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authorEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2012-03-23 14:39:34 +0100
committerQt by Nokia <qt-info@nokia.com>2012-04-03 14:49:25 +0200
commitf49a26623650d3bcc2f6759b3c32acee0ac3c051 (patch)
tree4036229e37a892a11dd65279594bef7aa0131909 /src/gui
parent98fed68347ed59f5f9a55230cc6ec21311f3ef07 (diff)
Make API in QPlatformSharedGraphicsCache a little more generic
Use EGL extensions for some things to allow serialization instead of the somewhat specialized serializeBuffer() function. Change-Id: I8d15e85bfb80d12fa953ba094564ddfca1aa6d6a Reviewed-by: Jiang Jiang <jiang.jiang@nokia.com>
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/kernel/qplatformsharedgraphicscache_qpa.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/gui/kernel/qplatformsharedgraphicscache_qpa.h b/src/gui/kernel/qplatformsharedgraphicscache_qpa.h
index d59cd7c3c8..b2a302702d 100644
--- a/src/gui/kernel/qplatformsharedgraphicscache_qpa.h
+++ b/src/gui/kernel/qplatformsharedgraphicscache_qpa.h
@@ -76,17 +76,18 @@ public:
const QVector<QImage> &items) = 0;
Q_INVOKABLE virtual void releaseItems(const QByteArray &cacheId, const QVector<quint32> &itemIds) = 0;
- virtual void serializeBuffer(void *bufferId, QByteArray *serializedData, int *fileDescriptor) const = 0;
virtual uint textureIdForBuffer(void *bufferId) = 0;
virtual void referenceBuffer(void *bufferId) = 0;
virtual bool dereferenceBuffer(void *bufferId) = 0;
+ virtual QSize sizeOfBuffer(void *bufferId) = 0;
+ virtual void *eglImageForBuffer(void *bufferId) = 0;
Q_SIGNALS:
void itemsMissing(const QByteArray &cacheId, const QVector<quint32> &itemIds);
- void itemsAvailable(const QByteArray &cacheId, void *bufferId, const QSize &bufferSize,
+ void itemsAvailable(const QByteArray &cacheId, void *bufferId,
const QVector<quint32> &itemIds, const QVector<QPoint> &positionsInBuffer);
void itemsInvalidated(const QByteArray &cacheId, const QVector<quint32> &itemIds);
- void itemsUpdated(const QByteArray &cacheId, void *bufferId, const QSize &bufferSize,
+ void itemsUpdated(const QByteArray &cacheId, void *bufferId,
const QVector<quint32> &itemIds, const QVector<QPoint> &positionsInBuffer);
};