLoadStore); + break; + default: + break; + } + } + + for (auto it = cbD->computePassState.writtenResources.begin(); it != cbD->computePassState.writtenResources.end(); ) { + const int accessInThisDispatch = it->first; + const bool isNewInThisDispatch = it->second; + if (accessInThisDispatch && !isNewInThisDispatch) { + if (it.key()->resourceType() == QRhiResource::Texture) + barriers |= GL_SHADER_IMAGE_ACCESS_BARRIER_BIT; + else + barriers |= GL_SHADER_STORAGE_BARRIER_BIT; + } + // Anything that was previously written, but is only read now, can be + // removed from the written list (because that previous write got a + // corresponding barrier now). + if (accessInThisDispatch == QGles2CommandBuffer::ComputePassState::Read) + it = cbD->computePassState.writtenResources.erase(it); + else + ++it; + } + + if (barriers) { + QGles2CommandBuffer::Command cmd; + cmd.cmd = QGles2CommandBuffer::Command::Barrier; + cmd.args.barrier.barriers = barriers; + cbD->commands.append(cmd); + } + } + QGles2CommandBuffer::Command cmd; cmd.cmd = QGles2CommandBuffer::Command::Dispatch; cmd.args.dispatch.x = GLuint(x); |