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authorGiuseppe D'Angelo <giuseppe.dangelo@kdab.com>2012-05-11 01:58:30 +0100
committerQt by Nokia <qt-info@nokia.com>2012-05-29 11:35:21 +0200
commit779e2f38eac4ef76ae8bcee9a990a534350625f1 (patch)
treeaff9dd73894ef4c21c491481748d71537aa69c6d /src/opengl/qglframebufferobject.cpp
parent5343ec6cff546e97a5bbe2975459e945aa547630 (diff)
QtOpenGL: remove \link usages
Change-Id: I34509eaf87a91bf31a78b08c91d9a57e704d8989 Reviewed-by: Casper van Donderen <casper.vandonderen@nokia.com>
Diffstat (limited to 'src/opengl/qglframebufferobject.cpp')
-rw-r--r--src/opengl/qglframebufferobject.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index ed362503ce..680df29f8b 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -87,10 +87,10 @@ extern QImage qt_gl_read_framebuffer(const QSize&, bool, bool);
A framebuffer object has several characteristics:
\list
- \li \link setSamples() Number of samples per pixels.\endlink
- \li \link setAttachment() Depth and/or stencil attachments.\endlink
- \li \link setTextureTarget() Texture target.\endlink
- \li \link setInternalTextureFormat() Internal texture format.\endlink
+ \li \l{setSamples()}{Number of samples per pixels.}
+ \li \l{setAttachment()}{Depth and/or stencil attachments.}
+ \li \l{setTextureTarget()}{Texture target.}
+ \li \l{setInternalTextureFormat()}{Internal texture format.}
\endlist
Note that the desired attachments or number of samples per pixels might not