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authorKristoffer Skau <kristoffer.skau@qt.io>2022-10-27 15:38:53 +0200
committerKristoffer Skau <kristoffer.skau@qt.io>2022-11-28 19:12:27 +0100
commitee2dbcada81f5220a05414d7bf9d5eeebdda8972 (patch)
tree2bca1fc0c3569a98f26a0717d9e555a9b88f2364 /src/gui/rhi
parent8155bd54261688f333b2d68e2d76f0fc076a0fb4 (diff)
Add support for stereoscopic content in QOpenGLWidget
Need to add the plumbing necessary to support two textures in QOpenGLWidget and use these in the backing store. The changes required on the RHI level is already done in an earlier patch. Then paintGL() needs to be called twice, once for each buffer. Also add overloads for the other functions of QOopenGLWidget where it makes sense to query for left or right buffer. Then finally create an example. [ChangeLog][Widgets][QOpenGLWidget] Added support for stereoscopic rendering. Fixes: QTBUG-64587 Change-Id: I5a5c53506dcf8a56442097290dceb7eb730d50ce Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/gui/rhi')
-rw-r--r--src/gui/rhi/qrhi.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/rhi/qrhi.cpp b/src/gui/rhi/qrhi.cpp
index 79c7c96158..ccb6db445b 100644
--- a/src/gui/rhi/qrhi.cpp
+++ b/src/gui/rhi/qrhi.cpp
@@ -4883,18 +4883,18 @@ QRhiResource::Type QRhiSwapChain::resourceType() const
is backed by two color buffers, one for each eye, instead of just one.
When stereoscopic rendering is not supported, the return value will be
- null. For the time being the only backend and 3D API where traditional
+ the default target. For the time being the only backend and 3D API where traditional
stereoscopic rendering is supported is OpenGL (excluding OpenGL ES), in
combination with \l QSurfaceFormat::StereoBuffers, assuming it is supported
by the graphics and display driver stack at run time. All other backends
- are going to return null from this overload.
+ are going to return the default render target from this overload.
\note the value must not be cached and reused between frames
*/
QRhiRenderTarget *QRhiSwapChain::currentFrameRenderTarget(StereoTargetBuffer targetBuffer)
{
Q_UNUSED(targetBuffer);
- return nullptr;
+ return currentFrameRenderTarget();
}
/*!